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[Proposal] New form of Delayed Local for Known Space.

Author
Tiger's Spirit
Templars of the Shadows
#41 - 2012-05-15 10:21:51 UTC
Gizznitt Malikite wrote:

..... And frankly, spamming d-scan is tedious and unpleasant... and should not be pushed on more people.

b.) Your proposal boosts cloaks into "God Mode". Why would anyone EVER use an inty anymore. A stealth bomber can come into system, cloak up, and remain invisible to the prey until they decloak and tackle their opponent. I'm sorry,but get real..
--- While you can claim your proposed Predator/Prey balance is similar to WHS, WHS typically has much better rewards and much lower accessiblity than standard nullsec space. Those two factors are huge... and I think plays a big role in what's reasonable on the risk/reward paradigm.





This!!!
Enough for not supporting this crap idea.
Xorv
Questionable Acquisitions
#42 - 2012-05-16 06:45:51 UTC  |  Edited by: Xorv
Gizznitt Malikite wrote:

We both want local changed... but I don't think we are in the same book, let alone the same page.


I agree on this statement. I read through your post, and it seems it can essentially be broken down to you disliking active intel gathering (DScan, Probes, and Scouting) and from your post bellow it shows you dislike stealth gameplay. Well the goal of my proposal is to make active intel gathering important and stealth gameplay a viable option. So, obviously we don't won't remotely the same thing.


Gizznitt Malikite wrote:

Please read and respond to this:

I don't play other games so-much, so I'm oblivious to how cloaking works in other games. We seem to primarily disagree on what should be cloaked: I think cloaking should hide your identity, while you think cloaking should hide your pressence. Currently, local chat makes hiding either of these impossible.


The whole point of Cloaks is to conceal your presence. However, in some games, Darkfall for instance (a Sandbox PVP MMO) concealed presence is the norm, no cloaks/invisibility required. If I hide behind a rock, you won't know I'm there unless you happen to look behind that rock while I'm still hiding there. Yes, Local Chat in EVE because it has everyone automatically visible in the chat regardless of whether they want to use it to talk makes this impossible.

Gizznitt Malikite wrote:

You're trying to make cloaking hide your presence, which I consider overpowered. The reason I consider this OP, is there is NO COUNTER to it. Mixing your "delayed local" with current game mechanics, by the time I become aware of your pressence, I typically have no time to react, leaving me SOL. This system is inherently unbalanced towards the cloaker, which essentially has infinite time to setup and prepare, while their target has NO TIME.


I'm trying to make Cloaking hide the presence of the ship because that is the point of being cloaked. A whole wide field of gameplay typically found in MMOs is nullified otherwise. In class based games this would be identified as the Rogue archetype. The ability to ambush and evade is the legitimate benefits given to a ship/avatar that typically lacks in other respects such as tank or DPS. It is not overpowered.

Cloaks that just hide your identity? I don't even see the point of that, especially considering you could be flying something else with more firepower, more tank, more speed, more group utility.


Gizznitt Malikite wrote:

I really don't understand how cloaking your presence is good for the game!??!?!?


I really don't understand why you think denying the ability of stealth, ambush, and evasion, that has been good gameplay in many other MMOs, and is a reality of real world warfare would be good thing for EVE?

Gizznitt you're no troll, but I'm genuinely surprised of your ignorance of what the expectation of cloaking mechanics would typically be from veteran MMO players. Although you've come to this thread and made honest arguments which I appreciate, you're clearly very anti stealth (not just anti cloaks), and as a consequence I don't put much stock in what you consider balanced. It's also highly unlikely we'll agree on changes to these areas of the game.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#43 - 2012-05-16 17:19:53 UTC
Xorv wrote:

The whole point of Cloaks is to conceal your presence. However, in some games, Darkfall for instance (a Sandbox PVP MMO) concealed presence is the norm, no cloaks/invisibility required. If I hide behind a rock, you won't know I'm there unless you happen to look behind that rock while I'm still hiding there.
....
I'm trying to make Cloaking hide the presence of the ship because that is the point of being cloaked. A whole wide field of gameplay typically found in MMOs is nullified otherwise. In class based games this would be identified as the Rogue archetype. The ability to ambush and evade is the legitimate benefits given to a ship/avatar that typically lacks in other respects such as tank or DPS. It is not overpowered.
...
Cloaks that just hide your identity? I don't even see the point of that, especially considering you could be flying something else with more firepower, more tank, more speed, more group utility.
...
I really don't understand why you think denying the ability of stealth, ambush, and evasion, that has been good gameplay in many other MMOs, and is a reality of real world warfare would be good thing for EVE?


You keep referring to Darkfall....
1.) How easy is it to kill a veteran player? How often do you find non-combat capable characters? Sure, they might have to equip a sickle to gather herbs, but does that mean they can't switch to a weapon if an enemy appears? Do they have to remove their armor to PvE?? Many ships in eve are untanked and lack any combat and/or tanking ability. Many of EvE's activities require people to use non-combat vessels, or vessels with blatant vulnerabilities. My point is, combat in EvE is centered around ship types, and not character level/class. As such, ambushing is far more potent here than in other games, because the ships you CHOOSE to ambush will be far less capable of defending themselves.

2.) Cloaky vessels in EvE are not combat neutered! Any vessel can cloak... and those that are designed to cloak (recons, t3's, Stealth bombers) are still potent. Most of those ships can easily destroy most PvE vessel's solo, and when in a group are extremely powerful!! By the way, from what I can read, Darkfall has HIDING, not CLOAKING.

Note: When I say, "Cloaks hide your identity", I mean, "Cloaks Hide your identity in system, but still hide your presence on grid." I want to make certain I'm understood, since I really didn't explicitly spell that out.

With that in mind, you can still ambush and evade. The only difference is that a cautious player will take precautions when there is an unknown pilot in system. Sure, this means that ambushers will miss out on the occasional kill, but this is a small price to pay for knowing there are other pilots in system. This is information both the attackers and defenders benefit from!!! If you've ever put up a random small drag bubble camp (1-3 pilots), you would realize that people warp gate-to-gate and do all sorts of other ambush-able behavior even when known enemies are in system. When your identity is unknown, you'll have plenty of targets!!! You don't NEED to hide your presence!! That's just overkill and overpowered!!! What "wide field of gameplay" are you trying to create??

Do you not understand why knowing there are other pilots in system is very much to the benefit of this game? Finding people to fight is a HUGE deal... and I don’t mean finding people to gank, I mean finding people to FIGHT!!!! If you can't find people to fight, then this game becomes really boring, really fast!!! In all seriousness, how does a 10-20 man gang find a good fight if you can’t tell how many people are in system??
Xorv
Questionable Acquisitions
#44 - 2012-05-16 20:34:35 UTC
Gizznitt Malikite wrote:

You keep referring to Darkfall....
1.) How easy is it to kill a veteran player? How often do you find non-combat capable characters? Sure, they might have to equip a sickle to gather herbs, but does that mean they can't switch to a weapon if an enemy appears? Do they have to remove their armor to PvE?? Many ships in eve are untanked and lack any combat and/or tanking ability. Many of EvE's activities require people to use non-combat vessels, or vessels with blatant vulnerabilities. My point is, combat in EvE is centered around ship types, and not character level/class. As such, ambushing is far more potent here than in other games, because the ships you CHOOSE to ambush will be far less capable of defending themselves.


The reason I keep using Darkfall as an example is partly because like EVE it is a Sandbox MMO built around player conflict with a skill based system (no classes), but mostly because it has NO invisibility mechanics yet still provides stealth gameplay. A lot of people get caught up in the invisibility (in the case of EVE the cloaks), but ultimately it's not about that. As such Darkfall provides a great example.

This is a bit off topic but since you brought it up... Rarely did anyone in Darkfall who's gathering resources do so in their best armor and weapons, yes they would be armed, but against well armed prepared opponents they had little chance other than to flee or hide.

Your point here doesn't make sense. Ambushing is always potent (although so too are counter ambushes/traps), and almost all players in EVE (even those claiming otherwise) aren't looking for a fight they'll likely lose. So yeah a cloaked ship isn't going to willing attack a ship that it doesn't think it can beat, what of it? When you're roaming with your gang of 30 do you say "ok half of you wait here, this group only has 15 ships"? Do gate campers challenge solo ships that jump into their camp to a duel with the same ship class, and then let the pilot go on their way if they win?

Get real Gizznitt! EVE is not a sporting event, PvP isn't a boxing match with opponents that are of the same weight class and experience, fighting 1 vs 1 under strict rules and generally in the spirit of sportsmanship. EVE is more of a simulation of warfare, albeit in a futuristic fantasy setting. In warfare it isn't about fair fights, resources to fuel the war are critical, and are therefore a legitimate target. Armies attack the means of production, often including the workers themselves. Those that lack the strength or means of direct confrontation resort to guerrilla warfare, which can be boiled down to saying hitting the enemy where they are weak and evading them where they are strong....stealth, ambush, evasion, surprise, fear, traps... Do you get it yet?

Gizznitt Malikite wrote:
By the way, from what I can read, Darkfall has HIDING, not CLOAKING.


Semantics. Cloaking is a tool used to hide, Darkfall just doesn't require that tool to hide.

Gizznitt Malikite wrote:
Do you not understand why knowing there are other pilots in system is very much to the benefit of this game? Finding people to fight is a HUGE deal... and I don’t mean finding people to gank, I mean finding people to FIGHT!!!! If you can't find people to fight, then this game becomes really boring, really fast!!! In all seriousness, how does a 10-20 man gang find a good fight if you can’t tell how many people are in system??


No, this just screams at me that you're looking to play a totally different game than I am. You want Arena style PvP in an open world (as opposed to instances) where consensual PvP is easy to find. I want a warfare simulation where I can play cat and mouse style PvP (and PvE it can be just as fun to be the mouse that gets the cheese and evades the cats) and engage in guerrilla style warfare.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#45 - 2012-05-16 22:05:00 UTC
Xorv wrote:

No, this just screams at me that you're looking to play a totally different game than I am. You want Arena style PvP in an open world (as opposed to instances) where consensual PvP is easy to find. I want a warfare simulation where I can play cat and mouse style PvP (and PvE it can be just as fun to be the mouse that gets the cheese and evades the cats) and engage in guerrilla style warfare.


Imagine if you could cloak up in Darkfall. Not just hide, but actually cloak, such that a player can not find you until you and your gang choose to be found. Do you really think that would be good for the game?? Because that's what your suggesting for EvE.

Your suggestion doesn't lend itself to cat'n'mouse style PvP in ANY FORM!!! Sure, you hide & sneak until you find a target completely oblivious to your pressence, and then you pounce. But in your version, the mouse has no way to know a cat is around, because it cannot be seen, it cannot be smelled, it cannot be heard, and guess what, it can't even RUN because you'll tackle it before it can react!!! Finally, there is no chase, because you can destroy your target and completely hide again before the locals can respond!!! Your suggestion is much closer to I want to be a kid with a magnifying glass vs an ant colony!!!

I want informed PvP!!!! I want both consensual and non-consensual PvP!! I want scouts that can somewhat estimate enemy forces!! I want ambushes!! I want chases!!! I want gang compositions that utilize tactics beyond... decloak, tackle target, jam target, f1,f1,f1,f1, re-cloak.

You don't need to be invisible to ambush people in this game!! I ambush people all the time, even with local as it is!!

Xorv wrote:
When you're roaming with your gang of 30 do you say "ok half of you wait here, this group only has 15 ships"?


You send a portion of your 30-man gang through to get the other 15-man gang to engage, and then you come through with the rest. If they don't recon you, they are in a lot of trouble... if they do recon you, they can avoid trouble, or perhaps they'll suicide into you just for a fun fight, or suicide for a juicy target, or they will try to split up your forces and take you apart piece-wise, or they'll team up with another gang in the area to take you on. I've personally fc'd all of these scenarios, and guess what, I NEED to be able to recon an enemy force to make this happen.

Xorv wrote:
Do gate campers challenge solo ships that jump into their camp to a duel with the same ship class, and then let the pilot go on their way if they win?


The good pilot of a Freighter or slow ship sends a scout through to give recon on the other side of a gate. They bring the vulnerable ship through when there is no gate camp, or when they feel they have an adequate escort. In your scenario, you can't actually get reliable recon on the other side.

You claim a goal is to "make actively intel gatheriing important", but you're removing the ability to get intel on cloakers, you're removing the ability to get intel on docked pilots, your making it implausable to get a realistic idea of ships in space, and your making it very difficult to ascertain which direction an enemy is fleeing.
JitaPriceChecker2
Doomheim
#46 - 2012-05-17 10:47:30 UTC
Gizznitt Malikite wrote:


You claim a goal is to "make actively intel gatheriing important", but you're removing the ability to get intel on cloakers, you're removing the ability to get intel on docked pilots, your making it implausable to get a realistic idea of ships in space, and your making it very difficult to ascertain which direction an enemy is fleeing.


I though op pointed that with delaying of local there would come mechanics of finding cloaks ( requiring effort )
Gizznitt Malikite
Agony Unleashed
Agony Empire
#47 - 2012-05-17 14:41:52 UTC
JitaPriceChecker2 wrote:
Gizznitt Malikite wrote:


You claim a goal is to "make actively intel gatheriing important", but you're removing the ability to get intel on cloakers, you're removing the ability to get intel on docked pilots, your making it implausable to get a realistic idea of ships in space, and your making it very difficult to ascertain which direction an enemy is fleeing.


I though op pointed that with delaying of local there would come mechanics of finding cloaks ( requiring effort )


In the other thread, they mention a little about scanning down cloakers.... However, cloaked pilots typically wont appear in local, meaning you have no reason to scan for them. Additionally, with his mechanics, a cloaker can come into local ANY time (logging in or by gates or WH's), and there is no indication of the new arrival... For a scanning mechanic to really make sense, don't you think you need some indication that you should scan??
JitaPriceChecker2
Doomheim
#48 - 2012-05-17 14:59:53 UTC  |  Edited by: JitaPriceChecker2
Gizznitt Malikite wrote:


Additionally, with his mechanics, a cloaker can come into local ANY time (logging in or by gates or WH's),


Well if they jump through gates or wormholes you can spot them and even kill them.
I agree though logging in system could somehow be tweaked.



Gizznitt Malikite wrote:


For a scanning mechanic to really make sense, don't you think you need some indication that you should scan??


Not really.
Xorv
Questionable Acquisitions
#49 - 2012-05-18 06:29:57 UTC
Gizznitt Malikite wrote:
Xorv wrote:

No, this just screams at me that you're looking to play a totally different game than I am. You want Arena style PvP in an open world (as opposed to instances) where consensual PvP is easy to find. I want a warfare simulation where I can play cat and mouse style PvP (and PvE it can be just as fun to be the mouse that gets the cheese and evades the cats) and engage in guerrilla style warfare.


Imagine if you could cloak up in Darkfall. Not just hide, but actually cloak, such that a player can not find you until you and your gang choose to be found. Do you really think that would be good for the game?? Because that's what your suggesting for EvE.


Unlike EVE, Darkfall has lots of terrain and structures that can be used to naturally conceal yourself. In EVE due to both Local and the Overview, there's no point hiding behind an asteroid, you'll be seen regardless, it doesn't even impede people from shooting at you. So in this sense EVE is a much more simplistic game, and it requires Invisibility for hiding to function at all.

You said you read my post linked in the OP, so you know I've suggested a form of cloak hunting. So, yes I do think it would be good for EVE in the context I have framed. I'm not making a proposal here on Cloak Hunting until we can get past the first hurdle which is Local Chat.


Gizznitt Malikite wrote:
You don't need to be invisible to ambush people in this game!! I ambush people all the time, even with local as it is!!


What with gate camps and Cyno bait ships? Stealth, ambush, and evasion should be a tool that's usable by the few against the many, not just for the many to blob the few.

Gizznitt Malikite wrote:

You claim a goal is to "make actively intel gatheriing important", but you're removing the ability to get intel on cloakers, you're removing the ability to get intel on docked pilots, your making it implausable to get a realistic idea of ships in space, and your making it very difficult to ascertain which direction an enemy is fleeing.


By making Intel hard to get, you make active Intel gathering more important. If it were easy you wouldn't need players as scouts making a real effort to get Intel. It's true that with just this proposal and not the other ideas from the larger thread linked in the OP CovOps ships would be very hard to scout out at all, But once Local is dealt with I support new cloak detection methods so long as they require effort, are in the spirit of cat and mouse, and are largely useless at gate camps.

No I didn't remove the ability to get Intel on docked pilots. There's always a means for showing them in the new Local System, albeit not always easily. They show instantly in Low and High Sec, and via either the Scanner Array or Titan in hostile Sov Null, and also by standings in NPC Null. Failing that you can get general estimates on numbers from Map stats.

Also making active Intel gathering more important is just one goal, I also said I want to take away free flawless intel on a silver platter, and boost Stealth/Guerrilla warfare type gameplay.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#50 - 2012-05-18 06:40:27 UTC
You understand that "boosting stealth/guerrilla warfare type gameplay" will come at the expense of finding targets in the first place, right? You want more ratter KMs, but you won't get many because the ratters won't be there when it's obvious that some bomber pilot that can fly around almost completely free of any risk of detection, let alone interception, can tackle you the moment he decloaks.

npc alts have no opinions worth consideration

Xorv
Questionable Acquisitions
#51 - 2012-05-18 06:47:40 UTC
Richard Desturned wrote:
You understand that "boosting stealth/guerrilla warfare type gameplay" will come at the expense of finding targets in the first place, right? You want more ratter KMs, but you won't get many because the ratters won't be there when it's obvious that some bomber pilot that can fly around almost completely free of any risk of detection, let alone interception, can tackle you the moment he decloaks.


Do a lot of Goonswarm Ratters get killed by solo Bombers already? I would have thought the mighty CFC would be able to protect their own space from ships that blow up from someone sneezing at them?
Richard Desturned
Royal Amarr Institute
Amarr Empire
#52 - 2012-05-18 06:59:39 UTC
Xorv wrote:
Richard Desturned wrote:
You understand that "boosting stealth/guerrilla warfare type gameplay" will come at the expense of finding targets in the first place, right? You want more ratter KMs, but you won't get many because the ratters won't be there when it's obvious that some bomber pilot that can fly around almost completely free of any risk of detection, let alone interception, can tackle you the moment he decloaks.


Do a lot of Goonswarm Ratters get killed by solo Bombers already? I would have thought the mighty CFC would be able to protect their own space from ships that blow up from someone sneezing at them?


A bomber can get a point on you even if you're aligned - this is how you kill the idiots who think that ratting is fine with hostiles in local ~as long as they're aligned~

Also, stop trying to deflect - discuss the points I've made, not your little grudge against Goonswarm or whatever.

npc alts have no opinions worth consideration

Xorv
Questionable Acquisitions
#53 - 2012-05-18 07:17:12 UTC
Richard Desturned wrote:

A bomber can get a point on you even if you're aligned - this is how you kill the idiots who think that ratting is fine with hostiles in local ~as long as they're aligned~

Also, stop trying to deflect - discuss the points I've made, not your little grudge against Goonswarm or whatever.


A bomber can die to a flight of unbonused drones. I'm not saying a Bomber cannot kill a Ratter, I think it should be able to, but it's not like the Ratters are defenseless against them.

As for targets, there aren't many anyway. There's lots of things to fix in EVE, and another is Risk vs Reward balance, Nullsec without current Local Intel deserves to have much more reward than High Sec with its CONCORD protection. However, if people choose less reward for less risk, so be it.

That was no deflection, it was a point related to your comments. You have 1000s of allies, as an alliance loads of ISK, and good organization, and you're posting how solo Bombers are going to force the most powerful alliance in EVE from ratting in their own space with the removal of the current Local Chat. Do you not see the silliness of that?

..and I have nothing against Goons in EVE, I consider you as a group an asset to EVE's sandbox.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#54 - 2012-05-18 07:24:10 UTC  |  Edited by: Richard Desturned
Local chat does not provide any sort of safety in and of itself. It requires constant vigilance to work. You have to keep your eye on intel channels, local, dscan if you're particularly paranoid. Unlike in hisec where you still have the chance of being bailed out by CONCORD, once you're caught, you're dead.

You can also observe a ratter's habits - does he always warp to the station when hostiles show up in local? Does he warp to a POS? Does he rat aligned? Nothing stops you from getting a pull bubble on the station or the safe POS. If he's too slippery, well, he's just prepared. Removing local when you have static celestials that you can warp to without probing and static routes through nullsec is beyond dumb.

npc alts have no opinions worth consideration

JitaPriceChecker2
Doomheim
#55 - 2012-05-18 10:22:59 UTC  |  Edited by: JitaPriceChecker2
Richard Desturned wrote:
Local chat does not provide any sort of safety in and of itself. It requires constant vigilance to work. You have to keep your eye on intel channels, local, dscan if you're particularly paranoid. Unlike in hisec where you still have the chance of being bailed out by CONCORD, once you're caught, you're dead.

You can also observe a ratter's habits - does he always warp to the station when hostiles show up in local? Does he warp to a POS? Does he rat aligned? Nothing stops you from getting a pull bubble on the station or the safe POS. If he's too slippery, well, he's just prepared. Removing local when you have static celestials that you can warp to without probing and static routes through nullsec is beyond dumb.


Thats i somewhat true but i still miss a point why normal warfare and teamwork should suffer(due to local ) for sake so people can solo rat in peace.

Whats more important in this game warfare and teamwork or solo ratting ??
Tiger's Spirit
Templars of the Shadows
#56 - 2012-05-18 10:55:08 UTC
JitaPriceChecker2 wrote:
Richard Desturned wrote:
Local chat does not provide any sort of safety in and of itself. It requires constant vigilance to work. You have to keep your eye on intel channels, local, dscan if you're particularly paranoid. Unlike in hisec where you still have the chance of being bailed out by CONCORD, once you're caught, you're dead.

You can also observe a ratter's habits - does he always warp to the station when hostiles show up in local? Does he warp to a POS? Does he rat aligned? Nothing stops you from getting a pull bubble on the station or the safe POS. If he's too slippery, well, he's just prepared. Removing local when you have static celestials that you can warp to without probing and static routes through nullsec is beyond dumb.


Thats i somewhat true but i still miss a point why normal warfare and teamwork should suffer(due to local ) for sake so people can solo rat in peace.

Whats more important in this game warfare and teamwork or solo ratting ??


WTF ? Teamwork and delayed local is incoherent things.
This topic nothing else just crying about how give an idiot idea to god mode for cloaking fags.
Lord Zim
Gallente Federation
#57 - 2012-05-18 12:08:06 UTC
Tiger's Spirit wrote:
WTF ? Teamwork and delayed local is incoherent things.
This topic nothing else just crying about how give an idiot idea to god mode for cloaking fags.

What's the matter? Tell us how you really feel.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gizznitt Malikite
Agony Unleashed
Agony Empire
#58 - 2012-05-18 17:43:35 UTC
Xorv wrote:
Gizznitt Malikite wrote:
You don't need to be invisible to ambush people in this game!! I ambush people all the time, even with local as it is!!


What with gate camps and Cyno bait ships? Stealth, ambush, and evasion should be a tool that's usable by the few against the many, not just for the many to blob the few.


Last time I visited goons, A small fleet of mine put a drag bubble up between a station and a Jump Bridge and caught lots of good targets warping between them. We were outnumbered 20-to-1 in system, and they eventually formed up to kill us, at which point we scattered... That's Guerilla Warfare!!!

I often put bubbles up on gates, and camp it in a solo frigate or a small group, where we often kill the scouts of bigger gangs (and other people that land in the bubble). When done in an overwhelming hostile region, that's Guerilla warfare.

I've done the afk-sb in a ratting system (although I find this tactic boring and pathetic). It's a form of Guerilla warfare.

I've used cloaky tacklers in agile gangs to catch and destroy straggling ships of larger gangs. This is especially fun to do to BS's returning from a Sov Op. That's Guerilla Warfare.

NONE of these scenarios required us to be completely invisible to the enemy....

There are lots of tactics to take on bigger fleets, too. Druka BSs, bombing runs with SB's, Cloaky dictors to split up enemies into bitsized meals, Flyby Snipers, etc. I can provide you with MANY examples where Agony's been SIGNFIcANTLY outnumbered and outgunned, and used tactics and surprise to take on superior numbers. We don't need easy-mode ambush and evade, not when we have a fairly balanced version of it now!!!!!

Xorv wrote:
EvE requires Invisibility for hiding to function at all.

Stealth does not equal invisibility. Anonymity can easily provide you with the ability to hide (aka stealth). Have you ever tried to find waldo? If a stranger comes into system, they might be friend or foe. If friendly strangers are the norm, then unfriendly strangers can often sneak by!! Why isn't this enough for you?? It really sounds like you're asking for easy-mode stealth, where there is very little chance of being found!! Stealth should be about avoiding detection, not removing all ability to be detected!!! Additionally, a good mechanic for stealth should require much more skill than putting a covert cloak on your ship!!!!

Xorv wrote:
You said you read my post linked in the OP, so you know I've suggested a form of cloak hunting. So, yes I do think it would be good for EVE in the context I have framed. I'm not making a proposal here on Cloak Hunting until we can get past the first hurdle which is Local Chat.


First of all, when your proposal unbalances cloaks, you really need to include the "extra's" that bring them back into balance!! Secondly, your "extra's" do NOTHING to make hunting an aware cloaker in system even remotely viable. Have you EVER tried probing down a ship that knows you're probing them? It's tedious, as the ship warps whenever probes appear on scan. Usually, for probing to work, your target needs to be slow and/or oblivious to the probes. The only thing you'll catch with your anti-cloak technology are afk cloakers!!!


Overall, this proposal has several HUGE problems, which you seem to gloss over as intended design, or unimportant.
Reason's why this proposal will never happen:


A.) In your design, there is NO WAY a target in space can evade being caught by a covert gang. The only defense they have is to prevent the cloakys coming into system (unrealistic) or hope the cloakers never come (unrealistic). (i.e. Covert Cloakers == GOD MODE)

B.) Intel in Sov-null becomes extremely one-sided. You give it to the owners of a system on a silver platter because they built an outpost, which are easy to build and prevelant in today's eve economy!!! Their opponents have to frieghter in an easy-to-destroy scanner array or bridge in a titan (lol). By the way, none of these things involve ACTIVELY GAINING INTEL!!!!!

C.) Finding targets to shoot is exceedingly difficult in your design, especially for a medium sized gang. In order for PvP to happen, you have to be able to find a target.

D.) You come across as exceedingly ignorant of current in-game tactics, and your proposal wreaks of "give me easy-mode ambushing, easy-mode evasion, and other obnoxious imbalances to ensure one-sided PvP!!" One sided mechanics typically ruin good gameplay, not make it better!!!


Drake Draconis
Brutor Tribe
Minmatar Republic
#59 - 2012-05-18 18:16:25 UTC
Lord Zim wrote:
Tiger's Spirit wrote:
WTF ? Teamwork and delayed local is incoherent things.
This topic nothing else just crying about how give an idiot idea to god mode for cloaking fags.

What's the matter? Tell us how you really feel.


He just needs his meds....he'll start having seizures here in a minute.

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Lord Zim
Gallente Federation
#60 - 2012-05-18 18:31:19 UTC
Gizznitt Malikite wrote:
A.) In your design, there is NO WAY a target in space can evade being caught by a covert gang. The only defense they have is to prevent the cloakys coming into system (unrealistic) or hope the cloakers never come (unrealistic). (i.e. Covert Cloakers == GOD MODE)

It's not like there's many people doing anything out in nullsec outside of fleets anyways, so might as well just get it over with and remove local altogether so people'll stop whining about how local is such a powerful intel tool.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat