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New Starship Modules coming on 22 May

Author
Xintri Ra'Virr
Yamaguchi-Gumi
#1 - 2012-05-13 23:42:41 UTC
Hi and wellcome,

In front i would like to apologise. It's 1.36 AM and im totally wasted ( beer + weed = fu*k yeah Lol ).

Yeah well... New modules are coming and im wondering what will its production looks like?
Is there will be T1 BPOs only avaible and we have to invent T2 BPCs to make good stuff?
Or maybe CCP will create some kind of lottery of T2 BPOs just like they did in the past?
And finally how it will chande demand of current T2 modules? Maybe its best time to get rid off those T2 BPOs we own now?

Share your thoughts gals and guys!
Linda Shadowborn
Dark Steel Industries
#2 - 2012-05-13 23:45:05 UTC
of course there will only be t1 bpos. *headshakes*

and yes get rid of your t2 bpos, please send them to me
malaire
#3 - 2012-05-14 06:45:05 UTC
I heard that some modules would only have T1 BPCs (dropping somewhere, not sure where), no BPOs at all. This has of course been criticized on forums because there is currently no T1 module without a BPO.

Too lazy to find a link, it was discussed somewhere on forums.

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Tekota
The Freighter Factory
#4 - 2012-05-14 07:51:12 UTC
Indeed a bit of dev talk about new modules potentially being BPC only in https://forums.eveonline.com/default.aspx?g=posts&t=104114 - (toward bottom of page 2 would be the beginning of the part relevenant to the OP)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2012-05-14 11:18:25 UTC
It's all mentioned in the 'brave new module' talk at fanfest. Check it out on youtube.

Part of the reason behind it is so they can phase modules out. Keeping the tactical situation fluid.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Claire Voyant
#6 - 2012-05-14 11:46:05 UTC
Steve Ronuken wrote:
It's all mentioned in the 'brave new module' talk at fanfest. Check it out on youtube.

Part of the reason behind it is so they can phase modules out. Keeping the tactical situation fluid.

This. Also I don't think they like the phenomena of everyone buying BPOs on day one and market equilibrium being reached on day two. Too much "Ho hum, what have you done for us lately?" Under this new method, the modules should remain a "new thing" for quite some time.
Xintri Ra'Virr
Yamaguchi-Gumi
#7 - 2012-05-14 11:56:01 UTC
After reading the feedback from SiSi i see those new modules are rather useless, unless CCP will tinker more with them.
BPCs drops means it might be rare... but from where? DEDs? Plexes? LP store?
OllieNorth
Recidivists Incorporated
#8 - 2012-05-14 12:30:08 UTC
Why do people believe that T2 BPO's are something that will ever happen again? It was what, 5 years ago that they came out? 7? Just let the T2 BPO thing die.
Srioghal moDhream
Perkone
Caldari State
#9 - 2012-05-14 14:13:37 UTC
I agree, T2 BPO's will never happen again, if they did then what was the point of all the time spent on invention?

I am sure CCP would probably love to have all T2 bpo's gone, the person who thought them up probably got fired long ago.
Caleb Ayrania
TarNec
Invisible Exchequer
#10 - 2012-05-14 23:31:10 UTC
The whole BPO, BPC and reverse engineering lost its way LONG LONG ago..

They fundamentally makes little intuitive sense, which is some weird attempt to balance the game play experience..

BPOs are not really valuable enough from their level of research. The general economy is overflowing with junk bpcs that are equally good in invention regardless of the level of the original. The reverse engineering cant really reverse engineer much..

It should get a HUGE overhaul in stead of all this patching..

While they are at it, the npc facility slots needs to get nerfed big time. The plugged slots problem have been around for so many years its becoming such a pathetic example of failure its embarrassing. NPC services need floating prices or player driven versions are useless and unable to compete.

A BPO should always be extremely valuable. The best way to make this a fact would be making it impossible to research more than once on it. Make the research impact high enough to warrent investing the time and resources. Make it possible to research with more slots then one for increased impact and speed. Thus making an actual competitive BPO ecology.

Make BPOs "player seeded" by reverse engineering BPCs and the Meta items. This way "recycling" the time and effort invested. The resulting BPO would be of a level based on the time and resources spend.

Make all items Reverse engineering active. So you could alway make a low yield BPC from any type of item. AND eventually if investing enough time and resources even make BPOs from these. Thus completely closing the circle. The loss and sinks being in time, effort and destructive losses, an theft.

Tobiaz
Spacerats
#11 - 2012-05-15 01:46:55 UTC  |  Edited by: Tobiaz
All BPOs (or BPCs) should come from one to three specific NPC corporation LP stores, requiring a good standing to be allowed to buy them (so less flooding of CONCORD LP), so an element of supply and demand is added to their availability and an additional layer of player interaction to the production process (industrialist dealingl with mission runners)..

This give mission runners some indirect love, while stimulating them to diversify their standings portfolio. And it adds some actual value and RP-meaning to standings, something sorely needed.

As for which LP stores... for gods sake, mix it up! Keep it limited and diverse while adding some RP to the mix.

Example the new adaptive armor plates come from Viziam and Imperial Armaments, the new Drone mods come from CreoDron, The webber drones from CreoDron and Sebiestor Tribe, the new MJD from Boundless Creation and Rhoden shipyards, the cap-boosted shieldboosters from Lai Dai, the new Target Breaker from Ishukone and Republic Security Services. And the future salvage drones from HZO Refinery (that's going to be fun!)

An added benefit of this will be that it takes more then just having a big bag of ISK to take advantage of the initial rush on new items. And having grinded good standings even with an obscure corp like HZO Refinery might pay off at some point. And sure, the CreoDron mission-dronies might be lucky this time, they'll probably won't be the next.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Samroski
Middle-Earth
#12 - 2012-05-15 06:09:09 UTC
So the new warp drive is not coming out (a few bil in speculation down the drain), and for half the modules there are no BPOs. Rather the BPCs will drop at selected sites. (ref)

datacores are now linked to factional warfare supremacy! Old news, I suppose... (ref) but will shake the market nicely :)

Any colour you like.

Anya Ohaya
School of Applied Knowledge
Caldari State
#13 - 2012-05-15 08:34:12 UTC
Claire Voyant wrote:
Under this new method, the modules should remain a "new thing" for quite some time.


I wouldn't underestimate the markets or the dedication of the EVE player following a profit.
St Mio
Imperial Academy
Amarr Empire
#14 - 2012-05-15 08:48:57 UTC
http://community.eveonline.com/devblog.asp?a=blog&nbid=42269

"So, three of the new modules will not be seeded directly on the market. The Extrinsic Damage Amplifier, the CPU rig and the web drones will be seeded directly on market. Also note that to get the T2 drone damage module, you need to invent it using T1 BPCs.

For those new modules that won't be seeded, they will not have any BPOs. Instead, BPCs of them drop as loot in profession sites in normal space and as commander & officer loot. These BPCs have between 3 and 50 runs, depending on difficulty of site/enemy. The sites in question are the pirate faction archaeology and hacking sites."