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New dev blog: War, Modules & Super Friends

First post
Author
darmwand
Stay Frosty.
A Band Apart.
#21 - 2012-05-14 15:06:41 UTC
I have to admit I'm not entirely convinced by the war-dec cost mechanics, making it crazy expensive to dec large corps / alliances and inviting people to grief small corps.

Then again, at -10 I could hardly care less Pirate

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

TheButcherPete
KarmaFleet
Goonswarm Federation
#22 - 2012-05-14 15:07:17 UTC
mmmmmmm, I can't wait for Salvage drones.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

CCP SoniClover
C C P
C C P Alliance
#23 - 2012-05-14 15:07:51 UTC
Petrus Blackshell wrote:
Quote:
Trial accounts are not counted when counting corp membership.

That's good, but what about same-account blank alts? If every member of an alliance puts only one of their alts in a special alt corp in the alliance, the cost of a wardec against said alliance nearly doubles. Are the alts rare enough that they do not realistically have an impact? Even if that is true, I have heard rumors that E-Uni is already trying to pad its membership with alts; do you expect alts to remain non-problematic?

(not trolling, legit question)


We're looking into also not counting inactive accounts (i.e. gathering data, etc.). If we decide to not count them (which right now is more likely than not), it won't make it in for Inferno, but in one of the post-Inferno patches.
Evelgrivion
State War Academy
Caldari State
#24 - 2012-05-14 15:08:11 UTC  |  Edited by: Evelgrivion
darmwand wrote:
I have to admit I'm not entirely convinced by the war-dec cost mechanics, making it crazy expensive to dec large corps / alliances and inviting people to grief small corps.

Then again, at -10 I could hardly care less Pirate


Gate and station guns won't shoot at you, so there's at least that. P
darmwand
Stay Frosty.
A Band Apart.
#25 - 2012-05-14 15:09:13 UTC
Mr Bigwinky wrote:
Darrow Hill wrote:
Does the Extrinsic Damage Amplifier also increase drone mining yield?

DAMAGE Amplifier.
"DAMAGE".

Lol


You could (and environmentalists would) argue that mining drones damage the asteroids. That's why I see it as my personal duty to preserve the geological richness that can only be found in Placid belts.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

gfldex
#26 - 2012-05-14 15:09:42 UTC
Quote:
Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. Note also that members in corps/alliances allied to the defender are never counted.


That means I can start a trial, untrial it with a PLEX and leave the char in my corp forever? I would go so far to say, that this is the most easy to game system in EVE then. Could you explain to me why T2 BPO holder are pretty much immune from wardecs while the 3-RL-friends-corp is not?

If you take all the sand out of the box, only the cat poo will remain.

Skogen Gump
Sebiestor Tribe
Minmatar Republic
#27 - 2012-05-14 15:10:10 UTC
I love the new modules; I really do!

My question/concern is to do with the war mechanics though.

I'm assuming that N in

(log2.05831 N)^2 * 300000 * N^0.27

Is Number of Target corp members ?

If so then this equation benefits the bullies and griefers.

My belief is that this algorithm should be tweaked to be inversely proportional to the size of your own corp/alliance too.

As it stands with this graph, a 2000 man alliance can wardec a very small corp for practically nothing; You say "The increased cost reflects the easier access to multiple targets. "; but it doesn't answer the fact that in my scenario it will decrease the gameplay available to a small corp and perhaps even stop them logging in.

Would you undock if there are 4 of you and 50 of them ?

You say that the occurrences of griefing in the manner is low, but I think you might find its higher then you think. Also because this new chance allows wardecs to be taken against small corps for practically free, it will really become a common occurrence, the reason it's not so prevalent at the moment is because its expensive.

It's not just the negative side of open warfare either, my own alliance is small and dedicated, we roleplay as anarchistic freedom fighters and we've been known to get involved in war with entities much larger then ourselves. Of course, our style of gameplay doesn't appeal to everyone, so we are generally forced to fight with a large numerical disadvantage - we compensate for this by using innovative fits and a wide range of strategic tactics.
That's going to change though, we're often at war with entities at five times our size (Sev3rance, 7 times larger; CVA, 29 times larger) and we simply will not be able to afford that any more.

This equation punishes the small, the rp'ers, the innovate and people who just like to play in peace. It gives a lot of power to statists, bullies, griefers and kill board padders.
I'm worried that it removes a lot of gameplace decisions and I fear will affect subscription numbers in the long term.

Please reconsider the maths and make an allowance to protect small entities being swarmed by much larger entities and please rethink that having a larger cost will make up for having more targets because that's not how it works. It doesn't mean I'll have 50 more people to kill; it means I'll have 50 more people trying to fillet me.
Grady Eltoren
Hogyoku
#28 - 2012-05-14 15:10:53 UTC
Team Super Friends:

The new changes to war sound great and a lot of fun.

The new modules sound fun and well thought out. I like also how you have a forum for players to post ideas. Reading through that, there are TONS of great ideas to keep the CORE of EVE fun for years to come just on modules and pvp alone.


MY ONLY CONCERN is how you are "seeding" these new modules. I whole heartedly disagree with your approach. I know you want to maintain control by seeding but as your yourself stated CCP SoniClover, it is all about what players do with things yet you are deviating from the universal constants of EVE industry when seeding these new items.

Since EVE's inception, T1 BPOs have been available on the market. I cannot think of an exception to this and you shouldn't start now. You are messing with EVE's very foundations.

If these new modules are to be T1 - then they need to be seeded as such.

You guys (CCP) want to make things fun for inventors and to make up for T2 BPO's...then let us INVENT T2 BPC's or drop them at exploration sites like you said you would do.

DON'T MESS WITH THE FOUNDATIONS OF EVE LIKE THIS.

If you want these new modules to be seeded STILL in this manner because you are being overly cautious in how they will affect PVP and ship fits....then make them PIRATE modules or COSMOS or something else that you only find in space but NOT TECH 1 without the BPO's on the market. You are ruining the flow of EVE and making the game unneccessarily complex for no reason.

Please consider my points and reconsider your deployment. You could even do something like only seeding the BPO's in deep space like DRONE regions or something like we do ORE Blueprints but don't mess with the very foundations of EVE just for your purposes. It really isn't for the player in that regard but for you.

Sincerely,

Grady

darmwand
Stay Frosty.
A Band Apart.
#29 - 2012-05-14 15:11:11 UTC
Evelgrivion wrote:
darmwand wrote:
I have to admit I'm not entirely convinced by the war-dec cost mechanics, making it crazy expensive to dec large corps / alliances and inviting people to grief small corps.

Then again, at -10 I could hardly care less Pirate


Gate and station guns won't shoot at you, so there's at least that. P


Heh, true, but hardly worth all that ISK that would be much better invested in booze and ammo...

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Bomb No20
Bacon Avalanche
#30 - 2012-05-14 15:11:19 UTC
"The minimum is 50 million."

Why?

Why make it so expensive to dec a small corp?

Please change this, it's bad for my business.

Corpse Bride
Perkone
Caldari State
#31 - 2012-05-14 15:12:40 UTC
Kyr Evotorin wrote:
Could someone repost the information here? I apologize for having to ask, but these devblogs only seem to go up WHILE im at work and I can't view the community pages with the 2001 internet we have :(


Can you read this ?

http://eve-radio.com/news-compendium/dev-blogs/1671-war-modules-a-super-friends?utm_source=dlvr.it&utm_medium=twitter&utm_campaign=grn_everadio
CCP SoniClover
C C P
C C P Alliance
#32 - 2012-05-14 15:12:56 UTC
gfldex wrote:
Quote:
Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. Note also that members in corps/alliances allied to the defender are never counted.


That means I can start a trial, untrial it with a PLEX and leave the char in my corp forever? I would go so far to say, that this is the most easy to game system in EVE then. Could you explain to me why T2 BPO holder are pretty much immune from wardecs while the 3-RL-friends-corp is not?


Trial accounts will never count, whether they are active or inactive. As for the inactive member count, that was initially based on a bit iffy data that we're looking into right now, it was my fault for not editing the dev blog better to explain this. Once we have more accurate data in we can make a better call for whether to exclude inactive members or not. Can't say for sure now, but it is likely we will adjust this post Inferno.
Alua Oresson
League of the Shieldy
SLYCE Pirates
#33 - 2012-05-14 15:13:15 UTC  |  Edited by: Alua Oresson
Alara IonStorm wrote:
Awesome, a new toy that brings all the fun game play of ECM to every ship.


Could see how this could make a HUGE impact to null sec warfare. *Primaried by 150 ships, Hit lock breaker and cackle* It sound like an interesting effect actually, especially if it JUST breaks your lock.

http://pvpwannabe.blogspot.com/

Jack Dant
The Gentlemen of Low Moral Fibre
#34 - 2012-05-14 15:13:31 UTC
Captain Thunk wrote:
With the war mechanic, why has the multiple wars escalator been kept in? It was only ever put in to exclude Privateers from attacking many 0.0 alliances, that surprisingly were nowhere near as 0.0 as they wanted to people to think. With the exorbitant costing as it is, there's no need to keep the escalator as well.


This. The huge penalty on a second war is contradictory with the diminishing returns formula you are using, and keeps protecting corp hoppers.

It also creates silly situations. If I want to declare war on a 300 man alliance and their 20 man alt corp, it shouldn't matter in what order I issue the war declarations. But with the multiplier I have to start the large war first to save money.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Max Teranous
Teranous Productions
#35 - 2012-05-14 15:14:16 UTC
Cool new modules are cool. However I disagree with your method of seeding some of them as BPC drops. Mainly, because it breaks eve's consistancy of meta levels and where they respectively come from. T1 is freely player craftable, Meta 1 to 4 is normal NPC drops, Meta 5 is craftable, Meta 6+ is faction drops. This is clear to the playerbase, makes sense to everyone, and is consistant. Creating these mods as special cases adds confusion and inconsistancy for no good reason.

Bloating the market is a terrible reason, we all know it. There's probably 50,000 unique item slots on the market by now, a handful more BPO's either way means nothing. And if market bloat was a reason not to do something, you best have a strong word with one of the other teams who just seeded every officer and faction mod to the market. Lol Your other reason, control of where mods drop, well you already have that system in place, so why not use it? If you want these mods to be faction level supply limited, MAKE THEM FACTION MODS. If you want them NPC drop supply limited, make em meta 2 or 3 or whatever! Tech 1 should always be the base level of mod, freely and easily craftable for new manufacturing players, and fittable and costed availability isk wise for new players. Making T1 mods that have a supply restriction at the BPO/BPC level breaks this (currently) consistant approach.

Also i can see this screwing yourselves up in the future, as if at any point to want to make named Meta 1 to 4 versions of these mods, they'd be more freely available than the T1 version!

Max Cool

P.S. Extra points for spotting how many times i said consistant to get the point across :)
Castor II
University of Caille
Gallente Federation
#36 - 2012-05-14 15:14:49 UTC
Everything sounds cool except for the way the new mods are being introduced into the game. T1 mods really really need BPO's, at least for consistency.
Alua Oresson
League of the Shieldy
SLYCE Pirates
#37 - 2012-05-14 15:16:35 UTC
CCP SoniClover wrote:
gfldex wrote:
Quote:
Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. Note also that members in corps/alliances allied to the defender are never counted.


That means I can start a trial, untrial it with a PLEX and leave the char in my corp forever? I would go so far to say, that this is the most easy to game system in EVE then. Could you explain to me why T2 BPO holder are pretty much immune from wardecs while the 3-RL-friends-corp is not?


Trial accounts will never count, whether they are active or inactive. As for the inactive member count, that was initially based on a bit iffy data that we're looking into right now, it was my fault for not editing the dev blog better to explain this. Once we have more accurate data in we can make a better call for whether to exclude inactive members or not. Can't say for sure now, but it is likely we will adjust this post Inferno.



He means to convert a trial to a paying account for one month and then let the subscription lapse. Do this 5 times per person and suddenly you have a superblob alliance that costs 600mil to wardec. I would do it, I'm pretty sure others would as well. In fact, if this goes live I will definitely do this.

http://pvpwannabe.blogspot.com/

Requiem XIII
The Justified Ancients of Mu-Mu
#38 - 2012-05-14 15:17:03 UTC
Max Teranous wrote:
MAKE THEM FACTION MODS


Amen.
Grady Eltoren
Hogyoku
#39 - 2012-05-14 15:19:04 UTC  |  Edited by: Grady Eltoren
Max Teranous wrote:
Cool new modules are cool. However I disagree with your method of seeding some of them as BPC drops. Mainly, because it breaks eve's consistancy of meta levels and where they respectively come from. T1 is freely player craftable, Meta 1 to 4 is normal NPC drops, Meta 5 is craftable, Meta 6+ is faction drops. This is clear to the playerbase, makes sense to everyone, and is consistant. Creating these mods as special cases adds confusion and inconsistancy for no good reason.

Bloating the market is a terrible reason, we all know it. There's probably 50,000 unique item slots on the market by now, a handful more BPO's either way means nothing. And if market bloat was a reason not to do something, you best have a strong word with one of the other teams who just seeded every officer and faction mod to the market. Lol Your other reason, control of where mods drop, well you already have that system in place, so why not use it? If you want these mods to be faction level supply limited, MAKE THEM FACTION MODS. If you want them NPC drop supply limited, make em meta 2 or 3 or whatever! Tech 1 should always be the base level of mod, freely and easily craftable for new manufacturing players, and fittable and costed availability isk wise for new players. Making T1 mods that have a supply restriction at the BPO/BPC level breaks this (currently) consistant approach.

Also i can see this screwing yourselves up in the future, as if at any point to want to make named Meta 1 to 4 versions of these mods, they'd be more freely available than the T1 version!

Max Cool

P.S. Extra points for spotting how many times i said consistant to get the point across :)



Yep exactly my thoughts. Why ruin a good thing, make the game more confusing for players and make more work for yourselves later. We finally have a unified naming structure in EVE for Missiles for the same reason as well as other changes.

P.S. I see the responses are fast and consistent among players in the first two pages echoing this sentiment CCP. Just a thought - you might want to reconsider!
Jackie Fisher
Syrkos Technologies
#40 - 2012-05-14 15:20:12 UTC
CCP SoniClover wrote:
Petrus Blackshell wrote:
Quote:
Trial accounts are not counted when counting corp membership.

That's good, but what about same-account blank alts? If every member of an alliance puts only one of their alts in a special alt corp in the alliance, the cost of a wardec against said alliance nearly doubles. Are the alts rare enough that they do not realistically have an impact? Even if that is true, I have heard rumors that E-Uni is already trying to pad its membership with alts; do you expect alts to remain non-problematic?

(not trolling, legit question)


We're looking into also not counting inactive accounts (i.e. gathering data, etc.). If we decide to not count them (which right now is more likely than not), it won't make it in for Inferno, but in one of the post-Inferno patches.

Only count characters with x amount of SPs (say 1 million)?

Fear God and Thread Nought