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Change of ROE in high sec

Author
Simi Kusoni
HelloKittyFanclub
#21 - 2012-05-16 16:09:14 UTC
Velicitia wrote:
while the OP's idea is terribad ...

... WiS mechanic where you can hunt down/kill a WT (or killright) pilot's medclone/jumpclone? Kind of like what was alluded to in Empyrean Age?

To be honest I think adding too much to WiS would just bloat the client. Having a fully fledged and playable game within a game seems unlikely, and would likely just be a waste of Dev time to implement and maintain.

They should just focus on getting over the current performance issues with having multiple characters on screen at once, then introduce gambling dens and social "hubs". The gambling would likely draw in people in the trade hubs, and I'm sure social hubs might even be of some interest if they were kept bot-free.

Beyond that though, I really cannot see much of interest for WiS. Gambling is the only "mini-game" that I imagine would find much use.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Kusum Fawn
Perkone
Caldari State
#22 - 2012-05-16 16:17:08 UTC
Alex Hax wrote:
Way i see high sec is that its a farm where you can evolve before going to "duke it out" with someone in low sec. Its something EVE needs to make sure new players can survive and have a chance to get in combat later on against other people with higher skills and more knowledge.

Tippia i have to thank you for your input because u made me realize my request was not precise and there for correct. I did edit it so new people will see the actual request straight on.

In a post somewhere above is basically stated an idea (historically jew idea if i m not mistaken) Concord acts on idea AN EYE FOR AN EYE. You kill someone in high sec you get punished. But here is the trouble... If a guy goes to station get a cheap basic ship just to kill AFK pod (reason for AFK... lets say a family member had a hart-attack)...(back to attacker) gets downed by Concord gets back to his previous fancy 0,5 billion ship, hes rep is lowered only to 0,7 and he can work it up again by playing PVE missions => Concord is useless and even the idea of High sec. When it can not be guarantied niether the idea AN EYE FOR AN EYE.
Lets bring a money factor in shall we... this is why i wanted to talk with "High rank CCP"... support is not qualified i guess.

Still i m not off topic as you may think. Because there is direct link between human behavior in real world in virtual world - especially role playing games and mmos and previously mentioned money. Well at least that's what i m trying to find out.


Im still not sure what it is that you are talking about.
but the answer is yes, that action is fully allowable and supported by CCP.
No you cant have NPC's do your dirty work, There is a whole long lore setup for why not.

What about money?
Behavior between Virtual and RL is connected but not always directly or in the ways you want to think.

and what? What role do you actually expect of concord, and why should it be that way?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Velicitia
XS Tech
#23 - 2012-05-16 16:51:57 UTC
Simi Kusoni wrote:
Velicitia wrote:
while the OP's idea is terribad ...

... WiS mechanic where you can hunt down/kill a WT (or killright) pilot's medclone/jumpclone? Kind of like what was alluded to in Empyrean Age?

To be honest I think adding too much to WiS would just bloat the client. Having a fully fledged and playable game within a game seems unlikely, and would likely just be a waste of Dev time to implement and maintain.

They should just focus on getting over the current performance issues with having multiple characters on screen at once, then introduce gambling dens and social "hubs". The gambling would likely draw in people in the trade hubs, and I'm sure social hubs might even be of some interest if they were kept bot-free.

Beyond that though, I really cannot see much of interest for WiS. Gambling is the only "mini-game" that I imagine would find much use.


Well, yeah ... but being able to kill your "safe" medclone (or HG Slave clone) ... Twisted

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Alex Hax
Doomheim
#24 - 2012-05-16 17:55:12 UTC  |  Edited by: Alex Hax
Please. Back to those persons that feel the urge to kill in high sec.
Don't try to figure out how to "delete row in mySQL database where it says jumpclones".

I liked Tchulens reply
Tchulen wrote:

To answer your questions:

1) To **** someone off / to get back at someone for insulting or offending them / to revel in their rage in local / because someone has paid them to / for kicks / because bored etc. Hopefully you get the idea. Its for many many reasons.


But why? You see to pis someone off is just result of intended bad action. Right? Or? But why to harm random guy in a pod, that you can not even loot?
Imagine:
You are in high sec you cruise to pick up some things, or on a way to do an epic ark mission what ever. And you come across a floating pod (lets say its idle). What would you do?

And why high sec? Why people defend such actions? Didn't those people "get enough love in childhood"?
Dersen Lowery
The Scope
#25 - 2012-05-16 18:54:40 UTC  |  Edited by: Dersen Lowery
If you want high sec to be the place where you learn the game, well, you generally learn something when you get ganked. You learn something when you get podded, too.

Besides, there is at least one epic example of a guy getting tricked into killing a whole bunch of pods. The reason that the sort of game-rule solution you're advocating doesn't really work is that griefing uses psychological tactics. If there are lots and lots of tears to be had by getting someone to shoot a pod (as you propose), it will simply be a matter of time before someone is tricked into losing everything.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Velicitia
XS Tech
#26 - 2012-05-16 19:05:40 UTC
Dersen Lowery wrote:
If you want high sec to be the place where you learn the game, well, you generally learn something when you get ganked. You learn something when you get podded, too.

Besides, there is at least one epic example of a guy getting tricked into killing a whole bunch of pods. The reason that the sort of game-rule solution you're advocating doesn't really work is that griefing uses psychological tactics. If there are lots and lots of tears to be had by getting someone to shoot a pod (as you propose), it will simply be a matter of time before someone is tricked into losing everything.



He's talking about this guy

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Danika Princip
GoonWaffe
Goonswarm Federation
#27 - 2012-05-16 21:28:29 UTC
Alex Hax wrote:
Please. Back to those persons that feel the urge to kill in high sec.
Don't try to figure out how to "delete row in mySQL database where it says jumpclones".

I liked Tchulens reply
Tchulen wrote:

To answer your questions:

1) To **** someone off / to get back at someone for insulting or offending them / to revel in their rage in local / because someone has paid them to / for kicks / because bored etc. Hopefully you get the idea. Its for many many reasons.


But why? You see to pis someone off is just result of intended bad action. Right? Or? But why to harm random guy in a pod, that you can not even loot?
Imagine:
You are in high sec you cruise to pick up some things, or on a way to do an epic ark mission what ever. And you come across a floating pod (lets say its idle). What would you do?

And why high sec? Why people defend such actions? Didn't those people "get enough love in childhood"?


because people who get podded in highsec sometimes post threads like this, and they are hilarious.

If I was in a cheap ship, and I was bored enough, I'd probably shoot it for kicks. it's funny.
Felsusguy
Panopticon Engineering
#28 - 2012-05-16 21:31:45 UTC
Vaju Enki wrote:
World of Warcraft ---->

At least the OP was creative while he was being a troll.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Markus Reese
Deep Core Mining Inc.
Caldari State
#29 - 2012-05-17 00:45:04 UTC
Need sellable killrights! Work like collateral, also need killrights to be able to vs pods. Person accepts puts up a collateral, gets paid when the deed is done. Or bounties paid out in relation to damage done. But contract kill rights. Yes.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Maximilian Jenious
The Scope
Gallente Federation
#30 - 2012-05-17 01:25:21 UTC
hi

Quote:
Need sellable killrights!


this idea would be a good think.

One think is that griefer haven't any restrict after kill and/or pod kill someone. I remember in Ultima Online for exemple, when you where a Pk you couldn't go in town for certain periode. In Eve a -10.0 can kill and go hide in station. When you haven't standing you can't dock, but when you are an outlaw you can? and you can use gate to high sec?

As I say in few post i participated ganker, griefer or outlaw would have low / null as jail for a certain time depend their crime.

another think the sec statut after killing someone don't change a lot.

fly safe
ShahFluffers
Ice Fire Warriors
#31 - 2012-05-17 01:45:33 UTC  |  Edited by: ShahFluffers
Hmmmph... missed this one.
*slurps down martini*
*casually tosses martini glass to the side*
*staggers over*
*unzips pants*

Alex Hax wrote:
Whooooo hold your horses, easy on me i m just a noob...

And? So was I at some point. In fact, even after 3 years there are aspects of the game I'm still very much a "noob" at.

Alex Hax wrote:
1) I would like to ask whats the point of killing someone in the pod and in high sec?

... because it can be done? Honestly... people don't really need a reason beyond that. Sure, some will try to make a rational argument and defend the action... but the simple fact of the matter is that if it can be done, it will be done. Consequences be damned. And to be perfectly honest... this is one of the things that makes EVE fun. *cackles* *lightning strikes off on the distance*

Alex Hax wrote:
I would like to point to the psychology and personal issues of that attacker. Can you give me psychological profile of that person?

To what end? I'd be more concerned about the DEVs' psychology and why they thought it'd be a good idea to create a game based on the worst aspects of humanity.

Alex Hax wrote:
2) If i get it right low sec, null sec is for PvP... No?
3) And then whats the point of PvP? Obviously same as in Battlefield 3 or other games of that nature.
Please try to stay focused on that "psyche" or psychological side. What drives people to do such things? Thank you.


2a) Low and Null-sec are areas of the game where resources are supposed to be rich... and risk to oneself relatively high. High-sec is supposed to be the opposite of this; low resources with relative safety (the key word in all this is "relative").

3a) PvP is the catalyst of the economy. Miners mine ore... industrialists process and make stuff from the ore... haulers and logistics chains move said stuff around the game... traders take said stuff and sell it... PvPers buy said stuff and/or are equipped with it... PvPers use said stuff to kill other PvPers and/or destroy/disrupt the competition of those who supplied them.

Conflict and competition are the "nature" of EVE. Naturally, some people don't like competition and so they try to hide away from the majority of it... meanwhile some people will take it to it's extreme. And there is no separation preventing one from coming into conflict with the other. This is another thing that makes EVE "interesting" and "fun" in my opinion.

Alex Hax wrote:

PS.: Explanation of High ranking CCP devs.
1. i must say the CCP support was very nice and kind. But still couldn't give me answers and they obviously are members of CCP but as i guess... with lower privileges. ... (snip)...
We exchanged few messages and he or she directed me to this part of forum. Obviously you can see that now i m trying to do a little research so please i don't need to hear all those things about snowflakes. Maybe i m wrong and my hypothesis will turn out as false.

What you contacted were GMs, not DEVs. GMs just enforce current policy and/or mechanics, not alter them (that's why you were directed over here... to propose a change to the mechanics and argue why they are needed/wanted).

DEVs are people who make and alter the game and they do not really respond (at least, not in a serious fashion) to players outside of certain official threads. And even then it's rare that they will take a fully concrete position or make a very specific comment about a ship/mod/mechanic as whatever they say tends to get twisted and skewed in ways they never intended.

Most of what we do know largely comes from conjecture, circumstantial evidence, and the very, very, VERY rare concrete DEV comment.

So far, what we know is:
- suicide ganking was not an "intended" mechanic... it was emergent tactic that evolved out CONCORD being buffed and buffed again to what it is now. The DEVs felt this was okay and haven't made any serious moves against it in about 3 or 4 years (outside of the "insurance nerf" last winter).
- the DEVs are VERY interested in keeping the in-game economy working smoothly... so much so that they have a bona fide economist keeping tabs on everything.
-- the in-game economy is dependent on stuff getting blown up to remain "healthy." Resources are pretty much infinite (as asteroids respawn and NPC rats give bounties and free mods (that can be 'melted' into more minerals)) and the only surefire way to remove said resources from the economy is to have them destroyed in some fashion.
- the general principle of EVE is that it is "player run." Things that players do that don't break the Terms of Service or EULA are completely allowable without DEV or GM intervention (as stated many times by both DEVs and GMs). "Burn Jita" and "Hulkageddon" are prime examples of this.

*wiggles to get rid of the last drops*
*zips up pants*
*makes another martini... shaken, not stirred*
Tippia
Sunshine and Lollipops
#32 - 2012-05-17 05:03:22 UTC
Alex Hax wrote:
Way i see high sec is that its a farm where you can evolve before going to "duke it out" with someone in low sec.
That's not what highsec is, though. Highsec is simply a place where aggression costs. That is all.

Quote:
You kill someone in high sec you get punished. But here is the trouble... If a guy goes to station get a cheap basic ship just to kill AFK pod (reason for AFK... lets say a family member had a hart-attack)...(back to attacker) gets downed by Concord gets back to his previous fancy 0,5 billion ship, hes rep is lowered only to 0,7 and he can work it up again by playing PVE missions => Concord is useless and even the idea of High sec.
No. CONCORD is doing exactly what it's supposed to be doing and highsec is working exactly as intended: CONCORD is simply a mechanism to enforce the cost of aggression. You can either pay that cost in ISK (wardec) or in items (suicide gank). It has nothing to do with “an eye for an eye” (if it did, only the guy delivering the killing blow would be blown up in return).

Quote:
Because there is direct link between human behavior in real world in virtual world
Lol No.

Quote:
Back to those persons that feel the urge to kill in high sec.
What about them? Why do you call it an “urge”? Again, shooting people in highsec is like taking someone's pawn in chess. Do you call that an “urge” too? How about that hotel-building in Monopoly? Also an urge? Or those Civ barracks — what's urge-like about building them?

Quote:
And why high sec? Why people defend such actions?
Because it's part of the game. It's no different than using the market or running missions or probing down complexes or building ships or shooting the breeze in local or plunking down a POS or any of the bazillion different things that you can do in the game. Why wouldn't you defend these actions? Or, more accurately, why would anyone in their right mind denounce them?
Alex Hax
Doomheim
#33 - 2012-05-17 07:48:50 UTC  |  Edited by: Alex Hax
Tippia thats why reformulated the original proposal.

You said:
"No. CONCORD is doing exactly what it's supposed to be doing and highsec is working exactly as intended: CONCORD is simply a mechanism to enforce the cost of aggression."

In fact.... its what i said... one on one situation, random people, no harm done before. If one decides to attack other he gets punished (I m saying price is not high enough considering possible loos). So why the F to kill a pod? Its like with friendly fire in other FPS games. You get much more fun when disabled. People just don't do it, neither intend to do it. (basicly what ShahFluffers was trying to explain)

Let me ask you guys... how often you start the EVE client to play and how long each session take? Are you able to make enough ISK to buy PLEX each month?
Simi Kusoni
HelloKittyFanclub
#34 - 2012-05-17 07:55:00 UTC
Alex Hax wrote:
Tippia thats why reformulated the original proposal.

You said:
"No. CONCORD is doing exactly what it's supposed to be doing and highsec is working exactly as intended: CONCORD is simply a mechanism to enforce the cost of aggression."

In fact.... its what i said... one on one situation, random people, no harm done before. If one decides to attack other he gets punished (I m saying price is not high enough considering possible loos). So why the F to kill a pod? Its like with friendly fire in other FPS games. You get much more fun when disabled. People just don't do it, neither intend to do it. (basicly what ShahFluffers was trying to explain)

Let me ask you guys... how often you start the EVE client to play and how long each session take? Are you able to make enough ISK to buy PLEX each month?

Good sir, I believe your thread is dead. If, at this point, you still believe there is any hope of CCP ever going through with the proposed changes then you are simply delusional.

Currently you are just wasting your time.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tippia
Sunshine and Lollipops
#35 - 2012-05-17 08:05:13 UTC  |  Edited by: Tippia
Alex Hax wrote:
I m saying price is not high enough considering possible loos.
The price is what it's supposed to be: the loss of your ship. If the target loses more, it was a well-picked target and/or the target was being careless and wasteful.

Quote:
So why the F to kill a pod?
To inflict a loss. Same as building a hotel, taking a pawn, building barracks-requiring infantry units. It's nothing like friendly fire.

You're still not doing a good job explaining what problem you're trying to solve or why your absurdly over-the-top suggestion does in any way solve that problem. If you want someone to pay, you make them pay. CONCORD isn't and shouldn't be an agent for your perceived need for revenge.
Milton Middleson
Rifterlings
#36 - 2012-05-17 09:06:07 UTC
You know what would be awesome? If highsec carebears started asking CCP for better tools to protect themselves from criminals instead of constantly asking for a bigger, thicker, safety blanket.
Vinn Kelsier
State War Academy
Caldari State
#37 - 2012-05-17 11:02:59 UTC
Aqriue wrote:
Gizznitt Malikite wrote:

Retribution should not be NPC driven, but player driven... That makes this a much better sandbox.

All ships cause loss of skill points when you lose it, not just T3 anymore. Remove that security blanket called clone insurance, it isn't needed anymore.

*munches some popcorn before continuing*

No seriously, CONCORD isn't causing you to lose SP. You would lose it everytime your ship was destroyed, be it a belt or mission, lowsec, highsec, null, pirate gatecamp, hulk or iteron5 loaded with goods. See...you shoot a ship...other dude loses SP...but if its in highsec...you lose it to CONCORD. Only thing is though...how much are you willing to lose before you back off and suddenly you start avoiding risk because suddenly you are losing something way more valuable. That is self-player driven Twisted

*muches some more popcorn*

But it would never happen, though it would be ******* awesome. OP was probably just trolling, but imagine how much harsher this version of EVE would be Lol


And since fairness seems to be the security blanket of the uninspired, I would add to this loss of skill points idea. For ever day that you sit in front of an asteroid mining, you lose combat skill points as it seems that endless repedative tasks out way the need to hone your unused Small Projectile Weapons' 3 and Rapid Fire 2 skill set.

*takes some popcorn and munches*
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#38 - 2012-05-17 11:09:47 UTC  |  Edited by: Verity Sovereign
I've been podded in high sec, I was stupid and carrying too much loot in a warp speed rigged+ nano frig + warp to 0/jump would keep me safe.

I was wrong... while it may have been hard to catch me in a chase, all they guy had to do was scan me as I left the station, and put a smartbomb geddon on a gate.
Landed on gate, smartbombs went off, frig popped, pod popped, then gate guns/concord popped him.

I congratulated him on the kill, he expressed regret that my pod had to die too, and that was that.
It was quite impressive, I was scanned in jita, made it through the gate to perimeter, and was destroyed on the gate leading out of perimeter, which makes landing at the correct gate shortly before I arrived rather impressive/lucky

I used a pure tank Rokh for the last few jumps in and out of jita now when I pick up an expensive module.


Your proposed mechanic would be far to harsh on those that accidentally kill pods through the use of smartbombs.
Alex Hax
Doomheim
#39 - 2012-05-17 13:52:58 UTC  |  Edited by: Alex Hax
Verity Sovereign wrote:

I congratulated him on the kill, he expressed regret that my pod had to die too, and that was that.
It was quite impressive, I was scanned in jita, made it through the gate to perimeter, and was destroyed on the gate leading out of perimeter, which makes landing at the correct gate shortly before I arrived rather impressive/lucky.


Thank you Verity for your input... sorry for your loos

ShahFluffers wrote:

"To what end? I'd be more concerned about the DEVs' psychology and why they thought it'd be a good idea to create a game based on the worst aspects of humanity."

I think you hit the bullseye with this and fact that no change was made about it in 3 years is even more astonishing.

You think the behavior of the player in VR can be interlinked with behavior in RL?

Based on me i would never attack someone in high sec, not even for revenge, and most sure would not kill the pod (not even in null sec... i think that attacking weak or someone that can not defend is dishonorable).
I don't know in this question i m maybe off....
Eg.
In real life you wittiness your wife being killed in car accident, driver survived crash with telephone pool trying to avoid the accident, would go over to the car and finish him? Or you are in the bank and robber kills guard along with woman with a child, would you dive to dead guard, take his pistol and unload whole clip into that robber, reload the clip and just to be sure would you putt bullet in his head?
Cause this is what you do in eve finishing of a pod? So i don't understand. Its not self-defense its act of murder. Which i see perfectly fit for CONCORD to punish that action by... like i said leaving only his normal clone.
BTW i was traveling in a pod to pick up my ship.
Have you seen the movie Medium cool (really old movie but with good point that majority people miss)?
Fred Lodenstane
Lizard Ltd
#40 - 2012-05-17 15:36:48 UTC
ShahFluffers wrote:

In real life you wittiness your wife being killed in car accident, driver survived crash with telephone pool trying to avoid the accident, would go over to the car and finish him? Or you are in the bank and robber kills guard along with woman with a child, would you dive to dead guard, take his pistol and unload whole clip into that robber, reload the clip and just to be sure would you putt bullet in his head?
Cause this is what you do in eve finishing of a pod? So i don't understand. Its not self-defense its act of murder. Which i see perfectly fit for CONCORD to punish that action by... like i said leaving only his normal clone.
BTW i was traveling in a pod to pick up my ship.
Have you seen the movie Medium cool (really old movie but with good point that majority people miss)?


Eve is not real, it's a game. Real world morals don't bleed through unless you let them. I don't pod people in highsec because of the sec status penalties and this is enough to stop a lot of people from doing so. Adding this mechanic wouldn't eliminate podkilling, it would just encourage people who want to kill pods to make alts specifically skilled to kill pods. Your best solution to not being podded in highsec is to travel around in a ship, not a pod.
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