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Unified Winferno is now live - and it sucks as much it did on test server

First post
Author
Chokichi Ozuwara
Perkone
Caldari State
#81 - 2012-05-17 03:55:30 UTC
Grey Stormshadow wrote:
Here is one nice video which Tippia has created. Should open some eyes if someone still feels sleepy :)

Can't hear a goddamn thing.

Tears will be shed and pants will need to be changed all round.

Tippia
Sunshine and Lollipops
#82 - 2012-05-17 04:01:02 UTC  |  Edited by: Tippia
Grath Telkin wrote:
Holy christ that video from Tippia is infuriating, why does he keep closing the tree
Because it's a waste of space and doesn't help me with any of the things I need to do. It only helps me in opening new windows which I shouldn't have to do to begin with. Yes, I can use the tree view to switch inventories and thus have it replace the current tabbed setup I use, but it's a very bloated and cumbersome way of doing that — I have to scroll around to get the inventory I want rather than have immediate access to it.

The tree view is handy in the personal and corp hangar, and would be useful in the corp and personal asset view (which it doesn't support) and S&I interface (which it doesn't support). It serves next to no purpose for small and temporary inventories such as cargo holds and cans.

Quote:
that simply clicking on a particular tree marker erases the need to clutter your screen with windows, you don't NEED to have that **** open all over the place like that, its all neatly bundled into one package.
The tree view doesn't let me see multiple locations at the same time. It only lets me click between them, which is the exact opposite of what I want. I have better things to do with my mouse and keyboard than fiddle with the inventory screen — it should just sit there and show me what I want it to show me. So no, I still NEED to have all those windows open, and they're not all over the place — they're neatly bundled in one corner… which is another thing the new UI doesn't let me do. In fact, it's the new UI that makes the windows appear all over the place rather than neatly bundled.

What you're saying is that it would be a good thing if they combined the overview and the HUD into two different tabs in the same window: it reduces clutter and if you want to see what's around you in space, you can always click to show it; if you want to see how your ship is doing, you can click to show that instead. Because no-one ever wants (or needs) to see both at once, right?

Quote:
The filters allow you to go one farther and only see the parts you need most at any one time like, its baffling watching him do that over and over when its just like, leave the tree open and stop screwing around.
No, the filters don't solve any of the problems because it's still only applied to one inventory at a time. If I want to have two or more inventories open to monitor both at the same time I still need multiple windows to do so.
Honor Accelerando
One Point 0
#83 - 2012-05-17 04:42:12 UTC
CCP Arrow wrote:
Hey this is great Big smile I lol'd out loud, oh and I'm reading this thread now, sorry about late reply, we have been monitoring the official feedback thread of the blog over the weekend and are collecting valuable input for iteration tasks as well as setting up User testing sessions to be able to actually observe in action the things you are describing so that the changes and fixes we do will be the right ones.



CCP Arrow wrote:
Hey this is great Big smile I lol'd out loud,


you laughed out loud 'd out loud. Okay.
Honor Accelerando
One Point 0
#84 - 2012-05-17 04:56:13 UTC
Maul555 wrote:
CCP. I don't have the luxury of looking over this and deciding if this is a game that I want to get into and spend my time on. I have already invested some 9 years with you guys, I have wasted time, and I am invested. I have been doing things a certain way for 9 years, and you are about to force me to abandon all my current workflows. If this was a brand new game that I had never played, I would probably not get into it because of the unified inventory alone. Do not implement changes that interrupt business as usual. You are not a new game, this is not a time to reinvent the wheel and throw it out there on everyone's cars. People have developed habits and procedures that work and serve them well. You cant just kill that off now without serious repercussions.


Good luck getting them to listen to common sense like this. And I admire peoples willingness to give CCP the benefit of the doubt after all these years of obvious pants on head stupidity.
I mean seriously, do you think CCP really gives a flying crepe suzette what the loyal paying customer thinks?
If that was ever the case we wouldn't have got MTor WiS in the first place.
We only got the hangar back when I & many others cancelled all our accounts & they began to worry about paying for expensive Car leases & Pilates instructors.
Croniac
Thunder Chickens
#85 - 2012-05-17 05:14:47 UTC  |  Edited by: Croniac
Honor Accelerando wrote:

I mean seriously, do you think CCP really gives a flying crepe suzette what the loyal paying customer thinks?
If that was ever the case we wouldn't have got WiS in the first place.


We didn't get WiS... We got WiC (Walking in Closets).... If you got WiS, I want to see some screenshots, because that sounds way better than what the rest of us got.
Caliph Muhammed
Perkone
Caldari State
#86 - 2012-05-17 05:54:38 UTC  |  Edited by: Caliph Muhammed
CCP Soundwave wrote:
I'd just like to confirm that "winferno" is indeed going to be awesome.



Not with the craptastic wardec changes ive pieced together from the tidbits of information thrown around.

Having every war dec turn into a counter gank isn't "awesome".

Allowing a large corporation/alliance to have a cost shield isn't "awesome".

Allowing war dec targets to leave corporation instantly while trapping the aggressing corporation into a potential merc+target counter gank isn't "awesome".

My 5 man corp war decs your 50 man corp for you talking smack on the forums. You leave the defending corp and our corp gets stuck with the target and its ally. Lovely.

Dev enthusiasm doesn't change it. Its failure incoming. Just like Incarna.
Malcanis
Vanishing Point.
The Initiative.
#87 - 2012-05-17 06:25:32 UTC
Caliph Muhammed wrote:
CCP Soundwave wrote:
I'd just like to confirm that "winferno" is indeed going to be awesome.



Not with the craptastic wardec changes ive pieced together from the tidbits of information thrown around.

Having every war dec turn into a counter gank isn't "awesome".

Allowing a large corporation/alliance to have a cost shield isn't "awesome".

Allowing war dec targets to leave corporation instantly while trapping the aggressing corporation into a potential merc+target counter gank isn't "awesome".

My 5 man corp war decs your 50 man corp for you talking smack on the forums. You leave the defending corp and our corp gets stuck with the target and its ally. Lovely.

Dev enthusiasm doesn't change it. Its failure incoming. Just like Incarna.



So wardecs will be crappy because you might get more than you bargained for?

boo hoo, too bad, don't dec people if you're scared they might do something about it

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Caliph Muhammed
Perkone
Caldari State
#88 - 2012-05-17 06:33:26 UTC  |  Edited by: Caliph Muhammed
Malcanis wrote:
Caliph Muhammed wrote:
CCP Soundwave wrote:
I'd just like to confirm that "winferno" is indeed going to be awesome.



Not with the craptastic wardec changes ive pieced together from the tidbits of information thrown around.

Having every war dec turn into a counter gank isn't "awesome".

Allowing a large corporation/alliance to have a cost shield isn't "awesome".

Allowing war dec targets to leave corporation instantly while trapping the aggressing corporation into a potential merc+target counter gank isn't "awesome".

My 5 man corp war decs your 50 man corp for you talking smack on the forums. You leave the defending corp and our corp gets stuck with the target and its ally. Lovely.

Dev enthusiasm doesn't change it. Its failure incoming. Just like Incarna.



So wardecs will be crappy because you might get more than you bargained for?

boo hoo, too bad, don't dec people if you're scared they might do something about it


The key word in your fanboy smugness is "might". There isn't going to be a might. Its a each and everytime you try and focus aggression to one corp you are automatically going to deal with two. You also neglect to address any other point, im sure its convenient.

Just as the store was forced down the throat of the playerbase while the few indignantly swooned over CCPs choice this to will be done and the playerbase will react. A protest? Probably not. It doesn't have the FU Pay Me indignation of the nex, people will tire of the hassle of trying to find/fight a war and will tire of EVE in general. At least the pvpers who arent in multi hundred man alliances will. And no, they won't be running to nullsec either.

How on earth can one even make a solid decision to go to war when the target gets a free ally that can be of any size, even if you are 1/10th the size of the target corp. Guess at it? What a joke. Another fail expansion if you can call it that.
Messoroz
AQUILA INC
Verge of Collapse
#89 - 2012-05-17 06:43:50 UTC
Quote:

Allowing war dec targets to leave corporation instantly while trapping the aggressing corporation into a potential merc+target counter gank isn't "awesome".


Targets? Characters could always leave a wardec corp instantly unless they had roles, then they get a 24 hour cooldown. This isn't changing.
Malcanis
Vanishing Point.
The Initiative.
#90 - 2012-05-17 06:45:20 UTC
I don't care if it's 2 or 50. You're the one who gets to choose whether there's going to be a war or not. In fact you said it yourself "wardecs will become counter-ganks". You want a war dec to be a gank. Now you're complaining that you might get ganked back, and for some reason you're expecting sympathy or something?

No.

So sorry an element of risk will be involved in your game. Thank you for playing, you huge coward.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

knulla
Doomheim
#91 - 2012-05-17 06:46:00 UTC
Messoroz wrote:
Quote:

Allowing war dec targets to leave corporation instantly while trapping the aggressing corporation into a potential merc+target counter gank isn't "awesome".


Targets? Characters could always leave a wardec corp instantly unless they had roles, then they get a 24 hour cooldown. This isn't changing.



Now they also get a bad rep right? which is more than what it is now.


The new system is not perfect people, but it is sure as hell better than what we got now.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Tippia
Sunshine and Lollipops
#92 - 2012-05-17 06:53:05 UTC
The only real issue with the wardec change is that the pricing structure is still wrong-headed because it goes against the stated goal of getting rid of the sillier war avoidance strategies. It also risks rendering some of the additions DOA since wars will still just be a matter of beating up the small guy (who won't have the cash to buy mercs).
Caliph Muhammed
Perkone
Caldari State
#93 - 2012-05-17 06:58:43 UTC  |  Edited by: Caliph Muhammed
Tippia wrote:
The only real issue with the wardec change is that the pricing structure is still wrong-headed because it goes against the stated goal of getting rid of the sillier war avoidance strategies. It also risks rendering some of the additions DOA since wars will still just be a matter of beating up the small guy (who won't have the cash to buy mercs).


Yeah and the fact that without an attacker war doesn't occur and yet the attacker is villified and gets to face a defender plus ally. But the expansion is supposed to bring new horrors of war! Yeah, right. Its a reduction in war to cater to the same batch of people they want to sell monocles to.
Tippia
Sunshine and Lollipops
#94 - 2012-05-17 07:00:34 UTC
Caliph Muhammed wrote:
Yeah and the fact that without an attacker war doesn't occur and yet the attacker is villified and gets to face a defender plus ally.
Nah. That's not much of a problem. That's just turning a wardec into an investment risk calculation… and again, with the current pricing structure, it won't be used anyway.
Takseen
Federal Defense Union
Gallente Federation
#95 - 2012-05-17 07:08:44 UTC
Caliph Muhammed wrote:


The key word in your fanboy smugness is "might". There isn't going to be a might. Its a each and everytime you try and focus aggression to one corp you are automatically going to deal with two. You also neglect to address any other point, im sure its convenient.


That's how wars work in real life though. You declare war on someone, they bring their allies in to fight for them. Using them as a war to grief a specific person was always a bit suspect.
Caliph Muhammed
Perkone
Caldari State
#96 - 2012-05-17 07:12:40 UTC  |  Edited by: Caliph Muhammed
Takseen wrote:
Caliph Muhammed wrote:


The key word in your fanboy smugness is "might". There isn't going to be a might. Its a each and everytime you try and focus aggression to one corp you are automatically going to deal with two. You also neglect to address any other point, im sure its convenient.


That's how wars work in real life though. You declare war on someone, they bring their allies in to fight for them. Using them as a war to grief a specific person was always a bit suspect.


Curiously, I remember the United States bringing in the Brits, the Australians and 3 Polish guys to attack Iraq. If were going to bring in real life it would seem I have a point.

It comes down to this. All attackers are being viewed as unjust and deserving of more risk while all defenders are being viewed as noble and deserving of every ease of execution that can be given. Every attacker is also being treated as more skilled or greater in number and every defender as smaller or less competent.

For something thats promoting war it seems to make some very nuanced assumptions that will stagnate alot of high sec conflict.
Tippia
Sunshine and Lollipops
#97 - 2012-05-17 07:20:11 UTC
Caliph Muhammed wrote:
Curiously. I remember the United States bringing in the Brits, the Australians and 3 Polish guys to attack Iraq. If were going to bring in real life it would seem I have a point.
That's ok. I can create alliances for you — 100M a pop.
Xorv
Questionable Acquisitions
#98 - 2012-05-17 07:23:23 UTC
Winferno is coming is it? CCP could learn a lot from Game of Thrones.

However, by the gods old and new Icelanders it is your duty to keep CCP designers the **** away from the Game of Thrones production team when they shoot in Iceland, because they may ruin the series.

GoT Producer: Hey I was talking to these Icelandic game developers, they had they had some great ideas for the show.

GoT Director: Really, like what?

GoT Producer: Well for one, wars should be really expensive.

GoT Director: Umm I'm sure they are..

GoT Producer: Right, but there should be really big fees to declare a war. Basically only the Lanisters could afford it,

GoT Director: Ok, but what's stopping Stanis and Rob from attacking anyway?

GoT Producer: That was another great idea, we make every Gold Cloak like Ser Barristan Selmy in his prime riding on a ******* dragon, basically they beat the crap out of anyone in the Seven Kingdoms that attacks without paying the War fee.

GoT Director: Pay who?

GoT Producer: Umm I don't know. Little Finger I guess.

GoT Director: I really don't think George will go with this, we we're meant to be following the books remember.

GoT Producer: Yeah but these guys said it won't matter, they said no one cares about the lore, so just make it up as you go. Doesn't even need to make sense, so long as people get the Isk?

GoT Director: Get the what?

GoT Producer: The Isk, that's the currency they use in Qarth right? It's like gold.

GoT Director: So we should wrap here and head back to Croatia so we can shoot more stuff in Qarth?

GoT Producer: No need, we'll use the White Walkers, we'll have have them make Incursions South of the Wall.

GoT Director: Won't everyone die? Where's the Isk in that?

GoT Producer: This is the best part, we just make White Walkers really dumb like the zombie guys we used in season one, won't be hard for folks to outsmart them, Plus there's the Gold Cloaks to keep everyone in line.

GoT Director: Oh ok, the Gold Cloaks will kill the White Walkers.

GoT Producer: No, just people that attack others in the Seven Kingdoms without paying Little Finger, not the White Walkers.

GoT Director: hmm ok... but tell me where is this Isk?

GoT Producer: Little finger will pay people huge amounts of Isk for killing the White Walkers.

GoT Director: Ok that kind of makes sense. So you think this will up our ratings?

GoT Producer: Icelandic Game Developers swear by it. They said the key is to make your world only seem hardcore and real, but bellow the surface it should be carebear.

GoT Director: So we should ditch HBO for the cartoon network?

GoT Producer: I don't think that's what they meant... More Hákarl?

GoT Director: **** no, just some more Brennivín.
Takseen
Federal Defense Union
Gallente Federation
#99 - 2012-05-17 07:24:16 UTC
Caliph Muhammed wrote:

It comes down to this. All attackers are being viewed as unjust and deserving of more risk while all defenders are being viewed as noble and deserving of every ease of execution that can be given. Every attacker is also being treated as more skilled or greater in number and every defender as smaller or less competent.


Why else would you declare war on someone if you didn't think you were better than them?
Caliph Muhammed
Perkone
Caldari State
#100 - 2012-05-17 07:24:46 UTC
Tippia wrote:
Caliph Muhammed wrote:
Curiously. I remember the United States bringing in the Brits, the Australians and 3 Polish guys to attack Iraq. If were going to bring in real life it would seem I have a point.
That's ok. I can create alliances for you — 100M a pop.


I appreciate that Tippia. Im just being argumentative. I too can create alliances though im not sure about the cost to do so. I did train the skills however.