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CCP you have an amazing game

Author
Micheal Dietrich
Kings Gambit Black
#21 - 2012-05-15 19:07:45 UTC
Thor Kerrigan wrote:
Josef Djugashvilis wrote:
NickyYo wrote:
Thank you,

All you need to do now is two things.


  1. Move level 4 missions to low sec
  2. Stop orca exploiting to gank hulks


Thus satisfying both carebear and pvper.

Thank you for such an amazing game, thanks!
I been playing for 6 years and still going!


I will explain this once again for the benefit of folk like nickyyo.

1) Missions are done in pve ships.

2) If level 4 missions are moved to lo-sec, mission runners will be attacked by pvp equipped ships and destroyed.

3) Mission runners will make far more isk by completing level 3 missions in hi-sec, than they will by losing ships and not completing level 4 missions in lo-sec.

Given how often this comes up in the forums, some folk may need to read point 3 several times.

Thank you.


So why is it that I can run level 4's and 5's solo in lowsec? Does it have something to do with using non battleship-class ships for better agility or simply the 360 scanner? Why is it that I can run any level 4 in a pvp fitting?

Oh right; I fly a Tengu.


But can you do it semi-afk while watching Grey's Anatomy and browsing Facebook?

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Josef Djugashvilis
#22 - 2012-05-15 19:19:11 UTC
There is always the odd player that can run level 4/5 missions in a Velator armed only with a civilian gun and a mining laser.

My posts are aimed, I hope, at the more typical Eve mission runner.

We all know that missions are, essentially, 'mining with guns' trying to turn them into something else will, in my view always fail.

This is not a signature.

Cutter Isaacson
DEDSEC SAN FRANCISCO
#23 - 2012-05-15 19:47:06 UTC
To those people saying "But I can run level 4's in low-sec and not get ganked" might I point out one, teensy weensy thing you have over looked. You are one person in a large area of space, a needle in a haystack if you will, and thus more difficult to find. Now imagine if EVERY high sec level 4 mission runner were to come to low sec. More like looking for a haystack in a mountain of needles, and thus, loads more ganking. That then makes the mission runners return to high sec to run level 3's.

Not exactly rocket science....

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Simi Kusoni
HelloKittyFanclub
#24 - 2012-05-15 19:59:55 UTC
Cutter Isaacson wrote:
To those people saying "But I can run level 4's in low-sec and not get ganked" might I point out one, teensy weensy thing you have over looked. You are one person in a large area of space, a needle in a haystack if you will, and thus more difficult to find. Now imagine if EVERY high sec level 4 mission runner were to come to low sec. More like looking for a haystack in a mountain of needles, and thus, loads more ganking. That then makes the mission runners return to high sec to run level 3's.

Not exactly rocket science....

Low sec is quite a large area, it could support considerably more mission runners and miners than it does currently. In fact it could support very large numbers if they were sensible enough to band together so they could all chain missions and mine in the same place.

I know a few corps/alliances that do this already, having "taken over" small low sec pockets and dead end systems they constantly run missions and their members mine quite peacefully. However the practice is quite rare, if only because very few "pure" care bears ever really venture into low sec in the first place.

Either way I guess a lot of players would quit if level fours were moved, it would be interesting to see if more players in low sec would bring in new subs to account for them though. Its a pity it would be too risk for CCP to try really, it would be an interesting experiment.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Cutter Isaacson
DEDSEC SAN FRANCISCO
#25 - 2012-05-15 20:13:00 UTC
Simi Kusoni wrote:
Cutter Isaacson wrote:
To those people saying "But I can run level 4's in low-sec and not get ganked" might I point out one, teensy weensy thing you have over looked. You are one person in a large area of space, a needle in a haystack if you will, and thus more difficult to find. Now imagine if EVERY high sec level 4 mission runner were to come to low sec. More like looking for a haystack in a mountain of needles, and thus, loads more ganking. That then makes the mission runners return to high sec to run level 3's.

Not exactly rocket science....

Low sec is quite a large area, it could support considerably more mission runners and miners than it does currently. In fact it could support very large numbers if they were sensible enough to band together so they could all chain missions and mine in the same place.

I know a few corps/alliances that do this already, having "taken over" small low sec pockets and dead end systems they constantly run missions and their members mine quite peacefully. However the practice is quite rare, if only because very few "pure" care bears ever really venture into low sec in the first place.

Either way I guess a lot of players would quit if level fours were moved, it would be interesting to see if more players in low sec would bring in new subs to account for them though. Its a pity it would be too risk for CCP to try really, it would be an interesting experiment.


Agreed, it would make for a very interesting experiment. I for one however do not understand this fascination with driving everyone out of high sec space. It just seems to me that the "low/null" people have become bigger whiners than the old high sec dwellers used to be.

Constant calls for miners, mission runners and virtually everyone else to be shoved in to low sec, by force if need be, seem counter to what EVE is supposed to be. And all to appease the low and null dwellers who have either nap'd themselves into a coma, or just can't face up to the threat of the Goon Federation and want more helpless people to shoot at in order to boost their flagging egos.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

NickyYo
modro
The Initiative.
#26 - 2012-05-15 20:13:28 UTC  |  Edited by: NickyYo
Simi Kusoni wrote:
Cutter Isaacson wrote:
To those people saying "But I can run level 4's in low-sec and not get ganked" might I point out one, teensy weensy thing you have over looked. You are one person in a large area of space, a needle in a haystack if you will, and thus more difficult to find. Now imagine if EVERY high sec level 4 mission runner were to come to low sec. More like looking for a haystack in a mountain of needles, and thus, loads more ganking. That then makes the mission runners return to high sec to run level 3's.

Not exactly rocket science....

Low sec is quite a large area, it could support considerably more mission runners and miners than it does currently. In fact it could support very large numbers if they were sensible enough to band together so they could all chain missions and mine in the same place.

I know a few corps/alliances that do this already, having "taken over" small low sec pockets and dead end systems they constantly run missions and their members mine quite peacefully. However the practice is quite rare, if only because very few "pure" care bears ever really venture into low sec in the first place.

Either way I guess a lot of players would quit if level fours were moved, it would be interesting to see if more players in low sec would bring in new subs to account for them though. Its a pity it would be too risk for CCP to try really, it would be an interesting experiment.


I remember a couple of years ago, our corp wanted to move into low sec to mine etc but in the end we didn't. The reasoning for why we didn't was not because of the pvp WE LOVED pvp we wanted it! but because there was no isk making in low sec.

Now if CCP did move missioning low sec you will find more people will be moving to low sec as they won't care about losing sec status anymore due to being able to make isk on their own doorstep, may it be missioning or ganking or mining to put ships/items & ammo on the market for low sec missioners etc.

Going of all you replies about people will just do level 3 etc, what if CCP increased the income by say 30% on level 4 and 5 missions in low sec?

..

Ituhata Saken
Killboard Padding Services
#27 - 2012-05-15 20:19:33 UTC
NickyYo, I don't have an opinion on your thread, I just wanted to say that is quite possibly the ugliest mug I've seen so far. It literally looks like someone took a ground tamper and smashed it in your face. Straight

So close...

Simi Kusoni
HelloKittyFanclub
#28 - 2012-05-15 20:24:41 UTC
Cutter Isaacson wrote:
Simi Kusoni wrote:
Cutter Isaacson wrote:
To those people saying "But I can run level 4's in low-sec and not get ganked" might I point out one, teensy weensy thing you have over looked. You are one person in a large area of space, a needle in a haystack if you will, and thus more difficult to find. Now imagine if EVERY high sec level 4 mission runner were to come to low sec. More like looking for a haystack in a mountain of needles, and thus, loads more ganking. That then makes the mission runners return to high sec to run level 3's.

Not exactly rocket science....

Low sec is quite a large area, it could support considerably more mission runners and miners than it does currently. In fact it could support very large numbers if they were sensible enough to band together so they could all chain missions and mine in the same place.

I know a few corps/alliances that do this already, having "taken over" small low sec pockets and dead end systems they constantly run missions and their members mine quite peacefully. However the practice is quite rare, if only because very few "pure" care bears ever really venture into low sec in the first place.

Either way I guess a lot of players would quit if level fours were moved, it would be interesting to see if more players in low sec would bring in new subs to account for them though. Its a pity it would be too risk for CCP to try really, it would be an interesting experiment.


Agreed, it would make for a very interesting experiment. I for one however do not understand this fascination with driving everyone out of high sec space. It just seems to me that the "low/null" people have become bigger whiners than the old high sec dwellers used to be.

Constant calls for miners, mission runners and virtually everyone else to be shoved in to low sec, by force if need be, seem counter to what EVE is supposed to be. And all to appease the low and null dwellers who have either nap'd themselves into a coma, or just can't face up to the threat of the Goon Federation and want more helpless people to shoot at in order to boost their flagging egos.

Actually the main reason we ask for CCP to encourage null/low sec play styles is because we came to Eve expecting a sandbox style MMO, and then discovered there was a giant part of the game with heavy anti-sandbox artificial constraints that contained what many consider "end game" content.

Then, upon venturing into low/null, we found the ISK rewards for the increased hassle were not that great. In fact the only two worthwhile professions in this game, IMHO, are raiding whs and exploration in sov null sec. And even exploration only really seems that profitable to me if you control most of a region.

Beyond that you may as well just dual box incursions in high sec.

Anyway, it isn't as simple as "tears" or some kind of odd computer game bravado, it is merely a matter of game design philosophy. I think the griefer vs. miner thing is really just a misunderstanding, both types of players came to Eve expecting something different, CCP seem to be trying to cater to both of them.

Personally im not sure that's possible.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Richard Desturned
Royal Amarr Institute
Amarr Empire
#29 - 2012-05-15 20:30:32 UTC
Cutter Isaacson wrote:
To those people saying "But I can run level 4's in low-sec and not get ganked" might I point out one, teensy weensy thing you have over looked. You are one person in a large area of space, a needle in a haystack if you will, and thus more difficult to find. Now imagine if EVERY high sec level 4 mission runner were to come to low sec. More like looking for a haystack in a mountain of needles, and thus, loads more ganking. That then makes the mission runners return to high sec to run level 3's.

Not exactly rocket science....


Perhaps the mission runners might form something called "corporations," maybe even groups of corporations called "alliances," encompassing numerous players including mission runners, industrialists, PvPers and so on? Perhaps they might create avenues through which they report hostile movements through the space they are active in - you might call these "intel channels."

npc alts have no opinions worth consideration

Alavaria Fera
GoonWaffe
#30 - 2012-05-15 20:31:54 UTC
Richard Desturned wrote:
Cutter Isaacson wrote:
To those people saying "But I can run level 4's in low-sec and not get ganked" might I point out one, teensy weensy thing you have over looked. You are one person in a large area of space, a needle in a haystack if you will, and thus more difficult to find. Now imagine if EVERY high sec level 4 mission runner were to come to low sec. More like looking for a haystack in a mountain of needles, and thus, loads more ganking. That then makes the mission runners return to high sec to run level 3's.

Not exactly rocket science....


Perhaps the mission runners might form something called "corporations," maybe even groups of corporations called "alliances," encompassing numerous players including mission runners, industrialists, PvPers and so on? Perhaps they might create avenues through which they report hostile movements through the space they are active in - you might call these "intel channels."

That's not how they "roll"...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cutter Isaacson
DEDSEC SAN FRANCISCO
#31 - 2012-05-15 20:32:49 UTC
Simi Kusoni wrote:

Actually the main reason we ask for CCP to encourage null/low sec play styles is because we came to Eve expecting a sandbox style MMO, and then discovered there was a giant part of the game with heavy anti-sandbox artificial constraints that contained what many consider "end game" content.

Then, upon venturing into low/null, we found the ISK rewards for the increased hassle were not that great. In fact the only two worthwhile professions in this game, IMHO, are raiding whs and exploration in sov null sec. And even exploration only really seems that profitable to me if you control most of a region.

Beyond that you may as well just dual box incursions in high sec.

Anyway, it isn't as simple as "tears" or some kind of odd computer game bravado, it is merely a matter of game design philosophy. I think the griefer vs. miner thing is really just a misunderstanding, both types of players came to Eve expecting something different, CCP seem to be trying to cater to both of them.

Personally im not sure that's possible.


Maybe they can't, and maybe it is as simple as increasing the rewards for venturing in to low-sec. I just don't think the current round of "Nerf the **** out of high sec" is the way to go.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Minabunny
Bogus Brothers Corporation
#32 - 2012-05-15 20:37:30 UTC
What a great idea if your intention is to lose your high sec population of players that enjoy mission running. Just what CCP needs a loss of customers.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#33 - 2012-05-15 20:37:32 UTC
Simi Kusoni wrote:
Cutter Isaacson wrote:
Simi Kusoni wrote:
Cutter Isaacson wrote:
To those people saying "But I can run level 4's in low-sec and not get ganked" might I point out one, teensy weensy thing you have over looked. You are one person in a large area of space, a needle in a haystack if you will, and thus more difficult to find. Now imagine if EVERY high sec level 4 mission runner were to come to low sec. More like looking for a haystack in a mountain of needles, and thus, loads more ganking. That then makes the mission runners return to high sec to run level 3's.

Not exactly rocket science....

Low sec is quite a large area, it could support considerably more mission runners and miners than it does currently. In fact it could support very large numbers if they were sensible enough to band together so they could all chain missions and mine in the same place.

I know a few corps/alliances that do this already, having "taken over" small low sec pockets and dead end systems they constantly run missions and their members mine quite peacefully. However the practice is quite rare, if only because very few "pure" care bears ever really venture into low sec in the first place.

Either way I guess a lot of players would quit if level fours were moved, it would be interesting to see if more players in low sec would bring in new subs to account for them though. Its a pity it would be too risk for CCP to try really, it would be an interesting experiment.


Agreed, it would make for a very interesting experiment. I for one however do not understand this fascination with driving everyone out of high sec space. It just seems to me that the "low/null" people have become bigger whiners than the old high sec dwellers used to be.

Constant calls for miners, mission runners and virtually everyone else to be shoved in to low sec, by force if need be, seem counter to what EVE is supposed to be. And all to appease the low and null dwellers who have either nap'd themselves into a coma, or just can't face up to the threat of the Goon Federation and want more helpless people to shoot at in order to boost their flagging egos.

Actually the main reason we ask for CCP to encourage null/low sec play styles is because we came to Eve expecting a sandbox style MMO, and then discovered there was a giant part of the game with heavy anti-sandbox artificial constraints that contained what many consider "end game" content.

Then, upon venturing into low/null, we found the ISK rewards for the increased hassle were not that great. In fact the only two worthwhile professions in this game, IMHO, are raiding whs and exploration in sov null sec. And even exploration only really seems that profitable to me if you control most of a region.

Beyond that you may as well just dual box incursions in high sec.

Anyway, it isn't as simple as "tears" or some kind of odd computer game bravado, it is merely a matter of game design philosophy. I think the griefer vs. miner thing is really just a misunderstanding, both types of players came to Eve expecting something different, CCP seem to be trying to cater to both of them.

Personally im not sure that's possible.

What elements in highsec feel like endgame elements to you?
NickyYo
modro
The Initiative.
#34 - 2012-05-15 20:41:23 UTC
Tyberius Franklin wrote:
Simi Kusoni wrote:
Cutter Isaacson wrote:
Simi Kusoni wrote:
Cutter Isaacson wrote:
To those people saying "But I can run level 4's in low-sec and not get ganked" might I point out one, teensy weensy thing you have over looked. You are one person in a large area of space, a needle in a haystack if you will, and thus more difficult to find. Now imagine if EVERY high sec level 4 mission runner were to come to low sec. More like looking for a haystack in a mountain of needles, and thus, loads more ganking. That then makes the mission runners return to high sec to run level 3's.

Not exactly rocket science....

Low sec is quite a large area, it could support considerably more mission runners and miners than it does currently. In fact it could support very large numbers if they were sensible enough to band together so they could all chain missions and mine in the same place.

I know a few corps/alliances that do this already, having "taken over" small low sec pockets and dead end systems they constantly run missions and their members mine quite peacefully. However the practice is quite rare, if only because very few "pure" care bears ever really venture into low sec in the first place.

Either way I guess a lot of players would quit if level fours were moved, it would be interesting to see if more players in low sec would bring in new subs to account for them though. Its a pity it would be too risk for CCP to try really, it would be an interesting experiment.


Agreed, it would make for a very interesting experiment. I for one however do not understand this fascination with driving everyone out of high sec space. It just seems to me that the "low/null" people have become bigger whiners than the old high sec dwellers used to be.

Constant calls for miners, mission runners and virtually everyone else to be shoved in to low sec, by force if need be, seem counter to what EVE is supposed to be. And all to appease the low and null dwellers who have either nap'd themselves into a coma, or just can't face up to the threat of the Goon Federation and want more helpless people to shoot at in order to boost their flagging egos.

Actually the main reason we ask for CCP to encourage null/low sec play styles is because we came to Eve expecting a sandbox style MMO, and then discovered there was a giant part of the game with heavy anti-sandbox artificial constraints that contained what many consider "end game" content.

Then, upon venturing into low/null, we found the ISK rewards for the increased hassle were not that great. In fact the only two worthwhile professions in this game, IMHO, are raiding whs and exploration in sov null sec. And even exploration only really seems that profitable to me if you control most of a region.

Beyond that you may as well just dual box incursions in high sec.

Anyway, it isn't as simple as "tears" or some kind of odd computer game bravado, it is merely a matter of game design philosophy. I think the griefer vs. miner thing is really just a misunderstanding, both types of players came to Eve expecting something different, CCP seem to be trying to cater to both of them.

Personally im not sure that's possible.

What elements in highsec feel like endgame elements to you?

Endgame? when did it start?

..

Simi Kusoni
HelloKittyFanclub
#35 - 2012-05-15 20:43:28 UTC
Cutter Isaacson wrote:
Simi Kusoni wrote:

Actually the main reason we ask for CCP to encourage null/low sec play styles is because we came to Eve expecting a sandbox style MMO, and then discovered there was a giant part of the game with heavy anti-sandbox artificial constraints that contained what many consider "end game" content.

Then, upon venturing into low/null, we found the ISK rewards for the increased hassle were not that great. In fact the only two worthwhile professions in this game, IMHO, are raiding whs and exploration in sov null sec. And even exploration only really seems that profitable to me if you control most of a region.

Beyond that you may as well just dual box incursions in high sec.

Anyway, it isn't as simple as "tears" or some kind of odd computer game bravado, it is merely a matter of game design philosophy. I think the griefer vs. miner thing is really just a misunderstanding, both types of players came to Eve expecting something different, CCP seem to be trying to cater to both of them.

Personally im not sure that's possible.


Maybe they can't, and maybe it is as simple as increasing the rewards for venturing in to low-sec. I just don't think the current round of "Nerf the **** out of high sec" is the way to go.

A buff to low/null income is a nerf to high sec income, in a game with a player driven economy personal income is relative. The only difference is that nerfing instead of buffing helps stem inflation/mudflation somewhat.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#36 - 2012-05-15 20:51:16 UTC
Tyberius Franklin wrote:

What elements in highsec feel like endgame elements to you?

End game in the context I used it in was meant as the final style of play, from which some players do not advance or move on. Often repeated ad nauseum until they quit in boredom.

So level fours would qualify, although I still wouldn't support moving them. As would incursions, and many miners never leave high sec either.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#37 - 2012-05-15 20:54:13 UTC
Simi Kusoni wrote:
Tyberius Franklin wrote:

What elements in highsec feel like endgame elements to you?

End game in the context I used it in was meant as the final style of play, from which some players do not advance or move on. Often repeated ad nauseum until they quit in boredom.

So level fours would qualify, although I still wouldn't support moving them. As would incursions, and many miners never leave high sec either.

As for your examples, I think those exist there as CCP doesn't necessarily view highsec as something that one needs to move on from and is, for those who find it to their liking, a permanent residence.
Ituhata Saken
Killboard Padding Services
#38 - 2012-05-15 21:01:05 UTC
I guess I am going to formulate an opinion, or make an educated guess on past events. I seem to remember the last time I was playing we were having this same discussion, and CCP did or was going to do something about it. My guess is it didn't go over very well with I can only assume is the bulk of CCP's player income, which is why we're still talking about it. My guess is you're not going to force people to go where they don't want to go, regardless of the rewards. Case in point, selling drugs on the corner in a bad neighborhood has its risks, but can be very lucrative and rewarding, but you couldn't get the overwhelming majority of people to drive through that part of town let alone live and work there.

So close...

Cutter Isaacson
DEDSEC SAN FRANCISCO
#39 - 2012-05-15 21:06:55 UTC
Alavaria Fera wrote:
Richard Desturned wrote:
Cutter Isaacson wrote:
To those people saying "But I can run level 4's in low-sec and not get ganked" might I point out one, teensy weensy thing you have over looked. You are one person in a large area of space, a needle in a haystack if you will, and thus more difficult to find. Now imagine if EVERY high sec level 4 mission runner were to come to low sec. More like looking for a haystack in a mountain of needles, and thus, loads more ganking. That then makes the mission runners return to high sec to run level 3's.

Not exactly rocket science....


Perhaps the mission runners might form something called "corporations," maybe even groups of corporations called "alliances," encompassing numerous players including mission runners, industrialists, PvPers and so on? Perhaps they might create avenues through which they report hostile movements through the space they are active in - you might call these "intel channels."

That's not how they "roll"...


No, it isn't how they "roll" as you put it. Their game play style is to solo their missions, chat to friends and do a bit of mining, and whilst it might not be your idea of fun, it should still remain valid. That said, I consider myself a carebear, but I'm one of those who wants to join the Goons and come back to gank other bears, lol.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Simi Kusoni
HelloKittyFanclub
#40 - 2012-05-15 21:09:49 UTC
Tyberius Franklin wrote:
Simi Kusoni wrote:
Tyberius Franklin wrote:

What elements in highsec feel like endgame elements to you?

End game in the context I used it in was meant as the final style of play, from which some players do not advance or move on. Often repeated ad nauseum until they quit in boredom.

So level fours would qualify, although I still wouldn't support moving them. As would incursions, and many miners never leave high sec either.

As for your examples, I think those exist there as CCP doesn't necessarily view highsec as something that one needs to move on from and is, for those who find it to their liking, a permanent residence.

If you read my posts you'd see that I don't want them removed.

Personally I'd rather see the sand box brought to high sec, rather than attempt to bring risk averse players into the sand box. If only because hoping they will ever move is futile. Hopefully CCP will manage this somewhat with the war overhaul, I have heard you can't just corp hop or disband and reform to avoid war decs now, as the war follows your members.

Now they just need to introduce a downside to hauling or mining in an NPC corp, the NPC corp tax only applying to bounties and mission income is a bit of an issue IMHO, although I've no idea how you'd extend it to effect miners.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

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