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ALERT: Inferno will ruin the EVE UI - Go Test

Author
Selinate
#41 - 2012-05-14 19:31:56 UTC
New inventory took a second to get used to, but it's hardly a bad design. I'm not certain it's better either, just different.
Tippia
Sunshine and Lollipops
#42 - 2012-05-14 19:37:20 UTC  |  Edited by: Tippia
Miilla wrote:
Aren't they trying to "flatten" out the hierarchy, if so then isn't flattening out the UI a better thing rather than going deeper into the poop mess?
Not really. The hierarchy is still there — you just have to dig through tiny lists to get to stuff, rather than click on icons. In fact, in some cases, they've increased the depth of the hierarchy and have really put their foot in it on some things as a result… They're also trying to solve a problem that doesn't exist by answering a question that is pretty irrelevant to that problem.

They've created a solution to big piles of stuff. That's very nice and the new UI solves this problem admirably. They've then, quite foolishly, assumed that all inventories are the same and that there is a general use pattern that can be applied to unify them. Unfortunately, not all inventories are equal and they all serve slightly different purposes with different needs. All of this is completely lost to (and in) the new UI.

Again, it's a nice foundation — it's still a far cry from being a good inventory management system because it only does that one thing.
Miilla
Hulkageddon Orphanage
#43 - 2012-05-14 19:50:28 UTC
Wait until they patch this on TQ that resets all your UI settings, watch the whinefest then :)

I have already booked my place in the queue for that so get in line :)
Fabulousli Obvious
Caldari Provisions
Caldari State
#44 - 2012-05-14 20:33:17 UTC
stoicfaux wrote:


edit: Ok, just checked Sisi again and it looks like they've cleaned it up a *lot*. Ships are listed by ship name as well as the user provided name (e.g. "Corbie (active ship) (Golem)"), context is maintained, etc..

The only annoyance is that you shift-click to open a new window from the left hand frame, and shift-double-click to open a new window for a container in the right hand window.

I think I can live with, and like, the new unified window.


Now, fly out into space and redock. Sad !

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Fabulousli Obvious
Caldari Provisions
Caldari State
#45 - 2012-05-14 20:35:08 UTC
Markus Reese wrote:
I love it myself.

Hold shift and click, multi containers solved.

Oh, and mo more fapping to move fuel with having to right click, find dropdown list and select etc. I really want to add expletives to emphasize how frustrating the old system is after getting used to on sisi.



Again, undock. redock.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Malice Redeemer
Kenshin.
Fraternity.
#46 - 2012-05-14 20:42:06 UTC
From another thread, a video that show all the derp that is the new ui

Grey Stormshadow wrote:
Here is one nice video which Tippia has created. Should open some eyes if someone still feels sleepy :)
Fabulousli Obvious
Caldari Provisions
Caldari State
#47 - 2012-05-14 20:45:59 UTC
I just find the very fact that it had its 'debutante ball' in the state it was in astonishing...practically no makeup at all and the truss foundation utterly broken.

Just another thing in the game that is steering in a weird direction.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

IGNATIUS HOOD
Viziam
Amarr Empire
#48 - 2012-05-14 21:48:21 UTC
March rabbit wrote:
masternerdguy wrote:
Cebraio wrote:
Don't panic! [TM]

Quote:
If this “One window to rule them all” doesn’t sound like the thing just for you then don’t panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.


From the Dev Blog that explains it all.


Sure, for now.

How long until it is removed and I am forced to use the tree?

there is second way: unsub! Lol



@OP

If you choose the second option....

Can I have your stuff?
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Talon SilverHawk
Patria o Muerte
#49 - 2012-05-14 21:55:33 UTC  |  Edited by: Talon SilverHawk
masternerdguy wrote:
For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.

Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.

I strongly recommend testing it before it goes live.



To all those accusing the op of ranting, titile is a bit strong but most feedback from those that have tested (please check the test forum) has been negative or asking for changes before it goes live.

Personally I dislike it.

Tal
MotherMoon
Tribal Liberation Force
Minmatar Republic
#50 - 2012-05-15 03:37:25 UTC
Sorry Tippia but you were wrong about the Neo neocom and your wrong about this UI.

even with it's faults, it is, 1000 times better than what we have now. And I trust they will patch the few remaining issues, like remembering open windows when docked and when in space.

I'm really glad they put the neo neocom in with almost no changes. it made me laugh pretty hard remembering your hatred for it. Knowing most players didn't agree with you. And look this time, your outnumbered, the majority welcome the new UI. Will you ever awaking to this? probably not but your willingness to fear and fight change is admirable.

http://dl.eve-files.com/media/1206/scimi.jpg

Ocih
Space Mermaids
#51 - 2012-05-15 03:41:32 UTC
If they can figure out how to save a docked version and an Undocked version it will be fine. Marrying the two is going to be a pain in the ass.
Tarn Kugisa
Kugisa Dynamics
#52 - 2012-05-15 03:51:13 UTC
Shift Key.
That is all

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Tippia
Sunshine and Lollipops
#53 - 2012-05-15 04:55:05 UTC
MotherMoon wrote:
Sorry Tippia but you were wrong about the Neo neocom and your wrong about this UI.
What did I say about the NeoCom?
Quote:
even with it's faults, it is, 1000 times better than what we have now. And I trust they will patch the few remaining issues, like remembering open windows when docked and when in space.
The remaining issues isn't a matter of patching it — it's a matter of fundamentally rethinking the design philosophy. The new inventory is severely lacking in functionality compared to the new one because its philosophy is very narrow-minded. It tries to unify and equalise things that are inherently unequal and different and it is far less efficient than the old one as a result.
Quote:
And look this time, your outnumbered, the majority welcome the new UI.
The feedback threads suggest otherwise.

It's not a matter of fearing or fighting change — it's a matter of not enjoying when functionality is removed. It's the same reason I didn't like when they took away the hangar view and gave us WiS as a far less efficient replacement. And guess what? The majority agreed with me and we got it back.

Tarn Kugisa wrote:
Shift Key.
That is all
Too bad it doesn't solve anything.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#54 - 2012-05-15 06:12:29 UTC
new bling new inventory new toys

Change is good [http://www.youtube.com/watch?v=8yR7LZxp-IU]
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#55 - 2012-05-15 07:26:37 UTC
masternerdguy wrote:
For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.

Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.

I strongly recommend testing it before it goes live.


Well I would if I didn't got tons of errors whenever I'm trying to patch
Thank you based looping patches.
Maraner
The Executioners
Capital Punishment.
#56 - 2012-05-15 07:56:14 UTC
I've been on Sisi using it, sorry it sucks.
nat longshot
The Scope
Gallente Federation
#57 - 2012-05-15 08:13:07 UTC  |  Edited by: nat longshot
ya i used it i have a shift key and it STILL SUCKS!! i would rather have 4 windows open and and move them around then that pile of trash they came up with.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Gogela
Epic Ganking Time
CODE.
#58 - 2012-05-15 08:53:07 UTC
It just takes getting used to. It's fine. Kind of a pain in the ass for your local hanger though.. meh Pirate

Signatures should be used responsibly...

Tippia
Sunshine and Lollipops
#59 - 2012-05-15 09:00:27 UTC  |  Edited by: Tippia
Gogela wrote:
It just takes getting used to. It's fine. Kind of a pain in the ass for your local hanger though.. meh Pirate
Idk. I have the opposite feeling. It's an excellent upgrade for those large storage areas: the item hangar, the corp hangar, the asset list (which it doesn't actually support) and corp assets (which it doesn't support). It could also be very handy if ported to the S&I interface (which it doesn't support). It's a bit iffy for the ship hangar, but that's largely because of the disconnect between thinking of ships as ships and thinking of them as containers.

It's pretty horrid for anything else, though, since all of its solutions are meant for those large collections of items, rather than for small single-use inventories. The categorisation of different hangars and bays — what should appear under which heading — also breaks down in a number of cases because they made some rather silly assumptions (cue devs-don't-play tinfoilhattery).

As long as they try to fit everything under the same roof, and as long as the system doesn't properly support multiple windows and such old and unorthodox functions as clicking “open” on a container, it won't be fine.
Smoking Blunts
ZC Omega
#60 - 2012-05-15 09:09:41 UTC
ive tried this out on sisi and ive really tired to get used to it, but it breaks my production part of this game as it makes it much more clciky and anoying to get things done. 3 of my accounts will die, i just cant deal with it. my pvp accounts wil live on ofc, till i run out of isk

OMG when can i get a pic here