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Fix the TiDi please

Author
Skorpynekomimi
#181 - 2012-05-13 13:11:50 UTC
I didn't notice much in the way of TiDi, but I DID notice a good amount of lag. Namely from the client using WAY more memory than usual.

Srsly. I used to be able to run firefox, skype, and trillian in the background. Now I get hangups while loading rooms full of rats, and 1.5gb RAM usage by EVE when I alt-tab and go to task manager to see wtf is sucking all the memory.

Economic PVP

Onictus
Federal Navy Academy
Gallente Federation
#182 - 2012-05-13 14:12:12 UTC
Skorpynekomimi wrote:
I didn't notice much in the way of TiDi, but I DID notice a good amount of lag. Namely from the client using WAY more memory than usual.

Srsly. I used to be able to run firefox, skype, and trillian in the background. Now I get hangups while loading rooms full of rats, and 1.5gb RAM usage by EVE when I alt-tab and go to task manager to see wtf is sucking all the memory.


The client got bigger with Escalation, the graphics became more resource heavy and its generally taxes the computer. I used to be able to run two accounts with a browser up and use close to full settings. Those days are over, if I have two accounts on with crayola settings spinning in station eats enough processor that pandora starts skipping and glitching.

Oh well, considering this box is a Core 2 Duo I built in like 2006.....it was a good run, its going to becomes the media file server for the house now and a bunch of boxes full of shiny new parts are on the way.
Malcanis
Vanishing Point.
The Initiative.
#183 - 2012-05-13 14:19:53 UTC
Huh people still use Trillian?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#184 - 2012-05-13 16:53:20 UTC  |  Edited by: adam smash
So like 75% of eve is in HS yes?

Seems simple here... HS has to NEVER lag due to low/null sec stuff.

So, no TIDI fail lag for HS because of low/null.

Why should 75% of the players need to deal with idiots who can only blob lagging out the system?

LAG IS NOT A FEATURE.

null was FINE till CCP put out dominion.... that ****** up everything... then they "fixed" the **** up with TIDI.
Lord Zim
Gallente Federation
#185 - 2012-05-13 17:04:21 UTC
Aww poor you, have to deal with it taking a little bit longer to travel once in a blue moon. Cry me a river, weenie.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Skorpynekomimi
#186 - 2012-05-13 17:20:50 UTC
Onictus wrote:
Skorpynekomimi wrote:
I didn't notice much in the way of TiDi, but I DID notice a good amount of lag. Namely from the client using WAY more memory than usual.

Srsly. I used to be able to run firefox, skype, and trillian in the background. Now I get hangups while loading rooms full of rats, and 1.5gb RAM usage by EVE when I alt-tab and go to task manager to see wtf is sucking all the memory.


The client got bigger with Escalation, the graphics became more resource heavy and its generally taxes the computer. I used to be able to run two accounts with a browser up and use close to full settings. Those days are over, if I have two accounts on with crayola settings spinning in station eats enough processor that pandora starts skipping and glitching.

Oh well, considering this box is a Core 2 Duo I built in like 2006.....it was a good run, its going to becomes the media file server for the house now and a bunch of boxes full of shiny new parts are on the way.


It did? Ugh. Guess I've gotta go play with the settings to get my performance back, then. And maybe rearrange the computer's innards a bit.

Economic PVP

Gilbaron
The Scope
Gallente Federation
#187 - 2012-05-14 01:08:37 UTC
itt: people who dont know how the game works

every single game in the world is running step by step

in each step the server calculates the current state of "the game"

that information is then broadcasted to the clients which display what the player can see (this is why wallhacks work, every client gets the exact same information and calculates what the player is allowed to see, a wallhack also shows things players are not supposed to see)

these steps usually cover X seconds, in quick games such as call of duty, starcraft and counterstrike each step is a very very short time, maybe 100ms, resulting in ten updates per second (i dont know the exact value)

if an information (Player Y clicks button Z to heal player W) doesnt make it to the server in time (for example due to a bad connection or an overloaded server who simply cant calculate enough stuff in the timeframe) players will experience "lag"

two examples are
  • one out of many players which appears to be "jumping" around the map or (no lag on my side, massive lag on his side)
  • players who smash their buttons without any results (massive lag on my side, possibly also massive lag for everyone else)

  • eve is not a very fast game, afaik the current state of the game is calculated once per second, the servers can do a LOT of calculations in that time, 100 vs 100 battles are absolutely no problem

    a 500 vs 500 battle is something completely different, if the server experiences that it can no longer do all the calculations it wants to do in the one-second timeframe that timeframe is (dynamicallyexpanded to up to 10 seconds (max tidi)

    the conclusion is that TiDi is not lag but a massive slow down in time

    lag would happen whenever TiDi is at max and the servers still cant take the load, for example in an 1500 vs 1500 battle

    so far we have seen battles of 1600 players without any lag beeing experienced by players (every button pressed was calculated in the next server step), the massive slow down that was experienced by players is something completely different, its simply "time" running slower
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