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New dev blog: More Skin Color Options

First post First post
Author
Leemi Sobo
#61 - 2012-05-16 21:37:33 UTC  |  Edited by: Leemi Sobo
CCP karkur wrote:
Pak Narhoo wrote:
Shingyoku wrote:
but when can I make my character fat?


Quoting this because I know this was an option in the past.

Why was it scrapped?
Because you knew we would do bad, very bad, things with it?

If you keep to the current, must look like a today character, I think you should not avoid the obese characters.
You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff.

It never went on TQ, it was only on Sisi and there were a lot of issues with it.
I believe you need to have a different set of animation if you have very heavy characters, and then there is asset clipping and other issues.
you just were scared to release this without proper burger-assets wasn't you ? P
Indahmawar Fazmarai
#62 - 2012-05-16 21:43:07 UTC
Grey Stormshadow wrote:
Indahmawar Fazmarai wrote:
MotherMoon wrote:
[quote=CCP karkur]it's easy to add them (not saying there are any plans to do it, but it's possible)./quote]

So do it?

if the player feedback is "there isn't enough red skin tones", then... add some?

Looking forward to next expansion
Another idea might be to just add a blend material for each bloodline. Maybe multiply or darken with 20% opacity. Have this turn on or off. That way some races just have darker skin and other have brighter, or more red. Even though you still get to choose 14 colors, that bloodline has a slight difference.
This is only me throwing something out there.

And and thank you for your reply I can understand why you dont want too add the old system in. Just giving feedback on current system now : )


The skin colors can't be shaded, they're pre-made textures witha fixed color atribute.

A shadeable system would completely rule over every character creator in industry by allowing to shade based on the effect of each melanin type (essentially, red, yellow, brown and dark brown). As simple as that, only 4 pigment shades, and every human color comes from them.

You seriously need more time with your cousin :)


Oh, noes. Shocked

I used to be the gentle face of the Fazmarais, now sometimes i barely can't remember who I used to be before banging my head against CCP for months.

I used to be like this:

...shiny happy people...

Now i've made of unimpressedness my second nature. *facepalm*
Indahmawar Fazmarai
#63 - 2012-05-16 21:46:34 UTC
Aemmaria wrote:
How about more natural hair colors ?

Existing ones mostly look like a hair dye experiment. Where are all versions of grayish brown, brownish gray, age-grayed ?

If I want natural gray hair, I end up with a huge overdose of peroxide.


That may come right after unnatural dyes: Electric blue, lime green, banana yellow, cherry red...
CCP karkur
C C P
C C P Alliance
#64 - 2012-05-16 21:47:12 UTC
Grey Stormshadow wrote:
CCP karkur wrote:
Grey Stormshadow wrote:
The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?

edit: ...or would you prefer not to know ?-)

maybe that's how carebears are made?
(i'm the biggest carebear myself)

I'm sure that didn't come out quite as you wanted while observing the context :)
I actually prefer not finding out how the offspring would be... I wonder why you are thinking about your character mating with hello kitty P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#65 - 2012-05-16 21:50:26 UTC
Leemi Sobo wrote:
you just were scared to release this without proper burger-assets wasn't you ? P
no no, the burger asset is ready to go! P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Lyron-Baktos
The Scope
Gallente Federation
#66 - 2012-05-16 21:51:09 UTC
since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#67 - 2012-05-16 21:52:44 UTC  |  Edited by: Grey Stormshadow
Indahmawar Fazmarai wrote:

Oh, noes. Shocked

I used to be the gentle face of the Fazmarais, now sometimes i barely can't remember who I used to be before banging my head against CCP for months.

I used to be like this:

...shiny happy people...

Now i've made of unimpressedness my second nature. *facepalm*

Do not worry - this is normal behaviour before any new expansion. It will continue until they lock all the goons to small room and release true Incarna, where your main can freely roam around and release some steam with shotgun.

...and who knows... maybe if they keep the goons there long enough, all will eventually come out looking like pink ponies and holding a rainbow?

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

MailDeadDrop
Archon Industries
#68 - 2012-05-16 21:53:42 UTC
So... how long until I get my long flowing red hair back?

There's still a lot of functionality missing from the new characters which the old characters had.

MDD
Leemi Sobo
#69 - 2012-05-16 21:55:09 UTC
CCP karkur wrote:
Leemi Sobo wrote:
you just were scared to release this without proper burger-assets wasn't you ? P
no no, the burger asset is ready to go! P

Then make it happen! Big smile
CCP karkur
C C P
C C P Alliance
#70 - 2012-05-16 21:56:09 UTC
MotherMoon wrote:
CCP karkur wrote:
it's easy to add them (not saying there are any plans to do it, but it's possible).


So do it?

if the player feedback is "there isn't enough red skin tones", then... add some?
We'll see.. I don't wan to be making any promises here because in the end this is not my call at all, I'm just a programmer. But I'll mention it to the art people, and see if that is something they would be interested in.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#71 - 2012-05-16 22:01:16 UTC
CCP karkur wrote:
Grey Stormshadow wrote:
CCP karkur wrote:
Grey Stormshadow wrote:
The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?

edit: ...or would you prefer not to know ?-)

maybe that's how carebears are made?
(i'm the biggest carebear myself)

I'm sure that didn't come out quite as you wanted while observing the context :)
I actually prefer not finding out how the offspring would be... I wonder why you are thinking about your character mating with hello kitty P

Actually I'm not - this is just a educational study about ccp developer behaviour under unrealistic circumstances where fiction takes part in reality. But do not worry - you've done very well so far. Just watch out the part where army of small goblins appear.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Jax Slizard
Science and Trade Institute
Caldari State
#72 - 2012-05-16 22:27:07 UTC
So, I'd like to second what Meissa said on page one. While its nice that you made things better, you really made drastic cosmetic changes to some of the race/bloodline combos, to the point where it was impossible to make a character look remotely like their old portrait.

Given that today, race/bloodline literally means nothing except, like, one skill on day one, and most people picked their race/bloodline combo based solely on looks, you might want to look into giving everyone a chance to completely re-do that choice.

If I had to guess, the only reason you haven't done this already is because you can't get rid of the relationship between race/bloodline and some skills, but if you could just separate race/bloodline from skills, I don't see why the resculpt function couldn't just run the character creator in its entirety except for the name. Its not like portraits give any kind of continuity given how drastically you can change things now.
Grady Eltoren
Hogyoku
#73 - 2012-05-16 22:29:12 UTC
CCP:

When are we going to see MOAR Nex stuff?

I know some may be sore about the whole MT / Jita Protest stuff, but I see nothing wrong with using PLEX to pay for an Artist to come up with cool stuff as long as it isn't game breaking which the NEX STORE IS NOT.

I want MOAR clothes, MOAR art we can buy, MOAR CUSTOM SHIP SKINS AND CORP LOGOS....MOAR I SAY! PLEASE PLEASANTLY SUPRISE ME! :)

::cracks the whip on the CCP Artists!::

CCP karkur
C C P
C C P Alliance
#74 - 2012-05-16 22:31:43 UTC
Grady Eltoren wrote:
CCP:

When are we going to see MOAR Nex stuff?

I know some may be sore about the whole MT / Jita Protest stuff, but I see nothing wrong with using PLEX to pay for an Artist to come up with cool stuff as long as it isn't game breaking which the NEX STORE IS NOT.

I want MOAR clothes, MOAR art we can buy, MOAR CUSTOM SHIP SKINS AND CORP LOGOS....MOAR I SAY! PLEASE PLEASANTLY SUPRISE ME! :)

::cracks the whip on the CCP Artists!::

maybe soonish Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Rune Star
Trauma Ward
#75 - 2012-05-16 22:52:08 UTC  |  Edited by: Rune Star
CCP karkur wrote:
MotherMoon wrote:
CCP karkur wrote:
it's easy to add them (not saying there are any plans to do it, but it's possible).


So do it?

if the player feedback is "there isn't enough red skin tones", then... add some?
We'll see.. I don't wan to be making any promises here because in the end this is not my call at all, I'm just a programmer. But I'll mention it to the art people, and see if that is something they would be interested in.


Just a programmer?

Don't sell yourself short, great work so far. As if there was a word to describe said work.. hmm.. artistic?
Knug LiDi
The Dark Space Initiative
Scary Wormhole People
#76 - 2012-05-16 22:53:35 UTC
Is height variable ever intended to be implemented ?

My character is intended to be below average height - atm, I can't make him so.

If only we could fall into a woman's arms

without falling into her hands

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#77 - 2012-05-16 23:32:38 UTC
Knug LiDi wrote:
Is height variable ever intended to be implemented ?

My character is intended to be below average height - atm, I can't make him so.

/me hands chainsaw

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Orakkus
ImperiaI Federation
Goonswarm Federation
#78 - 2012-05-16 23:54:47 UTC  |  Edited by: Orakkus
Woot! WOOT!! More skin in Eve, More skin in Eve!

(plans to open strip club....)

Oh.. wait.. More skin color.. oh.

I see.

Well, yes.. yes that is nice too. I suppose.

He's not just famous, he's "IN" famous. - Ned Nederlander

CCP Explorer
C C P
C C P Alliance
#79 - 2012-05-17 01:43:31 UTC
Lyron-Baktos wrote:
since this is part of the art department, can we get some answers from them regarding the new Amarr V3 color issues as being talked about on the Test Server sub-forum?
Different team, different artists and programmers. Please post those concerns/issues in the Test Server Feedback channel.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Explorer
C C P
C C P Alliance
#80 - 2012-05-17 01:45:44 UTC
Knug LiDi wrote:
Is height variable ever intended to be implemented ?

My character is intended to be below average height - atm, I can't make him so.
We are not intending to make the height variable. The characters use the same skeleton, the reason being animations become much more complicated (in addition to fitting clothes) if the height is different.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer