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Stealth Bomber vs Hulk or Orca

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icanhaz dps
I haz the deeps
#1 - 2012-05-13 19:37:04 UTC  |  Edited by: icanhaz dps
Ok, so I've got my eye on the Manticore here and the general plan is to war dec mining corporations and solo Hulk's and possibly Orca's (don't know bout that one though).

Of course, with it being in high sec, i can't use bombs, so I'll have to use torps in stead.

Now for the part i was having doubts about and i require some experienced players info on.

Can i effectively keep a ship at 51 km range (or slightly more) and still be able to hit it, given enough skill and/or the right torpedoes ? (like t2 ones for example).

Cause if i can, then i figure I'd be pretty much invincible ( unless they have escorts of course, which they usually don't ).
Warp to belt, look for target, Keep at range of 51 km's (outside drone control range), shoot, wait, pop, win.


Edit: forgot to put in a "?"
EvEa Deva
Doomheim
#2 - 2012-05-13 19:40:54 UTC
Use target painters and watch out for drones because 5 lights will tear you a new one.

And move to null because bombs rock Blink
Grey Azorria
Federation Industries
#3 - 2012-05-13 19:43:49 UTC  |  Edited by: Grey Azorria
icanhaz dps wrote:
Ok, so I've got my eye on the Manticore here and the general plan is to war dec mining corporations and solo Hulk's and possibly Orca's (don't know bout that one though).

Of course, with it being in high sec, i can't use bombs, so I'll have to use torps in stead.

Now for the part i was having doubts about and i require some experienced players info on.

Can i effectively keep a ship at 51 km range (or slightly more) and still be able to hit it, given enough skill and/or the right torpedoes ? (like t2 ones for example).

Cause if i can, then i figure I'd be pretty much invincible ( unless they have escorts of course, which they usually don't ).
Warp to belt, look for target, Keep at range of 51 km's (outside drone control range), shoot, wait, pop, win.


Edit: forgot to put in a "?"

Tackle? Also drone control range can be more than 51km.

That being said, TP + torps can probably kill a hulk pretty dam quickly

EDIT: No, they really can't. hulks have too small a sig radius (a dedicated TP boat - like a bellicose - will seriously increase the amount of damage you can do though, and could even SB those drones away / pull agro Big smile ), also if the hulks are ATK they will dock up as soon as a war target is in local. cloak or no cloak.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

hank boar
Doomheim
#4 - 2012-05-13 19:44:36 UTC
icanhaz dps wrote:
Ok, so I've got my eye on the Manticore here and the general plan is to war dec mining corporations and solo Hulk's and possibly Orca's (don't know bout that one though).

Of course, with it being in high sec, i can't use bombs, so I'll have to use torps in stead.

Now for the part i was having doubts about and i require some experienced players info on.

Can i effectively keep a ship at 51 km range (or slightly more) and still be able to hit it, given enough skill and/or the right torpedoes ? (like t2 ones for example).

Cause if i can, then i figure I'd be pretty much invincible ( unless they have escorts of course, which they usually don't ).
Warp to belt, look for target, Keep at range of 51 km's (outside drone control range), shoot, wait, pop, win.


Edit: forgot to put in a "?"



torps will do little to no damage to the hulk it may tickle the Orca though missles have been nearfed to heck and back you have to use a rail boat sorry the 1% of eve that post on these fourm made them suck by winning they were OP lol

ClimClomClue
Doomheim
#5 - 2012-05-13 19:53:08 UTC
icanhaz dps wrote:

Can i effectively keep a ship at 51 km range (or slightly more) and still be able to hit it, given enough skill and/or the right torpedoes ? (like t2 ones for example).


Only if you use officer modules. They may seem a bit expensive but they're well worth, trust me, and for keeping hulks and orcas in range they're your best option.
icanhaz dps
I haz the deeps
#6 - 2012-05-13 19:54:12 UTC
hank boar wrote:
torps will do little to no damage to the hulk it may tickle the Orca though missles have been nearfed to heck and back you have to use a rail boat sorry the 1% of eve that post on these fourm made them suck by winning they were OP lol



Seriously? but a hulk is MASSIVE, so it has quite a big sig radius.

And for the drone range, i just figured out, that with reasonable skills, you can get 71 km's out of your torps, so maybe that solves the drone range issue?
ClimClomClue
Doomheim
#7 - 2012-05-13 19:59:24 UTC
icanhaz dps wrote:

And for the drone range, i just figured out, that with reasonable skills, you can get 71 km's out of your torps, so maybe that solves the drone range issue?


Smartbomb them.
icanhaz dps
I haz the deeps
#8 - 2012-05-13 20:13:06 UTC
ClimClomClue wrote:
icanhaz dps wrote:

And for the drone range, i just figured out, that with reasonable skills, you can get 71 km's out of your torps, so maybe that solves the drone range issue?


Smartbomb them.


Good point, but they will kill me before i get a chance to use that twice (i think)
ISD Grossvogel
ISD Community Communications Liaisons
ISD Alliance
#9 - 2012-05-13 20:18:50 UTC
Thread moved from General Discussion.

ISD Grossvogel (ISD Гроссфогель) Captain, Community Communication Liaisons (CCL) Волонтёр группы по взаимодействию с игроками Interstellar Services Department

mxzf
Shovel Bros
#10 - 2012-05-13 20:50:58 UTC
Yes, it's completely doable and reasonable to take down a Hulk with a SB, the thing you'll have to watch out for is that the Hulk can just warp away if he's not tackled.

You'll probably want to use something like this:
[Manticore, Hulk Hunter]
Ballistic Control System II
Micro Auxiliary Power Core I

Limited 1MN MicroWarpdrive I
Phased Weapon Navigation Array Generation Extron
Faint Warp Disruptor I
Medium F-S9 Regolith Shield Induction

'Arbalest' Siege Missile Launcher, Trauma Torpedo
'Arbalest' Siege Missile Launcher, Trauma Torpedo
'Arbalest' Siege Missile Launcher, Trauma Torpedo
Covert Ops Cloaking Device II
[empty high slot]

Small Warhead Calefaction Catalyst I
Small Auxiliary Thrusters I

Then you can orbit the target at 20-22km or so while painting, pointing, and unloading with the torps and then pulse the MWD to keep the drones off your tail somewhat.

You probably won't be dealing with drones too much though, any wartarget that doesn't dock up when you enter system is probably AFK anyways (and suicide ganking in a SB is just stupid, you don't want to do that).
Reppyk
The Black Shell
#11 - 2012-05-13 21:54:27 UTC
^The above fit is good, but not optimal.

Pulsing the mwd will not help that much against drones.
How to kill a hulk : gank it hard.
A lone sb with a solo fit will have real troubles to kill an hulk. Also, mwd and abs arent effective to negate the drone dps (the manticore is too slow !).

Here's my advice :

Quote:
[Manticore, anti hulk]
Ballistic Control System II
Ballistic Control System II

Warp Disruptor II
Parallel Weapon Navigation Transmitter
Parallel Weapon Navigation Transmitter
Medium Shield Extender II

Covert Ops Cloaking Device II
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Scourge Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Scourge Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Scourge Torpedo
[empty high slot]

Small Bay Loading Accelerator II
Small Core Defense Field Extender I


Get 15km from the hulk, align a celestial, uncloak, point+2 painters+overloaded torps. 700dps with implants, boom boom.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Gibbo3771
AQUILA INC
Verge of Collapse
#12 - 2012-05-13 22:24:12 UTC
The idea is to wardec them and kill them right? gl with that.

they will stay docked, not log in for a week or dec shield.
Maxpie
MUSE LLP
#13 - 2012-05-13 23:01:52 UTC
icanhaz dps wrote:
Ok, so I've got my eye on the Manticore here and the general plan is to war dec mining corporations and solo Hulk's and possibly Orca's (don't know bout that one though).


Have they nerfed local?

Seriously, you have to be hoping that they will afk mine in a time of war, or that they are noobs who don't know to keep aligned and look at local. Neither is a likely proposition, I don't think.

No good deed goes unpunished

Charlotte Elizabeth
Exit Bois
#14 - 2012-05-13 23:21:58 UTC
ughh yeah.

Unless you got a neutral alt to spy them out before you warp into the system. But you're still giving them plenty of time to react.
drdxie
#15 - 2012-05-14 00:26:42 UTC
EvEa Deva wrote:


And move to null because bombs rock Blink


cowardly griefers don't go to null.. they may get shot at Roll

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Kriegman
Deep Core Mining Inc.
Caldari State
#16 - 2012-05-14 02:46:55 UTC  |  Edited by: Kriegman
Very simple, in midpoints fit one long point and two sensor neuts. In the neuts load up targeting range script. When attacking immediately tackle, set orbit range 24km, then neut the hulk. If done correctly you will be just outside his target range yet with in 25km tackle range. If you have a faction long point, it will allow greater tackle distance thus bigger margin for error. Also it is good idea to wait for him to get attacked by rats so that his drones are agressed on another target. If the victim can't target you, it wont matter what guns/drones he has, he is dead meat.

As long as his friends don't show up, you can hold him like that as long as you want. Highly recommend extorting isk before killing. This technique is perfect for solo hunting in null for ratter with a logoffski trick in a anomaly. Although SB is not an optimal ship, something like pilgrim dualboxed with an alt in falcon to jam the **** out of target and tackle is perfect.

I have soloed battleships and hurricanes with this trick, hulk will drop like a sack of sh!t in several volleys.

You are welcome.
icanhaz dps
I haz the deeps
#17 - 2012-05-14 07:59:34 UTC
drdxie wrote:
EvEa Deva wrote:


And move to null because bombs rock Blink


cowardly griefers don't go to null.. they may get shot at Roll


This^^ lol, hey i'm new ok, just not yet in my case :P.

Charlotte Elizabeth wrote:
ughh yeah.

Unless you got a neutral alt to spy them out before you warp into the system. But you're still giving them plenty of time to react.


Exactly the plan, thinking of setting up a mining alt account ;)
Orlacc
#18 - 2012-05-14 21:53:21 UTC  |  Edited by: Orlacc
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1202308


As mentioned earlier bombers are more fun in null/WH.

"Measure Twice, Cut Once."

Karloth Valois
1st. Pariah Malefactor corp.
The New Eden Yacht Club.
#19 - 2012-05-15 01:33:27 UTC
Its already been said but chances of you war deccing a corp and them still mining are slim, even more slim are that they will still be mining when you jump into local and find them and if your trying to kill it at 51km your not going to get any kills because they will warp off before you do.

However i said the chances are slim not impossible, there are always idiots out there that will carry on regardless, so crack on and let us know how you get on.

And Bombers in null are fun, bombers in WH are amazing cloaked and no local popping up and bombing is great.

It's not been nice, but thanks for using lube

Disastro
Wrecking Shots
#20 - 2012-05-15 11:45:53 UTC
icanhaz dps wrote:
Ok, so I've got my eye on the Manticore here and the general plan is to war dec mining corporations and solo Hulk's and possibly Orca's (don't know bout that one though).

Of course, with it being in high sec, i can't use bombs, so I'll have to use torps in stead.

Now for the part i was having doubts about and i require some experienced players info on.

Can i effectively keep a ship at 51 km range (or slightly more) and still be able to hit it, given enough skill and/or the right torpedoes ? (like t2 ones for example).

Cause if i can, then i figure I'd be pretty much invincible ( unless they have escorts of course, which they usually don't ).
Warp to belt, look for target, Keep at range of 51 km's (outside drone control range), shoot, wait, pop, win.


Edit: forgot to put in a "?"



I have killed hulks with a bomber before. It really isnt that hard. But in high sec it really isnt your best choice of weapons. Realistically the cloaking ability doesnt really hide the fact that you are in local and have this big red star by your name. Even semi afk miner types will be keeping the local chat window open and checking for war targets unless they are just ********. In any event you need to get close enough to tackle. Staying at 50 k wont get you a kill because the dude will just warp off and laugh at you.

For high sec war decs I always preferred hunting miners with a t1 cruiser. Its cheap. It can tank a bit if fit properly. It can easily do the damage needed to kill a hulk in very little time. A vexor ruppie omen or something would do fine. Since you are going to be seen in local anyway you might as well skip the bomber and go with something that wont get killed (by a hulk anyway) and can do the damage in a short amount of time.
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