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Updating the Harpy of Doom

Author
Gibbo3771
AQUILA INC
#21 - 2012-05-15 19:53:54 UTC  |  Edited by: Gibbo3771
Merin Ryskin wrote:
BearJews wrote:
Why change what you stole from pitbull on baattleclini ? Lose the neut lose the rigs add damages rig and a dcII and a launcher in the tops . Now you have about 150dps(I forgot the name of ammo) still out of scram/web range


Err, no. I have no idea who this person on battleclinic is, but I (AFAIK) was the first person to propose this setup a LONG time ago.

Also, removing the range rigs is just plain stupid. You have to drop to weaker ammo types to reach the same range, which more than offsets the tiny stacking-penalized gain from damage rigs.

Gibbo3771 wrote:
Dont see the point in fitting 75mm failguns on a harpy when it has 7k OPTIMAL 4.2km falloff, 10k ehp and 265dps with null.
You out range everything in scram range besides rocket boats.


Because:

1) Your blaster setup can't fit a medium extender and still get those numbers.

2) Falloff kills it. At the edge of web range (since we don't want to be webbed when trying to kite stuff), you're at 1x falloff, so your damage is down to 130ish. Congratulations, you now do less damage at 12km than the Harpy of Doom does at 24km, and your dps quickly drops off to nothing from there.




1) Yes, you can. I have been flying it before the buff and after the buff but with 1 extra magstab and all neutrons.

2) It has 7km optimal and 4.2km falloff, you hit to 9km without any dmg loss at all. Thats in scram range right? When you kite in a blaster harpy you do get webbed.

Heres an idea, actually learn how to pilot rather than having a crapstable loldps failgun fit harpy that has a cap booster so you can just hit orbit 18km and wait for the person to die. I can kite just fine when scrammed and webbed, its called initial engagement range and if you cant hold it for the entire fight you hold it long enough to get the advantage.

Stop acting like you know how to fit a ship and how they work when you dont, you didnt know you can kite with a scram/web fit blaster harpy, apparently it cant fit a mse either, you think the wolf and retribution cant kite due to fitting issues.

Please, for the love of gawd.

Thanks to our awesome killboard with advanced search functions here is a link to show the fit I use working, against ships your harpy would get mauled by (sabres, drams, hawks)

utterly fail links there but nvm

http://kb.eveaquila.com/?a=search&p=adv_search

Involved Ship : Harpy or Wolf
Involved Pilot : Gibbo3771

Cant like custom searches lol
Merin Ryskin
Peregrine Industries
#22 - 2012-05-15 20:28:35 UTC
Gibbo3771 wrote:
1) Yes, you can. I have been flying it before the buff and after the buff but with 1 extra magstab and all neutrons.


Ok, fine, you can do it if you do things like dropping to named extender/scram, throw away your rig slots on grid rigs, leave the 5th high slot empty, and leave yourself extremely vulnerable to neuting. I apologize for not making it clear that "you can't fit neutrons and a MSE" meant "you can't do it without making stupid sacrifices", not "there is no possible setup that has enough grid/cpu".

Quote:
I can kite just fine when scrammed and webbed, its called initial engagement range and if you cant hold it for the entire fight you hold it long enough to get the advantage.


Congratulations on missing the entire point of the setup: that you don't have to go into web/scram range. You know, that place where all you can do is spam the "warp out" button and try to save your pod when local spikes?
Christine Peeveepeeski
Low Sec Concepts
#23 - 2012-05-15 21:15:56 UTC
Try new versions of that harpy. Blow **** up while recording your exploits. Post video of said awesome pew. Laugh at your doubters.

Or

Don't post about awesome fits.

Otherwise its all theorycrafting.
Cpt Cosmic
Perkone
Caldari State
#24 - 2012-05-15 21:35:20 UTC
Quote:

You do realize that you have half the EHP of the Harpy of Doom, and your tracking is significantly worse, right? The speed is nice, but not that useful except for running away. You can't orbit that fast without outrunning your own tracking, and "keep at range" kiting wastes any speed in excess of what your target has.

(And the Harpy of Doom easily beats it 1v1, of course.)

yes I realize that it does not have the ehp but you can choose when to engage or disengage. you also have the possibility to choose damage type (like em against your harpy) and the tracking is not much worse with 2 TE and the tracking bonus of the ship.


Quote:
Err, how? I mean, the Ishkur's drones are good, but you aren't going to be doing any meaningful railgun damage at 20km

e.g. this fit
Pseudoelectron Containment Field I
Energized Explosive Membrane II
Adaptive Nano Plating II
Small Armor Repairer II
Limited 1MN MicroWarpdrive I
Faint Warp Disruptor I
Small Capacitor Booster II, Cap Booster 200
150mm Railgun II
150mm Railgun II
150mm Railgun II
Small Ancillary Current Router I

great tank and ability to disengage with ecm drones. the damage is the same at 20km but less tracking of course.

Merin Ryskin
Peregrine Industries
#25 - 2012-05-15 21:43:54 UTC
Cpt Cosmic wrote:
yes I realize that it does not have the ehp but you can choose when to engage or disengage


You can also choose when to engage or disengage by simply not warping in on something you know you can't handle. GTFO ability is very useful, obviously, but it sounds like your strategy is to attack everything you see and depend on your speed to bail you out when you guess wrong.

Quote:
the damage is the same at 20km but less tracking of course.


That's because of the drone damage. Your railguns are only doing 75 dps at 25km, and that's before tracking.

Sure, drones are nice, but they also have their own significant drawbacks, and you can't just compare dps numbers from a pure gun setup to one that depends on keeping its single wave of combat drones alive to have remotely decent firepower.
Gibbo3771
AQUILA INC
#26 - 2012-05-15 23:04:42 UTC  |  Edited by: Gibbo3771
Merin Ryskin wrote:
Gibbo3771 wrote:
1) Yes, you can. I have been flying it before the buff and after the buff but with 1 extra magstab and all neutrons.


Ok, fine, you can do it if you do things like dropping to named extender/scram, throw away your rig slots on grid rigs, leave the 5th high slot empty, and leave yourself extremely vulnerable to neuting. I apologize for not making it clear that "you can't fit neutrons and a MSE" meant "you can't do it without making stupid sacrifices", not "there is no possible setup that has enough grid/cpu".

Quote:
I can kite just fine when scrammed and webbed, its called initial engagement range and if you cant hold it for the entire fight you hold it long enough to get the advantage.


Congratulations on missing the entire point of the setup: that you don't have to go into web/scram range. You know, that place where all you can do is spam the "warp out" button and try to save your pod when local spikes?


Eh nope wrong again, it requires no fitting rigs or implants, just a plain good ole t1 mapc.

Also how is a meta 4 mse, a j5b scram/faint eps, x5 web/fleeting a stupid sacrifice?

Why would I want to use the rig slots for anything else when the ship already has superior range, dps and tank comapared to any other brawling af. I like having 65/86/79/66 resist profile.

5th highslot empty? offline salvager bro...acts as a heatsink and can make you money if you have the time.

Why would you need a nos, what kind of stupid positions are you putting yourself in that you get your cap wiped out?

Like I said, learn to pilot ships. Engaging close to cynabasl/canes/curses all a bad idea. small neuts do nothing and take a considerable amount of time to neut out another frig.

I am honestly laughing at this quote, its just great.

Quote:
Congratulations on missing the entire point of the setup: that you don't have to go into web/scram range. You know, that place where all you can do is spam the "warp out" button and try to save your pod when local spikes?


What kind of right down ******** situations are you putting yourself in that you cant kill the tackler and gtfo. Why would you dedicate yourself into scram/web range if you have not calculated the time it will take you to down your target and warp before gang lands.

The way I see it, any other AF with an mwd is going to shite all over your 130dps harpy and the kiting rail harpy is a gang fit and not a solo fit, if you are solo you want to tackle the person, make sure he cant leave and kill him in the fastest fasion possible while taking minimum damage. Any idiot that fits a AB on an af is just a bit stupid imo, these things where designed to engage and lock down small and bigger targets but you cant do that when you barely go 1km/s, a double 1600mm triple trimarked mwd fit cane goes faster than most AF frigs with an AB.

I still stand by that the "Harpy Of Doom" is admittedly, out of the box but utterly ineffective compared to what it could do.

Also for the record 75mm railgun harpy will probably die to a 280 arty wolf, does 200dps with heat, can shoot right into that gaping em hole you have and actually outrun and escape you if he needed to. You might have double the EHP omni but to EMP your just a mse t1 frigate with long point.

Not sure where you get the idea that this fit is even effective, either you are alt posting or you lack proof of km's to show this fit in action. I do not judge someone by their killboard, however when someone is trying to argue how good a ship is yet your last kill was in January and then decemeber then its another 3-4 month before you die/kill again, it kind of lowers your arguement a whole lot and just puts this whole thread into a big theory crafting shitfest
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