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Armor Adaptive Hardener ?

Author
Ituhata Saken
Killboard Padding Services
#41 - 2012-05-15 19:32:44 UTC
I wonder what happens if say, a drake fires its grouped missiles, with one of each type loaded 1 2 3 4 1 2 3? I dunno if you an actually do that, I've never tried, but if you can't ungroup them. The question still remains.

So close...

Malcanis
Vanishing Point.
The Initiative.
#42 - 2012-05-15 19:59:51 UTC
NickyYo wrote:
finally armor is being brought into line with shields and there invulnerability field hardeners..
About dog damn ******* time, good bye drakes.


It never fails to impress me how you manage to say the dumbest possible thing about any topic.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Just Alter
Futures Abstractions
#43 - 2012-05-15 20:09:29 UTC
Ituhata Saken wrote:
I wonder what happens if say, a drake fires its grouped missiles, with one of each type loaded 1 2 3 4 1 2 3? I dunno if you an actually do that, I've never tried, but if you can't ungroup them. The question still remains.


It would be nicer, once the cycle time are better known,to do something like this: shoot main target with main weapons, lock another target and shoot it with an odd weapon (like a light em missile), wait till the hardener has completely switched to em and then switch target and hit him with the main weapons (charged with exp).

Tricky to pull off but could be cool; if the target was buffer tanked and only used one of these as hardeners then he has 0% exp resistance.
Ituhata Saken
Killboard Padding Services
#44 - 2012-05-15 20:25:35 UTC
Just Alter wrote:
Ituhata Saken wrote:
I wonder what happens if say, a drake fires its grouped missiles, with one of each type loaded 1 2 3 4 1 2 3? I dunno if you an actually do that, I've never tried, but if you can't ungroup them. The question still remains.


It would be nicer, once the cycle time are better known,to do something like this: shoot main target with main weapons, lock another target and shoot it with an odd weapon (like a light em missile), wait till the hardener has completely switched to em and then switch target and hit him with the main weapons (charged with exp).

Tricky to pull off but could be cool; if the target was buffer tanked and only used one of these as hardeners then he has 0% exp resistance.


From what I'm reading you'd have to keep shooting the secondary with missiles, but I guess that's what you meant. Probably a fast tackle or another practically useless dps ship could set the secondary target up for an easy kill.

So close...

DooDoo Gum
Center for Advanced Studies
Gallente Federation
#45 - 2012-05-15 23:08:57 UTC  |  Edited by: DooDoo Gum
Fleet Warpsujarento wrote:
No, it means that we can be sure that they are currently almost useless for PvP. What they will be is the part that's uncertain to some degree.


hands up who played with the torp naga....
MotherMoon
Tribal Liberation Force
Minmatar Republic
#46 - 2012-05-16 00:12:14 UTC
"is this the dumbing down of eve"

Broken record much? I thought eve was dumbed down 5 years ago

http://dl.eve-files.com/media/1206/scimi.jpg

Corwin Arzakh
Singidunum Stellar Exploration
#47 - 2012-05-16 06:56:44 UTC
"when hit with a damage type it will increase that damage type but decrease the damage type that is not incurring"

does it takes amount of damage or just plain hit?

will someone will be able to release one light EM drone to fool new hardener and then blast the ship with therm damage while drone keeps EM activated?
Rond Dorlezahn
Caldari Provisions
Caldari State
#48 - 2012-05-16 07:21:26 UTC
Huh, I glossed over this when I first read it and thought it was an Adaptive Armor Hardener. That's...actually incredibly weird. If it takes that long to change, I don't see this being useful for anything, really, but if a niche appeal is found there will still only be T1 mods available, so it isn't going to break the game
Luscius Uta
#49 - 2012-05-16 08:27:01 UTC
I agree that this is dumbing down, simply because we have no control of the module's behaviour. Proper way would be to load the module with a script to increase the resistance against certain damage type, much like scripts are used in combination with some other modules.

Workarounds are not bugfixes.

Dawn Flare
Federal Navy Academy
Gallente Federation
#50 - 2012-05-16 08:53:24 UTC
Bet its gonna be used for capships. I took one on a thanny, and this + triage made for being able to tank a moros single repped after a fairly short time. For anything that takes a long time to kill, this is an awesome mod.

Lets not forget that they want to add in T2 and meta versions if the T1 proves to not be too unbalancing.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#51 - 2012-05-16 09:54:57 UTC  |  Edited by: ChromeStriker
FYI New sisi build makes them adapt 3x faster

edit: Also the drone dmg mod got a buff (19% or so)

No Worries

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#52 - 2012-05-16 10:29:47 UTC
Mr FourEyes wrote:

Is this the dumbing down of eve can someone shed light on this. Will armor resitance automaticly increase from the type of damage hitting it?

Also anyone else thing the small and medium webs will kill the the effectivness of the Vaga



to the first part. Its your inv field.....it uses a lot of cap and need a long fight to make it better than a specific hardener. It shifts kinda slowly and starts at 15 all and takes from ones your not getting hit with and puts them to the others at a rate of one per cycle. it uses 71 cap ever 10 sec. You can only fit one.



Web drones, well wont the vaga and dram just use them too? wont it just let them get a mid slot back?

I wanted to paint my space ship red, but I couldn't find enough goats. 

Dawn Flare
Federal Navy Academy
Gallente Federation
#53 - 2012-05-16 10:46:05 UTC
Rel'k Bloodlor wrote:
[quote=Mr FourEyes]Web drones, well wont the vaga and dram just use them too? wont it just let them get a mid slot back?

When a ships main strength is being so fast no one can hit it, webs that chase you are lethal.

I assume this has been adjusted, but 5 lights them took a 100mn tengu down to single digit speeds. Thats a death knell to any speed based pvp boat.
Lin-Young Borovskova
Doomheim
#54 - 2012-05-16 12:32:05 UTC
Posting in some Minmatar buff thread.

brb

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