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New ECM module

Author
Fedsem
86th Corp Divisoin
#1 - 2012-05-14 15:46:19 UTC  |  Edited by: Fedsem
MagSheath Target Breaker I - Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside. Only one can be fitted at a time and the can not be fitted to capital ships.

Just what this game needs is more ECM, ty CCP you bunch of idiots. Please voice your opinions about how newer ecm type modules are stupid.

Arent stabs/Regular ecm cheap enough to get away :p
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2 - 2012-05-14 15:52:05 UTC
1v1 does nothing
v5 not worth it
v10 meh still not really worth it
v50 now we're getting there
v100 useful
v500 things get interesting

tl;dr - need moar info

No Worries

Kuehnelt
Devoid Privateering
#3 - 2012-05-14 16:04:53 UTC
Fedsem wrote:
Arent stabs/Regular ecm cheap enough to get away :p


Regular ECM is less effective the more there are in a camp; this module is more effective the more there are in a camp. So it's an anti-blob module. The scan resolution multiplier is 0.20, so it A) cripples the bearer's ability to quickly escape with regular ECM in the case of "one Sabre", and B) makes it a tricky anti-their-primary module for a fleet ship.

Isn't that... kinda cool? What's so awful about that?
Dare Knight
Bandwagoners
#4 - 2012-05-14 16:31:04 UTC
Kuehnelt wrote:
Fedsem wrote:
Arent stabs/Regular ecm cheap enough to get away :p


Regular ECM is less effective the more there are in a camp; this module is more effective the more there are in a camp. So it's an anti-blob module. The scan resolution multiplier is 0.20, so it A) cripples the bearer's ability to quickly escape with regular ECM in the case of "one Sabre", and B) makes it a tricky anti-their-primary module for a fleet ship.

Isn't that... kinda cool? What's so awful about that?


Doesn't seem aweful at all. Only really useful against big blobs it would seem, which... isn't so bad I guess. Better than a God-mode module proposal.

_It's very simple, really. If you see Tengus on scan, they are ratting. If you see a shitload of Tengus, the Russians are blobbing. If you see Proteuses on scan, they will be on top of you in about a second. If you see a shitload of Proteuses, the big boys are having a goodfight. _

Dibblerette
Solitude-Industries
#5 - 2012-05-14 19:51:47 UTC
Seems to me it will work very well for things like hictors and dictors who's primary function does not require a target lock in the first place. It'll be interesting to see how it works too. Does it just fire a chanced ECM at everyone locking the user? Or just break all locks up to a certain strength determined by number or locks on you?
Homo Jesus
The LGBT Last Supper
#6 - 2012-05-14 21:45:26 UTC
You mean the Anti-blob module? I can't wait to see the stats on that stupid thing considering ECM already exists.


1 V 1 10%
1 v 2 50%
1 v 3 100%

17 V 150 (all targeting primary) 100%
10 v 30 (all targeting primary) 100%
4 v 20 (all targeting primary) 100%....?


Very bad idea but please release this mod I will have tons of fun figuring out how to completely break stuff.
Reppyk
The Black Shell
#7 - 2012-05-14 21:47:25 UTC
Because catching nyxes in lowsec wasnt hard enough.

CCP. Straight

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Simyaldee
Caldari Provisions
Caldari State
#8 - 2012-05-14 21:59:47 UTC
Reppyk wrote:
Because catching nyxes in lowsec wasnt hard enough.

CCP. Straight


DevBlog wrote:
MagSheath Target Breaker I – Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside. Only one can be fitted at a time and the can not be fitted to capital ships.


Yes, Since it can't be fit on Capital Ships this does look like a sort of Anti-Blobbing module. I can't wait to see the interesting things that can be done with this Mod.

Member, Fighter and FC for The Great Harmon Institute of Technology 

Homo Jesus
The LGBT Last Supper
#9 - 2012-05-14 22:20:32 UTC
Simyaldee wrote:
I can't wait to see the interesting things that can be done with this Mod.



Why wait when we can speculate.

Grab a few of your closest friends (or alts) in the cheapest crap they can fly to do nothing more than target you from range to debuff the crap out of the other team regardless of how many actual enemies are targeting you...weeeeee

Have bad sensor strength on your lockbreaker? Add one more friend to the team with a remote sebo/lockbreaker set up..weeeee
Gul'gotha Derv'ash
The Scope
Gallente Federation
#10 - 2012-05-15 00:37:34 UTC
What amuses me is that these new mods are being put in the game to break up the cookie cutter builds that 99.9% of Eve runs for PvP, but they are almost all chance based and probably not worth the actual slot it takes.


Hey CCP here is a better idea: Work on ship/race balancing. There is a reason people call it Winmatar and almost everyone has a Tengu alt.
Kristoffon Ellecon
The Scope
Gallente Federation
#11 - 2012-05-15 01:34:44 UTC
fleet scorpions
TotalRapeage
Brutor Tribe
Minmatar Republic
#12 - 2012-05-15 09:07:48 UTC
Kristoffon Ellecon wrote:
fleet scorpions




This new contraption sounds like a fancy smancy run of the mill ecm burst.
Tyson Gallane
Political Warfare Executive
#13 - 2012-05-15 11:23:04 UTC
The difference being that even the snipers shooting you from 150km away will lose their locks?

Meditril
Hoplite Brigade
Ushra'Khan
#14 - 2012-05-15 13:18:44 UTC  |  Edited by: Meditril
I think this module sounds very interesting and has very great potential including self-balancing if well implemented.

From my perspective this module should work like this:
- less or equal to 3 ships targeting you: no effect.
- 4 to 13 ships targeting you: chance of all locks being dropped raises from 10% to 100%
- more than 13 ships targeting you: locks are always dropped.

What would this cause:
a) At the beginning maybe everyone would fit such a modul, just because blobbing is what we currently experience on a daily basis.
b) Once enough people fit this blobs get frustrated and will adapt by either reducing the blob size or by forming up wings which make sure that only a few people are aggresssing the enemy. Especialy for blob vs. blob fights it will get interesting, simply primary target calling will not result in the usual success.
c) The need for this module gets reduced because people are less blobbing or primary calling, so people start to drop this module.
d) Over some longer time we get a balance... too many blobs and people will use this module very often. Less blobs and people will drop this module.

Sound like a great time is comming for solo players!
Final comment: The penality on scan resolution should be not too high. Just reduce it by 20% or so.
Vyktor Abyss
Abyss Research
#15 - 2012-05-15 14:44:37 UTC
Depends how *random* and chance based it is... but on the whole I think it is a decent idea to mess up proper blob combat and perhaps force squad commanders to call/broadcast targets.

When you're in a fleet of 50 BS for example you're probably better off having 5 seperate targets anyway rather than all 50 BS trying to lock the same poor b*stard.
Vera Algaert
Republic University
Minmatar Republic
#16 - 2012-05-15 15:49:27 UTC
Meditril wrote:
I think this module sounds very interesting and has very great potential including self-balancing if well implemented.

From my perspective this module should work like this:
- less or equal to 3 ships targeting you: no effect.
- 4 to 13 ships targeting you: chance of all locks being dropped raises from 10% to 100%
- more than 13 ships targeting you: locks are always dropped.

your definition of a blob matches my definition of a small roaming gang^^

.

The Atomium
Global Song Setup
#17 - 2012-05-15 15:50:39 UTC
Vyktor Abyss wrote:
When you're in a fleet of 50 BS for example you're probably better off having 5 seperate targets anyway rather than all 50 BS trying to lock the same poor b*stard.

Let me introduce you into alpha centric / panic doctrines.

aka Luba Cibre

Vyktor Abyss
Abyss Research
#18 - 2012-05-15 17:13:40 UTC
10 alpha ships like arty tornadoes/ mealstroms should be enough to wipe out most other ships other than perhaps a max tanked BS. In which case nothing would stop 2 squad commanders broadcasting the same targets O.o.

Having all 50 trying to lock and instapop the same BS is a bit wasteful since perhaps 20-30 will actually get to lock and fire before it pops leaving the other 20 waiting for the next target to be called = wasted DPS.

But anyway, it remains to be seen how this module will shake things up.
Katja Faith
Doomheim
#19 - 2012-05-15 20:44:08 UTC
Just give us an Easy Button Target Breaker Module that only the Big Alliances can buy. That should make things fair.
Meditril
Hoplite Brigade
Ushra'Khan
#20 - 2012-05-16 12:19:48 UTC  |  Edited by: Meditril
Vera Algaert wrote:

your definition of a blob matches my definition of a small roaming gang^^


Just let me dream a bit... but in fact if you are solo or just with a friend then 10 man are a blob :-)

And by the way... 10 people taking a gainst even one enemy usually ends in a quick and boring death. Maybe CCP should make the module effectiveness depended on the size of the ship it is fitted to. Small ship means the "blob" will start and 10 and large ship means the "blob" will start at 30 or so.
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