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Remove Concord!!

First post
Author
Ioci
Bad Girl Posse
#21 - 2012-05-17 00:24:59 UTC
Agree 100%
Remove High Sec too.

Burn EVE. Lets see if a 9 year old game can recover when the exodus begins. Lets find out how many people want to pay to play a glorified Travian.

R.I.P. Vile Rat

Malak Dawnfire
Unquestionable Prosperity
Grand Inquisitors Federation
#22 - 2012-05-17 00:26:25 UTC
Ioci wrote:
Agree 100%
Remove High Sec too.

Burn EVE. Lets see if a 9 year old game can recover when the exodus begins. Lets find out how many people want to pay to play a glorified Travian.



I think new players should spawn in Goon territory, personally, would be a great way to experience what the game is about.
Aqriue
Center for Advanced Studies
Gallente Federation
#23 - 2012-05-17 04:18:38 UTC
Simi Kusoni wrote:
Aqriue wrote:
Just want to point out

You can still shoot anyone anywhere anytime if they are not docked.

CONCORD infact is the players policing themselves, because as we all know...battleships are rarely used to gank hulks now. Because players don't like the repercussions of losing something so valuable, because its risking so much...Pussies. Its like sticking a metal object in a light socket...after awhile the person doesn't like CONCORD shocking them so much. But its ok to use a destroyer and take a static shock like dragging wool sock covered feet over shag carpet during a dry autumn day.

Aqriue, I want to meet you one day. Just to see if you are genuinely bat **** crazy in real life, or if its all some very determined ploy.

I've honestly never before been that curious about what someone on the internet is really like. I bet you're a crossdressing cage fighter called Marvin, or something similarly awesome.

No, because if CONCORD didn't exist EVE online would still be like 5k subs. What no one understands...you the human can do anything to the other guy such as just bash him into the ground (lol at that harrasment clause, bet its almost never called into question)...but the other guy may no longer care to play EVE online. So...CONCORD sets the limits to how much you are willing to bash the other guy until he is sitting in a newb corp with perhaps a few tens of million left, a couple of frigs, and wondering if he still wants to play EVE. Get it? CONCORD = limiter for you, when all other options fail as the guy isn't in low/null/wormhole space and he just can't be wardeced.

And Simi...I would love to meet you too, bet you crossdressing forum avatar whose real name is Beauford and you collect buttons or postage stamps Lol. Cage fighter? Does that mean I have anger issues...probably...more so that CCP has to dumb down game mechanics because some players can't adapt by flying captial ships (sub caps popping to Titan guns) but other players asking for buffs are told no they have to adapt (Hulks fitting tank instead cargo expanders) because suddenly destroyers are the new disposable titan (figuratively). Nerf Titan, Buff the hulk, balance the Destroyer...hey maybe I would stop boiling coffee by staring if all the things people spent time training for (requiring real world time and money that can't be recovered) were not invalidated so easily because some other dudes can't cope with it.
Dradius Calvantia
Lip Shords
#24 - 2012-05-17 05:45:07 UTC
Karn Dulake wrote:
This would be fantastic for the first hour and then there would be no one to shoot at as everyone in highsec would stop playing.


Imagine. you could park up at Jita and just shoot everyone.

Imagine how leet your killboard would be.

You rock


Just ask the Orphanage =P
Grobalobobob Bob
Hedion University
Amarr Empire
#25 - 2012-05-17 11:05:14 UTC
So in theory, there is a level of merit to be had, *IF* human players can join the ranks of Concord. I know that at face value sounds a bit deplorable, but finer tuning the idea could actually benefit EVE.

Throwing some ideas into the cloud, players that join the PC wing of Concord are effectively locked in to the roaming of high sec, protecting law abiding citizens. ANYONE flagged as criminal or otherwise unsavoury are effectively free game to said player wing of Concord.

This would allow CCP to flag known botters as potential player policing (by flagging as suspicious) etc. NPC Concord just do what they continue to do, but it just adds another mechanism for human controlled police to enforce the parts of EVE high sec that CCP dont have time / resources to micro-manage.

Several rules could govern such as:

* PC concord are unable to fire upon law abiding citizens.
* PC concord will be able to engage, and deal law to criminally flagged targets.
* PC concord will be able to target / scan vessels for contraband. Automatically flagging to criminal if found, so able to engage.
* PC concord unable to exit high sec space in concord ships.
* PC concord players cease to represent concord if using non concord provided vessels, as such a player reverts to 'normal' game mechanics.

I'm sure folk can theorise a lot more potential uses for human policing in EVE, and in reality no game breaking problems would ensue.

I'll be really interested to hear if folks would actually like a chance to LEGALLY hunt *known* BOTS (investigated and confirmed by CCP). Plus patrol the skies of high sec in what could be described as the first step of the PvP ladder..

If done right it could be great for EVE.
Savage Angel
Garoun Investment Bank
Gallente Federation
#26 - 2012-05-17 11:14:33 UTC
Malak Dawnfire wrote:
Let the players decide how the game should be played, let us police our own players!


Wouldn't it be cool if CCP added a bunch of systems where CONCORD never went, where you could let the players decide how to run that part of....

Oh, nvm.
Ptraci
3 R Corporation
#27 - 2012-05-17 11:21:55 UTC
Karn Dulake wrote:
This would be fantastic for the first hour and then there would be no one to shoot at as everyone in highsec would stop playing.


Confirming that only care-bears get shot at. Oh wait, no.

My only problem with removing concord is that the space will be instantly gobbled up by the most powerful alliance - which is fair enough, but then absolutely no one will ever be able to get rid of it. So it will be "do X if you want blue status", or else. This would make it pointless to play as anything other than that alliance.
Cutter Isaacson
DEDSEC SAN FRANCISCO
#28 - 2012-05-17 11:39:59 UTC
Malak Dawnfire wrote:
Let the players decide how the game should be played, let us police our own players!


I think a better option might be to have a minimum IQ level requirement to play EVE.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Anatat
The Scope
Gallente Federation
#29 - 2012-05-17 12:07:49 UTC
Given the high population of high sec, it seems the players did decide.
Pinstar Colton
Sweet Asteroid Acres
#30 - 2012-05-17 12:26:38 UTC
Picture a theme park, with little kiddie rides and big roller coasters.

High sec has the kiddie rides. It is generally safe and gentle and you don't need to build up much nerve to ride the kiddie rides. They aren't as much fun, but they are fun enough for many.

For those willing to brave the much scarier roller coasters, there is a lot more fun to be had.

What you are proposing is to scrap the kiddie rides and forcibly strap everyone into a roller coaster. That would work about as well as it would in real life. A handful of people would realize that they've been sticking to the kiddie rides for far too long and instantly enjoy the roller coaster... but a much greater number would be traumatized and leave the theme park as soon as they are able.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#31 - 2012-05-17 12:43:27 UTC
Remove CONCORD? Nah. Make CONCORD temporarily tankable (with an escalating, proportional increase in damage to prevent perma-tanking via RR), and not an instant-death trigger? Yes.

The high-low-null method of space separation is flawed because given the choice, the majority of people will go to high. Most people dislike the concept of guaranteed loss; it's human nature. EVE Online is high-sec. Null-sec exists purely to provide an arena environment for the FPS fans. So on one hand, you have a part of the game that's simply a pay-to-play battleground, and on the other, you have a part of the game that provides total safety unless you're AFK. Get rid of the ability to choose between these two parts, and EVE can finally become what it's been advertised as for the past nine years.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ituhata Saken
Killboard Padding Services
#32 - 2012-05-17 12:55:41 UTC
Destiny Corrupted wrote:
Remove CONCORD? Nah. Make CONCORD temporarily tankable (with an escalating, proportional increase in damage to prevent perma-tanking via RR), and not an instant-death trigger? Yes.

The high-low-null method of space separation is flawed because given the choice, the majority of people will go to high. Most people dislike the concept of guaranteed loss; it's human nature. EVE Online is high-sec. Null-sec exists purely to provide an arena environment for the FPS fans. So on one hand, you have a part of the game that's simply a pay-to-play battleground, and on the other, you have a part of the game that provides total safety unless you're AFK. Get rid of the ability to choose between these two parts, and EVE can finally become what it's been advertised as for the past nine years.



I seem to remember CONCORD was tankable. P I was new at he time but I remember a guy sitting outside station just taking it like a pro, he eventually lost the ship but he was there for at least a few minutes, I can't remember how long but I was impressed none the less. Then I seem to remember CONCORD became this entity which you couldn't target anything, couldn't warp away, and died nearly instantly.

But I agree, in fact I think it's quite realistic to expect criminals, especially those in numbers, to have a standoff with the police. I'd actually love to watch that.

As far as RR, I don't for the life of me understand why CONCORD wouldn't blow up a ship aiding and abetting a criminal. If it's a dev issue I don't understand that either. If player x is assisting player y then kill it with fire, else loop.

So close...

Savage Angel
Garoun Investment Bank
Gallente Federation
#33 - 2012-05-17 13:01:48 UTC
Destiny Corrupted wrote:
Remove CONCORD? Nah. Make CONCORD temporarily tankable (with an escalating, proportional increase in damage to prevent perma-tanking via RR), and not an instant-death trigger? Yes.

The high-low-null method of space separation is flawed because given the choice, the majority of people will go to high. Most people dislike the concept of guaranteed loss; it's human nature. EVE Online is high-sec. Null-sec exists purely to provide an arena environment for the FPS fans. So on one hand, you have a part of the game that's simply a pay-to-play battleground, and on the other, you have a part of the game that provides total safety unless you're AFK. Get rid of the ability to choose between these two parts, and EVE can finally become what it's been advertised as for the past nine years.


I think you are confusing "flaw" with "not working the way I want".
Simetraz
State War Academy
Caldari State
#34 - 2012-05-17 13:09:28 UTC
When EVE first started there was no Concord.

Concord was put into place because of the actions of EVE players.

So what has changed in re-guards to the players, NOTHING.

Removing Concord would not help the game but rather it would hurt it.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#35 - 2012-05-17 13:10:08 UTC  |  Edited by: Tor Gungnir
Savage Angel wrote:
Destiny Corrupted wrote:
Remove CONCORD? Nah. Make CONCORD temporarily tankable (with an escalating, proportional increase in damage to prevent perma-tanking via RR), and not an instant-death trigger? Yes.

The high-low-null method of space separation is flawed because given the choice, the majority of people will go to high. Most people dislike the concept of guaranteed loss; it's human nature. EVE Online is high-sec. Null-sec exists purely to provide an arena environment for the FPS fans. So on one hand, you have a part of the game that's simply a pay-to-play battleground, and on the other, you have a part of the game that provides total safety unless you're AFK. Get rid of the ability to choose between these two parts, and EVE can finally become what it's been advertised as for the past nine years.


I think you are confusing "flaw" with "not working the way I want".



There you have the biggest problem with 99.99% of player-made suggestion. Spot on. +1.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Anatat
The Scope
Gallente Federation
#36 - 2012-05-17 13:11:06 UTC
Destiny Corrupted wrote:
The high-low-null method of space separation is flawed because given the choice, the majority of people will go to high.


I guess I don't understand the logic of "people prefer this, so remove it?" Isn't the ability to choose a strength of the design, given the years of evidence that people have obvious preferences, or even enjoy switching between them?

Destiny Corrupted wrote:
Get rid of the ability to choose between these two parts, and EVE can finally become what it's been advertised as for the past nine years.


I hope you haven't been waiting 9 years for the game to be other than its basic structure from day 1 What?
xRyokenx
GoonWaffe
Goonswarm Federation
#37 - 2012-05-17 13:48:08 UTC
No concord, no miners, no miners no ships, no ships no pvp, game finished gone kaboom.
Jonah Gravenstein
Machiavellian Space Bastards
#38 - 2012-05-17 13:56:26 UTC
Not the first to suggest it, won't be the last. Features & Ideas is thisaway Arrow. Few threads in there, my own included, which have been shot down for some pretty good reasons.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ptraci
3 R Corporation
#39 - 2012-05-17 14:00:22 UTC
xRyokenx wrote:
No concord, no miners,


This poster is under the illusion that people only mine in high sec, under concord protection. Didn't you ever ask yourself where all that megacyte and zydrine comes from that you buy on the market to make your high sec ships?

You are missing a big chunk of the picture, and you will never understand until you actually go to nullsec. But with your current attitude I recommend against it because you will only be disappointed.
Brooks Puuntai
Solar Nexus.
#40 - 2012-05-17 14:11:02 UTC
Oh look another remove concord thread. It's that time of year isn't it.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden