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Ships & Modules

 
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Drake fleet pvp fitting

Author
Cryosin Onzo
Caldari Industrial Capitalist Consortium
#1 - 2012-05-13 22:55:07 UTC
I am looking for a drake pvp fitting for fleet ops. I found one online but the drake doesnt seem to have enough power to run all the gear. Here is the fitting i found.

High Slots:

7x Heavy Missile Launchers
1x Other Module (e.g. Energy Neutralizer, Remote Armor/Shield Repairer)
Medium Slots:

2x Large Shield Extender
2x Invulnerability field
1x Propulsion Module (Microwarp Drive preferred, Afterburner if MWD is not feasible)
1x Warp Disruptor
Low Slots:

1x Damage Control Unit
3x Ballistic Control Unit

I have the launcher fitted, i have the damage control unit fitted and i have the 2 large sheild extenders fitted. With those my capasitor has no more power for anything else. How am i supposed to fitt the rest of this? Or is there a better fit that i can use. any help would be appriciated.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#2 - 2012-05-13 22:59:34 UTC
Don't afterburner fit your Drake. Downgrade LSE, put a PDS in the lowslot, leave off the utility high if you find yourself out of fitting. But have an MWD.
FT Diomedes
The Graduates
#3 - 2012-05-13 23:02:47 UTC
[Drake, perma-mwd]
Damage Control II
Capacitor Power Relay II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN MicroWarpdrive
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Cap Recharger II
EM Ward Amplifier II

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
[empty high slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

Turn on MWD, keep anchor at 500, lock targets as called by FC, press F1, try not to drool on keyboard.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Micheal Dietrich
Kings Gambit Black
#4 - 2012-05-14 14:14:09 UTC  |  Edited by: Micheal Dietrich
Cryosin Onzo wrote:
I am looking for a drake pvp fitting for fleet ops. I found one online but the drake doesnt seem to have enough power to run all the gear. Here is the fitting i found.

High Slots:

7x Heavy Missile Launchers
1x Other Module (e.g. Energy Neutralizer, Remote Armor/Shield Repairer)
Medium Slots:

2x Large Shield Extender
2x Invulnerability field
1x Propulsion Module (Microwarp Drive preferred, Afterburner if MWD is not feasible)
1x Warp Disruptor
Low Slots:

1x Damage Control Unit
3x Ballistic Control Unit

I have the launcher fitted, i have the damage control unit fitted and i have the 2 large sheild extenders fitted. With those my capasitor has no more power for anything else. How am i supposed to fitt the rest of this? Or is there a better fit that i can use. any help would be appriciated.


That is the same fit that I've got on 4 drakes currently and it is a very tight fight and skill heavy. On a 5th drake I swapped out the LSE's and put in 2 mediums, removed a BCS (maybe 2 I can't remember) and stuck in some PDS, and used the last high for a shield harmonizer command module. That build didn't cap me out but it doesn't leave me with enough to refit anything better/higher.

Also, are you trying to equip standard launchers or assaults?

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