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A Change To Counter Suicide Ganking - Discuss?

Author
Maximus Aerelius
PROPHET OF ENIGMA
#1 - 2012-05-14 12:04:40 UTC  |  Edited by: Maximus Aerelius
Suicide Ganking for those that don't know:

"Suicide ganking" refers to the practice of intentionally attacking enemies in high-security space, with the expectation of losing one's ship to Concord. Some targets have very valuable items equipped and/or very valuable items in their cargo, and killing them and recovering the items that are dropped will pay for the costs incurred in losing the ships necessary to kill it. Concord response times are longer in lower-sec systems, so suicide ganking is generally most profitable in 0.5.

So here's the proposal:

To counter Suicide Ganking a change could be made to Cargo Scanning\Usage of Cargo Scanners whereby activating the module on any ship is the same as activating any other weapon\Warp Scrambling\Area of Effect (AoE)\ECM e.t.c. and should incur the same penalties e.g. Concord and\or Sentry Gun response.

This would exclude NPC Convoys as they are obviously a valid target all over the EVE Universe.

My thoughts behind this are you can cargo scan any ship you like and pick the "cherry's from the tree". This is all well and good except that High Security Systems are not High Security with Suicide Ganking being so prolific and nothing to counter.

Now I know a lot of comments will say "Well don't AFK jump" e.t.c e.t.c but you know sometimes RL does impact on GL. An example would be that your doorbell rings, your phone goes, a pipe bursts in the kitchen, you have a chronic case of diarrhoea but just gotta get that mission finished or for a more pressing matter which personally happened to me: your girlfriend comes to you, bent double in pain and you have to rush her to A&E. Now given any one of the situations (especially the last) the last thing on my mind was to dock up. Some things in RL just can't wait!

So why not make it a little more Secure in "High Security" space and make Cargo Scanning an offence just as any other act that interferes with a ship does.

Case in point:

A Target Painter will not harm a ship, cause it to lose functionality or affect it in any way. However it is still an action that is criminalized by Concord and I think Cargo Scanning should fall into the same category. This would mean that gankers come better prepared or have to get more people together to actually suicide gank Capsuleers...more risk = more thought.

I have Flame Suit at Level 5 with a +60% Effectiveness so let's have you comments and see what your thoughts are. Please keep be polite and add something to this discussion. If you don't like it say why and explain and if you do great, but if you do and can add something to make it better\fairer then let's go and hopefully someone might take this idea on-board.

Thank you for reading and your time,

Max.
Simi Kusoni
HelloKittyFanclub
#2 - 2012-05-14 12:11:17 UTC
Maximus Aerelius wrote:
Suicide Ganking for those that don't know:

"Suicide ganking" refers to the practice of intentionally attacking enemies in high-security space, with the expectation of losing one's ship to Concord. Some targets have very valuable items equipped and/or very valuable items in their cargo, and killing them and recovering the items that are dropped will pay for the costs incurred in losing the ships necessary to kill it. Concord response times are longer in lower-sec systems, so suicide ganking is generally most profitable in 0.5.

So here's the proposal:

To counter Suicide Ganking a change could be made to Cargo Scanning\Usage of Cargo Scanners whereby activating the module on any ship is the same as activating any other weapon\Warp Scrambling\Area of Effect (AoE)\ECM e.t.c. and should incur the same penalties e.g. Concord and\or Sentry Gun response.

This would exclude NPC Convoys as they are obviously a valid target all over the EVE Universe.

My thoughts behind this are you can cargo scan any ship you like and pick the "cherry's from the tree". This is all well and good except that High Security Systems are not High Security with Suicide Ganking being so prolific and nothing to counter.

Now I know a lot of comments will say "Well don't AFK jump" e.t.c e.t.c but you know sometimes RL does impact on GL. An example would be that your doorbell rings, your phone goes, a pipe bursts in the kitchen, you have a chronic case of diarrhoea but just gotta get that mission finished or for a more pressing matter which personally happened to me: your girlfriend comes to you, bent double in pain and you have to rush her to A&E. Now given any one of the situations (especially the last) the last thing on my mind was to dock up. Some things in RL just can't wait!

So why not make it a little more Secure in "High Security" space and make Cargo Scanning an offence just as any other act that interferes with a ship does.

Case in point:

A Target Painter will not harm a ship, cause it to lose functionality or affect it in any way. However it is still an action that is criminalized by Concord and I think Cargo Scanning should fall into the same category. This would mean that gankers come better prepared or have to get more people together to actually suicide gank Capsuleers...more risk = more thought.

I have Flame Suit at Level 5 with a +60% Effectiveness so let's have you comments and see what your thoughts are. Please keep be polite and add something to this discussion. If you don't like it say why and explain and if you do great, but if you do and can add something to make it better\fairer then let's go and hopefully someone might take this idea on-board.

Thank you for reading and your time,

Max.

I'd be fine with this if you'd be willing to make all NPC corp characters valid targets in high sec.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Maximus Aerelius
PROPHET OF ENIGMA
#3 - 2012-05-14 12:25:36 UTC
Quote:
I'd be fine with this if you'd be willing to make all NPC corp characters valid targets in high sec.


I'm not sure how that works to be honest or how it impacts this suggestion, could you explain a little further please?
HARD STEEL
Caldari Capital Construction Company
#4 - 2012-05-14 12:27:37 UTC
Maximus Aerelius wrote:
Quote:
I'd be fine with this if you'd be willing to make all NPC corp characters valid targets in high sec.


I'm not sure how that works to be honest or how it impacts this suggestion, could you explain a little further please?



Gong Show. That sums it up nicely lol, god how much would it cost to dec a npc corp under new dec rules

ONLY THE HARD.  ONLY THE STRONG.

Tauranon
Weeesearch
CAStabouts
#5 - 2012-05-14 12:32:22 UTC
You are in public, you can be seen, you can be scanned. It is a normal part of the game.

if you don't want your cargo scanned (or rather you don't want to be ganked), either fly a blockade runner, cloak warp and use undock instas, or use an orcas corp bay, or fly below a reasonable gank limit in your freighter - and use different ships for different loads.

ie what you are proposing is dumb, especially when there are multiple ingame mechanics that allow you to deal with scanning.
Tchulen
Trumpets and Bookmarks
#6 - 2012-05-14 12:34:10 UTC
Just log off if you have GF/door/phone issues and don't transport expensive goods/ships around high sec on autopilot.

Making scanners the same as weapons is pretty dumb as they're not weapons. They are, in fact, non-offensive modules, like shield or armour reppers. With your logic Concord should kill all logistics ships in high sec the second they apply their reppers.

Unfortunately, whilst I too don't really like gankers, asking for a change to be made purely because it'll make your EvE life easier rather than thinking around the problem yourself isn't good.

Also, if suicide ganking starts to effect enough people detrimentally CCP will actually have to do something about it as people will start cancelling their accounts. Usually, people post these suggestions because they've just been ganked and are very angry about it. It happens but not as much as you'd think and rarely to anyone who's paying attention and has considered what they're doing, the implications and risks of what they're doing and has mitigated as many of the risks as possible. The only people I know who have got repeatedly ganked are those who just point blank refuse to learn from their mistakes. They don't last long in EvE.
Simi Kusoni
HelloKittyFanclub
#7 - 2012-05-14 12:49:51 UTC
Maximus Aerelius wrote:
Quote:
I'd be fine with this if you'd be willing to make all NPC corp characters valid targets in high sec.


I'm not sure how that works to be honest or how it impacts this suggestion, could you explain a little further please?

NPC corp hauling alts are impervious to war dec mechanics, suicide ganking is the only viable(ish) counter to dropping to an NPC corp.

Your suggestion kills suicide ganking of transport ships, and so renders them invulnerable. Hence, allow attacking NPC corp alts for balance. It's a terrible solution, but then IMHO it's a terrible proposal.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

FloppieTheBanjoClown
Arcana Imperii Ltd.
#8 - 2012-05-14 13:53:54 UTC
Maximus Aerelius wrote:
A Target Painter will not harm a ship, cause it to lose functionality or affect it in any way. However it is still an action that is criminalized by Concord and I think Cargo Scanning should fall into the same category. This would mean that gankers come better prepared or have to get more people together to actually suicide gank Capsuleers...more risk = more thought.


If target painting is just as harmless as cargo scanning, how about I come triple paint you while you run a mission? We'll see just how harmless those TPs are.

ship and cargo scanning are not inherently hostile. Target painting, tracking disruption, and other such zero-damage effects are.

Founding member of the Belligerent Undesirables movement.

Aqriue
Center for Advanced Studies
Gallente Federation
#9 - 2012-05-14 15:07:19 UTC
Simi Kusoni wrote:
Maximus Aerelius wrote:
Quote:
I'd be fine with this if you'd be willing to make all NPC corp characters valid targets in high sec.


I'm not sure how that works to be honest or how it impacts this suggestion, could you explain a little further please?

NPC corp hauling alts are impervious to war dec mechanics, suicide ganking is the only viable(ish) counter to dropping to an NPC corp.

Your suggestion kills suicide ganking of transport ships, and so renders them invulnerable. Hence, allow attacking NPC corp alts for balance. It's a terrible solution, but then IMHO it's a terrible proposal.

Remove cargo and ship fitting scanners...problem solved. You don't need to see what the ship is carrying or fitted with expensive mods, just hit it with overwhelming alpha DPS (kind of like how you can kill a carrier in less in 2 minutes before self destruct Roll though with CONCORD just hit it harder in 10 seconds). Oh wait...basic human adversion to risk and don't want to take an expensive loss from a bang of battleships on a gamble, some players need to know the odds before doubling down and basicly ask what the cards are being held in in the other person's hands (like thats really gambling Lol). No different then the dude who is sitting in an NPC corp, he doesn't want to risk a loss to his freighter so sits in a non-decable corp while still being vulnerable to being shot.

Highsec is't safe at all, but some people don't know that everyone is shootable unless the conditions favor their low threshold of risk adversion to take a loss to CONCORD Lol
L0rdF1end
Tactical Grace.
Vanguard.
#10 - 2012-05-14 15:57:38 UTC  |  Edited by: L0rdF1end
"Concord response times are longer in lower-sec systems, so suicide ganking is generally most profitable in 0.5".

Suicide ganking is possible in any system. You only need one shot for the most part.

"To counter Suicide Ganking a change could be made to Cargo Scanning\Usage of Cargo Scanners whereby activating the module on any ship is the same as activating any other weapon\Warp Scrambling\Area of Effect (AoE)\ECM e.t.c. and should incur the same penalties e.g. Concord and\or Sentry Gun response".

Hmm, No one is shooting you or preventing you from going about your travels. No one has agressed you at this stage.
There are many forms of precationary measures you can take to avoid being ganked. Use your head and don't fit stupidly or carry huge amounts of ISK in a paper thin ship.

"High Security Systems are not High Security with Suicide Ganking being so prolific and nothing to counter".

Highsec isn't meant to be 100% safe. Concord aren't there to protect you, they are thier to react to people doing bad things.

This - "Just log off if you have GF/door/phone issues and don't transport expensive goods/ships around high sec on autopilot".

And this lol - "If target painting is just as harmless as cargo scanning, how about I come triple paint you while you run a mission? We'll see just how harmless those TPs are".

Suicide ganking for profit isn't viable without the ability to cargo scan. Most people do this with a Passive targeter anyway, should we say that's an aggresive action too? I think not.

Ship fitting scanning is also a PVP mechanic used in a few different forms.

There's no need to change this and I would suggest logging off or taking various forms of options available to you to protect yourself against the chances of being ganked.
Sarah Britania
Caldari Provisions
Caldari State
#11 - 2012-05-14 16:02:02 UTC
to me the best way to counter HS ganking suicide is that CCP implant IG a ship module who could brake for a short time (enaffly to warp out) warp jammer.

to me it is not so hard to do it and fastly implanted.
Quade Warren
Aliastra
Gallente Federation
#12 - 2012-05-14 16:35:23 UTC
It wouldn't be very difficult to circumvent your suggestion. Set up a trial account. Rookie ship scans, gets CONCORD on them, go get new ship.

Main ganker still receives information necessary to carry out the job.
Fidelium Mortis
Minor Major Miners LLC
#13 - 2012-05-14 17:28:01 UTC
The main issue is that transports and freighters are a bit on the squishy side and should have a bit higher EHP with more options to increase shield/armor amounts. Suicide ganking should be a viable option, it's just too easy, and too predictable at this point.

ICRS - Intergalactic Certified Rocket Surgeon

2ofSpades
Doomheim
#14 - 2012-05-14 17:36:03 UTC
I had a ship explosion aoe damage idea and people were saying it would be bad in highsec. But that could be it, The ship explosion aoe dmg is caused by the people that killed it not the person the died in it unless they self-destructed. So a ganker pops a transport in jita and the aoe damage hits everyone, the ganker then gets the sec status hit for all of the things hit from the aoe damage by the target ship being popped.
Simi Kusoni
HelloKittyFanclub
#15 - 2012-05-14 17:40:04 UTC
2ofSpades wrote:
I had a ship explosion aoe damage idea and people were saying it would be bad in highsec. But that could be it, The ship explosion aoe dmg is caused by the people that killed it not the person the died in it unless they self-destructed. So a ganker pops a transport in jita and the aoe damage hits everyone, the ganker then gets the sec status hit for all of the things hit from the aoe damage by the target ship being popped.

Why don't you just say you want more severe sec status penalties, instead of wrapping it up in some silly mechanic that will be annoying for people in pods/low ehp ships?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

2ofSpades
Doomheim
#16 - 2012-05-14 17:42:30 UTC  |  Edited by: 2ofSpades
Simi Kusoni wrote:
2ofSpades wrote:
I had a ship explosion aoe damage idea and people were saying it would be bad in highsec. But that could be it, The ship explosion aoe dmg is caused by the people that killed it not the person the died in it unless they self-destructed. So a ganker pops a transport in jita and the aoe damage hits everyone, the ganker then gets the sec status hit for all of the things hit from the aoe damage by the target ship being popped.

Why don't you just say you want more severe sec status penalties, instead of wrapping it up in some silly mechanic that will be annoying for people in pods/low ehp ships?


Because Im trying to push my ship explosion aoe damage idea. Also when I was a noob with bad skills highsec was a place you could mine or mission and be safe unless you got wardeced. Besides the AOE, Mining ships mainly t2 need a major tank buff. The hulk should be setup for a passive shield tank equal to a HAC. Freighters should fly with pvp fleets if there is that much at stake.
Simi Kusoni
HelloKittyFanclub
#17 - 2012-05-14 18:00:51 UTC  |  Edited by: Simi Kusoni
2ofSpades wrote:
Because Im trying to push my ship explosion aoe damage idea. Also when I was a noob with bad skills highsec was a place you could mine or mission and be safe unless you got wardeced.

Protip: For a newbie, it still is.

2ofSpades wrote:
Besides the AOE, Mining ships mainly t2 need a major tank buff. The hulk should be setup for a passive shield tank equal to a HAC. Freighters should fly with pvp fleets if there is that much at stake.

Why would a freighter fly with a PvP fleet when it can just drop to an NPC corp? Same with a hulk, why should we give it a T2 combat ship's tank, when it can drop to an NPC corp and avoid all risk?

You may not like suicide ganking, but it's a necessary reality and it isn't going away. As for buffing T2 mining ships, if you've been playing long enough to be in a hulk you should have been playing long enough to know how to mine in low sec.

Stop going AFK and HTFU.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Corina Jarr
en Welle Shipping Inc.
#18 - 2012-05-14 19:00:45 UTC
There is a solution to ganking, one that would make it nearly extinct.

Learn to fly ships right.


If people learned how to fly their ships and be safe, suicide ganking would become the most elite form of PvP in EVE.
Tarendar
Sparkle Pony Inc
#19 - 2012-05-14 20:23:20 UTC
Corina Jarr wrote:
If people learned how to fly their ships and be safe, suicide ganking would become the most elite form of PvP in EVE.


It already is. My Mammoth has sixteen kills to its credit so far...
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#20 - 2012-05-14 20:41:22 UTC
This is a bad solution to a problem that doesn't exist.
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