These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: War, Modules & Super Friends

First post
Author
Mechael
Tribal Liberation Distribution and Retail
#321 - 2012-05-16 04:05:02 UTC
Seriously, the BPC loot drops as being the only method of getting some of these new modules is a terrible, terrible idea. One of the selling points of EVE (arguably the biggest selling point,) is that everything in the game is manufactured by the players and prices are hashed out on an open, free market. Artificially limiting production by not implementing BPOs is not just a fly in the face of this whole concept, and not only is the entire concept of a BPC (read: limited run blueprint) totally ridiculous, but perhaps most importantly it also removes things from the control of the players.

If you're afraid of cluttering up the market UI, give it a better UI.

And fix EVE's industry while you're at it.

Give wardecs a real purpose (perhaps through victory conditions.)

Otherwise I find myself pretty excited about all the new modules, the mercenary marketplace, etc.

Whether or not you win the game matters not.  It's if you bought it.

Etharion Calthon
Perkone
Caldari State
#322 - 2012-05-16 04:56:57 UTC
Dear CCP:

This horsecrap about not seeding the new modules/rigs by BPO is EPIC FAIL. You cannot change the entire course of the marketplace, NOW, 9 years in. This sounds like a FAILISH attempt at an ISK sink. Yes I see through your Dev Blog....seeding via BPCs in sites, directly on the market, blah blah blah....this is an attempted ISK SINK. DO NOT, REPEAT, DO NOT alter the formula that has worked this well for 9+ years. Plenty of people will be after these BPOs come expansion day and plenty of ISK will be sunk in direct purchasing and researching of these new BPOS.

The BPOs please, thank you.

On the CPU rigs, the drawback is all wrong I think. Shield recharge? You can add PG without drawback, not quite understanding why this has a recharge drawback. How you balance this is like all the other electronics rigs. MASSIVE CALIBRATION to avoid mass stacking. Skill required Jury Rigging II for T1, Jury Rigging IV for T2.

IF you want to sink ISK, move POS fuel back to the market. PI is a dismal failure. Move the fuel components back to
market and leave T2 components on planets. PI reeks of "passive" income which you guys have been busy nerfing
with R&D agents and the like. Also, while you are at it, how about nerfing PASSIVE POCO tax income?

I'm dangerously close to unsubbing (again) and this time it will be permanent.

Have a nice day.

Maverick Xavier
Black-Watch Corporation
Malicious Mineral Hounds
#323 - 2012-05-16 08:15:40 UTC
The new drones and modules look awesome! Are there any plans to do redo the drone UI and AI? And if so, is there any time frame when we could expect them? They both could really use an overhaul!
RubyPorto
RubysRhymes
#324 - 2012-05-16 08:28:01 UTC
Etharion Calthon wrote:
Dear CCP:

This horsecrap about not seeding the new modules/rigs by BPO is EPIC FAIL. You cannot change the entire course of the marketplace, NOW, 9 years in. This sounds like a FAILISH attempt at an ISK sink. Yes I see through your Dev Blog....seeding via BPCs in sites, directly on the market, blah blah blah....this is an attempted ISK SINK. DO NOT, REPEAT, DO NOT alter the formula that has worked this well for 9+ years. Plenty of people will be after these BPOs come expansion day and plenty of ISK will be sunk in direct purchasing and researching of these new BPOS.


You clearly have no earthly idea what an Isk sink is. [Hint: BPOs are, BPC drops cannot be]

Quote:

IF you want to sink ISK, move POS fuel back to the market. PI is a dismal failure. Move the fuel components back to
market and leave T2 components on planets. PI reeks of "passive" income which you guys have been busy nerfing
with R&D agents and the like. Also, while you are at it, how about nerfing PASSIVE POCO tax income?


In what way is PI a failure? Are you mad your POS costs more to run? PI requires constant maintenance to follow hotspots, follow the market, empty the planet of stuff, shuffle stuff between planets, etc. Now this effort doesn't take more than a few hours a week, but compared to R&D's hour and a half (mostly AFK travel time) every time you cash in your cores (I never did it more than once every 6 months), it's dozens of times more time invested.

Quote:

I'm dangerously close to unsubbing (again) and this time it will be permanent.

Have a nice day.


I will.
Enjoy playing WoW.
Bye.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Pinky Denmark
The Cursed Navy
#325 - 2012-05-16 09:09:08 UTC
Normally I would welcome changes and additions of usefull modules - Like the Drone Damage Amplifier...

However it seems to me that CCP have yet again forgotten about the CORE OF THE GAME and implements new modules as an alternative to already existing modules instead of balancing current mechanics.

Fix active tanking that currently only works for PvE or PvP with faction modules, Implants and boosters?
Fix the rigs obsoleting several modules and making perma shield boosting easy when it's supposed to be burst tanking?
No, lets just introduce a new shield booster that does for pvp what the normal shield boosters should already be doing.

Fix wardecs to give people a fun and fair challenge?
Fix how players can hide behind economical defenses or in immune NPC corporations?
No, lets just make it expensive to declare war on big entities and not give the defenders a chance to turn a war around and force the entity to pay for a surrender...

Fix problems with super fast on-grid probing and fleet warps obsoleting anything but well timed tier 3 and T2 snipers?
Use valid suggestion to remove on-grid warping or increse the minimum range?
No, lets introduce a 100km warp button instead...

Pinky
Cloned S0ul
POCKOCMOC Inc.
#326 - 2012-05-16 09:56:26 UTC  |  Edited by: Cloned S0ul
"MagSheath Target Breaker I - Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside. Only one can be fitted at a time and the can not be fitted to capital ships."


CCP you forget to fix freighters, add one fiting slot Lol
steave435
Perkone
Caldari State
#327 - 2012-05-16 11:11:32 UTC
Cloned S0ul wrote:
"MagSheath Target Breaker I - Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside. Only one can be fitted at a time and the can not be fitted to capital ships."


CCP you forget to fix freighters, add one fiting slot Lol


Sure, it can get a single mid slot for that mod. It doesn't have PG or CPU anyway, so NBD ;)
Smoogle
EVE University
Ivy League
#328 - 2012-05-16 12:11:47 UTC  |  Edited by: Smoogle
I want a new toy. Simple enough: combine a tractor beam and salvager.

(For T1/T2). If the distance is over 5/6k, and within 20/24k tractor range, it tractors, and when it hits the salvage range, begins salvaging. If the wreck isn't white/blue, it simply acts as a salvager, with no tractor ability.

Components for the T1 version would simply be a T1 salvager/tractor set, plus random stuff.

Components for the T2 version would be T2 salvager/tractors, plus whatever.

Just make sure the Noctis/Marauder bonuses apply appropriately, and... well, who wouldn't be happy about this?

*Also, works as a plain tractor on jetcans. Forgot that.
Vilnius Zar
SDC Multi Ten
#329 - 2012-05-16 12:20:13 UTC
So if I read this correctly it pays to lead a ****** corp by not pruning inactive members.
Scrapyard Bob
EVE University
Ivy League
#330 - 2012-05-16 14:51:24 UTC
Mechael wrote:
Seriously, the BPC loot drops as being the only method of getting some of these new modules is a terrible, terrible idea. One of the selling points of EVE (arguably the biggest selling point,) is that everything in the game is manufactured by the players and prices are hashed out on an open, free market. Artificially limiting production by not implementing BPOs is not just a fly in the face of this whole concept, and not only is the entire concept of a BPC (read: limited run blueprint) totally ridiculous, but perhaps most importantly it also removes things from the control of the players.


For new modules, where CCP isn't quite sure whether they're a good idea, introducing them as Meta-1 BPC drops is a reasonable precaution as it:

- Allows them to control the flow
- Puts production of them into the hands of the player

As long all meta-zero T1 items have BPOs, which CCP has agreed to do, we're all on the same page. They're just being cautious with some of the new modules and will apparently introduce them as Meta-1 variants.
Niko Lorenzio
United Eve Directorate
#331 - 2012-05-16 18:15:32 UTC
Wow lots of cool stuff. Glad to see many new shineys. I guess as a responsible denizen of New Eden I must pour out my heartfelt opinion on all of them Big smile

The Cost of War
Awesome! Although I may disagree with the specifics the fact that exploits are being fixed and the base dec price goes up will go a long way to getting rid of all the majority of useless empty threat wars that yield no results nor have any meaning behind them. I do however feel that investing 1 billion into an Alliance should give you some sort of an advantage over simply having a corp. Not sure why the initial 20m/50m corp/alliance fee was changed?

The Even More Cost of War
Very good. I dont know how simple this would be track but it would make sense if only "subbed" and active accounts are counted. Although like you said you don't want to give out too much information about the targets composition simply by initiating the war and checking the formula.

The Enemy of My Enemy
Makes sense.

New Toys
MagSheath Target Breaker I - I am sorry I am not able to test this myself on SiSi but could you please provide more details about the mechanics of this? Is this an aggressive act? Is it passive (like locking)? Will it affect anyone targeting you or just the ones with aggressive actions against you. Does it prevent you from jumping/docking for 60 secs?

CPU Rigs, S & M Web drones - about time!

Extrinsic Damage Amplifier - As others mentioned maybe this should be a medium slot? It would make more sense. I can also see why you would NOT want to do that as battleships with high turret DPS AND large drone bays could become OP . Maybe make it a high slot then to balance that out?

Tracking Disruptors Affecting Missiles
Huh? Wait? WHAT??? How does this make ANY sense on any level? Missiles are a COMPLETELY different platform, that have no relation to tracking whatsoever. Is this part of your unified inventory scheme to turn EVE into one big THE SAME THINGY? Missiles allready have a huge counter to them, DEFENDERS. Defenders work great (or horrible if you're on the receiving end) in both PVE and PVP. SMARTBOMBS also affect missiles and can take out an entire group of them before they hit your ship. No other weapon except drones can be stopped in this manner from completely affecting your ship. This coupled with how ****** missiles are in general will make them an absolute relic. And this at a time when you're making them look oh so cool. Makes no sense. Not even on lore/rp level. WHO CAME UP WITH THIS TERRIBAD IDEA? Should TDs Affect drone ships as well then???
*BTW I mainly use lasers and I use TDs a lot and still I think this is like the worst suggestion ever. Missiles are unique and different, like drones with their own counters. Stop simplifying everything! (maybe on part with Unified Inventory)

Toys’R’Drop
Excellent! I think you should have communicated better the reasons behind it like you did during fanfest to avoid all this whining on the forums. From what I remember the reason they're using seeding is because these are experimental mods that they want to watch and see how they play out. If the devs will feel that the mod is a mistake they can "turn it off" by stopping the seeds for them instead of people buying BPOs, researching them and then bitching that those BPO's are taken away or the modules rendered useless (like mines for example)
So long as you guys agree to eventually seed the module BPOs if it passes the "experimental" stage and make it permament, then I'm fine with this.
That is why things like CPU rigs & web drones are getting BPOs, because they are needed missing modules, not experimental ones that need to be tested to see how they play out.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Azura Solus
Rules of Acquisition
#332 - 2012-05-16 18:53:57 UTC
Hey Posting here about this issue as well Hoping to get a response. I believe some pre inferno code has slipped in and cause a issue where i had a legal WT shot him and got concorded. 6 days ago filed a petition/ bugreport but no response If a dev or someone could look into it id be appricated here is the link to the forum thread i made

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=109044
Jerika Bodet
Kingdom of Glory
#333 - 2012-05-16 19:47:05 UTC
CCP Phantom wrote:
Inferno is burning towards New Eden, impacting on May 22nd, shaking up the Universe with improved war mechanics and a multitude of completely new modules, never seen before.


Improved, I hardly think so. By the looks of this Forum, Most Everyone thinks you've missed the mark. I suppose the NEW and IMPROVED way of how CCP does things was Short Lived. Are all of you Drinking to much in ICELAND? What Bonehead thought that Tracking Disruptors should affect Missiles as well? Where did that Logic ever make sense?

Tracking Disruptors in fact disrupt/affect the actual Gun turret, thereby decreasing it's ability to track a target, thereby making it MISS its target.

Missiles get launched out of a tube, or well now (graphically a launcher turret), but the missiles have their own Guidance system, thus, a Tracking Disruptor, while may still disrupt the missile turret... the missiles themselves are Completely unaffected.

Does that clear it up for you CCP? Or did the entire Intellectual body of CCP all get laid off? Roll

And, Since you all are on a theme of IRONY in this expansion... Marketing a War Theme Expansion while making it harder or flat, Not worth while to make War, is a mockery to the PvP base game of EVE. It's only been said here and other forums a few hundred times, yet you CCP seem to be in Alliance with large Corps/Alliances with say the GOONS and other CSM protected/produced Alliances that have whispered into your ears, saying "This is a fundamental, good idea," when in fact, it will ruin EVE, save for the very power-blocks that have corrupted you to protect them with escalated costs.

OH NO! all these little entities that Dec us with "False/Useless Wars" that do nothing but AFK cloak against high powered Corps and Alliances. Is that your basis for this? REALLY?

IS it not the job of those large entities to organize protection for their high sec logistics... wait what? They can't be bothered to do that? THAT’S THEIR F'ing PROBLEM! That is the RISK they gather, multiple wars upon them. And who is to judge what a "Useless" War is? Seriously? Obviously it's doing it's job to disrupt their Operation. Again, that's their responsibility to defend against it, NOT CCP's involvement to hike War costs!

It's obvious that CCP got lead by the nose with this Escalating War costs. War costs need to be on a level platform, a flat rate. Think of the new pilots that want to start their own PvP War dec corp. They need all the ISK they can for ships, not for wars. If this cost scheme had been around when I first started PvP, Eve would have remained stagnant once I got bored with Missions. My best experience was with the Somali Coastguard Authority... a noob PvP High-sec War dec corp, which would have NEVER been possible with such insanely high costs, YES, they are high, Maybe not to Alliances, but for new players, your Darn right it is. Gee, does that make any sense? Guess that was more whispering in the Ear from Null Sec Alliance CSM.

Oh BTW, the CSM doesn't share the community Voice. The CSM Election proccess is crap. If it were that way in the States, We'd only ever see All elected officals from Metropolis Cities and those states. The smaller states would have no voice. Just as it is in Eve, the smaller interests and ways of Eve life have no voice and are Obviously ignored. Representatives should come from willing volunteers of stated interests and drawn from a lottery... thus the average Joe could have a voice. This may require more CSM Mebers, but you'd get a more varied outlook on how Eve is really played. and Expansions lie Incarna and Inferno wouldn't become such Failures.

TRUTH = NOT BEING BLIND. And CCP, right now you’re very Blind (or willfully ignorant).

STOP BEING WILLFULLY IGNORANT! Don't force junk on us again when you have so many telling you it's Wrong! We’d much rather not have any changes, and give you time to more thoroughly fix the system, than to hand us a more F’d up one! Have you not learned? Do you not remember last year already?
Niko Lorenzio
United Eve Directorate
#334 - 2012-05-16 20:12:53 UTC
Jerika Bodet wrote:
CCP Phantom wrote:
Inferno is burning towards New Eden, impacting on May 22nd, shaking up the Universe with improved war mechanics and a multitude of completely new modules, never seen before.


Improved, I hardly think so. By the looks of this Forum, Most Everyone thinks you've missed the mark. I suppose the NEW and IMPROVED way of how CCP does things was Short Lived. Are all of you Drinking to much in ICELAND? What Bonehead thought that Tracking Disruptors should affect Missiles as well? Where did that Logic ever make sense?

Tracking Disruptors in fact disrupt/affect the actual Gun turret, thereby decreasing it's ability to track a target, thereby making it MISS its target.

Missiles get launched out of a tube, or well now (graphically a launcher turret), but the missiles have their own Guidance system, thus, a Tracking Disruptor, while may still disrupt the missile turret... the missiles themselves are Completely unaffected.

Does that clear it up for you CCP? Or did the entire Intellectual body of CCP all get laid off? Roll

And, Since you all are on a theme of IRONY in this expansion... Marketing a War Theme Expansion while making it harder or flat, Not worth while to make War, is a mockery to the PvP base game of EVE. It's only been said here and other forums a few hundred times, yet you CCP seem to be in Alliance with large Corps/Alliances with say the GOONS and other CSM protected/produced Alliances that have whispered into your ears, saying "This is a fundamental, good idea," when in fact, it will ruin EVE, save for the very power-blocks that have corrupted you to protect them with escalated costs.

OH NO! all these little entities that Dec us with "False/Useless Wars" that do nothing but AFK cloak against high powered Corps and Alliances. Is that your basis for this? REALLY?

IS it not the job of those large entities to organize protection for their high sec logistics... wait what? They can't be bothered to do that? THAT’S THEIR F'ing PROBLEM! That is the RISK they gather, multiple wars upon them. And who is to judge what a "Useless" War is? Seriously? Obviously it's doing it's job to disrupt their Operation. Again, that's their responsibility to defend against it, NOT CCP's involvement to hike War costs!

It's obvious that CCP got lead by the nose with this Escalating War costs. War costs need to be on a level platform, a flat rate. Think of the new pilots that want to start their own PvP War dec corp. They need all the ISK they can for ships, not for wars. If this cost scheme had been around when I first started PvP, Eve would have remained stagnant once I got bored with Missions. My best experience was with the Somali Coastguard Authority... a noob PvP High-sec War dec corp, which would have NEVER been possible with such insanely high costs, YES, they are high, Maybe not to Alliances, but for new players, your Darn right it is. Gee, does that make any sense? Guess that was more whispering in the Ear from Null Sec Alliance CSM.

Oh BTW, the CSM doesn't share the community Voice. The CSM Election proccess is crap. If it were that way in the States, We'd only ever see All elected officals from Metropolis Cities and those states. The smaller states would have no voice. Just as it is in Eve, the smaller interests and ways of Eve life have no voice and are Obviously ignored. Representatives should come from willing volunteers of stated interests and drawn from a lottery... thus the average Joe could have a voice. This may require more CSM Mebers, but you'd get a more varied outlook on how Eve is really played. and Expansions lie Incarna and Inferno wouldn't become such Failures.

TRUTH = NOT BEING BLIND. And CCP, right now you’re very Blind (or willfully ignorant).

STOP BEING WILLFULLY IGNORANT! Don't force junk on us again when you have so many telling you it's Wrong! We’d much rather not have any changes, and give you time to more thoroughly fix the system, than to hand us a more F’d up one! Have you not learned? Do you not remember last year already?


I really do not see this huge deal everyone is making against new war costs. To be honest it can actually be cheaper now to wardec big hated alliances as the number of wars against them plays no role. You could easily end up paying billions to dec an alliance if they have several active wardecs against them.
Wars aren't supposed to be oh lets casually wardec this large group of people so we can have random targets to shoot at once in a while. It's supposed to be "We really really want to damage these mofos so we will gather the force and funding and make sure that every ISK counts towards destroying them." Then these ISK costs become a non-issue. I remember high sec wars back in the day, they were real, they were personal, they had agendas and 2m/week was a joke. The kind of wars we used to fight against competitors and aggressors were fueled by so much fervor that even 100m would've been pennies. For a real corporation with a common goal thats an hour's worth of work.

But I do think that corporations not in alliance should have a base fee of 20m to dec. There really is a difference between a corp and an alliance.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Nohb Oddy
Federal Navy Academy
Gallente Federation
#335 - 2012-05-16 21:07:49 UTC  |  Edited by: Nohb Oddy
Blarg

Nohb Oddy likes you.

Rushdyn Afasi
Science and Trade Institute
Caldari State
#336 - 2012-05-16 22:37:40 UTC
A few of fellow pilots responded to my speculative post Possible Optimistic Outcomes Ignited by Inferno.

In #286, Callidus worries that Inferno will repeat the failure of Incarna.

In #287, Pinky responded to my first point with "a lot of groups have been more strategic with the groups they dec and have been for quite some time".

In #300, Eternal supports Pinky's comment by saying "Players are already making strategic decisions when picking their targets". He mentioned "no one is going to be in a war after its release", which I assume means the quantity of wardecs will extremely decrease. He followed that war should be "more prevalent, or at least a bigger deal".

He also suggested that "there is now no incentive" for small alliances to unify to a certain point as a defensive military strategy. He also proposes that there will be “sweet spot of ~50-150 members” targets where "most entities will bother wardeccing". Players will have better luck "staying under 30 members“ to make themselves not financially-worth targets.


Small alliances unification

I will address this first. I think I was wrong about it. Eternal maybe right, that protection from wardecs may not be an incentive to band together and get into the sweet spot he proposed. But again, corps that are not enjoying PvP will do whatever they can to not be in wars. They stay small, they create ghost alts, decshield etc.

We will have more fun fighting with someone who enjoy fighting than forcing ones who don't.

This might even be a good phenomenon. Because tiny corps with young members and no economic foundation to afford wars will be less attractive wardec targets. This allows them space to grow, and when they're ready and reach the sweet spot, they will join the fray.


Inferno will not be the next Incarna


I share Callidus's concern that Inferno won't be the best EVE expansion, but I don't think it will repeat the Incarna tragedy. In Incarna, the focus on avatar was, while adding a sense of immersion, did not add enough value to the gameplay. If avatars can, for example, assassinate CEOs during a meeting or infiltrate enemy ships and sabotage warp cores, things would have been different.

Changes in Inferno on the other hand, even with the many weaknesses, will be impactful to our gameplay.


Inferno may improve the quality, but not necessarily the quantity, of wars

I agree with Pinky and Eternal that players are making good decisions militarily. When I propose that Inferno will improve CEO's strategic decision-making, I'm not suggesting that they are not already good at it.

But the higher cost will realistically add another level of challenge to the military generals. Like in RL, economy is always a huge factor in warfare. They have to consider whether their alliance can afford it. Wars can no longer be a casual decision anymore.

Nico expresses this best in #334,

Quote:
Wars aren't supposed to be oh lets casually wardec this large group of people so we can have random targets to shoot at once in a while. It's supposed to be "We really really want to damage these mofos so we will gather the force and funding and make sure that every ISK counts towards destroying them.


That's what I meant how Inferno will very likely make wars more meaningful.

While we all share Eternal's concern that "no one is going to be in a war after its release", I really don't think that will happen. Because wars are motivated by more than money. Nico reminisced his younger days in the same post,

Quote:
The kind of wars we used to fight against competitors and aggressors were fueled by so much fervor that even 100m would've been pennies.


The poetic capsuleer Sanka, phrased the same idea in his love letter to CCP SonicLover (#312)

Quote:
Please do not be vexed by the many (who are) complaining about WarDec costs. This will not lower the amount of highsec wars, or lessen their length. Most full-time highsec war organizations are not poor, and will be able to afford the price increase if one hundred or two hundred million. They will merely attempt to extort more from their victims, and find more to kill. This will most likely cause an increase in the number of organizations like the Orphanage, as highsec War corporations pool their ISK and their war target list to lower the average cost of the War Dec.


By the way, I can even smell the lavender you sent from here, dear Sanka Lol

This is the "spirit of EVE", as Eternal puts it. That wars should be "more prevalent, or at least a bigger deal".
Ideally we want both the prevalence (quantity) and the "bigger deal" (quality). But it's always challenging for us to get both perfect.

In their effor to balance quantity and quality, I hope CCP will always emphasize the latter.

I do however absolutely agree with the majority of posters of this thread, that the escalation cost formula should be revised.
The next time the Goons want to burn Jita, it would be more epic if hisec corps don't have to go bankrupt to afford a wardec and organize a defensive effort.

Thanks everyone, and good luck to Inferno! Smile

P.S.: I apologize if I misquoted or misunderstood the comments form other players. Let me know if I did.
Petrus Blackshell
Rifterlings
#337 - 2012-05-16 22:47:51 UTC
Rushdyn Afasi wrote:

P.S.: I apologize if I misquoted or misunderstood the comments form other players. Let me know if I did.

You did. It's CCP SoniClover, not CCP SonicLover. The latter is just asking for Rule 34, and nobody wants that.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

RubyPorto
RubysRhymes
#338 - 2012-05-16 23:25:41 UTC
Rushdyn Afasi wrote:


Nico expresses this best in #334,

Quote:
Wars aren't supposed to be oh lets casually wardec this large group of people so we can have random targets to shoot at once in a while. It's supposed to be "We really really want to damage these mofos so we will gather the force and funding and make sure that every ISK counts towards destroying them.


That's what I meant how Inferno will very likely make wars more meaningful.



If there were a mechanic for actually damaging WTs who don't have POSes, then raising the price to encourage more significant wars might be justifiable.

But generally WTs in aggressive wars simply hop corp or dock up to avoid fighting. The cost of war is low because the cost of escaping war is low. If you're going to raise the cost of war, raise the cost of escaping it.

As for reasoning behind Wars re: Random Targets v Revenge, the game encourages conflict in all flavors and for any reason. A Dec for shits and giggles is just as valid as one for economic gain (mercs, freighter fighters, and ransoms) is just as valid as one for space (POS tear downs) is just as valid as one for tears (Vengeance or Tear extraction).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#339 - 2012-05-17 00:31:26 UTC
Rushdyn Afasi wrote:
A few of fellow pilots responded to my speculative post Possible Optimistic Outcomes Ignited by Inferno.

In #286, Callidus worries that Inferno will repeat the failure of Incarna.

In #287, Pinky responded to my first point with "a lot of groups have been more strategic with the groups they dec and have been for quite some time".

In #300, Eternal supports Pinky's comment by saying "Players are already making strategic decisions when picking their targets". He mentioned "no one is going to be in a war after its release", which I assume means the quantity of wardecs will extremely decrease. He followed that war should be "more prevalent, or at least a bigger deal".

He also suggested that "there is now no incentive" for small alliances to unify to a certain point as a defensive military strategy. He also proposes that there will be “sweet spot of ~50-150 members” targets where "most entities will bother wardeccing". Players will have better luck "staying under 30 members“ to make themselves not financially-worth targets.

But the higher cost will realistically add another level of challenge to the military generals. Like in RL, economy is always a huge factor in warfare. They have to consider whether their alliance can afford it. Wars can no longer be a casual decision anymore.



First off, an above poster said that the price would be cheaper under the new mechanics because the alliance war decs no longer count towards dec cost. This is only partially true and only in the case of the defender's total decs. The declaring alliance still has the 50m+ per war dec scaling cost for each dec they put in, which to me is the dealbreaker under the new mechanics.

To clarify, he was talking about how the second corps cross that 150+ member sweet spot, they become good targets and get smashed into oblivion unless they move to nullsec/lowsec. While it may look good on paper, the truth is very few alliances make that transition while still staying in highsec. Part of this is due to war decs, but part of this is also because once you hit 150+ members, your core group is usually strong enough to start the path towards the alliance's long term goals which generally isn't to stay in highsec.

While I understand CCP's desire to give wars more meaning, pushing out the "casual" highsec war deccers doesn't suddenly give the remaining war dec groups more meaning, it just means that less people are doing it and still doesn't address the core issue that under the current mechanics i'm not sure what they're trying to achieve is possible. Saying that if you get rid of all the casual war decs the remaining decs will be more meaningful is like saying that if you get rid of all the bad teams in the NFL the remaining teams will play more meaningful games since the bad teams would have lost anyways.

Niko Lorenzio
United Eve Directorate
#340 - 2012-05-17 01:20:01 UTC
Pinky Feldman wrote:
Rushdyn Afasi wrote:
A few of fellow pilots responded to my speculative post Possible Optimistic Outcomes Ignited by Inferno.

In #286, Callidus worries that Inferno will repeat the failure of Incarna.

In #287, Pinky responded to my first point with "a lot of groups have been more strategic with the groups they dec and have been for quite some time".

In #300, Eternal supports Pinky's comment by saying "Players are already making strategic decisions when picking their targets". He mentioned "no one is going to be in a war after its release", which I assume means the quantity of wardecs will extremely decrease. He followed that war should be "more prevalent, or at least a bigger deal".

He also suggested that "there is now no incentive" for small alliances to unify to a certain point as a defensive military strategy. He also proposes that there will be “sweet spot of ~50-150 members” targets where "most entities will bother wardeccing". Players will have better luck "staying under 30 members“ to make themselves not financially-worth targets.

But the higher cost will realistically add another level of challenge to the military generals. Like in RL, economy is always a huge factor in warfare. They have to consider whether their alliance can afford it. Wars can no longer be a casual decision anymore.



First off, an above poster said that the price would be cheaper under the new mechanics because the alliance war decs no longer count towards dec cost. This is only partially true and only in the case of the defender's total decs. The declaring alliance still has the 50m+ per war dec scaling cost for each dec they put in, which to me is the dealbreaker under the new mechanics.

To clarify, he was talking about how the second corps cross that 150+ member sweet spot, they become good targets and get smashed into oblivion unless they move to nullsec/lowsec. While it may look good on paper, the truth is very few alliances make that transition while still staying in highsec. Part of this is due to war decs, but part of this is also because once you hit 150+ members, your core group is usually strong enough to start the path towards the alliance's long term goals which generally isn't to stay in highsec.

While I understand CCP's desire to give wars more meaning, pushing out the "casual" highsec war deccers doesn't suddenly give the remaining war dec groups more meaning, it just means that less people are doing it and still doesn't address the core issue that under the current mechanics i'm not sure what they're trying to achieve is possible. Saying that if you get rid of all the casual war decs the remaining decs will be more meaningful is like saying that if you get rid of all the bad teams in the NFL the remaining teams will play more meaningful games since the bad teams would have lost anyways.



I understand your concerns but this is only the first step in the war iteration process. Highsec wars suck for many reasons. Dec Shields, corp hopping and self declared wars are one of the reasons they suck which CCP is fixing in this expansion. Next they're looking at other factors that make it suck like Neutral Remote Reps. It's part of an ongoing change and to be honest I'd rather pay 50m for a war that will last one week than 2m for a war that will end in 24h because the target keeps hopping alliances.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!