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Missile ships...We have come full circle and...

Author
Francis Longbottom
Apotheosis Enterprises
#81 - 2012-05-14 23:03:52 UTC
Kalli Brixzat wrote:
Zyress wrote:
Haulie Berry wrote:
Patri Andari wrote:
I just want equity, nothing more.




Well then I guess missiles are going to need some sort of new tracking system that takes relative velocity into account, like turrets.

Also, they'll need to be able to miss entirely. Roll



Actually they already can and do miss frequently, My range with Light Missiles on my Kestrel is 40.2 KM I have maxed Missile skills, if I shoot at a frigate doing more than 400m/s much past 32KM away I usually will miss completely.


Not really a "miss" per se. More like, shooting stuff that's further away than you can hit.

In any event...OP:

Quit your crying. Missiles are solid PvE weapon systems...especially given that you can do any damage-type and switch on the fly. Missile frigs can be ok (see Kestrel), but missiles just aren't that great for 1v1 or even small gang PvP.


yet all other weapon systems can be used for pve as well, lazers are great, arties and autos as well.rails are still a little weak, though blasters have short range, they make short work of anything they hit.. So shut your trap.
Francis Longbottom
Apotheosis Enterprises
#82 - 2012-05-14 23:23:39 UTC
Haulie Berry wrote:
Bap1811 wrote:
Haulie Berry wrote:
Patri Andari wrote:
I just want equity, nothing more.




Well then I guess missiles are going to need some sort of new tracking system that takes relative velocity into account, like turrets.

Also, they'll need to be able to miss entirely. Roll


One day you will learn game mechanics.




Maybe.



Relative velocity. As in, the velocity of the target with respect to the velocity of your ship. This is a concern for turret ships as your own velocity affects transversal as much as the other guy's. Missiles do not suffer from this. They do not care how fast you are going, they only care how fast the other guy is going.



they are also subject to sig radius and damage loss from speed..Oh, and they do have a range and can actually be hit by other weapons such as smart bombs or defender missiles and even better...they dont hit instantly like turrets...all you have to do is worry about tracking..
Soldarius
Dreddit
Test Alliance Please Ignore
#83 - 2012-05-15 02:11:49 UTC
Zyress wrote:
Haulie Berry wrote:
Patri Andari wrote:
I just want equity, nothing more.




Well then I guess missiles are going to need some sort of new tracking system that takes relative velocity into account, like turrets.

Also, they'll need to be able to miss entirely. Roll



Actually they already can and do miss frequently, My range with Light Missiles on my Kestrel is 40.2 KM I have maxed Missile skills, if I shoot at a frigate doing more than 400m/s much past 32KM away I usually will miss completely.


You obviously have little understanding of how missiles work. Let me explain it.

If said frigate is flying away from you at speed when you fire at 32km, it will be beyond the max range of your missiles by the time they reach their max range.

The missiles aren't so much missing, as they are simply running out of fuel because you don't know how they work. If the missile reaches the target before the end of it's maximum flight time, it will always cause damage.

Also, the missile damage formula already takes velocity into account. IF the target is flying faster than the missile's explosion velocity, they deal less damage. You can neut them to shut off prop mods, scram them to shut off MWD, and web them to slow them down directly.

Get a bro in a boosting loki, rapier, or huginn to help with webs. Rapier and Huginn also get bonuses to TP which can also increase missile damage by increasing the target's signature radius.

http://youtu.be/YVkUvmDQ3HY