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Are Battlecruisers simply too good?

Author
Jerick Ludhowe
Internet Tuff Guys
#141 - 2012-05-12 12:41:36 UTC
Liang Nuren wrote:


Ed: And before you go off on me, I've already agreed that Tier 1/2 BCs could use some small mobility adjustments. But people are way underestimating the advantages of cruiser hulls.


By the look of this quote i'd say that some people are way overestimating their advantages. Tech 1 cruisers other than maybe the rupture are more or less god awful when looking at training time investment and overall isk investment vs a bc...


As for the whole "this game is not played in a spreadsheet" bit. Kind of amusing considering you're one of the most famous eft warriors on these forums. Nice little case of pot kettle black Roll Either way, no amount of "not playing in spread sheets" is going to reduce relative fitting cost of cruisers or make up for the 4ish slot deficit they have compared to bcs that allow for bcs to lock faster, or fly faster through the use of seboos and nanos while still retaining significant brawling advantages over cruisers.

t1 Cruisers need a buff, no ifs ands or buts about it.
Ymmi Stenson
Future Overlords
#142 - 2012-05-12 15:21:30 UTC
HACs are more mobile and have better resistances, but don´t have drones.

Give 25mb and 25m^3 for drones to all HACs and MWD cap bonus.
wallenbergaren
Garoun Investment Bank
Gallente Federation
#143 - 2012-05-12 16:52:20 UTC
Zarnak Wulf wrote:
If the discussion is BS vs. BC then I would suggest new mods before recreating the wheel with BS. I'm thinking 3200mm plates or XLSE.


Most Battleships are too CPU constrained to take advantage of that extra lowslot they would get, but in principle I like the idea.
Tobiaz
Spacerats
#144 - 2012-05-12 18:55:51 UTC  |  Edited by: Tobiaz
Tr3 Battlecruisers shouldn't be able to fit all the largest battleship weapons without having to compromise (it's easier to make an Neutron-fit work on a Talos then on a Megathron) AND get the damage bonus on top of those EIGHT turrets as well.

Ymmi Stenson wrote:
HACs are more mobile and have better resistances, but don´t have drones.

Give 25mb and 25m^3 for drones to all HACs and MWD cap bonus.
The solution to overpowered Tr3 BC is not just making HACs more powerful. That's just rampant powercreep.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Jayrendo Karr
Caldari Provisions
Caldari State
#145 - 2012-05-12 22:15:47 UTC
Tech 3 killed the HAC.
Jerick Ludhowe
Internet Tuff Guys
#146 - 2012-05-12 23:03:38 UTC
Jayrendo Karr wrote:
Tech 3 killed the HAC.


Well when you implement a class of ship with more slots, more bonuses, better bonuses, better fittings, and 3 rigs instead of 2... on top of the same t2 resists... You usually end up with a ship far better than the otherCry

What's sad is that tech 3 cruisers are not suppose to be specialized ships... This more or less holds true when comparing them to all other t2 cruisers other than hacs. For some reason a t2 combat cruiser is not defined as a specialized ship by this fail logic and leads to t3s being better than the specialized combat cruisers at combat.

Hell, t3 cruisers surpass field commands. Compare tengu to nighthawk, or legion to absolution. They are both better at being what those field commands are designed for than the field commands themselves. At least the Astarte and Sleipnir are better gankers than their races t3 so they are better at something Roll.
Captain Campion
Campion Corp.
#147 - 2012-05-13 11:56:28 UTC
Prophecy is one of the worst ships in the game.

Harbinger is good, but it's much more expensive than an Omen - and not particularly worth it.
It's also similarly priced to a Navy Omen, which means there are two ships for the same role.

The Zealot's bang-for-buck is currently dead as it now costs about 3x as much as a Navy Omen.

Do I think BCs are overpowered? No not really.
Petrus Blackshell
Rifterlings
#148 - 2012-05-13 19:28:21 UTC
Captain Campion wrote:
Prophecy is one of the worst ships in the game.

Harbinger is good, but it's much more expensive than an Omen - and not particularly worth it.
It's also similarly priced to a Navy Omen, which means there are two ships for the same role.

The Zealot's bang-for-buck is currently dead as it now costs about 3x as much as a Navy Omen.

Do I think BCs are overpowered? No not really.

Harbinger is balanced, Prophecy is sort of underpowered. The issue people have is with the Drake/Hurricane and some of the other BCs.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Parsee789
Immaterial and Missing Power
#149 - 2012-05-13 21:53:28 UTC
Jayrendo Karr wrote:
Battlecruisers killed the HAC.



Fixed.

Tier 2 Battlecruisers obsolete close range HACs and now Tier 3 Battlecruisers obsolete long range sniping hacs.

The only exception is probably the vagabond.
Baron vonDoom
Scorn.
#150 - 2012-05-13 22:08:39 UTC
Jerick Ludhowe wrote:

Hell, t3 cruisers surpass field commands. Compare tengu to nighthawk, or legion to absolution. They are both better at being what those field commands are designed for than the field commands themselves. At least the Astarte and Sleipnir are better gankers than their races t3 so they are better at something Roll.



And when it comes to ganking, you're usually better off using a Tier 3 BC rather than a Tech 2.


Parsee789
Immaterial and Missing Power
#151 - 2012-05-13 22:16:20 UTC
Baron vonDoom wrote:
Jerick Ludhowe wrote:

Hell, t3 cruisers surpass field commands. Compare tengu to nighthawk, or legion to absolution. They are both better at being what those field commands are designed for than the field commands themselves. At least the Astarte and Sleipnir are better gankers than their races t3 so they are better at something Roll.



And when it comes to ganking, you're usually better off using a Tier 3 BC rather than a Tech 2.




Indeed, why use a shield Astarte when you can use a cheaper and more powerful shield Talos.

The Talos compared to the Astarte is:

-Cheaper
-More DPS
-Faster
-More Range
-Less of a Gank Me target.
Noisrevbus
#152 - 2012-05-14 02:36:03 UTC
Since this thread resurrected again, i can only repeat my argument from page one...

Battlecruisers are not too good. Most HAC flown as a comp proper will decimate any equal or even larger BC gang. In order to understand how or why you need to look past the direct comparison and understand some of the finer points of the game, like how mitigation apply to RR (appropriate, given how most Tech II have their class-trait of resists).

The problem came from the fact a BC would essentially cost it's 20-25m given insurance deposit and 20 odd slots filled by 1m mods, whereas a HAC would range around 200m possibly up toward 250m given some entry-level faction mod here or there. That means you'd be able to lose 10 BC for every single HAC loss.

The difference in price relative performance made HAC unappealing in the popular eye. BC are not better though, possibly barring Tier 3. They would have been perfectly balanced provided they'd do about half the DPS of what they currently push out. A 250-300 dps cheap sniper with the drawback of BS-turret resolution would have been as tolerable (or not) as other BC.

Once again though, don't make the mistake and think a BC comp would stand any chance against a similar HAC comp under any normal circumstances (eg., Tier 3 as SHAC removed from the equation). Even the infamous Drake get whipped by many HAC-comps out there, or should i say, particularily by HAC-comps as that class lend itself well to the intricate backsides of the mundane BC-class.
Death Toll007
Perkone
Caldari State
#153 - 2012-05-14 11:22:57 UTC
Parsee789 wrote:
I believe Battlecruisers must be brought down to earth in order to open way for other ships to shine.... But in order for balance to happen Battlecruisers must be brought down, because they are simply too good.


Why is every butt-hurt eve players first response to nerf it???

Based on what? Yes, if max skilled a BC obsoletes Cruisers. If a pilot is max skilled in cruiser fighting a noob/fledgling in a BC, the cruiser will win if they know what they are doing.

Battlecruisers are a good way for characters 6 months to 2 years old to engage in PvP while building support skills, and pursuing random skill trees to their fancy. If you nerf them you take away the long term vitality of the game in that players have nothing fun to fly for this time frame.

Yes you can fly HACs, but they are so prohibitively expensive there is no reason to for PvP when you know it's not a question of if you are going to lose your ship, but when.

You want to see more variety and distribution of roles... reduce the cost of T2 ships to about 50% more of T1 counterpart. Then keep faction stuff the same for cost due to the limited release.

Ferox... 24 mil, Vulture... 36 mil OMIGOSH... I will skill to fly the shiny for 12 mil more.
Scorpion... 70mil, Widow... 105mil OMIGOSH... i can haz cloaks now?

If PvP is cheap there will be more of it, in shinnier ships, limited only by players skill.

This would all be possible if CCP KEEPS LEVEL FIVE SKILL REQUIREMENTS.

-DT
DeBingJos
Sebiestor Tribe
Minmatar Republic
#154 - 2012-05-14 11:42:36 UTC
The best suggestion I read so far is still: Cruisers should use small rigs.

the cost would go down and more people would use them.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Lunkwill Khashour
Ministry of War
Amarr Empire
#155 - 2012-05-14 11:58:43 UTC
DeBingJos wrote:
The best suggestion I read so far is still: Cruisers should use small rigs.

the cost would go down and more people would use them.


How about making BC's use large rigs instead?
DeBingJos
Sebiestor Tribe
Minmatar Republic
#156 - 2012-05-14 12:10:14 UTC  |  Edited by: DeBingJos
Lunkwill Khashour wrote:
DeBingJos wrote:
The best suggestion I read so far is still: Cruisers should use small rigs.

the cost would go down and more people would use them.


How about making BC's use large rigs instead?


Also fine. However that will make pvp even more expensive and as I'm always space-poor if prefer cheaper ships.

Small rigs will also allow new players to get into pvp more easy.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Pinstar Colton
Sweet Asteroid Acres
#157 - 2012-05-14 12:16:17 UTC
It could be that they are at the nexus of price and functionality. An increase in power would make an uncomfortably large increase in price/risk (Battleships) while a decrease in price causes too much of a drop in power (Cruisers). Thus BCs are at a 'sweet spot'.

Are they OP or not? I don't PVP enough to answer that. I *do* know that they are all I see in Low Sec. I've been shot at and popped by them, and they certainly have no trouble tanking the gate guns.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Tub Chil
Deep Core Mining Inc.
Caldari State
#158 - 2012-05-14 12:41:21 UTC
BC-s would be balanced if they'd follow same design principles as destroyers, lots of guns and few mid/low slots

But I don't support such change, because OP or not, I ******* love battlecruisers.
FT Diomedes
The Graduates
#159 - 2012-05-14 13:01:51 UTC
Lunkwill Khashour wrote:
DeBingJos wrote:
The best suggestion I read so far is still: Cruisers should use small rigs.

the cost would go down and more people would use them.


How about making BC's use large rigs instead?


That's not a bad idea at all.

/me runs off to fit out dozens of BCs with cheap medium rigs before a dev sees this.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Noisrevbus
#160 - 2012-05-14 13:14:43 UTC  |  Edited by: Noisrevbus
Lunkwill Khashour wrote:
DeBingJos wrote:
The best suggestion I read so far is still: Cruisers should use small rigs.

the cost would go down and more people would use them.


How about making BC's use large rigs instead?


Simple, yet thoughtful Blink.

My favourite suggestion still lie in Garmon's idea of shifting production balance between hulls and mods though. Making ships less expensive and modules more expensive to produce. It has the upside of promoting more drops from PvP, that offer up an equalizer between the poor and rich in the game; as well as the various tech of ships, since everyone use the same modules.