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@CCP: Extrinsic Damage Amplifier Balancing

First post
Author
PinkKnife
The Cuddlefish
Ethereal Dawn
#201 - 2012-05-15 16:37:00 UTC
Tomcio FromFarAway wrote:
Yes, yes, yes

Long awaited drone Proteus buff inboundSmile

575 dps Ogres + 225 blasters with no fitting issues and good tanking capability. Add one omni and navcom and your drones have solid tracking and speed ( Ogres - 1700m/s ). Sentry Proteus may also become viable after this.

Let's just hope that drone users will be getting some more love from now on.



At no point was there talk of buffing the Proteus' drone bandwidth, bay, or abilities.
Omnathious Deninard
University of Caille
Gallente Federation
#202 - 2012-05-15 16:57:58 UTC
Hosedna wrote:
If only it could be a high slot module... even at the price of a turret slot, then it would be usable. Sparing a low-slot on gallente drone boats (Gallente are supposed to be the best drones users, aren't they ?), is pretty hard, not to say almost impossible on some ships if you wan't to keep a decent tank =(

And drone DPS are caped pretty low in comparison with the other weapons systems, and won't really be a main weapon system unless they can rival with the others. So, symetry being uneeded, I rally don't see why it couldn't be a high slot mod !

Im Still on board with the Sub Cap DCU group, it is a damage mod, should stay a low slot, but with the sub cap dcu, your drones would do decent damage for PvP, making your target choose between killing your ship and hope to survive or kill your drones and lower your dps first, giving you extra ehp of the sort, which means you can lose a tank mod or two for edas

If you don't follow the rules, neither will I.

Tomcio FromFarAway
Singularity's Edge
#203 - 2012-05-15 18:20:44 UTC
PinkKnife wrote:

At no point was there talk of buffing the Proteus' drone bandwidth, bay, or abilities.


Because the only way of buffing something is through direct modification of it's statsRoll

Main problem of drone Proteus in it's current state :: damage source proportions.
As a drone boat it had about 45/55 ( favouring blasters ) and now it has around 72/28 ( favouring drones ). It even gets ~50 bonus dps.
Leto Artreides
Tyrfing Industries
#204 - 2012-05-15 19:09:06 UTC
Considering drones get extra cap usage/needs to reload faster(not at all, actually) with all the balancing of travel time, can be destroyed, sentry drones are immobile etc, 19% seems to be a v.good number, slightly lower than normal t2 dmg mods and it makes the module worth using on drone boats.

Thanks alot CCP , finally some drone love and a drone damage mod is the best thing you could give us!
PinkKnife
The Cuddlefish
Ethereal Dawn
#205 - 2012-05-15 21:04:38 UTC
Tomcio FromFarAway wrote:
PinkKnife wrote:

At no point was there talk of buffing the Proteus' drone bandwidth, bay, or abilities.


Because the only way of buffing something is through direct modification of it's statsRoll

Main problem of drone Proteus in it's current state :: damage source proportions.
As a drone boat it had about 45/55 ( favouring blasters ) and now it has around 72/28 ( favouring drones ). It even gets ~50 bonus dps.



None of which allow it to fit or field a full flight of heavy/sentry drones, which is what he had mentioned.
Thomas Gallant
Quafe Company Courier Shipping
#206 - 2012-05-15 21:16:48 UTC  |  Edited by: Thomas Gallant
well the item has been buffed again, to 15% bonus damage and 27 CPU for tech 1 and 19% damage and 32 CPU for tech 2, just so you guys know.
Tankn00blicus
Aliastra
Gallente Federation
#207 - 2012-05-15 21:33:14 UTC  |  Edited by: Tankn00blicus
Bouh Revetoile wrote:
Drone boat are already useful in current balance state
... As an auxiliary weapon system only. Meaning, ships like the Ishtar, Rattlesnake, and Gila are gimped.

19% is much better, but it still needs that extra few % such that they are on par with the mounted weapon damage mods, otherwise, gunboats will still be preferable (not to mention you can't overheat drones).
Tomcio FromFarAway
Singularity's Edge
#208 - 2012-05-15 21:42:50 UTC
PinkKnife wrote:

None of which allow it to fit or field a full flight of heavy/sentry drones, which is what he had mentioned.


I'm sorry but I just don't get your point.
Who "had mentioned" and what does it have to do with the fact that it is an indirect buff to drone Proteus ( as I stated in my post ) ?
White Tree
The Scope
Gallente Federation
#209 - 2012-05-16 13:51:26 UTC
Been playing with this, and CPU is a serious problem. I'm ok with the damage, hell I was OK with 15% damage, but either the CPU for this thing needs to be cut down to like 15, which isn't very realistic, or drone hulls need their CPU upped a fair bit, the Ishtar alone needs another 100 CPU almost to make this thing work efficiently.

Former member of CSM6.

White Tree
The Scope
Gallente Federation
#210 - 2012-05-16 14:47:20 UTC
Actually, in retrospect, this thing shouldn't be in a lowslot at all. It should be in a highslot.

Former member of CSM6.

GeeBee
Backwater Redux
Tactical Narcotics Team
#211 - 2012-05-16 19:59:40 UTC
My Thoughts

It does not need to be a high slot, it is fine as a low slot.

I fly a sentry fit domi's a and no matter where you put this mod on my main fit it is a sacrifice, Low slot sacrifices tank, high slot sacrifices utility. Given the option i would prefer to sacrifice a small amount of tank by trading a plate / resist mod on the lows for the Drone Damage Amp.

As the sentry sniper fit requires 2x Drone Link Augs and 2x Omnidirectional's already making this a low slot is the most balanced option for both shield and armor ships attempting to fit this.

I expect it to fit well and be used on Carriers / Rorqual's built for farming sanctums or doing a silly gate camp in a cynojammed system. Shield gank Domi, Myrm, Rattlesnake, Domi Navy issue, Maybe the sin? Sentry Fit ships, Domi, Ishtar,Rattlesnake, Maybe the Gila.

Also the topic of a drone damage mod makes me think of a couple other drone mod changes.
1) Make the Sentry Damage Aug rig work on all drones, not just sentrys.....if this mod works on all drones why cant that one?(also rename it)
2) Make Drone Tracking Mods more similiar to Gun tracking mods, Mid slot active and scriptable and low slot passive. Or Maybe even give the DDA a small passive tracking bonus and make the omnidirectional active / scriptable.
3) There is no mod (except an widely unused rig) that gives drones more hitpoints, as a stand alone mod it would be useless, but maybe as a passive bonus on all drone mods it could be useful.

I know this is late as inferno is getting its final touches but hey, maybe later>=D

-GeeBee
Xorv
Questionable Acquisitions
#212 - 2012-05-16 20:56:14 UTC
GeeBee wrote:

Also the topic of a drone damage mod makes me think of a couple other drone mod changes.
1) Make the Sentry Damage Aug rig work on all drones, not just sentrys.....if this mod works on all drones why cant that one?(also rename it)


Yes, that seems like a no brainer.
Tankn00blicus
Aliastra
Gallente Federation
#213 - 2012-05-16 21:01:22 UTC
GeeBee wrote:
3) There is no mod (except an widely unused rig) that gives drones more hitpoints, as a stand alone mod it would be useless, but maybe as a passive bonus on all drone mods it could be useful.
Adding it as a passive bonus to all drone mods would be too awkward for CCP to consider. The drone durability skill needs a buff, though; 5 drones with the damage of 10 drones and the HP of 5 drones is not equivalent to 10 drones with the damage of 10 and the HP of 10 as it was back when drone boats had the +1 extra drone per skill level bonus.
Armone Melchezidek
Last Rites.
#214 - 2012-05-17 02:15:18 UTC
GeeBee wrote:
My Thoughts

It does not need to be a high slot, it is fine as a low slot.

I fly a sentry fit domi's a and no matter where you put this mod on my main fit it is a sacrifice, Low slot sacrifices tank, high slot sacrifices utility. Given the option i would prefer to sacrifice a small amount of tank by trading a plate / resist mod on the lows for the Drone Damage Amp.

As the sentry sniper fit requires 2x Drone Link Augs and 2x Omnidirectional's already making this a low slot is the most balanced option for both shield and armor ships attempting to fit this.

I expect it to fit well and be used on Carriers / Rorqual's built for farming sanctums or doing a silly gate camp in a cynojammed system. Shield gank Domi, Myrm, Rattlesnake, Domi Navy issue, Maybe the sin? Sentry Fit ships, Domi, Ishtar,Rattlesnake, Maybe the Gila.

Also the topic of a drone damage mod makes me think of a couple other drone mod changes.
1) Make the Sentry Damage Aug rig work on all drones, not just sentrys.....if this mod works on all drones why cant that one?(also rename it)
2) Make Drone Tracking Mods more similiar to Gun tracking mods, Mid slot active and scriptable and low slot passive. Or Maybe even give the DDA a small passive tracking bonus and make the omnidirectional active / scriptable.
3) There is no mod (except an widely unused rig) that gives drones more hitpoints, as a stand alone mod it would be useless, but maybe as a passive bonus on all drone mods it could be useful.

I know this is late as inferno is getting its final touches but hey, maybe later>=D

-GeeBee


There are way more drone boats besides the Dominix. Saying that sacrificing some utility for a drone boat is a sacrifice for a high doesn't even make sense to me either. By making it a high drone users could actually choose to forgo guns and why shouldn't they be able to? They train months and months to get the skills needed to do this. No offense, but are you afraid of loosing some tractor beams for level 4s?

Also dropping one tanking mod to add one drone damage mod is not what most people are after. Most people excited about this want to put as many in these on their ship as possible and I'm not sure why CCP thinks that would be OP'ed; they would drop guns to do so.

What this will actually translate to is that people will be even more prone to skip armor tanks in favor of shield tanks to make use of those lows and that shouldn't be something that is encouraged by CCP. Believe it or not, I've already come up with an Ishtar fit that has an amazing ACTIVE shield tank (VS guristas and serps), and can reasonably fit 3 Drone damage mods.

This being said I'm still tickled that CCP is throwing us a bone, but concerned that to get the most out of it I need to grab some shield mods. Also for an Ishtar or Gila using up those lows in combination with the CPU requirements is just silly as CPU mods are lows, not just tank...

Still happy with what I'm seeing though and if need be I'll enjoy my new ActiveWTFShieldtar with great drone dps.
GeeBee
Backwater Redux
Tactical Narcotics Team
#215 - 2012-05-17 03:24:14 UTC
Armone Melchezidek wrote:


There are way more drone boats besides the Dominix. Saying that sacrificing some utility for a drone boat is a sacrifice for a high doesn't even make sense to me either. By making it a high drone users could actually choose to forgo guns and why shouldn't they be able to? They train months and months to get the skills needed to do this. No offense, but are you afraid of loosing some tractor beams for level 4s?

Also dropping one tanking mod to add one drone damage mod is not what most people are after. Most people excited about this want to put as many in these on their ship as possible and I'm not sure why CCP thinks that would be OP'ed; they would drop guns to do so.



I am not just thinking of the dominix. Currently we have no low slot mod for drone stuff. Also if it is a high mod it would be a clear nerf for carriers as they'd have to choose between drone control units and the drone damage amp. Going to agree with the other posts on this topic from earlier, leave it as a low, and if you want a high module make a subcap drone control unit.

-GeeBee
MalVortex
Kaladan Interstellar
#216 - 2012-05-17 03:44:03 UTC
Alright, another Mal post~

The 32tf, 19% Damage is a wonderful change compared to the 35/15 the module was prior. Having run the numbers on a variety of fits, and tested them out on Practice on Sisi, I can broadly conclude that the module is now in a pretty damn good place.

TLDR: I would not mind either seeing slightly more CPU drop, or a corresponding %HP bonus tacked on, but if the module were to go live as it is right now, I would have no real complaints.

Starting with the Drone-Gun Boats: The DDA (Extrinsic was dropped for Drone, changing the resulting acronym) *generally* provides less DPS gain than a comparative magstab does. The numbers are pretty close though, and it really comes down to the particular fit on how close the two are to one another. Full neutron gank Domis are definitely going to prefer MFS, and that's just fine - you are completely bending the fitting around to stick a full rack of Neutron blasters on - for the DDA to provide more DPS there would be odd.

On the other hand, more reasonable fits such as an Electron, or Electron/Ion mix, tend to be pretty close to within one another. That seems like a fair tradeoff to me, given that the DDA is benefiting a potentially wide range of different drones with a variety of combat profiles, whereas the MFS are *only* useful on the large blasters, which require large targets and close range to reliably hit. You can make a strong argument for DDA, or DDA/MFS splits on these fits, and that is a totally fine place for it to be.

The Rattlesnake is a ship that has always wanted these modules; Indeed, it would have gobbled them up even with the original 40tf/12% stats, due to the vastly mismatched damage source drones represent on that ship compared to it's potential missile DPS. The 19% DDA put's the rattlesnake - finally - onto a ship worth taking note of past lul-tank fits.

Gila and Ishtar are a lot harder to analyze than pretty much any other ship. Their CPU is horrible, and that makes finding the room for these 32tf modules a real fight in the opportunity cost department. The 15%, 35tf modules were, broadly speaking, not really worth the tradeoffs. The best way to get them on was to sacrifice HML or Railguns, at which point you were often at a wash on total DPS output. With the slightly lower CPU, and slightly higher Damage, that is no longer the case, and indeed fits with the highslot weapon systems intact can be made while fitting DDAs in the lows. Both the Gila and Ishtar get pretty thin when you shove all that on, but the resulting damage gains are totally worth it. This represents a significant boost to these ships assuming high pilot SP and good fitting design choices - you can really screw up your ship if you aren't careful.

The Curse and Pilgrim are both somewhat ambivalent about these modules. The Curse in particular really needs both nanos and CPRs to maintain its core ship functions (namely, running away and neuting things), and the DDA cuts into those options. The DDA do offer the Curse roughly another 100dps, which is nice for solo Curse fits, but soloing in a curse is tough sense you are a curse and nobody wants to fight you. I don't really see DDA - regardless of any %value - being a terribly valuable for most curse fits.

The Pilgrim really likes the DDA, as it is a solo-boat with the crippling problem of very bad time-to-kill values. The old 15% DDA value was too low to take it over say, a blaster (in some ways its easier to trade a singular neut on the pilgrim than any of its tank), but at 19% that isn't a concern. Pilgrims will have to carefully balance their tank vs. gank now, but its a fitting decision they will love to finally make. The new and improved TDs should help with this as well, but until they actually work on Sisi you can't test them vs. missile boats (and lets be honest - 90% of a Pilgrim's targets will wind up being missile boats).


I have not tested these mods on the drone frigates, mainly because I hate flying frigates, and because the frigates by-and-large don't have the slots or fitting for them. Ishkurs get equal DPS from their blasters as Hobgoblins (making MFS probably a better choice), and Worms have terrible fitting problems that constrain their options (although much like the rattlesnake, it desperately desires those DDA to increase its anemic DPS). In general, I don't see a whole lot of frigates fitting these unless they go for some sort of shield standoff fit.








Silly Slot
State War Academy
Caldari State
#217 - 2012-05-17 04:57:35 UTC
WHY OH WHY are they still not wanting to just go to 21% for t2 to make i mean we already came to the understanding that the % needs to be higher than guns BECAUSE there is no Drone ROF bonus, so it needs the additional damage.
Armone Melchezidek
Last Rites.
#218 - 2012-05-17 06:51:24 UTC
"Also if it is a high mod it would be a clear nerf for carriers as they'd have to choose between drone control units and the drone damage amp."

It's my understanding that these mods do not affect fighter damage?

Either way, what's done is done and I appreciate the attention they are giving drone boats. They have implied that this module is not the only thing they are doing to remedy the situation.

Do you want my honest to goodness truth? I just want them to be highs because.... IT WILL SERVE ME. AHAHAHAHAHHA
GeeBee
Backwater Redux
Tactical Narcotics Team
#219 - 2012-05-17 07:20:18 UTC
Armone Melchezidek wrote:
"Also if it is a high mod it would be a clear nerf for carriers as they'd have to choose between drone control units and the drone damage amp."

It's my understanding that these mods do not affect fighter damage?

Either way, what's done is done and I appreciate the attention they are giving drone boats. They have implied that this module is not the only thing they are doing to remedy the situation.

Do you want my honest to goodness truth? I just want them to be highs because.... IT WILL SERVE ME. AHAHAHAHAHHA


Yes but unless they are planning on nerfing regular drones off carriers too they can also nicely complement a sentry setup

Also i was thinking on this topic of sub-cap DCU If it gave drone bay and bandwidth and there were S M and L versions, And possibly modify the exisiting DCU's to give more drone bay as well.

So say Small 5 Bandwidth 5 or 10 drone bay, Medium 10 Bandwidth 10 or 20 Drone bay, Large 25 and 25 or 50 drone bay, and the Existing Capital one 1 or 2 extra fighters drone bay.

Merely adding to the pot of idea's out there.

-GeeBee
Lipbite
Express Hauler
#220 - 2012-05-17 10:56:01 UTC
Not only it has lower resulting output than 10/10.5% weapon modules - it now has stacking penalty.

Not to mention it's semi-useless in low slot for armor boats in PvE. I don't understand why CCP want this to be in low slot unless they planning to add +1 drone module for hi-slot soon. Though "soon" may refer to 2015th and it could be much better to see this module in hi-slots and without stacking penalties (weapons doesn't have stacking penalty)...