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Will tracking enhancers & computers affect missiles then too?

Author
Roime
Mea Culpa.
Shadow Cartel
#21 - 2012-05-16 11:18:59 UTC
Jack Miton wrote:
Corina Jarr wrote:
Tracking disrupters (the module) can't work on missiles. Missiles have no tracking variable.

I don't know CCPs plan in the area of modules to negatively effect missiles, though I personally would leave them alone, an AB does that just fine.


^this...


AB on a battlecruiser? rgr

.

killorbekilled TBE
The Scope
Gallente Federation
#22 - 2012-05-16 11:46:27 UTC
this is all assuming your opponent has one fitted right?

:)

rofflesausage
State War Academy
Caldari State
#23 - 2012-05-16 11:49:32 UTC
This change is badly needed.

I've lost count how many times I've been in a fight where a Raven was sitting 100KM away, firing cruise missiles at me totally destroying my tank, even though it can't web me at that range.

The same goes for light missiles. The Kestrel is overused in PvP due to it's massive missile offence.

Don't even get me started on torps. I've lost so many of my ships to torp Ravens that this counter would help stop.

Missiles are over-powered and need more nerfs.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#24 - 2012-05-16 13:29:16 UTC
Corina Jarr wrote:

But there is already a module that reduces damage from missiles. it's called an afterburner.

Luckily the same does not apply to laserz Roll
Ranger 1
Ranger Corp
Vae. Victis.
#25 - 2012-05-16 14:04:23 UTC
Corina Jarr wrote:
Sisohiv wrote:
Corina Jarr wrote:
Tracking disrupters (the module) can't work on missiles. Missiles have no tracking variable.

I don't know CCPs plan in the area of modules to negatively effect missiles, though I personally would leave them alone, an AB does that just fine.


It's on test server now. A T2 Tracking disruptor effects tracking by -20.1%
It now also increases Explosion Radius by 20.1% so if your explosion radius was 220 it will be 264 with a TD on you.

Why explosion Radius matters.

Well thats just stupid. It should be a different module, or they should change the name to weapon disruption or something (ugh...).

But there is already a module that reduces damage from missiles. it's called an afterburner.

CCP, missiles don't need any more counters.


There is no need to change the name, as missiles do indeed track their target. They just use a different mechanic, which is irrelevant to the name.

If you'll notice, the thread is about the fact that the door should now also be open to have tracking computers and such positively affect your missiles.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#26 - 2012-05-16 14:11:36 UTC  |  Edited by: Ranger 1
rofflesausage wrote:
This change is badly needed.

I've lost count how many times I've been in a fight where a Raven was sitting 100KM away, firing cruise missiles at me totally destroying my tank, even though it can't web me at that range.

The same goes for light missiles. The Kestrel is overused in PvP due to it's massive missile offence.

Don't even get me started on torps. I've lost so many of my ships to torp Ravens that this counter would help stop.

Missiles are over-powered and need more nerfs.


The thread isn't about the Tracking Disruptor module. It's about the fact that if the TD now affects missiles, by extension Tracking computers and such should positively affect missiles (which I completely agree with).

By the way, it's obvious from your post you've never faced Burn Eden, or a Drake blob, or a well organized Stealth Bomber squadron... or anyone else for that matter that knows how to properly fight with missiles.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Selinate
#27 - 2012-05-16 14:13:16 UTC
Karn Dulake wrote:
Ive come to the conclusion that the people that post on the general discussion need other things to worry about in their lives


bahahhahahahahahahahahahahahha

Ohahhahahahahahaha

Yeah, pretty much.
Zyress
Caldari Provisions
Caldari State
#28 - 2012-05-16 14:17:28 UTC
Nova Fox wrote:
Ill let you in on a secret.

Tracking Distruptors are the name of the game in missile defense in real life. Anything that prevents the missile from tracking you is your (being the target most of the time) is the ultimate goal in defense. Intercpetion is secondary methood.

Then again with most missiles a near miss is still leathal and mission kill capable with those shedder rods.


If proximity to the target not a direct hit was sufficient then explosion radius wouldn't matter.
Selinate
#29 - 2012-05-16 14:19:22 UTC
While we're at it, can tracking disruptors disrupt drones also? Those nasty ishtars give my disruptor zealot a headache...
Ranger 1
Ranger Corp
Vae. Victis.
#30 - 2012-05-16 14:28:41 UTC
Zyress wrote:
Nova Fox wrote:
Ill let you in on a secret.

Tracking Distruptors are the name of the game in missile defense in real life. Anything that prevents the missile from tracking you is your (being the target most of the time) is the ultimate goal in defense. Intercpetion is secondary methood.

Then again with most missiles a near miss is still leathal and mission kill capable with those shedder rods.


If proximity to the target not a direct hit was sufficient then explosion radius wouldn't matter.


Erm... whar? Explosion Radius is a mechanic to simulate missiles doing reduced damage if they do not do a direct hit.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Emiko Luan
Aliastra
Gallente Federation
#31 - 2012-05-16 14:47:48 UTC
Selinate wrote:
While we're at it, can tracking disruptors disrupt drones also? Those nasty ishtars give my disruptor zealot a headache...


They do disrupt drones, you just need 5 disruptors.

I agree that tracking computers should affect missiles. It's only fair and I'm sure ccp already have this planned. It's madness otherwise...

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Zyress
Caldari Provisions
Caldari State
#32 - 2012-05-16 14:50:00 UTC
Ranger 1 wrote:
Zyress wrote:
Nova Fox wrote:
Ill let you in on a secret.

Tracking Distruptors are the name of the game in missile defense in real life. Anything that prevents the missile from tracking you is your (being the target most of the time) is the ultimate goal in defense. Intercpetion is secondary methood.

Then again with most missiles a near miss is still leathal and mission kill capable with those shedder rods.


If proximity to the target not a direct hit was sufficient then explosion radius wouldn't matter.


Erm... whar? Explosion Radius is a mechanic to simulate missiles doing reduced damage if they do not do a direct hit.


So if Explosion radius is taken ito account on every missile shot then you negate the argument that missiles always hit their target, they infact miss everytime, the smaller the signature and the greater the speed of the target the greater the miss.
Nova Fox
Novafox Shipyards
#33 - 2012-05-16 14:59:15 UTC  |  Edited by: Nova Fox
Well depends on the IRL Missiles function, Anti Air and intercept missiles mostly feature the shredder rods, Metal rods with hypertensioned coils around them so when they detonate the coils uncompressed which then shred the rods into tiney little peices in all sorts of directions. The frag the entire area in an attempt to shred or FOD (forgien object damage) engines which would mission kill any bird in the sky. None the less having one of these explode outside your airplane is much more peferrable than having one explode inside your airplane.

Most other missiles designed to hit stationaries or larger harder targets have penetrators instead so they must have a direct hit to do most of thier damage. If you can get the missile confused just enough to destroy its penetration profile or even miss the target entirely that missile gets wasted. This has always been the more effective methood of missile protection even if it involves going into the missile itself and hacking its targeting profile causing it to erronously splash early or throw in the wrong altitude. Throwing a missile to hit another missile or throwing alot of bullets to shoot down a missile has always been rather ineffective alot of the times. The US proved it, the russians overproved it, and Im pertty sure there are others who proved it the CWIS Guns are an easily defeated system considering the missiles getting shot at it are typically much more 'intelligent' than motar rounds the perferrable target of the CWIS Guns.

Which is why there is now new research to get the new packfires out which sadly work just like eve online's defender missiles.

Another thing eve online has that currently doesnt exist IRL en mass is explosion profiling. Missile reocnizes target and angle its going to be hitting at and changes the warhead explosion profile to maximise the damage, thus guided missiles which have less warhead and more fuel for long range also has more room for a bigger computer to manage that warhead. Hence precision skills working on it unlike our 'unguided' misssiles which have nothing but warhead and short fuel tank and it probably relies on the ship for target delivery only. Closest thing we have is the small diameter bomb which only has 3 explosion profiles that have to be preselected before dropping it.

Pleae forgive any generalization I used to work around this stuff and had to find public sources to ensure its okay to repost for public consumption.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Zyress
Caldari Provisions
Caldari State
#34 - 2012-05-16 15:03:42 UTC  |  Edited by: Zyress
Zyress wrote:
Ranger 1 wrote:
Zyress wrote:
Nova Fox wrote:
Ill let you in on a secret.

Tracking Distruptors are the name of the game in missile defense in real life. Anything that prevents the missile from tracking you is your (being the target most of the time) is the ultimate goal in defense. Intercpetion is secondary methood.

Then again with most missiles a near miss is still leathal and mission kill capable with those shedder rods.


If proximity to the target not a direct hit was sufficient then explosion radius wouldn't matter.


Erm... whar? Explosion Radius is a mechanic to simulate missiles doing reduced damage if they do not do a direct hit.


So if Explosion radius is taken ito account on every missile shot then you negate the argument that missiles always hit their target, they infact miss everytime, the smaller the signature and the greater the speed of the target the greater the miss.


Since explosions start small and expand to their maximum size a direct hit should do full damage on any size hull and as for the velocity thing the explosion velocity should be at or close to the speed of light, with the possible exception of kinetic which may be matter, thermal, EM, and Explosive are energy and the speed of light is 299,792.458 m/s.
Rodj Blake
PIE Inc.
Khimi Harar
#35 - 2012-05-16 15:06:05 UTC
Of course, there wouldn't be a need for TDs to affect missiles if there was already a working defensive module against missiles.

But there isn't, and CCP clearly think that this change is easier to implement than fixing Defenders..

Dolce et decorum est pro Imperium mori

Petrus Blackshell
Rifterlings
#36 - 2012-05-16 15:11:32 UTC
It is only reasonable that TCs and TEs will affect missiles too, but knowing CCP's track record it will take another 1-2 expansions before that part is implemented.

That said, if they are on top of their game and implement those, I quake with fear at the havoc HML ships will wreak against frigates when equipped with TEs, or the extra damage HAMs and torpedos will do as a result. If TDs remain a sort of rare niche module, it may actually end up that on average missiles are buffed by this change.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Pohbis
Neo T.E.C.H.
#37 - 2012-05-16 16:09:44 UTC
Xander Riggs wrote:
Everything but F.o.F. has a guidance system.
Not torps ;)
Petrus Blackshell
Rifterlings
#38 - 2012-05-16 17:01:33 UTC
Xander Riggs wrote:
Everything but F.o.F. has a guidance system.

Lorewise, Rockets, HAMs and Torpedoes are unguided missiles. They can pack more payload, but they hit more poorly and at shorter ranges because of the lack of guidance.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Heinrich Rotwang
Spectre Fleet Corporation
#39 - 2012-05-16 19:36:33 UTC  |  Edited by: Heinrich Rotwang
I've been told that missiles are low but reliable DPS. Now minus reliable, all thats left is low DPS. So better give up on the whole Caldari missile path and start from scratch with some different race that can do PVP in the end?

Rules changing into the opposite on a monthly base really doesn't help getting started with this game.
Petrus Blackshell
Rifterlings
#40 - 2012-05-16 19:47:37 UTC
Heinrich Rotwang wrote:
I've been told that missles are low but reliable DPS. Now minus reliable, all thats left is low DPS. So better give up on the whole Caldari missile path and start from scratch with some different race that can do PVP in the end?

Rules changing into the opposite on a monthly base really doesn't help getting started with this game.

You're right, now that the Drake won't be able to hit frigates at 70 km while tracking disrupted, you should switch to a battlecruiser that can hit frigates while tracking disrupted, like a.... wait. There are none.

Missiles do less "paper DPS" (the number you see in EFT/Pyfa), but range-independent, and to longer ranges than most equivalent turrets. They have the disadvantage of missile flight time delaying their damage, but they can't miss entirely. Did you know that the Harbinger, Hurricane, Brutix, or any other ship bigger than a frigate has trouble hitting frigates? They fit countermeasuers like afterburners, neuts, webs, target painters, tracking enhancers, or tracking computers to make it easier to hit. This is unfortunately what missile users will have to do now, as well.

There are no "auto-win" weapon systems. Pick one you like, then learn to use it right. "Reliable damage" is weasel words for "easy mode". I'm sorry you have to actually HTFU and learn to fly a ship for real.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)