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New cap batteries - Testing.

Author
Kahega Amielden
Rifterlings
#1 - 2012-05-15 23:47:51 UTC
I did some testing on the test server with a friend and the new cap batteries.

Me: Rifter. All capacitor skills to V. Rifter has a small t2 cap battery, meta 4 small nos.

Him: Pilgrim. One small meta 3 neut, bonused by 80% (Recon Ships IV).

I measured the time it would take for him to bring my Rifter down to 0% cap from full.

Cap battery and nos off: 29.6 seconds
Cap battery on, nos off: 1 minute, 46 seconds
Cap battery off, nos on: 1 minute, 10 seconds
Cap battery on, nos on: Cap stable at 40-50%.

No hard numbers for the effect of the neut reflection on my friend's Pilgrim, other than there was a noticeable difference. I suspect that very cap-fragile neuting ships, or ships that neut you for an extended amount of time, would potentially have serious problems with this.


However, the fitting costs of cap batteries are still substantial - 37.5 CPU, 10 PG for a small t2 battery, in addition to a midslot. This is far too much. It is 22.5 CPU more than a t2 nos, and occupies a far less valuable slot (midslot as opposed to utility high). Additionally, a nos will help you more once you are actually capped out.

This is to say nothing of a cap booster. It occupies the same slot as a battery and only costs 15 CPU 5 PG for a t2 small. Boosters allow you to completely ignore being utterly capped out, your only limitation being cargo capacity.

Suggestion: Boost cap battery fittings significantly, in the realm of 10 CPU 5 powergrid if not less. It's worse than a cap booster, but provides a modest boost to total cap and some resistance against neuting.

Also, since this is related to neut mechanics - Nos needs a boost. I suggest that the actual cap drained should vary based on the difference in % cap between the ships. A 0% cap ship nosing a 100% cap ship should be stealing the equivalent of 1.5-2 neuts worth of cap, whereas the difference should be almost nothing when a ship with 45% noses a ship with 50% cap.
Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2012-05-16 02:35:05 UTC
TBH, the only ships I can see using the cap batteries are Bhaalgorns and dreads.
Maybe certain carrier fits but given how many cap mods they should be fitting, a recharger will probably still be better.

Other than that, I expect them to be very situational if you know youre going to get neuted.

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Tankn00blicus
Aliastra
Gallente Federation
#3 - 2012-05-16 02:41:49 UTC
The whole cap battery change sounds like it is an attempt to create a counter to neuts so that active tanking isn't taken completely off the table for PvP due to the threat of being neuted. I really don't think this will be enough, though.
TheButcherPete
KarmaFleet
Goonswarm Federation
#4 - 2012-05-16 05:20:27 UTC
Tankn00blicus wrote:
The whole cap battery change sounds like it is an attempt to create a counter to neuts so that active tanking isn't taken completely off the table for PvP due to the threat of being neuted. I really don't think this will be enough, though.


But then again, shield boosters take crazy CPU, and so does the batteries, insane power AND CPU needs.

Good luck fitting both without gimping something else to hell

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Quesa
Macabre Votum
Northern Coalition.
#5 - 2012-05-16 05:44:58 UTC
TheButcherPete wrote:
Tankn00blicus wrote:
The whole cap battery change sounds like it is an attempt to create a counter to neuts so that active tanking isn't taken completely off the table for PvP due to the threat of being neuted. I really don't think this will be enough, though.


But then again, shield boosters take crazy CPU, and so does the batteries, insane power AND CPU needs.

Good luck fitting both without gimping something else to hell

Shield tanking ships traditionally have extra CPU to account for the difference in resource needs. Capacitor Batteries, like T2 plates, have high resource needs which is why they aren't used. T2 plates would be used far more if their needed resources didn't neuter the rest of the fit due to a vastly lower cost compared to Meta 4 plates.
Petrus Blackshell
Rifterlings
#6 - 2012-05-16 16:16:36 UTC
Ping! I was the Pilgrim pilot in question.

Levels of cap I ended up at when neuting Kahega's fits:

  • Cap battery: 80% when he got to 0%.
  • Nosferatu: 70-75% when he got to 0%.
  • Cap battery + nosferatu: 55% as he floated at 40-45%.


I can see cap batteries becoming popular and actually used if their fitting costs are reduced, otherwise people will just stick to nosferatus. Giving up both a mid slot and a ton of fittings is a high price when you can get almost the same performance by giving up an utility high slot and less fittings.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Lili Lu
#7 - 2012-05-16 18:58:48 UTC
I'm still trying to wrap my head around what CCP was thinking with nerfing amarr neuting boats. See my very serious and not at all sarcastic post here- https://forums.eveonline.com/default.aspx?g=posts&m=1027230#post1027230

That being said, I would surmise that Curse, Pilgrim, and Sentinel will now be forced to arm themselves with cap batteries to give that new stupid **** mechanic right back at their target. I'm sure the server will love calculating reflected cap gyrations on top of everything it already calculates. And god help you trying to fit a cap battery, cap booster, neuts, a tank, and maybe a weapon or two or combat probe launcher on a neut boat.

Of course they will probably not receive any bonus buff or fitting buff to overcome this new necessary costly module to make their ships simply work. Only Caldari and ECM boats get simultaneous compensatory 30% per level bonus and fitting buffs if their ships are slated for alteration What?. We will probably have to stay satisfied with the current 20% per level for amount and the current fitting stats.

As I said in my post in the other thread it's not like there aren't already existing counters to neuts. And a buff to cap batteries could be accomplished in other ways. No, let's have a whole new mechanic that the server will have to calculate and transmit to each person's client. Excellent solution to a non-existent problem.

Oh well, I will look forward to further posts if someone runs more tests. Please run some trials with curse or pilgrim fit with a cap battery or even a BS fit with a large battery v a neut boat fit with a medium battery. It seems it will become needlessly complicated for the game and for players and just push more people away from all the racial ewar except for ecm. Minmatar recons will still get use for their webs. Gallente for their long points. Maybe Amarr recons will get use for tracking disruptors to mildly **** up missiles, but i doubt it. They certainly will lose neuting ability it appears.

It is ecm of which there are still complaints on the forums, not neut boats. But of course let's nerf neut boats Roll
Petrus Blackshell
Rifterlings
#8 - 2012-05-16 19:06:52 UTC
Lili Lu wrote:
But of course let's nerf neut boats Roll

The prevalence of neuting is only second in severity to the horror that is ECM. I don't think this cap battery change has a chance of fixing the issue, since neuts are still more useful to fit in utility highs than, say, missile launchers. It's good that there is a counter to neuts that is not a cap injector, though.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Lili Lu
#9 - 2012-05-16 20:02:40 UTC  |  Edited by: Lili Lu
Petrus Blackshell wrote:
Lili Lu wrote:
But of course let's nerf neut boats Roll

The prevalence of neuting is only second in severity to the horror that is ECM. I don't think this cap battery change has a chance of fixing the issue, since neuts are still more useful to fit in utility highs than, say, missile launchers. It's good that there is a counter to neuts that is not a cap injector, though.

or a nos Straight

You can't counter neuts with a cap injector or a nos ? These don't work on a small ship at all due to cycle duration differential ?

But why not, when an eccm is so easy to fit on a frig, and you will then be able to laugh at an ecm boat or ecm drones. Really one eccm is so op on any ship against ecm.

And that eccm reflects the ecm back on the ecm boat. About time CCP nerfed neut boats the same way. Ugh

We certainly couldn't nerf the module itself and give the specialized ship an increased bonus to compensate. Nope that has never happened in the game. I mean look at the last ecm nerf, the ecm boats got nothing in return and now you never see them.Ugh
Petrus Blackshell
Rifterlings
#10 - 2012-05-16 20:31:07 UTC
Lili Lu wrote:
~stuff~

Trolling is bad, mkay?

The cap battery change really discourages nuking the cap of small ships with an oversized neut -- see those nano Hurricanes that fit two medium neuts to take care of any ship that can catch them.

Nerfing neuts but giving Curse/Pilgrim a buff would have also been effective at that, but for whatever reason CCP didn't think that was the way to go? I don't know.

Also yes, if ECCM reflected ECM, that would be absolutely amazing. Sadly, it does not. And no, it is not easy to fit on a frigate, are you smoking? It's not a "fittings" issue so much as a "you're giving up a whole mid slot for a counter to a ship you may not even run into, with no additional benefit derived from it". I'm not even sure that the additional cap the battery grants is worth it, and ECCM is even more worthless.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Lili Lu
#11 - 2012-05-16 20:59:37 UTC  |  Edited by: Lili Lu
Petrus Blackshell wrote:
Lili Lu wrote:
~stuff~

Trolling is bad, mkay?

one man's trolling is another man's sarcasm? Smile

Petrus Blackshell wrote:
The cap battery change really discourages nuking the cap of small ships with an oversized neut -- see those nano Hurricanes that fit two medium neuts to take care of any ship that can catch them.
well as long as they get within 12km because a med neut on a cane is not oversized. and then there is the small nos on the frig or a small cap injector that are already in-game counters.

Petrus Blackshell wrote:
Nerfing neuts but giving Curse/Pilgrim a buff would have also been effective at that, but for whatever reason CCP didn't think that was the way to go? I don't know.
Precisely, what are they smoking?

Petrus Blackshell wrote:
Also yes, if ECCM reflected ECM, that would be absolutely amazing. Sadly, it does not. And no, it is not easy to fit on a frigate, are you smoking? It's not a "fittings" issue so much as a "you're giving up a whole mid slot for a counter to a ship you may not even run into, with no additional benefit derived from it". I'm not even sure that the additional cap the battery grants is worth it, and ECCM is even more worthless.

Yes. I can only hope this is some reverse psychology experiment on CCP's part to nerf Neut boats in this way - to finally nerf ecm in the near future by adding a similar reflective component to fitting an eccm. that would fix the ecm problem and the lack of fitting an eccm.

edit- Of course then they would add a reflected damp effect from fitting a sensor booster, a reflected web effect from fitting a prop mod, a reflected TD efeect from fitting a TC or TE, and a reflected scram effect from fitting one or two warcp core stabs Lol leaving the only non-reflectable and suddenly totally overpowered ewar module the target painter P
Petrus Blackshell
Rifterlings
#12 - 2012-05-16 21:08:02 UTC
Lili Lu wrote:
Petrus Blackshell wrote:
The cap battery change really discourages nuking the cap of small ships with an oversized neut -- see those nano Hurricanes that fit two medium neuts to take care of any ship that can catch them.
well as long as they get within 12km because a med neut on a cane is not oversized. and then there is the small nos on the frig or a small cap injector that are already in-game counters.

I was actually talking about oversized compared to the target, not the neuting ship. I should have clarified.

Basically, this change makes it a bad idea to use 3 bonused med neuts on a Curse to cap out a Rifter. If it's got a cap battery fitted, you may be nuking your own cap. I think the idea is that, since neuts are perceived as overused, adding more counters will reduce their use. I'm not sure that is going to work, but I will certainly have fun trolling people with my cap battery.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

MotherMoon
Tribal Liberation Force
Minmatar Republic
#13 - 2012-05-16 21:25:49 UTC
Petrus Blackshell wrote:
Lili Lu wrote:
Petrus Blackshell wrote:
The cap battery change really discourages nuking the cap of small ships with an oversized neut -- see those nano Hurricanes that fit two medium neuts to take care of any ship that can catch them.
well as long as they get within 12km because a med neut on a cane is not oversized. and then there is the small nos on the frig or a small cap injector that are already in-game counters.

I was actually talking about oversized compared to the target, not the neuting ship. I should have clarified.

Basically, this change makes it a bad idea to use 3 bonused med neuts on a Curse to cap out a Rifter. If it's got a cap battery fitted, you may be nuking your own cap. I think the idea is that, since neuts are perceived as overused, adding more counters will reduce their use. I'm not sure that is going to work, but I will certainly have fun trolling people with my cap battery.


it's only a "nerf" to nuets if the rifter has a cap battery. You're assuming all ships fit the same?

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Petrus Blackshell
Rifterlings
#14 - 2012-05-16 21:30:58 UTC
MotherMoon wrote:
Petrus Blackshell wrote:
Lili Lu wrote:
Petrus Blackshell wrote:
The cap battery change really discourages nuking the cap of small ships with an oversized neut -- see those nano Hurricanes that fit two medium neuts to take care of any ship that can catch them.
well as long as they get within 12km because a med neut on a cane is not oversized. and then there is the small nos on the frig or a small cap injector that are already in-game counters.

I was actually talking about oversized compared to the target, not the neuting ship. I should have clarified.

Basically, this change makes it a bad idea to use 3 bonused med neuts on a Curse to cap out a Rifter. If it's got a cap battery fitted, you may be nuking your own cap. I think the idea is that, since neuts are perceived as overused, adding more counters will reduce their use. I'm not sure that is going to work, but I will certainly have fun trolling people with my cap battery.


it's only a "nerf" to nuets if the rifter has a cap battery. You're assuming all ships fit the same?

I'm saying it's an intended nerf, but nobody will fit cap batteries anyway, so it will have no effect except enabling people who want to be dicks to neuting ships to be dicks to neuting ships.

I'm trying to glean some insight into the intended use of these new buffed cap batteries.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Tamiya Sarossa
Resistance is Character Forming
#15 - 2012-05-17 00:36:23 UTC
I agree that it'll only be used for people who want to screw over neuting ships, but as it is it's not as if it's the end of the world for neuting ships - at the 12.5% of neuts reflected for a single large cap battery, it takes my solo-fit heavy missile/duel nuet Curse from cap stable to capping out in two minutes, assuming I'm perma-running everything on the battery target.

In that time they'll be capped out, and I can drop to only one neut to keep them down - at which point I'm once again cap stable. Not to mention that any neuting ship should have plenty of time to notice what is going on when they run into one of the rare ships that will sacrifice fittings/a mid slot for a cap battery.

I'm not sure this is the best thing CCP could have done to buff cap batteries, but anything that promotes niche fittings and shakes things up is decent in my book. I don't think it's a terrible nerf to neut boats, which I already find more intimidating than ECM boats in many situations. (ECM boats can't keep you from running, afterall) The point about it being particularly rough on oversized neuts is a good one as well, and a concept I rather like.
Lili Lu
#16 - 2012-05-17 01:04:56 UTC
Tamiya Sarossa wrote:
stuff


I looked you up on eve-kill. I don't see any kills from you with a curse or pilgrim, or any losses from you to them. I see one coercer lost to a thrasher (but that would be for another thread P).

Now you may have a main that has the experience of which you talk with these ships. So please if you are going to pose as a neut boat pilot, or someone who has experience fighting against them, and who finds this nerf no big deal, then how about posting with that character? It's not so hard really. And it would lend credibility to a post such as yours.

Now if you are using these on this character on the test server fair enough I suppose. Tell me do you see the neut icon in your overview when the reflecting is hitting you? Can you differentiate it from the target ship applying it's own neut?

Sure ecm boats (at range) can't tackle you. But then that is talk of the mythical honorable one-on-one dual. Great for you if all you ever encounter is this. If you are capped out, which btw is not instantaneous like being jammed is, you can still throw drones on the neut boat, shoot the neut boat with missiles or projectiles, and if you have a cap injector or nos you can claw some cap back sporadically. To say that neuting is more powerful than jamming is disengenuous. And unfortunately you won't be reflecting that jam back on the ecm boat.
Kyra Yaken
Doomheim
#17 - 2012-05-17 11:30:57 UTC
I would rather want cap batteries to provide resistance to neut/nos than to drain cap back from neuter ship.

like... one cap battery reduce amount of drain cap by 20% per neuter/nos

True story Bro.