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Buff Gate Camping

First post
Author
Greyscale Dash
Doomheim
#1 - 2012-05-16 02:56:16 UTC
I think it is unfair that when a ship jumps through a gate it has 100% capacitor. I think that jumping should completely drain your capacitor.

This would solve the problem of fast ships burning back to the gate.
Corina Jarr
en Welle Shipping Inc.
#2 - 2012-05-16 02:58:36 UTC
Why is fast ships burning back to gates a problem?




Hmmm, CCP should also remove weapons, to fix the problem of people shooting things.
Eliose Lucian
Turn One Thoughtseize
#3 - 2012-05-16 02:59:54 UTC
Corina Jarr wrote:
Why is fast ships burning back to gates a problem?




Hmmm, CCP should also remove weapons, to fix the problem of people shooting things.



I agree, this is a major problem, and it should be fixed.

Sic Semper Tyrannis

Alara IonStorm
#4 - 2012-05-16 03:01:26 UTC  |  Edited by: Alara IonStorm
Corina Jarr wrote:
Why is fast ships burning back to gates a problem?

It requires thought and support ships when setting up a Blockade. You should just be able to sit in your Lvl 80 Megathron and Pwn everything smaller.
knulla
Doomheim
#5 - 2012-05-16 03:02:04 UTC
Eliose Lucian wrote:
Corina Jarr wrote:
Why is fast ships burning back to gates a problem?




Hmmm, CCP should also remove weapons, to fix the problem of people shooting things.



I agree, this is a major problem, and it should be fixed.



I think if under attack and trying to escape warping should not be allowed at all, and MWD module will be turned off and whatever tank you have should be removed until you die to this fearsome OP, and his gate camp.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Torneach
Doomheim
#6 - 2012-05-16 03:02:18 UTC
0/10, and counter-trolled quite nicely.
Xuixien
Solar Winds Security Solutions
#7 - 2012-05-16 03:03:14 UTC
Alara IonStorm wrote:
Corina Jarr wrote:
Why is fast ships burning back to gates a problem?

It requires thought and support ships when setting up a Blockade. You should just be able to sit in your Lvl 80 Megathron and Pwn everything smaller.


Lvl85* noob

Epic Space Cat, Horsegirl, Philanthropist

Alara IonStorm
#8 - 2012-05-16 03:04:08 UTC
Xuixien wrote:
Alara IonStorm wrote:
Corina Jarr wrote:
Why is fast ships burning back to gates a problem?

It requires thought and support ships when setting up a Blockade. You should just be able to sit in your Lvl 80 Megathron and Pwn everything smaller.


Lvl85* noob

That's a Hyperion duh.
Xuixien
Solar Winds Security Solutions
#9 - 2012-05-16 03:05:00 UTC
Webs should not have stacking penalties!!

It's called strategy!!

Look if you're smart enough to bring ships with many webs, then there shouldn't be a penalty for PLANNING!!!

Epic Space Cat, Horsegirl, Philanthropist

Eliose Lucian
Turn One Thoughtseize
#10 - 2012-05-16 03:05:34 UTC
you know, since we are on this topic, rats, and all other types of hostile NPCs should be removed, they always attack me for no reason Ugh

Sic Semper Tyrannis

Karn Dulake
Doomheim
#11 - 2012-05-16 03:13:41 UTC
100% cap drain every time you jumped. Everyone in EVE would quit overnight.

Imagine a 30 jump trip and how long it would take.


How about every ship that approaches your gate camp just explodes and everyone in Eve is forced to send you an email telling you how awesome you are and how you are obviously a massive hit with the girls.


0/10 really bad troll
I dont normally troll, but when i do i do it on General Discussion.
Silver Nightmare
NightSong Entertainment
NightSong Directorate
#12 - 2012-05-16 03:19:09 UTC
Just bring back no warping to zero on gates, and give a timer like 60 seconds between jumps on the same gate. There we go moar fun moar tears and picky bookmarks!
Beekeeper Bob
Beekeepers Anonymous
#13 - 2012-05-16 03:31:54 UTC
Greyscale Dash wrote:
I think it is unfair that when a ship jumps through a gate it has 100% capacitor. I think that jumping should completely drain your capacitor.

This would solve the problem of fast ships burning back to the gate.



You fail at tackling? Using the wrong mods?

Signature removed - CCP Eterne

Greyscale Dash
Doomheim
#14 - 2012-05-16 03:35:17 UTC
Beekeeper Bob wrote:
Greyscale Dash wrote:
I think it is unfair that when a ship jumps through a gate it has 100% capacitor. I think that jumping should completely drain your capacitor.

This would solve the problem of fast ships burning back to the gate.



You fail at tackling? Using the wrong mods?


It has too much inertia. It just hits the gate even if you get full tackle on them.
knulla
Doomheim
#15 - 2012-05-16 03:48:31 UTC
Greyscale Dash wrote:
Beekeeper Bob wrote:
Greyscale Dash wrote:
I think it is unfair that when a ship jumps through a gate it has 100% capacitor. I think that jumping should completely drain your capacitor.

This would solve the problem of fast ships burning back to the gate.



You fail at tackling? Using the wrong mods?


It has too much inertia. It just hits the gate even if you get full tackle on them.



That is your problem, you are trying to tackle.


(100 isk says you have no idea what I am trying to tell you.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Belshazzar Babylon
Doomheim
#16 - 2012-05-16 03:51:39 UTC
0/10

But for giggles. Why would using a gate use the ships capacitor? The Gate is the machine doing the work.
Alavaria Fera
GoonWaffe
#17 - 2012-05-16 04:04:33 UTC
Belshazzar Babylon wrote:
0/10

But for giggles. Why would using a gate use the ships capacitor? The Gate is the machine doing the work.

Because need killmails.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Michael1995
Lazerhawks
L A Z E R H A W K S
#18 - 2012-05-16 04:05:27 UTC
Ok I'll just fit a capacitor booster to everything that isn't a shuttle?

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

Miss Whippy
Native Freshfood
Minmatar Republic
#19 - 2012-05-16 04:10:09 UTC
Greyscale Dash wrote:
I think it is unfair that when a ship jumps through a gate it has 100% capacitor. I think that jumping should completely drain your capacitor.

This would solve the problem of fast ships burning back to the gate.


Life isn't fair.

If it was fair, everyone would be allowed to delete your fail threads as soon as you post them.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Richard Desturned
Royal Amarr Institute
Amarr Empire
#20 - 2012-05-16 04:14:53 UTC
Greyscale Dash wrote:
This would solve the problem of fast ships burning back to the gate.


hmm, you seem to think that this is a problem

npc alts have no opinions worth consideration

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