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Navy Ballistic Control's

Author
Yamarn Kugisa
Doomheim
#1 - 2012-05-13 04:13:14 UTC
Is it worth it to get a full rack (4) on a Tengu? on EFT I get about a 50DPS improvement over T2's but I'm not sure if I can justify spending 400 Million, which I could almost buy a new Tengu with that.
XXSketchxx
Sniggerdly
Pandemic Legion
#2 - 2012-05-13 04:39:42 UTC
Yamarn Kugisa wrote:
Is it worth it to get a full rack (4) on a Tengu? on EFT I get about a 50DPS improvement over T2's but I'm not sure if I can justify spending 400 Million, which I could almost buy a new Tengu with that.


The 4th is almost never worth it for any module that suffers stacking penalties.

Definitely not worth it in this case.
Chainsaw Plankton
FaDoyToy
#3 - 2012-05-13 04:52:00 UTC
every extra bit of dps is always worth it!

@ChainsawPlankto on twitter

Daniel Plain
Doomheim
#4 - 2012-05-13 04:57:04 UTC
Chainsaw Plankton wrote:
every extra bit of dps is always worth it!

except when it makes you shiny enough to get gibbed by two tornados.

@ topic: pimping the tengu is definitely worth it, at least three of the BCUs should be faction ones. also consider T2 rigor rigs. they saved my tengu once because i was able to lolpwn a tackler before the rest of his fleet warped on grid.

I should buy an Ishtar.

Merin Ryskin
Peregrine Industries
#5 - 2012-05-13 05:28:10 UTC  |  Edited by: Merin Ryskin
Daniel Plain wrote:
except when it makes you shiny enough to get gibbed by two tornados.


This.

T2 fit Tengu = not worth ganking because the average loot drop is less than the cost of the gank ships.

Faction-fit Tengu = lots of expensive loot in a nice low-HP package.


Now, calculate the increased ISK per hour from a faction fit and compare it to the number of hours you need to spend carebearing to replace one. I don't think you'll like the numbers.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#6 - 2012-05-13 05:41:17 UTC
I use 3 because of CPU concerns, not maximizing DPS.
Windorian
Aliastra
Gallente Federation
#7 - 2012-05-13 05:56:26 UTC
Mfume Apocal wrote:
I use 3 because of CPU concerns, not maximizing DPS.


This

I use almost all Navy BCU's, but it's for the MUCH lower CPU cost, makes fitting all that much easier (my current fit has 1.7 CPU left over).
Caldari Citizen 786478786
#8 - 2012-05-13 06:07:07 UTC  |  Edited by: Caldari Citizen 786478786
With 3 CN Ballistic Controls, adding a 4th will increase your DPS by ~45 DPS, while adding a T2 Ballistic Control will increase it by ~40 DPS. If you've already got 3, I don't see a 4th making you a bigger target, so is ~5 DPS worth the cost? Maybe.
Kfwang
The Scope
Gallente Federation
#9 - 2012-05-13 06:17:49 UTC
To echo what others said, I personally use 3, just because of fitting issues, even with Weapon Upgrades V, and Launcher Rigging IV, fitting is still extremely tight.
XXSketchxx
Sniggerdly
Pandemic Legion
#10 - 2012-05-13 06:19:49 UTC
Chainsaw Plankton wrote:
every extra bit of dps is always worth it!


The 4th adds 15DPS for 100mil

Thats stupid as hell.
James Amril-Kesh
Viziam
Amarr Empire
#11 - 2012-05-13 08:15:07 UTC
Or slap a DCU on there and get a bunch more tank.
Or if CPU is tight, keep the three BCUs on and slap the CPU electronic subsystem thingy on there and gain an extra midslot.

Enjoying the rain today? ;)

Malcanis
Vanishing Point.
The Initiative.
#12 - 2012-05-13 09:01:03 UTC
Mfume Apocal wrote:
I use 3 because of CPU concerns, not maximizing DPS.


This. The extra DPS is a nice bonus.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Salpad
Carebears with Attitude
#13 - 2012-05-13 09:01:56 UTC
Chainsaw Plankton wrote:
every extra bit of dps is always worth it!


If your target has some way of regenerating HP, having 50 DPs more can make a huge difference.
Chainsaw Plankton
FaDoyToy
#14 - 2012-05-13 16:54:57 UTC
tbh I use a tengu with t2 bcus and a lse as I'm super paranoid. glad to see a bunch of sensible posts! although I will miss the forum doctrine of MOAR DPS!

@ChainsawPlankto on twitter

Zhilia Mann
Tide Way Out Productions
#15 - 2012-05-13 21:22:50 UTC
Kfwang wrote:
To echo what others said, I personally use 3, just because of fitting issues, even with Weapon Upgrades V, and Launcher Rigging IV, fitting is still extremely tight.


To be fair, at that point you can look at RF/Domination BCUs and save 60+ mil.

It all depends on the ship, really. On a Tengu going all CN/DG is pretty daft given how easy one is to gank. On a BS it makes a bit more sense.
FT Diomedes
The Graduates
#16 - 2012-05-13 21:27:24 UTC
I use 3x CN BCUs on my Tengu. I put a DCU II in the last low slot to give my ship a little more EHP. I try to avoid unnecessary bling on any ship, but especially on one with a low-EHP active tank like the Tengu.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Large Collidable Object
morons.
#17 - 2012-05-13 21:32:33 UTC  |  Edited by: Large Collidable Object
I don't fly Tengus, but I usually use three damage mods, two of which are faction and 1 T2.

IIRC the higher bonusing mods stats get applied first, so the T2 will be the one stacking penalized the hardest.

Don't ask me for the exact maths (I'm sure Zhilia can come up with them), but I once calculated it and came to the conclusion that that's the most cost-effective as the dps increase over T2 for the third faction mod doesn't warrant the price tag in most cases.

Of course that's taylored to my playing style (i.e. always expecting to lose the ship, as I suck at spaceships).
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Katja Faith
Doomheim
#18 - 2012-05-14 01:19:25 UTC
Two of anything is strategic. Three is overkill. Four is a waste of a slot.
Chainsaw Plankton
FaDoyToy
#19 - 2012-05-14 01:27:28 UTC
Katja Faith wrote:
Two of anything is strategic. Three is overkill. Four is a waste of a slot.


so what could i put in that 4th low slot that would be better?

@ChainsawPlankto on twitter

Zhilia Mann
Tide Way Out Productions
#20 - 2012-05-14 01:40:19 UTC
Large Collidable Object wrote:
Don't ask me for the exact maths (I'm sure Zhilia can come up with them), but I once calculated it and came to the conclusion that that's the most cost-effective as the dps increase over T2 for the third faction mod doesn't warrant the price tag in most cases.


Have a crude spreadsheet:

https://docs.google.com/spreadsheet/ccc?key=0AhzdGHNl5YBQdGRuNWdDZE1kY1NkUkEwbU1tU2o4dUE

The difference between two CNs and one T2 and three CNs is 1.39% if you're curious. On 4 BCU setups, the difference between 4 CN and a 3/1 mix is .74% and the difference between 4 CN and a 2/2 mix is 2.12%.

Also worth noting: the difference is purely in volley damage. T2 and CN have the same RoF increase so your missiles are going to fire just as quickly with either mod, but the volleys will hit for more with CN. This matters in two ways. First, if you're consistently overvolleying targets, you'll see absolutely no increase from the spendy BCUs. Second, if that tiny extra ~1.5% damage pushes you over to kill in one less volley, you're saving yourself a full volley, which of course has a significant impact on your time to kill.
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