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Is exploration broken?

Author
Vulix
Doomheim
#41 - 2012-05-13 15:55:14 UTC
Has anyone done the math to see if eventually exploration balances out to an Isk/hr ratio similar to other careers, or is it really that unpredictable? It was an aspect of the game I was interested in playing, but I don't have time to explore hours each day so... Ugh
Takseen
Federal Defense Union
Gallente Federation
#42 - 2012-05-13 16:56:01 UTC
Vulix wrote:
Has anyone done the math to see if eventually exploration balances out to an Isk/hr ratio similar to other careers, or is it really that unpredictable? It was an aspect of the game I was interested in playing, but I don't have time to explore hours each day so... Ugh


If you care about Isk/hr, don't do exploration.
Vulix
Doomheim
#43 - 2012-05-13 17:17:17 UTC
Takseen wrote:
Vulix wrote:
Has anyone done the math to see if eventually exploration balances out to an Isk/hr ratio similar to other careers, or is it really that unpredictable? It was an aspect of the game I was interested in playing, but I don't have time to explore hours each day so... Ugh


If you care about Isk/hr, don't do exploration.


I guess let me restate my question: If I don't plan to grind exploration for a few hours each day, and instead only explore a few times a week, is it really a viable career to support myself? Or am I better off doing something with a more reliable income source if I have limited play time?
Takseen
Federal Defense Union
Gallente Federation
#44 - 2012-05-13 17:36:36 UTC
Vulix wrote:
Takseen wrote:
Vulix wrote:
Has anyone done the math to see if eventually exploration balances out to an Isk/hr ratio similar to other careers, or is it really that unpredictable? It was an aspect of the game I was interested in playing, but I don't have time to explore hours each day so... Ugh


If you care about Isk/hr, don't do exploration.


I guess let me restate my question: If I don't plan to grind exploration for a few hours each day, and instead only explore a few times a week, is it really a viable career to support myself? Or am I better off doing something with a more reliable income source if I have limited play time?


There's a lot of factors that make "casual" exploration much less effective.
- you'll spend more time rescanning systems from scratch, not already having the wormholes/gravsites bookmarked so you can skip them
-your escalations may time out before you get to run them
-you may not have time to find a good wormhole and still exploit it
-the shorter the scanning session, the less chance you'll find anything useful

You can try it anyway, but mission running fits better if you just want a quick fix of PvE every now and then.
Lexmana
#45 - 2012-05-13 21:21:56 UTC  |  Edited by: Lexmana
Vulix wrote:
Has anyone done the math to see if eventually exploration balances out to an Isk/hr ratio similar to other careers, or is it really that unpredictable? It was an aspect of the game I was interested in playing, but I don't have time to explore hours each day so... Ugh

You will need a huge sample to calculate that because of all the randomness. I don't hink anyone has the amount of data needed to estimate it with reasonable confidence limits. And even if someone had such data, the result would be an average with a huge standard deviation and you will still don't know if you are gonna be the lucky one after 2 months of constant exploring or the unlucky one.

The lucky ones probably earn more than incursion runners and the unlucky ones would not beat a belt ratter. Are you feeling lucky today?
ModeratedToSilence
Brutor Tribe
Minmatar Republic
#46 - 2012-05-13 21:48:12 UTC
Xython wrote:


Of course, the "too sparsely populated" thing applies to a lot of stuff CCP does -- for example, when's the last time you saw a faction spawn? Ok, now when's the last time you saw a faction spawn -- and it wasn't useless ammo and tags?



It comes in spikes and lulls. In February I had 12 escalations (8/10s and 10/10s) and 0 nada zilch factions. Thus far in May I have had 2 escalations and 8 factions all 8 factions have dropped mods
Anya Ohaya
School of Applied Knowledge
Caldari State
#47 - 2012-05-13 23:35:58 UTC  |  Edited by: Anya Ohaya
Vilnius Zar wrote:
If you do it right then high exploration is VERY lucrative, most do it wrong.


If doing it right means cherry picking 4/10s in high sec with a pimped out Tengu, then I'd rather be doing it wrong. Doing endless high sec 4/10s is not "exploration." It's about as exciting as going to the local mall in your SUV every weekend.
NickyYo
StarHug
#48 - 2012-05-13 23:41:16 UTC  |  Edited by: NickyYo
I found a radar 3 days ago at eve gate!

..

Takseen
Federal Defense Union
Gallente Federation
#49 - 2012-05-14 12:39:24 UTC
Anya Ohaya wrote:
Vilnius Zar wrote:
If you do it right then high exploration is VERY lucrative, most do it wrong.


If doing it right means cherry picking 4/10s in high sec with a pimped out Tengu, then I'd rather be doing it wrong. Doing endless high sec 4/10s is not "exploration." It's about as exciting as going to the local mall in your SUV every weekend.


More like bargain hunting at local yard sales. Varied, exciting in a "I wonder what I'll find this week!" kind of way, but not especially dangerous or difficult.

St Mio
Imperial Academy
Amarr Empire
#50 - 2012-05-14 12:56:30 UTC
Anya Ohaya wrote:
Vilnius Zar wrote:
If you do it right then high exploration is VERY lucrative, most do it wrong.


If doing it right means cherry picking 4/10s in high sec with a pimped out Tengu, then I'd rather be doing it wrong. Doing endless high sec 4/10s is not "exploration." It's about as exciting as going to the local mall in your SUV every weekend.

I don't see how it's not exploration.

People farm 4/10s in high because the risk vs. reward is heavily skewed in it's favour versus low and null. And people use pimped out T3s because it's means they finish sites faster. Faster means more rolls of the dice, which means more chance to actually get drops, as well as not have someone else finish the site you're busy with.

If anything, they're just smart enough to know what sites aren't worth their time, and have the resources to use the tool best suited for the job. Whether you're doing sites for money or for fun, no one wants to waste their time with Rogue Drone Asteroid Infestations etc. which probably aren't going to drop them shinies.

As to Vulix's question, I wouldn't count on exploration to support or be depended on in anyway. In exploration, your expected income is zero ISK/hr, anything over that is a bonus. Sure, you'll be hitting 1bn+ drops if you spend enough time doing it, but you can't depend on it to make money the way missions or incursions or mining can.
Mnemosyne Gloob
#51 - 2012-05-14 13:03:32 UTC  |  Edited by: Mnemosyne Gloob
Oh it's this kind of thread again, and now also in GD.

[edit]i would agree about one thing. it seems to be becoming more of a grind. lots of people doing it. if you are not well skilled or experienced you will end up loosing out much more likely. I guess that's how it is tho.

Also i stole a radar from Mio while she was station spinning :stares:
St Mio
Imperial Academy
Amarr Empire
#52 - 2012-05-14 13:07:25 UTC
Mnemosyne Gloob wrote:
Oh it's this kind of thread again, and now also in GD.

Hey stranger, you come here often?
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