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ALERT: Inferno will ruin the EVE UI - Go Test

Author
masternerdguy
Doomheim
#1 - 2012-05-14 14:20:27 UTC  |  Edited by: masternerdguy
For those of you who don't know, the current build on the test server has some "improvements" to the inventory system.

Instead of separating out all the containers and hangers into different windows everything is now a single window. This makes it very time consuming to move assets about.

I strongly recommend testing it before it goes live.

Things are only impossible until they are not.

Winterbliss
Science and Trade Institute
Caldari State
#2 - 2012-05-14 14:22:45 UTC
It reduces the excel in space element, I quite like it myself.
Camios
Sebiestor Tribe
Minmatar Republic
#3 - 2012-05-14 14:26:09 UTC  |  Edited by: Camios
yes, because drag'n'drop "on a tree" is difficult.

Also, you can easily create multiple windows if you like.


I love ranting
Cebraio
State War Academy
Caldari State
#4 - 2012-05-14 14:27:04 UTC
Don't panic! [TM]

Quote:
If this “One window to rule them all” doesn’t sound like the thing just for you then don’t panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.


From the Dev Blog that explains it all.
Roll Sizzle Beef
Space Mutiny
#5 - 2012-05-14 14:28:20 UTC
In other words:
"I hate changing a old outdated habits."
masternerdguy
Doomheim
#6 - 2012-05-14 14:29:28 UTC
Cebraio wrote:
Don't panic! [TM]

Quote:
If this “One window to rule them all” doesn’t sound like the thing just for you then don’t panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.


From the Dev Blog that explains it all.


Sure, for now.

How long until it is removed and I am forced to use the tree?

Things are only impossible until they are not.

Beledia Ilphukiir
Proffessional Experts Group
#7 - 2012-05-14 14:31:37 UTC
Cebraio wrote:
Don't panic! [TM]

Quote:
If this “One window to rule them all” doesn’t sound like the thing just for you then don’t panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.


From the Dev Blog that explains it all.


The problem is, that the windows you open don't stay the way you set them up. The game doesn't remember where you put them or what was in them unlike in the current system. This means every time you dock, jump to another system or access a container your setup gets ****** up and all your work setting up the windows went down the drain.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#8 - 2012-05-14 14:50:27 UTC
I have tried said inventory and I will agree with one thing and one thing only:

It will take some time to get used to.

But it WILL save time, it WILL reduce windows and it makes it WAY easier to sort through your mods, ammo and escorts.

"OP is either a moron or doesn't have a shift key." -Eugene Spencer
Mortimer Civeri
Aliastra
Gallente Federation
#9 - 2012-05-14 15:09:31 UTC
Yes, yes, Chicken Little, the sky really is indeed falling.Roll

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Aiwha
School of Applied Knowledge
Caldari State
#10 - 2012-05-14 15:48:06 UTC
Mortimer Civeri wrote:
Yes, yes, Chicken Little, the sky really is indeed falling.Roll




I think part of it dropped on his head.

Sanity is fun leaving the body.

Alavaria Fera
GoonWaffe
#11 - 2012-05-14 15:49:30 UTC
masternerdguy wrote:
Cebraio wrote:
Don't panic! [TM]

Quote:
If this “One window to rule them all” doesn’t sound like the thing just for you then don’t panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.

From the Dev Blog that explains it all.

Sure, for now.

How long until it is removed and I am forced to use the tree?

Heh, you mean like the chat blinking thing on the Neocom...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

J3ssica Alba
Federal Navy Academy
Gallente Federation
#12 - 2012-05-14 15:50:17 UTC
I for one welcome our new single window tree overlords
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
St Mio
Imperial Academy
Amarr Empire
#13 - 2012-05-14 15:55:27 UTC
The only thing ruining in here is masternerdguy's posts.
March rabbit
Aliastra
Gallente Federation
#14 - 2012-05-14 16:01:02 UTC
masternerdguy wrote:
Cebraio wrote:
Don't panic! [TM]

Quote:
If this “One window to rule them all” doesn’t sound like the thing just for you then don’t panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.


From the Dev Blog that explains it all.


Sure, for now.

How long until it is removed and I am forced to use the tree?

there is second way: unsub! Lol

The Mittani: "the inappropriate drunked joke"

Fabulousli Obvious
Caldari Provisions
Caldari State
#15 - 2012-05-14 16:40:43 UTC
Indeed it is the most idiotic thing introduced to the game in awhile.

Anyone into industry and trading and using multi-windows to drag stuff around is going to be severely hindered.

Yet another Dev team impresses the boss with shiny and not the customers.

They don't play or use the game obviously. How they even thought what is up for testing is even a remote possibility of an improvement over what 'was'......sorry bit there just was not a pressing need for any change in this AT ALL.

OP is right on the money.

But this is after WEEKS after a bunch of us have been yelping in the longest thread going on the Sisi Forum. They are not listening as usual.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Lipbite
Express Hauler
#16 - 2012-05-14 16:47:02 UTC
I'd gladly check it but still waiting for test server account reactivation - 3 days already. I thought this delay is about soon(tm) attitude and not about limiting access of bittervets to "oh hell im unsubbing - again" functionality / expansion.
stoicfaux
#17 - 2012-05-14 17:11:22 UTC  |  Edited by: stoicfaux
I played with it on Sisi a week or so ago. It's less about getting used to a new interface/paradigm and more about a bad implementation. The whole thing was a bit counter-intuitive to me due to context not being preserved, small lines of text, no visual feedback, identically named ships cause problems, etc..

Before killing/deriding the messenger (the OP,) I strongly recommend that folks give the new unified window a try on Sisi.



edit: Ok, just checked Sisi again and it looks like they've cleaned it up a *lot*. Ships are listed by ship name as well as the user provided name (e.g. "Corbie (active ship) (Golem)"), context is maintained, etc..

The only annoyance is that you shift-click to open a new window from the left hand frame, and shift-double-click to open a new window for a container in the right hand window.

I think I can live with, and like, the new unified window.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jake Warbird
Republic Military School
Minmatar Republic
#18 - 2012-05-14 17:46:24 UTC  |  Edited by: Jake Warbird
It basically looks unfinished. Hopefully, there are some last minute tweaks to it.

e:thought there weren't any updates since I was on it last. Will check.
Roime
Mea Culpa.
Shadow Cartel
#19 - 2012-05-14 17:48:13 UTC
I heard EVE already died when they made the font readable, what next?

.

Miilla
Hulkageddon Orphanage
#20 - 2012-05-14 17:51:35 UTC
CHANGE IS SO VERY VERY HARD.

Life must be hard for you.
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