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Subsystem skills to 4 or 5?

Author
KnowUsByTheDead
Sunlight...Through The Blight.
#1 - 2012-05-15 22:43:00 UTC
With subsystem skills having the ability to be lost, is it smarter to train them up to 4, or does level 5 make a T3 really shine? Working on training em for my Loki, and I am stuck at this crossroads. Suggestions, and/or constructive criticism needed. Thanks.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Katja Faith
Doomheim
#2 - 2012-05-15 22:47:17 UTC
I target L4 before even boarding the ship. Then, just out of habit, I tend to do Offensive 5, Defensive 5, Electronics 5, then whatever feels right.
KnowUsByTheDead
Sunlight...Through The Blight.
#3 - 2012-05-15 22:50:11 UTC
Katja Faith wrote:
I target L4 before even boarding the ship. Then, just out of habit, I tend to do Offensive 5, Defensive 5, Electronics 5, then whatever feels right.



Ok well one of the Loki's will be for pvp..........in the event that I find I may lose my ship, is it smarter to eject and let the ship fall into enemy hands (or be destroyed as may be the case) or should I go down with the ship and take the sub skill level loss?

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Abyssum Invocat
Yet Another Tax Haven
#4 - 2012-05-15 23:54:48 UTC
I just get all of em to 4 and then train the skills individually to 5 depending on how much they'd help the fits I tend to fly. As for whether or not you want to eject, I'd go down with the ship because I'd rather generate a lossmail and lose SP than hand over 600m-2b but that's me.
Beef Knuckleback
Pawnstars INC
#5 - 2012-05-15 23:59:22 UTC
KnowUsByTheDead wrote:
Ok well one of the Loki's will be for pvp..........in the event that I find I may lose my ship, is it smarter to eject and let the ship fall into enemy hands (or be destroyed as may be the case) or should I go down with the ship and take the sub skill level loss?


That depends on your priorities and how much you value your training time.

A popped ship can be replaced with money - buy PLEX, sell PLEX, buy ship.

Conversely, you're never getting those three or four days of training time back, and you can't buy SP.

That said, I personally favor offensive to V and the rest to taste.
Rond Dorlezahn
Caldari Provisions
Caldari State
#6 - 2012-05-16 00:00:21 UTC
KnowUsByTheDead wrote:
Katja Faith wrote:
I target L4 before even boarding the ship. Then, just out of habit, I tend to do Offensive 5, Defensive 5, Electronics 5, then whatever feels right.



Ok well one of the Loki's will be for pvp..........in the event that I find I may lose my ship, is it smarter to eject and let the ship fall into enemy hands (or be destroyed as may be the case) or should I go down with the ship and take the sub skill level loss?


I don't know much about T3 ships, how does the skill loss work? You lose them even if your clone is up to date?
Flakey Foont
#7 - 2012-05-16 00:06:25 UTC
Rond Dorlezahn wrote:
KnowUsByTheDead wrote:
Katja Faith wrote:
I target L4 before even boarding the ship. Then, just out of habit, I tend to do Offensive 5, Defensive 5, Electronics 5, then whatever feels right.



Ok well one of the Loki's will be for pvp..........in the event that I find I may lose my ship, is it smarter to eject and let the ship fall into enemy hands (or be destroyed as may be the case) or should I go down with the ship and take the sub skill level loss?


I don't know much about T3 ships, how does the skill loss work? You lose them even if your clone is up to date?



Yes.

I train em all to 5. It doesn't take that long.
FT Diomedes
The Graduates
#8 - 2012-05-16 00:10:06 UTC
I trained them all to V, but I haven't PvPed in a T3 yet.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Joelleaveek
Center for Advanced Studies
Gallente Federation
#9 - 2012-05-16 00:54:07 UTC
Train them to V, then learn to eject before you blow up.
Large Collidable Object
morons.
#10 - 2012-05-16 01:30:56 UTC
They're quick to train to V, so I usually got them all to V before even buying the ship.

If you rarely fly them and have lots of other skills to train, IV may suffice (obviously I've never tried that), but looking at the bonuses it really depends on the desired role and the subsystem (e.g. for a webbing loki, electronic subsystems V is a no-brainer).
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2012-05-16 02:25:57 UTC
at 5

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

James Amril-Kesh
Viziam
Amarr Empire
#12 - 2012-05-16 02:44:06 UTC
Joelleaveek wrote:
Train them to V, then learn to eject before you blow up.

DCU II helps with this. A lot.

Enjoying the rain today? ;)

Nadine Le'Slut
The-Four-HorseMen
#13 - 2012-05-16 09:00:04 UTC
theoretically training all to 5 should also decreases the risk to loose offensive level5 everytime your ship explodes
i lost 4 tengus already and never had to re-train offensive to 5 again

but this may also be related to distribution of character attributes (with focus on Perc/WP), so CCP can grief the most out of me by taking away the harder to train subsystem skill level.
James Amril-Kesh
Viziam
Amarr Empire
#14 - 2012-05-16 09:17:30 UTC  |  Edited by: James Amril-Kesh
Nadine Le'**** wrote:
theoretically training all to 5 should also decreases the risk to loose offensive level5 everytime your ship explodes
i lost 4 tengus already and never had to re-train offensive to 5 again

but this may also be related to distribution of character attributes (with focus on Perc/WP), so CCP can grief the most out of me by taking away the harder to train subsystem skill level.

They way I understand it each time you asplode a T3 without ejecting you lose a level off one of the subsystem skills chosen at random, with the chance for each skill being an even 20% regardless of skill level. So training a subsystem skill to 5 when the rest are at 4 doesn't make it more likely than the others to be cut when you welp your Tengu.

(Also, lol at the forum censoring your name)

Enjoying the rain today? ;)

Lin-Young Borovskova
Doomheim
#15 - 2012-05-16 11:07:06 UTC
KnowUsByTheDead wrote:
With subsystem skills having the ability to be lost, is it smarter to train them up to 4, or does level 5 make a T3 really shine? Working on training em for my Loki, and I am stuck at this crossroads. Suggestions, and/or constructive criticism needed. Thanks.



Always 5.

Why? - because T3's will give you the most of them with top skills. DPs difference is significant, tank, manoeuvrability, energy management and so on are significantly different.

Plus if you loose one lvl in a random sub, takes you about 4 days to get it back, it's not like if you were asked to write a memo about M theory.

brb

Malcanis
Vanishing Point.
The Initiative.
#16 - 2012-05-16 11:31:41 UTC
KnowUsByTheDead wrote:
With subsystem skills having the ability to be lost, is it smarter to train them up to 4, or does level 5 make a T3 really shine? Working on training em for my Loki, and I am stuck at this crossroads. Suggestions, and/or constructive criticism needed. Thanks.


5

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Flurk Hellbron
Science and Trade Institute
Caldari State
#17 - 2012-05-16 11:36:08 UTC
5
KnowUsByTheDead
Sunlight...Through The Blight.
#18 - 2012-05-16 21:56:35 UTC
Well it seems that the consensus is level 5 for my subsystem skills. After most of you said that the level 5 subs truly make a T3 shine, I will be going that direction. Thanks for the advice everyone. While I am sure it'll take some getting used to flying, I am sure it wont be too hard to eject in the event of fail-pew lol. Thanks again everyone

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Daneel Trevize
Give my 11percent back
#19 - 2012-05-16 22:24:22 UTC
If you aren't building your T3 fits to require 5s to even fit & do their job, you're doing it wrong. Build for All5s and then perhaps reconsider a weapon rigging to skill to 5 or not, but not the subsystems.
Also, learn to eject, or just not die. Or have saved your reimbursed SPs.
Linda Shadowborn
Dark Steel Industries
#20 - 2012-05-16 22:33:01 UTC
go 5 or dont even bother. They are so easy to train considering the monstrous bonuses they give.
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