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Change of ROE in high sec

Author
Alex Hax
Doomheim
#1 - 2012-05-15 21:24:00 UTC  |  Edited by: Alex Hax
Long story short.

Suggestion:
Player who would attack other players pod(edited) in high sec would be destroyed completely... meaning his ship and pod by Concord and also all his jump clones at stations. Only normal clone would be active.

High rank developers PLEASE contact me (If you care about EVE and players like you states in marketing communication videos, at fanfest....) so i can explain. Cause i expect that here will post only loosers that intend to continue pirate activity in high sec referring to it as SANDBOX and refer to me as ******.

thank you in advance
Best regards...
Robert Caldera
Caldera Trading and Investment
#2 - 2012-05-15 22:16:47 UTC
"high rank developers" lolol


bad troll
Vaju Enki
Secular Wisdom
#3 - 2012-05-15 22:24:33 UTC
World of Warcraft ---->

The Tears Must Flow

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2012-05-15 22:55:58 UTC
Why?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-05-15 23:11:48 UTC
Alex Hax wrote:
Long story short.

Suggestion:
Player who would attack other player in high sec (excluding tank testing in fleet) would be destroyed completely... meaning his ship and pod by Concord and also all his jump clones at stations. Only normal clone would be active.

High rank developers PLEASE contact me (If you care about EVE and players like you states in marketing communication videos, at fanfest....) so i can explain. Cause i expect that here will post only loosers that intend to continue pirate activity in high sec referring to it as SANDBOX and refer to me as ******.

thank you in advance
Best regards...


WTF?? All his jump clones at stations??? How do you justify that?

Retribution should not be NPC driven, but player driven... That makes this a much better sandbox. Why not ask for an improved killright system (trading), more vulnerable GCC pilots, Harsher Sec status hits for aggressing non-combat ships in conjunction with more vulnerable outlaws, etc?

This will go much farther than, "CCP please create NPCs and game mechanics to protect me!! "

To be honest, I REALLY don't want you wasting a Dev's precious time until you can display cognitive reasoning beyond "he hurt me, you hurt him"...
ShahFluffers
Ice Fire Warriors
#6 - 2012-05-16 00:38:54 UTC
Alex Hax wrote:
Suggestion:
Player who would attack other player in high sec (excluding tank testing in fleet) would be destroyed completely... meaning his ship and pod by Concord and also all his jump clones at stations. Only normal clone would be active.

lol at a draconian mechanic to punish something that is more or less supported by the DEVs themselves.

Alex Hax wrote:
High rank developers PLEASE contact me (If you care about EVE and players like you states in marketing communication videos, at fanfest....) so i can explain. Cause i expect that here will post only loosers that intend to continue pirate activity in high sec referring to it as SANDBOX and refer to me as ******.

What makes you think you're a special enough of a snowflake to warrent a DEV's interest? DEVs don't reply here BECAUSE they want you to duke out with the rest of the playerbase to figure out the advantages, disadvantages, loopholes, and merits or your idea. If you can't come up with any other reason than "I don't like" or "I want" then your idea is basically DoA (Dead on Arrival).
Aqriue
Center for Advanced Studies
Gallente Federation
#7 - 2012-05-16 00:53:34 UTC
Gizznitt Malikite wrote:

Retribution should not be NPC driven, but player driven... That makes this a much better sandbox.

All ships cause loss of skill points when you lose it, not just T3 anymore. Remove that security blanket called clone insurance, it isn't needed anymore.

*munches some popcorn before continuing*

No seriously, CONCORD isn't causing you to lose SP. You would lose it everytime your ship was destroyed, be it a belt or mission, lowsec, highsec, null, pirate gatecamp, hulk or iteron5 loaded with goods. See...you shoot a ship...other dude loses SP...but if its in highsec...you lose it to CONCORD. Only thing is though...how much are you willing to lose before you back off and suddenly you start avoiding risk because suddenly you are losing something way more valuable. That is self-player driven Twisted

*muches some more popcorn*

But it would never happen, though it would be ******* awesome. OP was probably just trolling, but imagine how much harsher this version of EVE would be Lol
Milton Middleson
Rifterlings
#8 - 2012-05-16 02:43:57 UTC
Because what EVE really needs is more disincentive to fight unless you are certain to win.
Corina Jarr
en Welle Shipping Inc.
#9 - 2012-05-16 03:02:54 UTC
Aqriue wrote:
Gizznitt Malikite wrote:

Retribution should not be NPC driven, but player driven... That makes this a much better sandbox.

All ships cause loss of skill points when you lose it, not just T3 anymore. Remove that security blanket called clone insurance, it isn't needed anymore.

*munches some popcorn before continuing*

No seriously, CONCORD isn't causing you to lose SP. You would lose it everytime your ship was destroyed, be it a belt or mission, lowsec, highsec, null, pirate gatecamp, hulk or iteron5 loaded with goods. See...you shoot a ship...other dude loses SP...but if its in highsec...you lose it to CONCORD. Only thing is though...how much are you willing to lose before you back off and suddenly you start avoiding risk because suddenly you are losing something way more valuable. That is self-player driven Twisted

*muches some more popcorn*

But it would never happen, though it would be ******* awesome. OP was probably just trolling, but imagine how much harsher this version of EVE would be Lol

Then the game would die, because there is no way to make up for lost SP. Once gone, you have wasted possibly days.
Tchulen
Trumpets and Bookmarks
#10 - 2012-05-16 07:47:08 UTC
Alex Hax wrote:
Long story short.

WHAAAA!!!! I got shot by a ganker because I wasn't paying attention / didn't bother to tank my ship / any number of other reasons. I don't understand the concept of taking responsibility for my actions or learning from my actions and the actions of others and modifying my behaviour accordingly.

Therefore, EvE developers, it is your responsibility to hold my hand, stroke my hair and sing "soft kitty" to me whilst I try to sleep after my terrible ordeal. It is also your responsibility to completely change a game played perfectly well by some hundreds of thousands of people because I cry every time I get killed.

thank you in advance
Best regards...


There you go, fixed it for you.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#11 - 2012-05-16 08:45:34 UTC
Alex Hax wrote:
PLEASE contact me.


IM A SPECIAL SNOWFLAKE TOO!!!!

PLEASE CONTACT ME!!!
James Amril-Kesh
Viziam
Amarr Empire
#12 - 2012-05-16 09:08:20 UTC
Please contact me, I have an offer you might find enticing.

Enjoying the rain today? ;)

L0rdF1end
Tactical Grace.
Vanguard.
#13 - 2012-05-16 10:22:48 UTC
LOL, is this a serious thread?

Piracy is a big part of the game. Piracy should be an actual proffession open to players that wish to be all mean and bad.

So 100% no to your ask and there's no way any Dev is going to hear you cry about it.

Have fun.
Alex Hax
Doomheim
#14 - 2012-05-16 11:19:01 UTC  |  Edited by: Alex Hax
ShahFluffers wrote:
Alex Hax wrote:
Suggestion:
Player who would attack other player in high sec (excluding tank testing in fleet) would be destroyed completely... meaning his ship and pod by Concord and also all his jump clones at stations. Only normal clone would be active.

lol at a draconian mechanic to punish something that is more or less supported by the DEVs themselves.

Alex Hax wrote:
High rank developers PLEASE contact me (If you care about EVE and players like you states in marketing communication videos, at fanfest....) so i can explain. Cause i expect that here will post only loosers that intend to continue pirate activity in high sec referring to it as SANDBOX and refer to me as ******.

What makes you think you're a special enough of a snowflake to warrent a DEV's interest? DEVs don't reply here BECAUSE they want you to duke out with the rest of the playerbase to figure out the advantages, disadvantages, loopholes, and merits or your idea. If you can't come up with any other reason than "I don't like" or "I want" then your idea is basically DoA (Dead on Arrival).


Whooooo hold your horses, easy on me i m just a noob...

Ok i see your point.
1) I would like to ask whats the point of killing someone in the pod and in high sec?

I would like to point to the psychology and personal issues of that attacker. Can you give me psychological profile of that person?

2) If i get it right low sec, null sec is for PvP... No?
3) And then whats the point of PvP? Obviously same as in Battlefield 3 or other games of that nature.
Please try to stay focused on that "psyche" or psychological side. What drives people to do such things? Thank you.

PS.: Explanation of High ranking CCP devs.
1. i must say the CCP support was very nice and kind. But still couldn't give me answers and they obviously are members of CCP but as i guess... with lower privileges. Here is answer i did received and when i contacted the support.
"Unfortunately there are no rules against destroying another player's capsule in EVE Online. If this is performed in High Security space the attacker will be punished by CONCORD and will have their ship destroyed. Customer Support will not be able to reimburse you for this loss as it occurred according to standard game mechanics."
We exchanged few messages and he or she directed me to this part of forum. Obviously you can see that now i m trying to do a little research so please i don't need to hear all those things about snowflakes. Maybe i m wrong and my hypothesis will turn out as false.
Tchulen
Trumpets and Bookmarks
#15 - 2012-05-16 11:38:07 UTC
Alex Hax wrote:

1) I would like to ask whats the point of killing someone in the pod and in high sec?

I would like to point to the psychology and personal issues of that attacker. Can u give me psychological profile of that person?

2) If i get it right low sec, null sec is for PvP... No?
3) And then whats the point of PvP?
Please try to stay focused on that "psyche" or psychological side. What drives people to do such things? Thank you.


You can't create a psychological profile of someone that would blow up a pod in high sec as EvE is a game so people who are nice and fluffy in real life might become a mean, psychotic individual in the game whereas someone who is prone to kicking in supporters of their rival football team may act to defend random strangers in EvE. That is the beauty of a roleplaying game. There is no need to be yourself.


To answer your questions:

1) To **** someone off / to get back at someone for insulting or offending them / to revel in their rage in local / because someone has paid them to / for kicks / because bored etc. Hopefully you get the idea. Its for many many reasons.

2) No. This is a bit incorrect. There are circumstances where pvp can and is done in high sec. Nowhere in EvE is safe. It's just that in High Sec there is an organisation (CONCORD) that enacts retribution if anyone attacks someone else (who isn't in their fleet) without CONCORD's permission. There is no protection in high sec, only revenge.

3) PvP is for any of the reasons in 1, plus profit.
Colonel Xaven
Perkone
Caldari State
#16 - 2012-05-16 11:40:10 UTC
1) PvP can (and will ever) be done everywhere.
2) EvE is a cruel player-driven sandbox. PvP is a main part of it.

End of story.

www.facebook.com/RazorAlliance

Alex Hax
Doomheim
#17 - 2012-05-16 11:49:25 UTC  |  Edited by: Alex Hax
Alex Hax wrote:
ShahFluffers wrote:
Alex Hax wrote:
Suggestion:
Player who would attack other player in high sec (excluding tank testing in fleet) would be destroyed completely... meaning his ship and pod by Concord and also all his jump clones at stations. Only normal clone would be active.

lol at a draconian mechanic to punish something that is more or less supported by the DEVs themselves.

Alex Hax wrote:
High rank developers PLEASE contact me (If you care about EVE and players like you states in marketing communication videos, at fanfest....) so i can explain. Cause i expect that here will post only loosers that intend to continue pirate activity in high sec referring to it as SANDBOX and refer to me as ******.

What makes you think you're a special enough of a snowflake to warrent a DEV's interest? DEVs don't reply here BECAUSE they want you to duke out with the rest of the playerbase to figure out the advantages, disadvantages, loopholes, and merits or your idea. If you can't come up with any other reason than "I don't like" or "I want" then your idea is basically DoA (Dead on Arrival).


Whooooo hold your horses, easy on me i m just a noob...

Ok i see your point.
1) I would like to ask whats the point of killing someone in the pod and in high sec? (Had to modified... without any reason, no contact was made with the attacker... so revenge is out)

I would like to point to the psychology and personal issues of that attacker. Can you give me psychological profile of that person?

2) If i get it right low sec, null sec is for PvP... No?
3) And then whats the point of PvP? Obviously same as in Battlefield 3 or other games of that nature.
Please try to stay focused on that "psyche" or psychological side. What drives people to do such things? Thank you.

PS.: Explanation of High ranking CCP devs.
1. i must say the CCP support was very nice and kind. But still couldn't give me answers and they obviously are members of CCP but as i guess... with lower privileges. Here is answer i did received and when i contacted the support.
"Unfortunately there are no rules against destroying another player's capsule in EVE Online. If this is performed in High Security space the attacker will be punished by CONCORD and will have their ship destroyed. Customer Support will not be able to reimburse you for this loss as it occurred according to standard game mechanics."
We exchanged few messages and he or she directed me to this part of forum. Obviously you can see that now i m trying to do a little research so please i don't need to hear all those things about snowflakes. Maybe i m wrong and my hypothesis will turn out as false.


OMG sorry wrong button.
Tippia
Sunshine and Lollipops
#18 - 2012-05-16 11:58:35 UTC  |  Edited by: Tippia
Alex Hax wrote:
Cause i expect that here will post only loosers that intend to continue pirate activity in high sec referring to it as SANDBOX and refer to me as ******.
What does being loose have to do with anything?

And what's the problem with them intending to engage in piracy in highsec?

What, in short, are you trying to solve here? Your idea doesn't make much sense.
Quote:
I would like to point to the psychology and personal issues of that attacker. Can you give me psychological profile of that person?
A normal person. How else would you describe someone who plays a game according to the rules of the game? What drives people to do such things is the same thing that drives them to build hotels in Monopoly or to take your pawns in Chess or to build barracks in Civ.

Quote:
If i get it right low sec, null sec is for PvP... No?
No. Well, yes, they are for PvP, but so is highsec so what are you asking here?

Quote:
Maybe i m wrong and my hypothesis will turn out as false.
Hard to tell. What is your hypothesis?
Velicitia
XS Tech
#19 - 2012-05-16 15:20:59 UTC
while the OP's idea is terribad ...

... WiS mechanic where you can hunt down/kill a WT (or killright) pilot's medclone/jumpclone? Kind of like what was alluded to in Empyrean Age?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Alex Hax
Doomheim
#20 - 2012-05-16 15:59:58 UTC
Way i see high sec is that its a farm where you can evolve before going to "duke it out" with someone in low sec. Its something EVE needs to make sure new players can survive and have a chance to get in combat later on against other people with higher skills and more knowledge.

Tippia i have to thank you for your input because u made me realize my request was not precise and there for correct. I did edit it so new people will see the actual request straight on.

In a post somewhere above is basically stated an idea (historically jew idea if i m not mistaken) Concord acts on idea AN EYE FOR AN EYE. You kill someone in high sec you get punished. But here is the trouble... If a guy goes to station get a cheap basic ship just to kill AFK pod (reason for AFK... lets say a family member had a hart-attack)...(back to attacker) gets downed by Concord gets back to his previous fancy 0,5 billion ship, hes rep is lowered only to 0,7 and he can work it up again by playing PVE missions => Concord is useless and even the idea of High sec. When it can not be guarantied niether the idea AN EYE FOR AN EYE.
Lets bring a money factor in shall we... this is why i wanted to talk with "High rank CCP"... support is not qualified i guess.

Still i m not off topic as you may think. Because there is direct link between human behavior in real world in virtual world - especially role playing games and mmos and previously mentioned money. Well at least that's what i m trying to find out.
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