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ALERT: Inferno will ruin the EVE UI - Go Test

Author
Disdaine
#61 - 2012-05-15 13:57:51 UTC
Scrap the UI, get rid of the new neocom, and make the old font optional.

Thankyou.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#62 - 2012-05-15 14:16:48 UTC  |  Edited by: Thorn Galen
The only good thing that the new inventory screen has going for it is the eye-candy it might have for some.
In terms of practicality though, it offers nothing new and is in fact a step backwards. As some have already mentioned, moving items around is not as easy with the new inventory window than what it is with the existing multiple windows system.

I realise that CCP Dev's are trying to make the interface look leaner, meaner, nicer, but that should not come at the price of reduced practicality.

On Sisi, I dock and open the inventory. It takes a while to populate the tree. This happens every time I undock and redock. With the current system, I at least only get the delay the first time I log in and open my inventory. After that, it does not matter how many times I dock/undock, re-opening the existing inventory is pretty much instant.

Not so the new inventory, it does not appear to be caching at all, or at least not with the same efficiency the current system has.

Other than looking nice, it is less practical than the current system for this factor as well.

On the plus side, missiles and launchers are decent eye-candy and really add to the immersement factor, thanks Devs! Much better explosions and impact sites, way better dynamics.

Just...beware the Inventory system, please. It looks good, but......well, others have said the rest.
Ohanka
#63 - 2012-05-15 15:17:14 UTC
Every update CCP seems to break the UI more

maybe you should do some sort of poll before giving us these "improvements?"

North Korea is Best Korea

Sola Mercury
Republic Military School
Minmatar Republic
#64 - 2012-05-15 15:47:31 UTC
Cant be too hard to implement "please remember my current UI settings until next redock"
And I'm quite sure it will be done
Mirrodin
Aliastra
Gallente Federation
#65 - 2012-05-15 15:50:07 UTC
New Inventory UI is incredible. Learn to use it before spewing idiocy on the forums.
Miilla
Hulkageddon Orphanage
#66 - 2012-05-15 17:14:59 UTC
Mirrodin wrote:
New Inventory UI is incredible. Learn to use it before spewing idiocy on the forums.



The main gripe people have seems to be 1) bugs - such as window state and position retention across sessions and 2) not able to complete some tasks they had been able to do easily before such as fast looting etc.

Just from what I saw in the video.
Greyscale Dash
Doomheim
#67 - 2012-05-15 20:10:49 UTC
Disdaine wrote:
Scrap the UI, get rid of the new neocom, and make the old font optional.

Thankyou.


Sounds good to me.
Fabulousli Obvious
Caldari Provisions
Caldari State
#68 - 2012-05-16 13:50:05 UTC
Ohanka wrote:
Every update CCP seems to break the UI more

maybe you should do some sort of poll before giving us these "improvements?"



We also see here just how ineffective the CSM is and where their priorities lie......................

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Brooks Puuntai
Solar Nexus.
#69 - 2012-05-16 14:22:02 UTC
New is scary. Not always bad though. I await file explorer in space.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Nova Fox
Novafox Shipyards
#70 - 2012-05-16 14:44:04 UTC
Step 1 Quit Eve
Step 2 Wait a year
Step 3 Rejoin Eve
Step 4 Instantly not notice the UI improvements
Step 5 ???

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Tippia
Sunshine and Lollipops
#71 - 2012-05-16 14:49:26 UTC
Mirrodin wrote:
New Inventory UI is incredible. Learn to use it before spewing idiocy on the forums.

New inventory adds exactly two things to the current one and removes numerous points of efficiency and functionality. Maybe you should try both out before spewing idiocy on the forums.

Nova Fox wrote:
Step 4 Instantly not notice the UI improvements
It's not the (very few) improvements that are the problem — it's the loss of functionality.
Brooks Puuntai
Solar Nexus.
#72 - 2012-05-16 15:00:51 UTC
Tippia wrote:


Nova Fox wrote:
Step 4 Instantly not notice the UI improvements
It's not the (very few) improvements that are the problem — it's the loss of functionality.


Its CCP, there ideology is looks > functionality.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Tippia
Sunshine and Lollipops
#73 - 2012-05-16 15:04:49 UTC  |  Edited by: Tippia
Brooks Puuntai wrote:
Its CCP, there ideology is looks > functionality.
We'll see. At the moment, it looks like they might have got the point, but it will be released in an unfinished state and then we can only hope that they actually deliver the iterations they're mumbling about.

I'm cautiously optimistic. Very cautiously.
Fabulousli Obvious
Caldari Provisions
Caldari State
#74 - 2012-05-16 15:23:32 UTC
Brooks Puuntai wrote:


Its CCP, there ideology is looks > functionality.


Excellent point. Encapsulated in CQ.



Bad CQ haiku: (I see a room. It has a DOOR. Functionality broken. It opens not.)

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#75 - 2012-05-16 19:47:31 UTC  |  Edited by: Grey Stormshadow
Tippia wrote:
Brooks Puuntai wrote:
Its CCP, there ideology is looks > functionality.
We'll see. At the moment, it looks like they might have got the point, but it will be released in an unfinished state and then we can only hope that they actually deliver the iterations they're mumbling about.

I'm cautiously optimistic. Very cautiously.

I'm trying to be... but honestly I believe that even they know the problems, true multi window environment just doesn't work with their code and making it work would be too big task. Hence it is something what they want to avoid discussing and focus is aimed to more minor problems resulting to the fact, that in the end we will not get what we want.

I hope that I'm wrong though, but as further this goes, more clear the big picture becomes. Somehow I feel that this entire code has been ported from dust code to pc and they desperately try to build on that. It would make no sense to see such stripped functionality if the current tranq code was in the bottom when they started this new one...

Believe me - there is more crap going on in here than they want us to see. If the initial unified inventory release comes out without proper multi window support (ie doesn't remember size/position of all open windows between sessions), we pretty much know where we stand and with what we will be living from that point on.

Thankfully there is no chance in hell that player base would accept this feature as it exist in sisi today and there is still few days to go. Final verdict will land on expansion day or when they actually mind sharing what they are going to fix and what they are not. Doesn't look very good atm.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Malice Redeemer
Kenshin.
Fraternity.
#76 - 2012-05-16 21:28:37 UTC  |  Edited by: Malice Redeemer
MotherMoon wrote:
Sorry Tippia but you were wrong about the Neo neocom and your wrong about this UI.

even with it's faults, it is, 1000 times better than what we have now. And I trust they will patch the few remaining issues, like remembering open windows when docked and when in space.

I'm really glad they put the neo neocom in with almost no changes. it made me laugh pretty hard remembering your hatred for it. Knowing most players didn't agree with you. And look this time, your outnumbered, the majority welcome the new UI. Will you ever awaking to this? probably not but your willingness to fear and fight change is admirable.




The new neocom has so much BS, this moron must get paid to do the same kind of boneheaded crap somewhere, maybe for ccp

Tell me this, why have folders that you can't changed the name or icons of?
How come you can't drag and drop reorder things in the folders?

Might it be that the people that coded it are inexperienced programmers that learned everything they know about UI design from 10 year old text books?
MotherMoon
Tribal Liberation Force
Minmatar Republic
#77 - 2012-05-16 22:04:36 UTC  |  Edited by: MotherMoon
Quote:
Tell me this, why have folders that you can't changed the name or icons of?
How come you can't drag and drop reorder things in the folders?


how does this resonable feed back translate into

"This UI has so much BS"

The neo neocom is LITERALLY the same thing but better. I can't being myself to the this foreign mindset of "Windows 3.1 did it best!, windows 7 UI sucksssss"

Miilla wrote:
Mirrodin wrote:
New Inventory UI is incredible. Learn to use it before spewing idiocy on the forums.



The main gripe people have seems to be 1) bugs - such as window state and position retention across sessions and 2) not able to complete some tasks they had been able to do easily before such as fast looting etc.

Just from what I saw in the video.


I understand this but it's always the same 10-12 people that complain EV EVERY TIME there is a UI change.

no seriously, want me to bring up the past big threads on UI changes to eve? It's ALWAYS THE SAME PEOPLE, the same mains in fact. It's kinda funny watching the same same small group of players get so hateful on change. And blow the whole "this UI isn't finished, it needs updates" into "This UI is going to break eve, it needs to be thrown away forever"

But in fact I think you'll find , there is a reason it's the same people saying the same stuff over and over and over again. It's getting repetitive at this point.

http://dl.eve-files.com/media/1206/scimi.jpg

Malice Redeemer
Kenshin.
Fraternity.
#78 - 2012-05-16 22:37:44 UTC
MotherMoon wrote:
Quote:
Tell me this, why have folders that you can't changed the name or icons of?
How come you can't drag and drop reorder things in the folders?


how does this resonable feed back translate into

"This UI has so much BS"

The neo neocom is LITERALLY the same thing but better. I can't being myself to the this foreign mindset of "Windows 3.1 did it best!, windows 7 UI sucksssss"

Miilla wrote:
Mirrodin wrote:
New Inventory UI is incredible. Learn to use it before spewing idiocy on the forums.



The main gripe people have seems to be 1) bugs - such as window state and position retention across sessions and 2) not able to complete some tasks they had been able to do easily before such as fast looting etc.

Just from what I saw in the video.


I understand this but it's always the same 10-12 people that complain EV EVERY TIME there is a UI change.

no seriously, want me to bring up the past big threads on UI changes to eve? It's ALWAYS THE SAME PEOPLE, the same mains in fact. It's kinda funny watching the same same small group of players get so hateful on change. And blow the whole "this UI isn't finished, it needs updates" into "This UI is going to break eve, it needs to be thrown away forever"

But in fact I think you'll find , there is a reason it's the same people saying the same stuff over and over and over again. It's getting repetitive at this point.




Ya, this guys works at ccp
Tippia
Sunshine and Lollipops
#79 - 2012-05-17 03:42:59 UTC  |  Edited by: Tippia
MotherMoon wrote:
The neo neocom is LITERALLY the same thing but better. I can't being myself to the this foreign mindset of "Windows 3.1 did it best!, windows 7 UI sucksssss"
…except that we now have a case of emulating Win7 but lacking some of the features of 3.1 (and that's without even going into the stuff that makes the Win7 source a bad thing to copy to begin with).

By the way, the NeoCom isn't literally the same thing, or we wouldn't still be seeing the common and reoccurring criticism that it doesn't handle minimised windows properly. As with the new inventory system, losing the ability to have an instant overview of multiple sources of information is not better.

Quote:
I understand this but it's always the same 10-12 people that complain EV EVERY TIME there is a UI change.
Such as?
Rythm
True Power Team
#80 - 2012-05-17 04:35:57 UTC
masternerdguy wrote:
For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.

Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.

I strongly recommend testing it before it goes live.

+1
I tested it and its exteremly cumbersome and slow.
Try looting in space - it takes quite a time just to pop up "enhanced" window.