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[Proposal] Reviving Walking in Stations

Author
Killnekov
Brutor Tribe
Minmatar Republic
#1 - 2012-05-08 06:55:04 UTC
We all know about WIP, but I don't believe that it should disappear for good, a response from CCP about the subject would be nice rather than not give any details about the topic indefinitely. However, I do propose some options that may help strike a win for a rebirth of WIP. The social aspect such an environment will bring will actually form bonds, regardless what people think. However, it needs to be done correct, in a timely manner, and smartly. Just a few ideas:

1. Station environments for every station is a little much, and very few people would be in the station, but lets say we have a focal point that every one goes to based on the region or even the faction that they are currently in. Instead of being in a lonely empty spaceport, there will be a single focal point; this is done in SWTOR (Star Wars: The Old Republic), but making accessible by all station locations within a region or faction. However, it will not allow people to travel between stations, almost as if there body is tied to whatever station they first came from. This would even allow corps to gather for information sessions even.

2. Station environments (cosmetics) will be based on the faction the region or station is apart of. Keeping design minimums to only 4 but allowing expansion of stations to be a little more intricate in design.

3. Marketing shops should not happen, however have NPC shops which can give you access to things such as Loyalty Points and things of such manner that will not deter people but having to run everywhere to do things. As far as you go is a preference but can be expanded upon as needed.

4. Social Areas, this would play a big role in meeting new people and building new bonds. Such areas; like we have seen in older CCP videos, would be a bar where there can be mini-games and such. Maybe even some gambling, and this would allow people to talk. Another social area could be war rooms as was one of the earliest mentions when CCP was looking into this. These would be social gathering areas, easily accessible from starting location as to not have time dwelled on getting to the location, but will allow people to see each other corp mates and maybe talk about things.

5. VOIP, a proper VOIP localized voip with the options to mute or not even be apart of to prevent harassments.

6. A benefit of the reduction in locations is server load, cost to maintain such areas would be drastically reduced.

CCP Ambulation is not as far fetched as you may have worked it out to be, computers are improving as well, and even so Eve demands more now anyways, but these things are possible. People didn't want to dispel the idea of ambulation, they just wanted it to be properly introduced and not have time wasted so poorly. I'm not saying this should be done right away, but it needs to be looked into in the near future. I have supported Eve for many years, and I feel its missing a large social aspect. This would compliment Eve well and definitely would keep playing and being more active longer than I've seen.

Final thought, CCP should not toss out the idea of ambulation, however, should be thought out again and implemented in a way to bring along a nice social aspect to Eve.


I'm hoping more people will weigh in on this topic and help feed some more useful information that can bring back WIP, but please, be reasonable, and keep it within the ideas and concepts that have helped build Eve to what it has become today.
Arduemont
Rotten Legion
#2 - 2012-05-08 09:43:32 UTC
I agree on the theme of the post. I was annoyed when everyone else kicked up against WiS. I still wanted it to go ahead.

However. It seems as though you havn't been doing your reaserch.

It has been implied through various Dev interviews etc, that the first part of WiS to be introduced will be Corp Offices. Which pretty much fixes all the issues you braught up in that post (server load, too many people too spread out, mini games, corp gatherings, etc etc etc). VOIP has already been implied by CCP (Admittedly, some time ago now). I would like them to put more into it (because I like WiS), and that we agree on. Everything else though, you have really just created a post full of obsolete speculation.

Inferno is going to fix alot of stuff that has really needed changing for some time. After that, once they've fixed bounties and POSes, I think more WiS is in order.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Che Biko
Alexylva Paradox
#3 - 2012-05-08 18:09:46 UTC
OP: Are you talking about Work In Progress or Walking in Stations. :p

Arduemont: Hmm? As far as I know, the first part of "WiS" they are looking at now is exploring derelict ships in dangerous enviroments.

Anyway, yes, revive WiS!
Killnekov
Brutor Tribe
Minmatar Republic
#4 - 2012-05-08 22:36:23 UTC
Arduemont wrote:
I agree on the theme of the post. I was annoyed when everyone else kicked up against WiS. I still wanted it to go ahead.

However. It seems as though you havn't been doing your reaserch.

It has been implied through various Dev interviews etc, that the first part of WiS to be introduced will be Corp Offices. Which pretty much fixes all the issues you braught up in that post (server load, too many people too spread out, mini games, corp gatherings, etc etc etc). VOIP has already been implied by CCP (Admittedly, some time ago now). I would like them to put more into it (because I like WiS), and that we agree on. Everything else though, you have really just created a post full of obsolete speculation.

Inferno is going to fix alot of stuff that has really needed changing for some time. After that, once they've fixed bounties and POSes, I think more WiS is in order.


Well, I haven't been able to keep up with all the dev blogs on the subject, and I'm sure a missed quite a few of them, I tried hunting down some research before posting my thoughts, and I do realize VOIp would be implemented. Sorry for the speculation, but I feel like information is missing about the entire subject and its future use.
Uronksur Suth
Viziam
Amarr Empire
#5 - 2012-05-08 23:59:39 UTC
Yes, it always annoyed me that so many were hysterical about ambulation. It is a fascinating concept and a good addon to Eve. Admittedly there were some legitimate concerns about the whole thing, but a ridiculous amount of the fan backlash was simply morons screaming and chest thumping to make sure everyone was aware they thought they had big, hardcore PvPer epeens.
Davon Mandra'thin
Das Collective
#6 - 2012-05-09 11:29:39 UTC
More WiS would be nice. Apsolutely.
Arduemont
Rotten Legion
#7 - 2012-05-12 01:36:46 UTC  |  Edited by: Arduemont
Che Biko wrote:
Arduemont: Hmm? As far as I know, the first part of "WiS" they are looking at now is exploring derelict ships in dangerous enviroments.


The walking in corp offices was proposed some time ago. Watch the latest UI teaser trailer, there is some footage of the UI from the Walking in Corporate Offices stuff, and even a few glimpses of the mini games etc.

http://www.youtube.com/watch?v=ME2815NN-Xc&feature=youtu.be&hd=1 (See 1 minute 56 seconds for the UI)

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Lost True
Perkone
Caldari State
#8 - 2012-05-14 06:04:36 UTC
Supported.

And there is a some topics about WiS whish can interest you:

Captains Quarters... ideas, suggestions and enhancements
Discussion thread about WiS

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?