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Why are High-Sec Miners a "threat to EVE"?

Author
Fredfredbug4
The Scope
Gallente Federation
#81 - 2012-05-14 18:53:37 UTC  |  Edited by: Fredfredbug4
EVE is essentially an evolution simulator. Those that can't adapt will perish and those that can will thrive. This is why many people love EVE.

Hi-sec miners are a threat to this idea. Rather than adapting to new situations they simply try to lobby CCP to change the game in their favor. This is proven to be true. If you tell a hi-sec carebear a way to avoid being suicide ganked they will almost always ignore it or try to explain why it doesn't work, which is usually incorrect.

Here are two examples.

Example 1: Hulkageddon is announced and the news spreads like wild fire through EVE. Rather than taking a break from mining or mining in ships that can't be suicide ganked as easily, the hi-sec miner simply keeps mining and cries when they get blown up. Rather than learning to head the warnings and change their ways, they continue to do the same thing and wonder why they get the same result.

Example 2: A Tornado, an infamous ship due to it's use for suicide ganking appears in the belt. Rather than immediately warping to a safe spot the miners keep doing what they are doing and complain when the inevitable happens.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Tippia
Sunshine and Lollipops
#82 - 2012-05-14 18:56:30 UTC
The Sardukar wrote:
Plenty of characters in highsec corps complain about highsec. Wheter they are truly higsec players is debatable.
Sure they are. The notion that everyone who lives in highsec wants highsec to be the same is a false one.

Quote:
Personally I think the real 100% highsec players are in minority on these forums.
They most likely are in-game as well for the reasons you listed.
Pok Nibin
Doomheim
#83 - 2012-05-14 18:58:53 UTC
So...if 100% hi sec players are a minority, what's the big deal....I can't help but think the geniuses wanting to mess with high sec are just slavering for victims to gank. If you're so tough out there in LO and O, gank each other. Get a backbone.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Jon Taggart
State War Academy
Caldari State
#84 - 2012-05-14 19:02:29 UTC
I love mining! It is the single most exciting thing in this game! I wouldn't change it a single bit!



To CCP - Make those checks out to cash.

Thank you.
Doctor Caprician
The Denisovan Initiative
#85 - 2012-05-14 19:10:10 UTC
Tippia wrote:
Mainly because said miners often tend to be the ones who are clamouring for the removal of some of EVE's core design features (viz. universal, omnipresent, non-consensual PvP), commonly coupled with oddball demands based on a staggering unawareness of economy 101.


Can you please show me where it states that "Universal, omnipresent, non-consensual PVP" is a stated "core design feature" of the game?

It may, or may not be, and I may be mistaken but I was under the impression the "core design feature" of the game was "Sandbox." In which case, "universal, omnipresent, non-consensual PVP" may be a part of that sandbox but that doesn't define it as a core design feature.

The case could be made for, or against, depending on who you ask as to what the core design features of this game are. I'd be wiling to bet most people would argue that the part of the game they partake of the most is a "core design feature."
Tippia
Sunshine and Lollipops
#86 - 2012-05-14 19:20:02 UTC
Pok Nibin wrote:
So...if 100% hi sec players are a minority, what's the big deal.
Their annoying habit of trying to claim that they're not. Blink

Doctor Caprician wrote:
Can you please show me where it states that "Universal, omnipresent, non-consensual PVP" is a stated "core design feature" of the game?

It may, or may not be, and I may be mistaken but I was under the impression the "core design feature" of the game was "Sandbox."
…which means that there is universal, omnipresent, non-consensual PvP — it wouldn't be a multiplayer sandbox otherwise. In addition, it's a sandbox revolving around a war-fuel player-driven economy: supply is created in competition with other players and demand is created by the destruction of assets (and where the two meet, you have the most vicious PvP of them all).
Doctor Caprician
The Denisovan Initiative
#87 - 2012-05-14 19:37:20 UTC  |  Edited by: Doctor Caprician
Tippia wrote:
Pok Nibin wrote:
So...if 100% hi sec players are a minority, what's the big deal.
Their annoying habit of trying to claim that they're not. Blink

Doctor Caprician wrote:
Can you please show me where it states that "Universal, omnipresent, non-consensual PVP" is a stated "core design feature" of the game?

It may, or may not be, and I may be mistaken but I was under the impression the "core design feature" of the game was "Sandbox."
…which means that there is universal, omnipresent, non-consensual PvP — it wouldn't be a multiplayer sandbox otherwise. In addition, it's a sandbox revolving around a war-fuel player-driven economy: supply is created in competition with other players and demand is created by the destruction of assets (and where the two meet, you have the most vicious PvP of them all).


Did we see the same fanfest? According to the metrics given, the majority of players do indeed live in hisec space. They even said if you account for the people who were just "traveling through" or shopping at the times the metrics were taken, the majority were still hisec dwellers.

If that weren't true they wouldn't have also mentioned their desire to get more people experiencing low/null sec, because they'd already be there.

The existence of a feature does not necessitate it being the core design principle of the game. The very nature of it being a sandbox precludes any one element of the game from being the overriding "core" feature. PVP *can* happen everywhere, at any time, but that doesn't mean it's the quintessential mode of gameplay.

As for the anti-hisec sentiments, I couldn't have said it better myself when you mentioned supply and demand. The "war against hisec miners" is absolutely ridiculous and only self defeating in the end. However it seems the majority of those supporting the efforts against hisec haven't the capacity to understand the concept of supply and demand that you speak of.

Say for the sake of argument the "war" is won, and hisec is radically changed to satisfy their petulant goals. They'll be the same people who come stampeding to the forums whining that CCP does something because now the cost of their pretty little ships and guns has skyrocketed. To which I hope they're told, "You made the bed, now lie in it."
Tippia
Sunshine and Lollipops
#88 - 2012-05-14 20:01:04 UTC
Doctor Caprician wrote:
Did we see the same fanfest? According to the metrics given, the majority of players do indeed live in hisec space.
No. According to the metrics given, the majority of characters are in highsec. This does not mean that there is a player majority, for the reasons The Sardukar listed (and a few others). In addition, even among those who only live in highsec, there are a number of highsec players who think that highsec should be less… well… highsec:y.

Quote:
The existence of a feature does not necessitate it being the core design principle of the game. The very nature of it being a sandbox precludes any one element of the game from being the overriding "core" feature. PVP *can* happen everywhere, at any time, but that doesn't mean it's the quintessential mode of gameplay.
Actually, it is, by virtue of the game being a multiplayer sandbox. It's the “multiplayer” part that is important here. A multiplayer sandbox doesn't mean that you can do what you want — it means everyone can do what they want, which will include them doing things to you that you do not like. Thus we have universal, omnipresent, non-consensual PvP in its many many forms. Beyond this, there's the simple fact that the entire game involves, or even revolves around, the interplay between the war economy and the industry. That, alone, makes said PvP a core feature. Without it, EVE would be almost unrecognisable.

Quote:
The "war against hisec miners" is absolutely ridiculous and only self defeating in the end.
Really? How so? It's driven by a good understanding of supply and demand: highsec miners are not the only suppliers, and others are more than willing to make a profit from the demand.
Malphilos
State War Academy
Caldari State
#89 - 2012-05-14 20:07:18 UTC
Tippia wrote:
Mainly because said miners often tend to be the ones who are clamouring for the removal of some of EVE's core design features...


Like, uh, Local?
Tippia
Sunshine and Lollipops
#90 - 2012-05-14 20:15:55 UTC
Malphilos wrote:
Like, uh, Local?
Local isn't a core design feature. Local is one (poorly implemented) instance of the design feature “player-to-player communication”. Local can safely be removed without losing that feature.
Malphilos
State War Academy
Caldari State
#91 - 2012-05-14 20:33:14 UTC
Tippia wrote:
Malphilos wrote:
Like, uh, Local?
Local isn't a core design feature.


Of course not, otherwise you might be mistaken, even wrong.

That must be avoided. Must engage in re-definition.

Local is core. You're wrong. Happy days. ;)
Alavaria Fera
GoonWaffe
#92 - 2012-05-14 20:37:55 UTC
Tippia wrote:
Malphilos wrote:
Like, uh, Local?
Local isn't a core design feature. Local is one (poorly implemented) instance of the design feature “player-to-player communication”. Local can safely be removed without losing that feature.

Local is a wonderful chat channel.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Doctor Caprician
The Denisovan Initiative
#93 - 2012-05-14 20:47:47 UTC  |  Edited by: Doctor Caprician
Tippia wrote:
Doctor Caprician wrote:
Did we see the same fanfest? According to the metrics given, the majority of players do indeed live in hisec space.
No. According to the metrics given, the majority of characters are in highsec. This does not mean that there is a player majority, for the reasons The Sardukar listed (and a few others). In addition, even among those who only live in highsec, there are a number of highsec players who think that highsec should be less… well… highsec:y.


Quote:
The existence of a feature does not necessitate it being the core design principle of the game. The very nature of it being a sandbox precludes any one element of the game from being the overriding "core" feature. PVP *can* happen everywhere, at any time, but that doesn't mean it's the quintessential mode of gameplay.
Actually, it is, by virtue of the game being a multiplayer sandbox. It's the “multiplayer” part that is important here. A multiplayer sandbox doesn't mean that you can do what you want — it means everyone can do what they want, which will include them doing things to you that you do not like. Thus we have universal, omnipresent, non-consensual PvP in its many many forms. Beyond this, there's the simple fact that the entire game involves, or even revolves around, the interplay between the war economy and the industry. That, alone, makes said PvP a core feature. Without it, EVE would be almost unrecognisable.


Quote:
The "war against hisec miners" is absolutely ridiculous and only self defeating in the end.
Really? How so? It's driven by a good understanding of supply and demand: highsec miners are not the only suppliers, and others are more than willing to make a profit from the demand.


Hmm, I'm still not sure about the true occupancy of hi-sec, though I'd still wager it has the majority. As a matter of record, my initial source for stating hi-sec has the majority is from this video, from FanFest 2012 (Linked directly to relevant section of the video):

FanFest 2012 - State of the Economy

I do agree with The Sardukar's comments regarding the actual total number of full time hi-sec dwellers. The Sardukar did also make one important distinction, in the supposition that the hi-sec players on these forums are a minority. On that point I'm sure there's no doubt. Still though, the presence of a group on the forums doesn't necessarily correlate to that same group's presence in game.

Regarding the PVP issue, I must admit I hadn't really considered it from that perspective before. Which is rather stupid of me, considering I focus on the trade aspect of EVE which is just another form of PVP in a sense. Granted it's more spreadsheet warfare than lazers, but warfare nonetheless.

So I guess we are in agreement after all regarding your perspective on the omnipresence of PVP in EVE, and it's function as a core design feature of the game.

I understand that hi-sec miners aren't he only suppliers. However, with the recent change regarding alloys, they were made a more important source than they might have been historically. I would be interested to see the metrics on where the majority of the minerals in the game are harvested. Do you know of any such graphs? I would, perhaps foolishly, assume that hi-sec miners do account for the majority of it. If that's the case then I stand by the statement that declaring war on them is ultimately self defeating.

This whole "war on hi-sec mining" business does leave me with some questions.

What exactly is the goal? What are the proposed changes to hi-sec, and/or, mining that people are saying need to happen? Where does it go from here?

All of this reminds me a lot of the "Occupy Movement." We have a collective of people gathered together, but lack a common voice or set of goals (Insofar as I know, as it relates to hi-sec mining). I seem to notice that the answers to those questions changes depending upon who you ask.
Josef Djugashvilis
#94 - 2012-05-14 22:00:15 UTC
Tippia wrote:
TriadSte wrote:
The only people who whine about anything high sec is null sec alliances.
Not really, no. Plenty of highsec players also complain about highsec.



As my history tutor used to say, 'people, what people'?

Tippia, please define 'plenty' in the light of my comment above.

This is not a signature.

Mara Rinn
Cosmic Goo Convertor
#95 - 2012-05-14 22:31:29 UTC
Tippia wrote:
Doctor Caprician wrote:
Did we see the same fanfest? According to the metrics given, the majority of players do indeed live in hisec space.
No. According to the metrics given, the majority of characters are in highsec. This does not mean that there is a player majority, for the reasons The Sardukar listed (and a few others). In addition, even among those who only live in highsec, there are a number of highsec players who think that highsec should be less… well… high sec:y.


Quoting for emphasis. The stats show that the majority of characters live in hisec, and a disproportionally large number of them live in Jita 4-4. At one point there was a figure of 2.3 characters per player: which leads me to think that for every null sec or low sec character there are on average two characters owned by the same player living in hisec.

You (dear thread reader) will forgive me for not having a quote on hand, but CCP devs have stated on multiple occasions that EVE Online was inspired by both Ultima Online (pre-Tremmel) and Magic: The Gathering. They wanted a world which was all PvP all the time, with players fitting their character (well, ship) the same way you'd assemble a Magic deck for a fight.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#96 - 2012-05-14 22:38:54 UTC
Tippia wrote:
Mainly because said miners often tend to be the ones who are clamouring for the removal of some of EVE's core design features (viz. universal, omnipresent, non-consensual PvP), commonly coupled with oddball demands based on a staggering unawareness of economy 101.



this is a lie. but it's common to demonize those you want to kill.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Krystyn
Serenity Rising LLC
Controlled Chaos
#97 - 2012-05-14 23:23:01 UTC
I just don't understand the hate against High Sec mining. They are the reason ships used to be so cheap. They happily combed the belts of their minerals and sold them off or built the nice ships people use to blow each other up. Now that we've screwed them over so much that they don't mine as much any more the prices for those nice ships to blow each other up in are double. So they just means people have to rat or mission or incursion or plex or whatever they do to make isk a lot more to be able to afford to PVP. We should just leave them alone and let them mine away and drive prices down so there can be cheaper pew pew for those inclined to do it. Oh wait the Goons have tons of isk from the horrible imbalanced tech moons...
Derrick Diggler
Center for Advanced Studies
Gallente Federation
#98 - 2012-05-14 23:34:15 UTC
I just do not like how CCP really promotes something that is in fact a greefing event. Yes i understand it is a Sandbox and i do understand it is a player made content. All well and good. But these are done with the tools provided by CCP.
They have provided all the tools needed to gank a Hulk. They have provided no tools for said Hulks to defend themselves.

Yes you can tank your Hulk. You can tank it against a single destroyer or even couple of frigates. Gang of destroyers? Yeah right.... And even when Concord pops the said gang, the price is 20 X less then the price of that Hulk...
No hostility here, no tears. I got over the rage a while back.

What gets me is that people bang their chests as to how it is a sandbox game, but then in the same thread keep harping how i should change my game to suit their game because their game is the only right game :).
No i do not want to move to low sec. No i do not want to play in 0.0.

And do you know why? I like what I do for the moment. If it tickles my fancy, I might go somewhere else and do something else. But for now? Guess what? I play my sandbox. You know, where you can do whatever you want.

So gank away in high sec and promote that. All good. But there is no way in hell that i will go to either low or null if douches like you are there. Which is the only message in the end you are giving out.

And then you wonder why you have nothing to shoot at there. Harsh space? No. Silly little boys trying to make themselves feel good about themselves is what is harsh. And somewhat sad tbh.

Cheers.
Gorinia Sanford
Royal Amarr Institute
Amarr Empire
#99 - 2012-05-14 23:56:15 UTC
Luis Graca wrote:
They are a menace because they don't troll and take this very serious



Hehe, well played sir, well played. Big smile

Eh, I'm a high-sec miner. Then again, I'm only a month into this game and learning the ropes. Of course I'm going to mine for my ISK! And shoot, learning the basics of the economy isn't all that hard, I've figured it out. And I still continue to learn every day.

Can flipping is a risk, but I don't let it bother me. I find it the cost of doing business.
Frederick Sanger
Viziam
Amarr Empire
#100 - 2012-05-14 23:57:48 UTC
The idea that High-sec miners are a threat to Eve is laughable. No one matters less than High-sec miners.