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Damage to modules - Some new "feature"?

Author
Dkamanus
Comando Brasil
#1 - 2012-05-16 22:02:48 UTC  |  Edited by: Dkamanus
Hi there....

Well, I never realized this, mostly because I never saw even the mathematics in it, but, are modules now on Inferno taking damage based on use?

No big deal, just wondering if it is a new thing or was there already, although I remember not seeing this on TQ.

BTW, damage seems to be applied to the T2 Modules, active of passive, and NO, I'm not overloading.

NVM, all modules are taking damage now.

One of the "new" stats I saw on my Missile Launchers...

Damage
5.3290705182e-15
Shpenat
Ironman Inc.
Transgress
#2 - 2012-05-17 07:48:31 UTC
Yup, noticed that as well. But I am not sure it is a feature. e-15 is far too small to have any significant effect. Most modules have 40HP.

This looks to me more like rounding error.