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financial and Industrial tracking website - gone public

Author
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#81 - 2012-05-15 22:58:01 UTC
Sharanelle wrote:
First off, this is a boon for any corp tat takes building things seriously! Just getting started, but I'm running into two issues.

1) I recieve a fatal error when doing a material report and I click any of the radio buttons. (Fatal error: Class 'database' not found in /var/www/industry/api/class.api.php on line 20)

2) I can highlight and hover over the numbers in the Admin Console for Material Purchase Tax and Default Refine, but I cannot change them. Clicking does nothing. This has been tested in Chrome, IE, and Firefox.

Keep up the great work, hope to hear from you soon!


Both issues fixed. As always something in the wrong place or something left out...... Any more let me know

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Sharanelle
KarmaFleet
Goonswarm Federation
#82 - 2012-05-15 23:48:51 UTC
"Was that fast? I think that was fast." -Jodie Foster in Maverick

...

Sharanelle
KarmaFleet
Goonswarm Federation
#83 - 2012-05-17 01:52:54 UTC
Raath Nambode wrote:
New Feature : Material Buying Program

One of the toys I'd not been able to release to you was the ability to buy materials from your corporate groups. This was because the way it was handled previously for my old corp was dated and needed me to strip down and rewrite. I was hoping to get it done before the expansion to tie in with the drone region nerf but hey, better late than never.

What is the MBP?

The ability to buy materials from your corp setting a default refine and tax rate. Built on the methods of the material reports, it works out the value of any ore and ice based on the refined value. Minerals, PI and other objects are priced at item value.
The Corporate group admin console now has options where you can set a default refine level and a default material tax.
The refine tax only effects items that need to be reprocessed, the material tax effects the gross value of the refined items. This is so that those of you who have excellent standings with NPC can set the refine to 0% and the others in deep null with ruthless overlords taking 10%+ can set the level playing field so corp can still get it's cut from the leftovers. the material tax is what the corp keeps to help pay for all your overheads.

Material reports created for corp projects will automatically assign reports to MBP while personal will still be personal.

The MBP reports automatically link into the contracts API. To get the most out of the system get your minions to do the following :


  1. Haul their junk to station of choice
  2. Create an MBP report
  3. Copy the Net MBP value of the report
  4. Create a contract to your corporation with the exact figure in the "I will recieve" bit of the report and the exact amounts of items
  5. submit the contract


On the next API cycle, the contract number should appear in the Outstanding section if :

  1. values match
  2. contract issuerID matches one of the toons in the contractees account
  3. All the items in the contract match those in the report


if you see a contract number in that list, you'll pretty much know that you're good to go. Still check it out just to be sure. Contract details will appear to the right of MBP reports.
If you're viewing the page in eve, click the contract number to get it to pop up

Other features include :

You can now select which one of your toons to log the report against.
Rerport list now shows corporation toon is in and type of report.
If you have alts in multiple corps and 2 or more of them have created a corporate group account then you can select which group to assign your MBP to.

Any issues or bugs, let me know and I'll hop on them as soon as I can


I believe I have followed these to the letter, but the contract never pulls. I am submitting the contract to the corp with the same character that initiated the project, and having the CEO accept them. Could this be an issue?

...

Raath Nambode
Sebiestor Tribe
Minmatar Republic
#84 - 2012-05-22 12:21:57 UTC
couple of updates to the POS manager needed doing.

Adding or removing structures will now dynamically adjust the power and CPU usage of the tower.

Vanity shots :
List of towers
Adding structures to tower

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Raath Nambode
Sebiestor Tribe
Minmatar Republic
#85 - 2012-05-23 11:35:35 UTC
Database has been updated to the inferno dataset. Now you can start planning on all those new models.

Item images have also been transfered over to the image server however the image server does not appear to have been updated yet.

http://image.eveonline.com/Type/4393_32.png = Drone Damage Amplifier I

http://industry.darkshadowindustries.com/manufacture/item:Drone%20Damage%20Amplifier%20I/qty:1/me:0/pe:0/detail:1/price:sell

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Volkan Alkaid
Deep Core Mining Inc.
Caldari State
#86 - 2012-05-23 22:46:00 UTC  |  Edited by: Volkan Alkaid
Having trouble actually signing up.

Click register, enter my details (used both full and basic API as well as two different email addresses), my character's portrait comes up and I click him then nothing.

I'm taken back to the home screen.

Thanks,
Volkan.
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#87 - 2012-05-23 22:51:21 UTC
Volkan Alkaid wrote:
Having trouble actually signing up. Click register, enter my details, my character comes up and I click him then nothing. I'm taken back to the home screen.


Is the CAK you're using an All Character? The CAK is limited to a single character to help tighten security and protect your data.

Change the drop down from All character to the one you want to register and it should work

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Volkan Alkaid
Deep Core Mining Inc.
Caldari State
#88 - 2012-05-23 22:53:44 UTC
Sorry I'm relatively new, (took a long break from the game) I don't know what I CAK is. I don't have any alts if that's what your asking. Only one character on one account.
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#89 - 2012-05-23 22:55:40 UTC
On the API creation page on the left are a bunch of drop down lists. One of them labled Character by default is set to All Characters

Change this to your character and update the key. It should work after that

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Volkan Alkaid
Deep Core Mining Inc.
Caldari State
#90 - 2012-05-23 22:57:42 UTC
Thank you very much :)
Volkan Alkaid
Deep Core Mining Inc.
Caldari State
#91 - 2012-05-24 01:59:26 UTC
Sorry if I'm being a tube here again.
Does the manufacturing cost take into account your Production Eff Skill Level? From What I see the materials required are given at perfect levels.

I've got a full suit API key going and everything else is working fine.

Thanks,
Volkan.
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#92 - 2012-05-28 14:38:39 UTC
Volkan Alkaid wrote:
Sorry if I'm being a tube here again.
Does the manufacturing cost take into account your Production Eff Skill Level? From What I see the materials required are given at perfect levels.

I've got a full suit API key going and everything else is working fine.

Thanks,
Volkan.


Once they did in the manufacturing calculator. You could select your toon from a drop down but people in my old corp found it confusing so I removed it and based all calcs at perfect skills.

But if people would like to have that functionality back, I could hunt back through some of the older git branches and see if I've still got the code somewhere.

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

NonNon Annages
Center for Advanced Studies
Gallente Federation
#93 - 2012-05-28 19:21:32 UTC
Havin trouble settingup an account. Enter info and get a screen with pic of my character. If I click on that I go to a screen that has Manufacturing, etc by does not show that I am logged in. Only basic functionality available.

If I try to log in or enter "forgot password" I get "details do not match". On API key log page show only a request of characters.xml from 64.6.231.73 (is that you). No request for advanced info.

Please help. You tool looks very interesting and I want to try it.
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#94 - 2012-05-29 08:24:09 UTC  |  Edited by: Raath Nambode
NonNon Annages wrote:
Havin trouble settingup an account. Enter info and get a screen with pic of my character. If I click on that I go to a screen that has Manufacturing, etc by does not show that I am logged in. Only basic functionality available.

If I try to log in or enter "forgot password" I get "details do not match". On API key log page show only a request of characters.xml from 64.6.231.73 (is that you). No request for advanced info.

Please help. You tool looks very interesting and I want to try it.


Sounds like the same problem as I explained starting at post 87

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Raath Nambode
Sebiestor Tribe
Minmatar Republic
#95 - 2012-06-22 10:38:06 UTC
An update for you all so you know what's going on atm.

Been a couple of bugs reported to me which I'm working through atm. Namely that old transactions from my own dataset which didn't have certain fields set were appearing in peoples lists of market transactions causing confusion and when you tried to remove them getting errors because they weren't your transactions. Added the needed check to that one so they should have gone.

Also a couple of issues when adding materials from assets and material reports to projects. I'll be looking into these today but may not role a fix out until later on in the week (depending on how broken the mechanic is) for the following reason.

This weekend I'm going to revisit that whole material assignment mechanic and stream line it somewhat. Some of you have informed me that while you like the feature, it needs a filter as you have some pretty long asset lists in some stations.
Well I'm going to go one better. A check will be added so that only characters with relevant materials for the project in their inventory and the stations where they are will be listed and in those, only the relevant materials will be displayed. so you have less hunting around to do.

Materials in cans or ships will also be listed as you might have materials in seperate cans for seperate projects. Be handy to know which one is which. Now if only CCP allowed item names to be picked up from the API how awesomely easy would this feature be to use.....

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Raath Nambode
Sebiestor Tribe
Minmatar Republic
#96 - 2012-06-28 00:22:30 UTC
I've added another feature to the site : POS planner

Based on another section of the site I'm developing, I felt that it would be of use to the community so tweaked it and released it.

It's pretty simple. Just select the race, the tower and click on the Array groups.
It will update the CPU and power grid usage as you add and remove structures. You can click on the add/remove icons or drag them, whichever you feel happier doing. To drag/remove from the tower simply drag the structure back into the green source box.

The more astute of you will notice that it will eventually calculate the expected resistance if you add hardeners and according to the title of the tab *untitled you will be able to save your creations for later retrieval. For now, it's there for you to play with so have fun.
I'll add a fuel calculator later on if there's enough demand for it.

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Raath Nambode
Sebiestor Tribe
Minmatar Republic
#97 - 2012-08-05 09:18:19 UTC
I might have gone quiet on the forums but that's not to say that I've not been hard at work when the time is available.

For those following me on twitter you'll know that I'm currently working on a reaction tracker to help you keep on top of all those reaction /alchemy chains you're going to be setting up in the coming weeks.

1st stage which gives you a quick overview is currently up on the server.

I've also tweaked the POS manager. With the implimentation of the corp/Locations API the site will automagically get the itemNames of your towers/structures as well as assigning structures to the correct moon. So for those of you will a large amount of towers and a stupid amount of guns on them, one click will fix the lot.

Blog post here going into it further

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Raath Nambode
Sebiestor Tribe
Minmatar Republic
#98 - 2012-10-15 23:29:48 UTC
New update release :

Tweak to overall style. Increasing overall screen area to display more info and fix certain issues where menus were pushing content beneath it.

Blueprint Manager added.

Connects your Asset list and Industry jobs so you can see in a single list what BPs you have, whether they're copies or originals, what they're doing, what you've done with them in the past, ME, PE and (for BPCs) how many runs you have left.

Further details in the blog post .

due to the changes required on the database, you will need to refresh your asset list again in the assets section then perform the update in the blueprints manager.

The functionality this feature gives will be implemented to other areas of the site as documented in the blog.

As always, feel free to report any problems and issues here, eve mail or via the feedback widget on the site

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Raath Nambode
Sebiestor Tribe
Minmatar Republic
#99 - 2012-10-18 19:12:54 UTC
Tweaked the Asset manager a bit and it now displays ship fittings in a more familiar fitting styled circle.

Screeny and details here - http://drkindustry.wordpress.com/2012/10/18/asset-manager-ship-fittings/

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Horan116
New Mallugier Production Agency
Daughters of Ane
#100 - 2012-10-18 19:28:09 UTC
Site looks amazing however I am not recieving the email with the password for new user :(