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Science & Industry

 
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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Andy DelGardo
#301 - 2012-05-07 22:50:44 UTC  |  Edited by: Andy DelGardo
Galffin wrote:

I thought I would throw in my 2 cents on RE. While I haven't actually done RE and manufacture I did crunch the numbers a bit and I think the best way to look at the numbers is profit per group. Even if you don't get the high profit bpc you want to mitigate possible losses with a bad bpc, so you want to average the outcomes.


The problem is u don't simply produce that "unwanted" profitable sub, since mostly there are only 1 or 2 per group that u would produce at all. So basically u either have those 4x RE cost or u can migrate costs for some groups. Like i noted there are only a max. of 2 subs per group that do matter at all and the second unwanted has much lower profit, but if u have capacity it may be worth to produce and offset the RE costs. So we just need a set-able value what is considered "profitable", so we can filter those subs, since the sometimes shown 100-75% values are quite misleading to what u would actually produce.
LJ Hugz
Shield Protector Innovations
#302 - 2012-05-08 00:21:22 UTC  |  Edited by: LJ Hugz
I came across an idea for a future update a few minutes ago while I was using your program. What if whenever you put in the number of runs for an item that you wanted to produce, there is also a button to add the required raw materials/components to a 'shopping list.' It would remove the need of having to have another spreadsheet to calculate how much of each component you would need.

LJ

EDIT: Wow, 2 minutes later and I realize it's already implemented. You sir,are a genius. Thank you!

EDIT2: Perhaps having a volume of the products after they are produced in the shopping list could be a good addition.
Zifrian
Federal Defense Union
Gallente Federation
#303 - 2012-05-08 02:38:27 UTC  |  Edited by: Zifrian
Fixed the T3 issues below.

Build 2.0.4510.29646

  • Fixed bug that caused Reverse Engineering costs to be less than they are.
  • Fixed error that crashed the program when double clicking on T3 items in the Manufacturing Tab to take you back to the Blueprint Tab.
  • Added setting to disable SVR updates.

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Zifrian
Federal Defense Union
Gallente Federation
#304 - 2012-05-08 02:41:20 UTC
LJ Hugz wrote:
I came across an idea for a future update a few minutes ago while I was using your program. What if whenever you put in the number of runs for an item that you wanted to produce, there is also a button to add the required raw materials/components to a 'shopping list.' It would remove the need of having to have another spreadsheet to calculate how much of each component you would need.

LJ

EDIT: Wow, 2 minutes later and I realize it's already implemented. You sir,are a genius. Thank you!

EDIT2: Perhaps having a volume of the products after they are produced in the shopping list could be a good addition.

Heh, thanks. I actually started this program for the sole reason of having a shopping list.

On #2, do you mean the volume after they are built for the build items? Confused on what you mean. I do have a volume for all the buy materials list under price.

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Andy DelGardo
#305 - 2012-05-08 08:49:20 UTC
Zifrian wrote:
Fixed the T3 issues below.

Build 2.0.4510.29646

  • Fixed bug that caused Reverse Engineering costs to be less than they are.
  • Fixed error that crashed the program when double clicking on T3 items in the Manufacturing Tab to take you back to the Blueprint Tab.
  • Added setting to disable SVR updates.



Thx for the quick update before u leave town, btw can u also add POS fuel costs to RE costs, since i only see it added to invention/PE/ME?

Thx Andy
LJ Hugz
Shield Protector Innovations
#306 - 2012-05-08 14:03:27 UTC
Zifrian wrote:
LJ Hugz wrote:
I came across an idea for a future update a few minutes ago while I was using your program. What if whenever you put in the number of runs for an item that you wanted to produce, there is also a button to add the required raw materials/components to a 'shopping list.' It would remove the need of having to have another spreadsheet to calculate how much of each component you would need.

LJ

EDIT: Wow, 2 minutes later and I realize it's already implemented. You sir,are a genius. Thank you!

EDIT2: Perhaps having a volume of the products after they are produced in the shopping list could be a good addition.

Heh, thanks. I actually started this program for the sole reason of having a shopping list.

On #2, do you mean the volume after they are built for the build items? Confused on what you mean. I do have a volume for all the buy materials list under price.


Yes, a volume of the built items, after they are made. It could be used for planning which hauler to use to take each day's goods to the hub.
raukosen
Doomheim
#307 - 2012-05-09 19:30:20 UTC
What time contributes to the difference between "BP Production Time" and "Total Item Production Time" when looking at a T2 Blueprint?

Invention time? Copying time? I can't get it to add up.

Also, does anyone know if there's a display bug ingame when it comes to copying time? When looking at T1 BPOs the copy time doesn't seem to change regardless of my Science skill level. For example, a 10mn Afterburner I seems to always have "Research Copy Time" of 6hr 40m
Zentre
Final Horizon Reborn
#308 - 2012-05-10 22:22:12 UTC
The shopping list is a great feature but I'm running into problems using it.

The shopping list doesn't update correctly for component materials when you use the "add to shopping list" button multiple times for the same item. For example, if I want to do 1000 runs on a blueprint and I want to run 6 jobs, I usually hit the "add to shopping list" button 6 times from the Blueprints tab. While the item list increases in number, the quantity of raw materials doesn't. I'm using the latest version of IPH.
Andy DelGardo
#309 - 2012-05-14 11:14:45 UTC
Is there a way to see how many BPC u have? So u can manage stock of those or does the api don't show this kind of information?

bye Andy
wallenbergaren
Garoun Investment Bank
Gallente Federation
#310 - 2012-05-15 16:54:37 UTC
I found a bug with the reactions.

If you select a type of reaction, refresh and then click on a reaction the program lists the required materials for that reaction. However, if you sort the list of reactions and the click on another reaction the required materials box is completely wrong!
Zifrian
Federal Defense Union
Gallente Federation
#311 - 2012-05-16 14:59:13 UTC
Thanks for the reports. I'm hoping to get some fixes up this weekend.

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RubyPorto
RubysRhymes
#312 - 2012-05-21 00:19:45 UTC
I love the tool, I do have a feature request though.

Can you implement a "Pessimistic" price import type? Buying raw materials from the Lowest Sell order,Selling finished goods to the Highest Buy order.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ken Starstrider
Perkone
Caldari State
#313 - 2012-05-22 16:24:47 UTC
any ETA on getting the new Inferno modules into the database...? :) otherwise fantastic program! XD
Zifrian
Federal Defense Union
Gallente Federation
#314 - 2012-05-23 02:08:06 UTC  |  Edited by: Zifrian
New Build and updated database. The new modules are added but the names are different than in the devblog. Also, the T2 version of the new drone mod doesn't seem to have any T2 parts associated with it. Apparently it can't be invented in game either so when they release an update to it, I'll do the same.

I fixed a few bugs that people reported and I'll try to get some feature development done this weekend. My list is getting too big so need to chop it down some Blink Plus they are changing the way the do the data export so that's going to be a bit of a lift to get it all to work.

Anywho...

Build 2.0.4525.30375

  • Updated the program database to Inferno_1.0_70633 data export.
  • Updated the BP images to Inferno_1.0_70633 data export.
  • Items without buildable components will display raw materials in only the raw mats window on the Blueprint Tab.
  • Items without buildable components will only display a Raw row when Compare All option is selected on the Manufacturing Tab.
  • Updated Datacore Tab to reflect Inferno changes, 1 - Datacores cost 10,000 Isk per core and 2 - all cores cost 100 Research Points to redeem.
  • Updating the Runs for T3 items after checking 'Ignore Invention/RE' costs will no longer crash the program.
  • After Sorting the list of Reactions, the Reactions Tab will now show correct materials for the Reaction when selected.

As always, post here if you have issues/find bugs.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Zifrian
Federal Defense Union
Gallente Federation
#315 - 2012-05-23 02:21:34 UTC
Andy DelGardo wrote:
Thx for the quick update before u leave town, btw can u also add POS fuel costs to RE costs, since i only see it added to invention/PE/ME?
Thx Andy

I'll see what I can do.

LJ Hugz wrote:
Yes, a volume of the built items, after they are made. It could be used for planning which hauler to use to take each day's goods to the hub.

Sure I can add that at some point. I'll put it on the list.

raukosen wrote:
What time contributes to the difference between "BP Production Time" and "Total Item Production Time" when looking at a T2 Blueprint? Invention time? Copying time? I can't get it to add up.

The BP production time is how long it takes to make the item when you have all the materials. The total item Production Time is to build all the materials marked as build (or just listed if 'Calculate Optimal' is not checked). I assume you only have 1 BP for each component and then just figure out the most efficient time you could make that item given the PE values you have stored (or 0 if not).

raukosen wrote:
Also, does anyone know if there's a display bug ingame when it comes to copying time? When looking at T1 BPOs the copy time doesn't seem to change regardless of my Science skill level. For example, a 10mn Afterburner I seems to always have "Research Copy Time" of 6hr 40m

Not sure on this, might just be a rounding thing. I see that a lot in game.

Zentre wrote:
The shopping list is a great feature but I'm running into problems using it.

The shopping list doesn't update correctly for component materials when you use the "add to shopping list" button multiple times for the same item. For example, if I want to do 1000 runs on a blueprint and I want to run 6 jobs, I usually hit the "add to shopping list" button 6 times from the Blueprints tab. While the item list increases in number, the quantity of raw materials doesn't. I'm using the latest version of IPH.

I'll try and get this fixed this weekend. Thanks for reporting it.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Zifrian
Federal Defense Union
Gallente Federation
#316 - 2012-05-23 02:21:50 UTC
Andy DelGardo wrote:
Is there a way to see how many BPC u have? So u can manage stock of those or does the api don't show this kind of information?

I can get the number, I just don't store them that way. I just see if you have one, and load it up in the list.

I'm planning on making some major changes to the way I store assets though so I'll have this data after that. What are you thinking of using this would be used for?

RubyPorto wrote:
I love the tool, I do have a feature request though.

Can you implement a "Pessimistic" price import type? Buying raw materials from the Lowest Sell order,Selling finished goods to the Highest Buy order.

Of course. This is something I did manually for some time anyway, just never added it (although need to find some space for a box). Basically I think you are just looking for quick buying and quick selling? I did this for sometime on items actually.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

RubyPorto
RubysRhymes
#317 - 2012-05-23 04:20:38 UTC
Zifrian wrote:

RubyPorto wrote:
I love the tool, I do have a feature request though.

Can you implement a "Pessimistic" price import type? Buying raw materials from the Lowest Sell order,Selling finished goods to the Highest Buy order.

Of course. This is something I did manually for some time anyway, just never added it (although need to find some space for a box). Basically I think you are just looking for quick buying and quick selling? I did this for sometime on items actually.


Yep. If I can profit when I quickbuy and quicksell, I'm sure to profit if I slowbuy and/or slowsell.

Let me see if I can find a spot that makes sense.
Herm...

Maybe under the items with no Price checkmark? It's not great but it should fit. Or scunch the trade hubs up and but it below max buy/min sell. Or better yet, rename that to "Optimistic" with a tooltip describing it and add "Pessimistic" next to it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kumori Masurao
Rage Innovations
#318 - 2012-05-23 09:46:34 UTC  |  Edited by: Kumori Masurao
I'm having an issue with the v2 installation. Previous to the latest update IPH v2 was running fine. It then said there was an update and after attempting to update it said it was no longer supported.

Ok fine, removed the old installation, downloaded the latest .msi file and installed, all good. Apparently not...

IPH will run and the popup window for the API comes up, here is where the problem starts...

The window either disappears too fast to copy and paste the API into in or after entering the API information the dialog window disappears and IPH doesn't start. Running IPH again results in the same API dialog pop up and issues.

I have tried a repair on the installation and even removed it and re-installed it again, same problem.

Running under Win7


Ok no idea what happened, just uninstalled it again. Downloaded the .msi file once more, installed it and everything works....wierd

Cheers
Steijn
Quay Industries
#319 - 2012-05-23 10:18:07 UTC
Yea i had similar problems, but seems to work now.

1 thing i have noticed is that on edit/manage BPs, a drake BP doesnt exist and so cant be added as owned. Ive checked and double checked all filters etc. but it just doesnt appear. It does however appear via the initial BP tab.
Nalha Saldana
Aliastra
Gallente Federation
#320 - 2012-05-23 11:03:32 UTC
SVR values still doesnt seem to update properly and i get a message every 24 hours about not being to update all of them, is this eve marketeers problem?