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Question/s to null and low sec players.

Author
Onictus
Federal Navy Academy
Gallente Federation
#281 - 2012-05-13 12:33:50 UTC
Sycho Pathic wrote:



Yet you ignore a very real issue.

Null tends to be represented by a very loud, vocal and annoying group of people.
The kind of people with *copious* time on their hands who live and breath this nonsense.
The game does not generate enough ISK to make those people worth putting up with.




LOL

Heh, ironically, I work better than 40 hours a week and take two or three classes a semester ......I'm hardly a basement dweller and I definitely don't have 8 hours a day to sit there. For the most part eveyone chills in coms and yaps about this that or the other, hell we have a guy that bouces from corp channel to corp channel "hotdropping the harmonica".


The eve-o forums aren't representative of the culture.

Hell our main FC is a notorious hot head, we prefer it, if you fleet up and Maka is already raging and screaming, hell ya, we're about to have fun. If he's all calm and sedate....structure shoot. What?

Lord Zim
Gallente Federation
#282 - 2012-05-13 13:19:22 UTC
Sycho Pathic wrote:
Yet you ignore a very real issue.

Null tends to be represented by a very loud, vocal and annoying group of people.
The kind of people with *copious* time on their hands who live and breath this nonsense.
The game does not generate enough ISK to make those people worth putting up with.

Yet you ignore a very real issue.

Hisec tends to be represented by a very loud, vocal and annoying group of people.
The kind of people with *copious* time on their hands who live and breath this nonsense.
The game does not generate enough ISK to make those people worth putting up with.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Selinate
#283 - 2012-05-13 14:38:46 UTC
Lord Zim wrote:
Sycho Pathic wrote:
Yet you ignore a very real issue.

Eve players to be represented by a very loud, vocal and annoying group of people.
The kind of people with *copious* time on their hands who live and breath this nonsense.
The game does not generate enough ISK to make those people worth putting up with.

Yet you ignore a very real issue.

Eve players tends to be represented by a very loud, vocal and annoying group of people.
The kind of people with *copious* time on their hands who live and breath this nonsense.
The game does not generate enough ISK to make those people worth putting up with.


FBYP
Kaaeliaa
Tyrannos Sunset
#284 - 2012-05-13 14:53:09 UTC  |  Edited by: Kaaeliaa
Bane Necran wrote:
I'm getting a bit tired of repeating myself, but the reason hisec people stay in hisec isn't because they fear PvP. They fear gatecamps. They die to impossible odds right at the door to the full PvP areas, without having a chance to even explore them.

If they could get in and out of full PvP areas relatively safely, then only have to worry about someone hunting them while they are there, many, many, more people would be outside of hisec.

Gates need to go, or be changed so they can't be camped. They are the core problem here. I know many people hate the idea of losing their easymode gatecamp PvP, and having to actively search for targets instead of them landing in their lap, but it's really what's best for the game.


I've been thinking this for a long time. Gates need to go. Gatecamping is lazy PvP, in the same spirit as lazy PvE in highsec that the PvPers complain constantly about.

Every ship should have a jump drive and be able to freely move to any system within range, with maximum range decreasing with size. Ships that, right now, already have jump drives could keep an exemption to this mechanic.

Unfortunately, this will never happen, because I guarantee that a bunch of people in huge alliances will call me an idiot and say it's a stupid idea, simply because it would make it inordinately more difficult for them to hold their vast swathes of territory while still having the time and inclination to roam highsec ganking miners and posting on the forums laughing over activities that any competent psychologist would label disturbingly sociopathic.

Opening up the game like that would certainly create a more interesting and dynamic New Eden. Certainly some other things would have to change as well, possibly the scanning mechanics to ensure that it would be easier to find fights, but I definitely agree that the main reason more people don't move to nullsec is that it's just too hard to GET there without getting popped by a gatecamp, podded, and having to start over. And, it's also difficult for smaller corporations to find a place, since most of the systems are already owned by large alliances. Ridding EVE of the gates and making holding sovereignty more difficult would alleviate this issue by forcing even the largest alliances to consolidate their holdings instead of relying on nigh-unbreakable chokepoints to effortlessly rule supreme over vast numbers of systems. Essentially, the difficulty of defending territory should scale exponentially, as it does in any real system. From an in-universe standpoint, advances in jump drive technology make perfect sense.

"Do not lift the veil. Do not show the door. Do not split the dream."

Onictus
Federal Navy Academy
Gallente Federation
#285 - 2012-05-13 14:58:00 UTC
Kaaeliaa wrote:
Bane Necran wrote:
I'm getting a bit tired of repeating myself, but the reason hisec people stay in hisec isn't because they fear PvP. They fear gatecamps. They die to impossible odds right at the door to the full PvP areas, without having a chance to even explore them.

If they could get in and out of full PvP areas relatively safely, then only have to worry about someone hunting them while they are there, many, many, more people would be outside of hisec.

Gates need to go, or be changed so they can't be camped. They are the core problem here. I know many people hate the idea of losing their easymode gatecamp PvP, and having to actively search for targets instead of them landing in their lap, but it's really what's best for the game.


I've been thinking this for a long time. Gates need to go. Gatecamping is lazy PvP, in the same spirit as lazy PvE in highsec that the PvPers complain constantly about.

Every ship should have a jump drive and be able to freely move to any system within range, with maximum range decreasing with size. Ships that, right now, already have jump drives could keep an exemption to this mechanic.

Unfortunately, this will never happen, because I guarantee that a bunch of people in huge alliances will call me an idiot and say it's a stupid idea, simply because it would make it inordinately more difficult for them to hold their vast swathes of territory while still having the time and inclination to roam highsec ganking miners and posting on the forums laughing over activities that any competent psychologist would label disturbingly sociopathic.

Opening up the game like that would certainly create a more interesting and dynamic New Eden. Certainly some other things would have to change as well, possibly the scanning mechanics to ensure that it would be easier to find fights, but I definitely agree that the main reason more people don't move to nullsec is that it's just too hard to GET there without getting popped by a gatecamp, podded, and having to start over. And, it's also difficult for smaller corporations to find a place, since most of the systems are already owned by large alliances. Ridding EVE of the gates and making holding sovereignty more difficult would alleviate this issue by forcing even the largest alliances to consolidate their holdings instead of relying on nigh-unbreakable chokepoints to effortlessly rule supreme over vast numbers of systems. Essentially, the difficulty of defending territory should scale exponentially, as it does in any real system. From an in-universe standpoint, advances in jump drive technology make perfect sense.



Holy....

Someone should tell that to the gangs that are constantly roaming region to region.

Fact is that it isn't that hard to get in or out of 0.0 space......IF you are trying to do it from Torrino's or Keberz where high and null meet yeah.....good luck with that. there are a LOT of other routes in and out of nearly everywhere.
Kaaeliaa
Tyrannos Sunset
#286 - 2012-05-13 15:08:35 UTC
Onictus wrote:
Holy....

Someone should tell that to the gangs that are constantly roaming region to region.

Fact is that it isn't that hard to get in or out of 0.0 space......IF you are trying to do it from Torrino's or Keberz where high and null meet yeah.....good luck with that. there are a LOT of other routes in and out of nearly everywhere.


Pretty much every route out of highsec is choked with at least one gatecamp. If you're roaming lowsec or whatever with a gang, looking for PvP (or if you're in a covops ship), I can see where you're coming from. I'm talking about people trying to move to a specific location. If that location has gatecamps guarding it, you can't get there. Period. That is not an ideal mechanic if CCP wants people to move out of highsec.

"Do not lift the veil. Do not show the door. Do not split the dream."

Malcanis
Vanishing Point.
The Initiative.
#287 - 2012-05-13 15:16:33 UTC
The answer is that we should ditch the old-fashioned, outdated, obviously wrong idea that hi-sec is just a starter area.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Caliph Muhammed
Perkone
Caldari State
#288 - 2012-05-13 19:08:29 UTC  |  Edited by: Caliph Muhammed


Im definitely an Independent & Commercial player. While I haven't had the fortune of finding an alliance that would alleviate some of my tendencies toward the Independent mindset I am in a small, cohesive and intellectually blessed corporation. I do like it much.

Basically while the two labels do fit me they are merely situational and could be changed under the correct circumstances. I trained to create alliances so eventually I could create what i'm looking for if I tire of waiting for someone elses creation to fill the void.
Wilma Lawson
Hedion University
Amarr Empire
#289 - 2012-05-13 19:55:35 UTC  |  Edited by: Wilma Lawson
Lord Zim wrote:
Yet you ignore a very real issue.

Hisec tends to be represented by a very loud, vocal and annoying group of people.
The kind of people with *copious* time on their hands who live and breath this nonsense.
The game does not generate enough ISK to make those people worth putting up with.

Numbskulls can only repeat things.
Xorth Adimus
Caldari Provisions
Caldari State
#290 - 2012-05-13 20:02:15 UTC
Just to be clear we don't want your rif-raf high sec people in 0.0 it is our playground and we will come and take your toys away Lol

1. Risk vs rewards, there are far too many decent rewards in high sec for basicly no risk, there are too many static rewards in 0.0 for large alliances in which there is little or no real risk.

2. High sec should always remain it is great and needs to be even more of a hub of production, in highsec there are ganks and wars and the war improvements are a step in the right direction, people are right to stay in highsec if they like the good mechanics and they do so. Low sec brings more risk and opportunities, at the moment the rewards are not great however. New FW may make this a little better or possibly worse, as it doesn't support the basis of low sec (hi sec pilots vs pirates) it just plonks FW right in the middle of it and hopes it 'fixes' some areas of low sec.

3. High sec is ok some higher income activities need to be accessible via low sec and below only (wormholes and incursions) just as LVL5s are.

Low sec needs more specialised high end /reward mission agents maybe a few hidden pirate factions. The new mid level complexes added are a good step. Low sec should be an unclaimable easily accessable gold mine and the conduit for small scale corporations to make their first big mark to use more risky space or to prey on the people using it. It is between high and 0.0 whilst it should always be independent from both.

For 0.0 CCP keep supporting the blob shoot structure shoot other blob activity over tactics and activity. If isk came from activity of members in corporations and hence fed into alliances via tax to sustain them the game would support grass roots activity. Sov is terrible.. it should be based on building + activity vs raiding + inactivity. Moon mining is also terrible and minerals need to be made available from more sources (belts / PI) all of which are vulnerable. Having lost of empty unused space with sov in 0.0 is wrong. 0.0 should be for large entities that want to build up their empire to a point where it becomes highly profitable to the members of the alliance it should also be very vulnerable to attack and raiding and a risky endeavour. On the flip side it should be a good way for raiding entities (say a low sec corp) to attack some terrible blob alliance that needs to die for fun ransom and profit.

Saia Tae Arragosa wrote:


1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?

Or...

2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?

3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?

If you could answer these questions I am sure there are people that would love to hear your answers.
Lord Azeroth
Perkone
Caldari State
#291 - 2012-05-13 21:15:09 UTC
Remove bubbles.

I bet many new players first Null experience goes something like this:

1) Choose some place in null -->
2) Set destination -->
3) Zoom through low-sec dodging a couple pirates, feeling good about yourself, those pirates ain't got nuthin on me ! -->
4) Arrive at a Null Gate, shaking with excitement & anticipation hit "Jump" -->
5) Arrive on the other-side of the gate, have a near epileptic seizure as your ship is inside of some giant white mass of blinding circular chaos, you try looking away before your retinas are burned from the agonizing light emanating from the "thing" you are in as you keep telling your ship to "warp" to the next gate yet nothing happens, some messages as your screen lights up with dozens of flashy ships, yellow and red boxes, you lose all spacial orientation and keep clicking the next jump gate sometimes hitting "warp" or "align to" anything at all but you don't warp while the alarm sounds in your headset, your shields go from 100% to 0%, then another alarm as your armor goes from 100% to 0%, then you realize you are in your pod, floating where your ship was a moment before, in a brief moment of lucidity inside the insanity you try to save your pod, again doing what you have done before, select the yellow gate you must jump to, hit "warp" again, while nothing happens.
6) You are back in some station, with a wonderful message from the insurance company telling you how sorry they are you lost the ship you had to rat 3 weeks of your life away to fly.
7) Realizing your time in Null lasted all of 3 seconds.
8) Go run some high-sec missions.
Vaerah Vahrokha
Vahrokh Consulting
#292 - 2012-05-13 21:52:38 UTC
Nicolo da'Vicenza wrote:
Vaerah Vahrokha wrote:
Nicolo da'Vicenza wrote:
Funny how "the novelty wore off" at the exact same time as the anom nerf


Never done an anomaly in 0.0 Oops
I'd stayed in hi sec if I wanted to shoot red crosses you know.

But hey, as I posted above, it's 0.0 players who flip their alts back and from hi sec, NOT hi sec players.

The problem with this statement is the artificial division between players who are based in 0.0 and players in 0.5+. They are all players subject to the same risk/reward decisions. All available data backs up my claim that most players simply follow the money, whether it's the huge drop in 0.0 occupancy when CCP nerfed anomalies, or the inflation of highsec dwellers when Incursions were made available.

But since you're still determined to disagree, let me ask you something.

During this latest Hulkageddon, CCP Diagoras posted that lowsec mining has nearly doubled, while highsec mining has sharply declined. Have these "highsec" miners made a calculated risk/reward decision, like I claim, or are they as you claim - lowsec miners all along?


1) These changes have different speeds.

- Hulkageddon is an exact date, many hi sec miners dock up, it does not take time.

- Moving to low sec requires substantial logistic efforts, expecially since the decent belts are multiple jumps in low sec (I have PvE / PvP and mined everywhere).

Therefore it's difficult to have seen a large sudden low sec increase due to hi seccers moving their stuff in low sec.
It's much more credible that existing low sec corps decided the escalation to inferno mineral prices were way too high and started their own corp operations.


2) If these hi sec miners really were so flexible to move to low sec, then why the dozens of 0.0 rage threads about hi sec miners etc. being too coward to move?

Have to decide: either the low/0.0 seccers are liars (by your statement hi seccers do move to other secs) or your argument does not work.
Nicolo da'Vicenza
Viziam
Amarr Empire
#293 - 2012-05-13 22:16:32 UTC
CCP Diagoras' data is wrong, because it disagrees with the "dozens of 0.0 rage threads" that exist only in my head.
Xervish Krin
Intaki Fine Stationery Solutions
#294 - 2012-05-13 23:44:52 UTC
I'd just like to confirm that people in Eve, like in RL, split into magic groups where everyone is the same and all think the same things.

Damn those null sec guys! Sociopaths to a man!
captain moony
University of Caille
Gallente Federation
#295 - 2012-05-14 02:29:53 UTC
i would love to see ccp get rid of high sec it would be more realistic to have just low sec and null that would force alliance to learn how to pvp and make convoys and protect them as well as def for miners that would be awsum what better way to learn then the school of hard knocks it would make mining more profitable and pvp more fun.
Nicolo da'Vicenza
Viziam
Amarr Empire
#296 - 2012-05-14 02:34:14 UTC
There should always be a highsec, but it should be more like Solitude in function then The Forge
Stirko Hek
New Home Industries
#297 - 2012-05-14 12:44:40 UTC  |  Edited by: Stirko Hek
High sec should really be just like any tutorial area, it's great to learn in, good to build up a little and get your bearings but beyond that, grinding money there is like working minimum wage for the rest of your life.

Null sec is not about spending large amounts of time playing EVE, it's not just about PVP either. The huge amount of misconceptions about how null sec works in this thread proves that the issue is perception, or lack there of.

Bubbles are not a problem, a lack of common sense and actual consideration is. I played in high sec for my first few years in EVE, then moved out to null. I did not have any of the issues that people have spoken about that are supposed to stop people doing this, it's merely an issue of perception and a willingness to actually take risks and accept that you WILL lose ****.

The amount of ISK made by scraping about high sec pales compared to what you can do in null, you just need to look for it. Ship prices don't worry me one bit, even if they keep going up. I'm pretty much farting ISK because I decided to take risks.

EVE is about choices. Many choose the easy, safe and lazy route and wonder why they have so little to show for it. I wonder why they're even surprised at that fact at all.

EDIT: My fiance came up with a great analogy, staying in high sec is like never moving out of home because it's easy, secure and you don't want to upset your mother by moving out. It really is a staying in the womb/cradle mentality, I suppose.
Talon SilverHawk
Patria o Muerte
#298 - 2012-05-14 13:17:35 UTC  |  Edited by: Talon SilverHawk
Stirko Hek wrote:
High sec should really be just like any tutorial area, it's great to learn in, good to build up a little and get your bearings but beyond that, grinding money there is like working minimum wage for the rest of your life.

EVE is about choices. Many choose the easy, safe and lazy route and wonder why they have so little to show for it. I wonder why they're even surprised at that fact at all.

EDIT: My fiance came up with a great analogy, staying in high sec is like never moving out of home because it's easy, secure and you don't want to upset your mother by moving out. It really is a staying in the womb/cradle mentality, I suppose.


Er No

No

and

My fiance came up with a perfect answer ... er No

The above post coming from a pilot in a large successful ( I hated saying that, but its true) alliance. Is not the same story if you haven't got that backup.


Tal
Roime
Mea Culpa.
Shadow Cartel
#299 - 2012-05-14 13:50:30 UTC
Talon SilverHawk wrote:

Er No

No

and

My fiance came up with a perfect answer ... er No

The above post coming from a pilot in a large successful ( I hated saying that, but its true) alliance. Is not the same story if you haven't got that backup.


Tal


Are you seriously saying that you can't leave hisec unless you got a huge alliance behind you?

Sounds like something you can only hear in NPC starter corp chat.

.

Kill Rockstar
Doomheim
#300 - 2012-05-14 13:53:01 UTC
It's a sandbox game therefore people should be able to go and do what ever the **** they feel like where ever they feel like, that's what makes this game so great right? Ugh