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Will tracking enhancers & computers affect missiles then too?

Author
Sang-in Tiers
Hedion University
Amarr Empire
#61 - 2012-05-17 01:01:23 UTC
Dunno what you are talking about loci, 16km optimal is with conflagation... Scorch give an optimal of ~50km.
http://i.imgur.com/hNdJq.png
Am I missing something?




OT: From my limited experience missiles suck, pretty explosions and hits but thats essentially it.
Embrace My Hate
Caldari Provisions
Caldari State
#62 - 2012-05-17 01:18:15 UTC  |  Edited by: Embrace My Hate
Petrus Blackshell wrote:
Embrace My Hate wrote:
Heinrich Rotwang wrote:
I've been told that missiles are low but reliable DPS. Now minus reliable, all thats left is low DPS.


I can't help but agree. Obviously you could fit TE/TC (If they will indeed help) but thats at the expense of shield tank or BCU's which really gimps a fit.

Laser boats could fit TE/TC but that's at the expense of armor tank or limited mid slots which really gimps a fit.


True but you don't need target painters for turrets =)

Having to fit BCU/TE/TC/TP is a lot to try and fit to achieve lackluster DPS. Even worse if you consider using short range missiles in which case you also have to fit a prop mod + a shield tank. Would it be the end of missiles? Of course not.. But in effect you just nerfed their only redeeming factors.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#63 - 2012-05-17 01:26:08 UTC
Ioci wrote:
Petrus Blackshell wrote:
It's actually around 5-10 frigates that aren't even mostly Rifters, or mostly autocannons, but that's besides the point.

I would like to point out a few things:
Ioci wrote:
I can get a 130K tanked Arti baddon to 35km Optimals with damage ammo and better tracking than any laser fit Baddon


Ioci wrote:
a Pulse Baddon will be lucky ig it can get 20km Optimals


Try this. 198k EHP pulse Abaddon with 48 km optimal and 3x the tracking of arty on the same hull. Without any range mods, pulse apoc reaches to 62 km optimal and does far more DPS than any arty or autocannon battleship could hope to do at that range.

Raw alpha is indeed one way to play the game, but certainly not the only way, and is only really effective in a limited set of situations. This is why arty Maelstrom is now far more popular than arty Abaddon ever was: it's not a brick and can maneuver to find said situations much better.

That is also why Minmatar, plus Drake, are good for blobbing: more flexible engagement range means you can do little damage at more ranges. 300 Maelstroms all doing 1/10 of their damage in alpha is still enough to instantly kill a battleship every 20 seconds, and requires as much effort as just pushing F1. In the meantime, 300 pulse Abaddons can alpha a battleship every 5 seconds, but they require more competent pilots and a stricter engagement envelope. Because of this they are unpopular. Not because Maelstroms or artillery are "better".

"Winmatar" as you call it is only popular because idiotic blob "PvPers" can't be bothered to learn any real PvP tactics beyond targeting something and pushing F1.

Also, I wouldn't go judging by corporation if I were you, especially since you don't even have the testicular fortitude to post with your main.


Another bad call on your part.

- This is my main. One of 4. I left null a year ago. I have no intention of going back.
- Your 48km Optimal? That's fall off. Optimal on that boat is 16km. EFT fit much? By your definition of "optimal" Arti Baddon hits out to 80km.
- Speed Tank and trimark tanks work against each other. 250 m/s with the AB. Not enough to catch an AB Mini.
- You have a 2 minute capacitor, then your guns are shutting down. Winmatar? They have that problem. Winmatar on an Abaddon? I have 4 free med slots.

Everything you fit, I can fit better with arti. Less powergrid, less CPU, No cap and it's designed for range. A Pulse is not.
One exception, the Oracle.

16km optimal with scorch on Megapulse 2's? How is that even possible? Base optimal with no skills or bonuses is 24km and scorch is a range enhancing ammo. Seriously, how is it even possible without someone with TD's on you do that?
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#64 - 2012-05-17 01:52:57 UTC  |  Edited by: Ris Dnalor
Haven't seen any conversation about this in this thread https://forums.eveonline.com/default.aspx?g=posts&t=108938&p=17 , though to be fair I didn't ask the question until page 16, so it may be lost in the shuffle at this point.... I hope there is a counter to the module, if in fact it makes it in-game.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Ioci
Bad Girl Posse
#65 - 2012-05-17 04:40:57 UTC
Ris Dnalor wrote:
Haven't seen any conversation about this in this thread https://forums.eveonline.com/default.aspx?g=posts&t=108938&p=17 , though to be fair I didn't ask the question until page 16, so it may be lost in the shuffle at this point.... I hope there is a counter to the module, if in fact it makes it in-game.


Short and sweet, no. There are no modules similar to the tracking enhancers or tracking computers for a missile. Target painters. And in case any of you dummies haven't figured it out yet, this nerf is to make missiles work in ground based Dust. EVE is just the test bed.

R.I.P. Vile Rat

Sang-in Tiers
Hedion University
Amarr Empire
#66 - 2012-05-17 05:32:57 UTC
rofl, loci please tell us some more of your stories and theories please. :D
Allko
Zero Tax services
#67 - 2012-05-17 10:52:27 UTC
lol this is just f-ing fantastic :D
Just when I have finished my lvl5`s for missiles they get nerfed... awsome
Whoever made the chage(nerf).. i hope You brake a leg...or ..neck .. yeah neck sounds a lot better ^^
Sunviking
Doomheim
#68 - 2012-05-17 10:57:02 UTC
With the number of threads there are about this change, I am amazed that CCP has not even given a proper Dev response on the subject yet.

No wait, maybe I am not surprised at all?

What?
Nnamuachs
Kiith Paktu
Reeloaded.
#69 - 2012-05-17 11:06:59 UTC
I think an overlooked issue on this whole thing is last i checked, the guided missile precision skill only helps with standards, heavies and cruises. So now we have a TD that effects "all" missiles, and we don't even have skills to help us counter it with the dumbfire missiles (rockets, assaults, torps). IMO this needs to be looked at before making such a ridiculously dumb change.
Tobiaz
Spacerats
#70 - 2012-05-17 11:10:35 UTC
Nova Fox wrote:
Ill let you in on a secret.

Tracking Distruptors are the name of the game in missile defense in real life. Anything that prevents the missile from tracking you is your (being the target most of the time) is the ultimate goal in defense. Intercpetion is secondary methood.

Then again with most missiles a near miss is still leathal and mission kill capable with those shedder rods.


Also in real-life missiles are crazy expensive, unlike in EVE where they are in some cases even cheaper then bullets. That's a good thing because, unlike in real-life, they are hardly a 'one-hit' kill.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Nova Fox
Novafox Shipyards
#71 - 2012-05-17 15:09:15 UTC
Tobiaz wrote:
Nova Fox wrote:
Ill let you in on a secret.

Tracking Distruptors are the name of the game in missile defense in real life. Anything that prevents the missile from tracking you is your (being the target most of the time) is the ultimate goal in defense. Intercpetion is secondary methood.

Then again with most missiles a near miss is still leathal and mission kill capable with those shedder rods.


Also in real-life missiles are crazy expensive, unlike in EVE where they are in some cases even cheaper then bullets. That's a good thing because, unlike in real-life, they are hardly a 'one-hit' kill.


Just retorting those who say tracking disruptors on missiles make no sense from any variety of ficitonal point of few

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Corina Jarr
en Welle Shipping Inc.
#72 - 2012-05-17 21:05:11 UTC
Nova Fox wrote:
Tobiaz wrote:
Nova Fox wrote:
Ill let you in on a secret.

Tracking Distruptors are the name of the game in missile defense in real life. Anything that prevents the missile from tracking you is your (being the target most of the time) is the ultimate goal in defense. Intercpetion is secondary methood.

Then again with most missiles a near miss is still leathal and mission kill capable with those shedder rods.


Also in real-life missiles are crazy expensive, unlike in EVE where they are in some cases even cheaper then bullets. That's a good thing because, unlike in real-life, they are hardly a 'one-hit' kill.


Just retorting those who say tracking disruptors on missiles make no sense from any variety of ficitonal point of few

I actually said it made no sense from a mechanics point of view because missiles in game have no tracking variable for the TD to effect.

And explosive radius is nothing like tracking. Completely different calculations involved.