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PI - Extraction Times

Author
Pinstar Colton
Sweet Asteroid Acres
#1 - 2012-05-15 12:56:39 UTC
For those of you who actively participate in PI, what durations do you use for your extractor cycles and why? I'm trying to pin down an ideal extraction time and would like some experiences from others to help guide my search.

I'm currently running 2 day cycles...but I am unsure if that is ideal...

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Hatt0ri Hanz0
Life sucks then you die Ltd.
#2 - 2012-05-15 13:51:21 UTC
For me, it all comes down to what I need to extract with just a tad overages, and nothing more. It depends on your setup and just how much P0's you need to feed your hoppers. Look at your production bldgs, how much they need per hour, and then adjust your extractor head times and locations so that you get just enough, plus a bit more.
Pinstar Colton
Sweet Asteroid Acres
#3 - 2012-05-15 14:02:04 UTC
My normal setups are either a P0 -> P2 chain (2 basics of each type, 2 advanced to make the P2)
Or a pure P0 -> P1 with 4 basics.

Either way, I need to keep 4 basic industry units fed, but I also want to minimize resource depletion so I don't have to uproot and move my whole setup. I'm not sure what the balance is or if anyone else has found a 'sweet spot' where extraction = replenishment and you can use a deposit for a long period of time without it running dry.


In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Invictra Atreides
Toward the Terra
#4 - 2012-05-15 14:45:34 UTC
I'd say the most important factor is to configure it to your lifestyle(available gametime). There are some things that any PI industrialist should consider when doing a new Planet setup.

Extraction cycle:
- 15 min
- 30 min
- 1 h
- 2h
- 4h

Distribution of resources:
- flat
- hotspots

Materials needed to fuel a processor:
- 6000 units per processor

Available storage space:
- Storage facility
- Spaceport


I'll just put out some numbers from my ass:
- 15 min cycles will dig a hole into the planet. I expect a HighSec planet to last about 3-5 days before the resource extraction drops by 50% if not moving the extraction heads. The whole ECU area will drop by 25% if its a flat distribution of resources or by 50% if it was shaped like a hotspot.

- 30 min cycles will eventually do the same but will need about 2x more time to make a nice hole.

- 60 min cycles. I have no idea how it will react, but suspect that many WH/Null planets have an enough strong regeneration power to counter extraction. So I suspect it might never fall under 10-15% of when you first start extraction.

- 2h and 4h cycles. No worries here, but remember that stooping a program will still deplete the full amount of resources(probably). With this I actually managed to get from white to a blue surface in 2 days only.



At this point in time I still don't know if planet resources are affected by sec status or just the resource bar you see while scanning. My theory is that they are all predetermine and have a set base value. (All WH planets are in -1.0 sec status, but I still found a planet that contained less Aqueous Liquids than a HighSec planet)


I have no evidence that what I write is true, but if anyone has solid data then pls send it to me Big smile




And to answer your question:
I use 2 day programs which enables me to sustain 6 processors in a WH. I only need to move the ECU on the ****** planets every 2 months. The ECUs on the good planets have depleted the resources by 10-15% in the first month and should not decrease by 5% for the next 12 months.
/endWALLofTEXT

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Pinstar Colton
Sweet Asteroid Acres
#5 - 2012-05-15 14:50:52 UTC
My planets are all in .3 low sec. Thank you for the advice! I did not know that stopping the program early would still hit the planet with the full depletion had it run its course...

Also: What level of Planetology/Advanced Planetology would everyone recommend?

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Invictra Atreides
Toward the Terra
#6 - 2012-05-15 14:58:28 UTC
4/3 or 4/4 would be optimal. 3/0 if you are the only person on the planet and have a good understanding of resource locations on that particular planet(which actually means that you had extractors on that planet at some point and still remember the layout). 0/0 would be optimal for all Factory oriented characters ^_^

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Vultirnus
Hedion University
Amarr Empire
#7 - 2012-05-15 15:58:23 UTC
I'm no expert, although I am fairly successful at PI. I normally run them on a 1 day extraction periods. The reason for this is two fold.


  1. I'm only able to get on for a few hours if at all during the week, and having a 1d extraction period allows me to neglect the extractors until I log on for 20 mins at night.
  2. Typically, you're advanced processors are your bottlenecks in a chain. They require 40 (or something) units of this and that, and take an hour to produce something. Therefore You have 1 hour to make enough of the ingredients for those processors to fire again. So I need enough raw materials to run the processors that make the ingredients. This usually comes out to something like 24,000 units an hour. I can usually get that using 5 extractor heads set on 1 day extraction periods.

http://voicevvvoid.wordpress.com/

Masterofone
#8 - 2012-05-16 23:46:30 UTC
I typically run 3 day cycles, I have a lot of other responsibilities in corp that makes logistics more of a challenge so this works pretty well. There is also the concern of burning out the resource area and having to move. I use 10 extractor heads spread as far apart and evenly as I can over the target area. I do sometimes move the heads about if it looks like I’m depleting one area more than another. If it looks like production will exceed the demand and buffer space I will cut down the number of heads accordingly. I only run the basics (a lot of them) on the harvesting planet and move everything to a factory planet where I build multiple items.

I will never forget the joy the first time the system told me I had to upgrade the link between my harvester and my buffer storage because it couldn’t accommodate all the materials.

Fly fast and shoot straight, find peace when you need it, war when you want it, love always and turn up the music.

Andre Vauban
Federal Defense Union
Gallente Federation
#9 - 2012-05-17 16:17:12 UTC
Pinstar Colton wrote:
For those of you who actively participate in PI, what durations do you use for your extractor cycles and why? I'm trying to pin down an ideal extraction time and would like some experiences from others to help guide my search.

I'm currently running 2 day cycles...but I am unsure if that is ideal...


I run 3 day cycles for the simple reason that it works best for my style of game play. Sure, I could run shorter cycles and get better extraction. However, it is actually worse for me because with 1 days cycles, I would miss a day or two every once in a while. With 3 days cycles, I can be reasonably sure I'll be able to set up a new cycle before the timer runs out. I'd love to go to someting longer, but I start to really notice the dimissed extraction rates.

.