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Fix the TiDi please

Author
Lord Zim
Gallente Federation
#101 - 2012-05-13 09:11:24 UTC
Jorma Morkkis wrote:
Everytime I tried to remove one storyline mission from journal I had to wait but nothing ever happened. All I got was "Soul-crushing lag" popup.

Still not caused by TiDi.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

TWHC Assistant
#102 - 2012-05-13 09:11:54 UTC
Lord Zim wrote:
TWHC Assistant wrote:
Lord Zim wrote:
Òf course it's a workaround. ...

Thank you.

Which is reducing or eliminating the lag you're experiencing.

I agree that it can bee seen as such, but it cannot eliminate what is created by the players without the help of the players who need to see it as an early warning system and act accordingly.
Lord Zim
Gallente Federation
#103 - 2012-05-13 09:14:42 UTC
TWHC Assistant wrote:
Lord Zim wrote:
TWHC Assistant wrote:
Lord Zim wrote:
Òf course it's a workaround. ...

Thank you.

Which is reducing or eliminating the lag you're experiencing.

I agree that it can bee seen as such, but it cannot eliminate what is created by the players without the help of the players who need to see it as an early warning system and act accordingly.

See it as an early warning system and act accordingly? As in "still fight in big battles"?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

TWHC Assistant
#104 - 2012-05-13 09:14:49 UTC  |  Edited by: TWHC Assistant
Lord Zim wrote:
You're saying "tidi causes lag", we're saying you're wrong.

No. I am saying that it moves the lag away from the server onto the client by creating an artificial lag on the client side.

There is not much different if TiDi slows down time or if I go blank for 5 minutes. You will simply not get much done during that time.
Jorma Morkkis
State War Academy
Caldari State
#105 - 2012-05-13 09:16:03 UTC
Lord Zim wrote:
Still not caused by TiDi.


Why I get "soul-crushing lag" popup window then?
Zagdul
Federal Navy Academy
Gallente Federation
#106 - 2012-05-13 09:18:46 UTC
Jorma Morkkis wrote:
Lord Zim wrote:
Still not caused by TiDi.


Why I get "soul-crushing lag" popup window then?


"Your request isn't as important, hold tight and make your request later."

Dual Pane idea: Click!

CCP Please Implement

Tippia
Sunshine and Lollipops
#107 - 2012-05-13 09:18:52 UTC
TWHC Assistant wrote:
I agree that it can bee seen as such
It not only “can be seen as such” — it's what it actually does. What it doesn't do is act as a warning system, since it only kick in after something has happened.

Quote:
No. I am saying that it moves the lag away from the server onto the client by creating an artificial lag on the client side.
…which it doesn't do either. It just slows the client (and server) simulations down.

Quote:
There is not much different if TiDi slows down time or if I go blank for 5 minutes.
…aside from TiDi letting you do things at close to normal responsiveness, whereas blackscreens let you do absolutely nothing at zero responsiveness, meaning TiDi lets you play the game, which is different in every way from a black screen.
Doctor Ungabungas
Doomheim
#108 - 2012-05-13 09:19:07 UTC
TWHC Assistant wrote:
lag


Since we're both just saying the same thing over and over I figured I'd save myself some time and link to my post earlier: https://forums.eveonline.com/default.aspx?g=posts&m=1292136#post1292136
Malcanis
Vanishing Point.
The Initiative.
#109 - 2012-05-13 09:21:50 UTC
TWHC Assistant wrote:
Malcanis wrote:
Compared to the previous alternative merely "slowed down" is incredibly much better.

Not that you care because you're just amusing yourself with your usual contrarian bullshit.

That is not the point. I am still comparing it to no lag at all. You want to compare it to before TiDi? Do it, but it is irrelevant for how TiDi works. I am not deny its usefulness. I said I see it as a work-around. You might want to reread the thread before you start spitting your hate over it.


Why compare it to no lag at all? That was never an option. Taking TiDi away doesn't take lag away.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#110 - 2012-05-13 09:22:54 UTC
TWHC Assistant wrote:
Lord Zim wrote:
You're saying "tidi causes lag", we're saying you're wrong.

No. I am saying that it moves the lag away from the server onto the client by creating an artificial lag on the client side.

How is it creating an artificial lag on the client side? Are you pressing any buttons and it isn't reacting?

TWHC Assistant wrote:
There is not much different if TiDi slows down time or if I go blank for 5 minutes. You will simply not get much done during that time.

You've never blackscreened, ever, have you?

Jorma Morkkis wrote:
Why I get "soul-crushing lag" popup window then?

Apparently the node isn't handling the request properly, sounds like something you might want to send in a petition about to see if it's by design (i.e. the server is rejecting that request to focus on what CCP considers the "more important request"), or if it's just an oversight.

Still isn't caused by TiDi, though.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#111 - 2012-05-13 09:23:20 UTC
TWHC Assistant wrote:
Lord Zim wrote:
You're saying "tidi causes lag", we're saying you're wrong.

No. I am saying that it moves the lag away from the server onto the client by creating an artificial lag on the client side.

There is not much different if TiDi slows down time or if I go blank for 5 minutes. You will simply not get much done during that time.



You don't actually know what TiDi does.

Hint: it's nothing to do with the client (except insofar as the client displays that little indicator). It slows things down server-side; the client merely reflects that.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jorma Morkkis
State War Academy
Caldari State
#112 - 2012-05-13 09:23:36 UTC
Zagdul wrote:
"Your request isn't as important, hold tight and make your request later."


I tried to remove it many time yesterday. It's still there.
Lord Zim
Gallente Federation
#113 - 2012-05-13 09:26:15 UTC
Jorma Morkkis wrote:
Zagdul wrote:
"Your request isn't as important, hold tight and make your request later."


I tried to remove it many time yesterday. It's still there.

So your request was rejected, not lagged?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ranger 1
Ranger Corp
Vae. Victis.
#114 - 2012-05-13 09:27:24 UTC
Holy cow the trolls are thick in here tonight.

For those of you reading and trying to understand the real difference between the two....

Say you are traveling in low sec, and suddenly TiDi kicks in. Yes it's annoying for the world to slow down when you aren't directly doing anything that might cause it.

But you have to remember, if TiDi wasn't kicking in you would likely not have loaded system. You would have black screened upon jump, and you'd be sitting in your chair wondering if you had crashed or not. You would likely not have been able to log back in, sometimes for hours.

This is the alternative to TiDi, in very real terms.

When lag occurs commands you send to the server become so delayed they often time out or get radically out of sync with other players. When TiDi kicks in, it slows down the world clock on the server so that all of the requests players make via their clients have time to be properly processed.

No one black screens, all your actions happen in the proper sequence with other players actions. The negative effects of lag (crashes, black screens, lost commands, out of sync issues) disappear and are replaced with a slow, orderly game state.

So the next time you experience TiDi and feel like getting upset, just turn off the game for an hour or two.. and realize that this (effectively) would be the alternative at that moment if TiDi hadn't kicked in.

It is not ideal, but it works, and allows enjoyable game play to continue with minor inconvenience while better solutions are being worked on.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gypsio III
State War Academy
Caldari State
#115 - 2012-05-13 09:27:45 UTC
Jorma Morkkis wrote:
Lord Zim wrote:
Still not caused by TiDi.


Why I get "soul-crushing lag" popup window then?


FYI, without TiDi, you wouldn't get this message. Instead, you'd get blackscreened for an hour and be unable to do anything, or just crash and be unable to log back in.

But I'm sure that dozens of people have tried explaining this to you but you seem incapable of understandign that things could be worse than taking three minutes to warp from gate to gate. Roll
TWHC Assistant
#116 - 2012-05-13 09:28:50 UTC
Tippia wrote:
TWHC Assistant wrote:
I agree that it can bee seen as such
It not only “can be seen as such” — it's what it actually does. What it doesn't do is act as a warning system, since it only kick in after something has happened.

This is what a warning system does. Something happens and you get a warning.

Tippia wrote:
It just slows the client (and server) simulations down.

An artificially created lag. The responses of your client become slower and slower as TiDi increases.

Tippia wrote:
…aside from TiDi letting you do things at close to normal responsiveness, whereas blackscreens let you do absolutely nothing at zero responsiveness, meaning TiDi lets you play the game, which is different in every way from a black screen.

The difference this makes in terms of success and achievement within the game is hardly different. You can do things during a black screen, too. You can switch to a browser and post on the forum.
Zagdul
Federal Navy Academy
Gallente Federation
#117 - 2012-05-13 09:29:40 UTC
Malcanis wrote:
TWHC Assistant wrote:
Malcanis wrote:
Compared to the previous alternative merely "slowed down" is incredibly much better.

Not that you care because you're just amusing yourself with your usual contrarian bullshit.

That is not the point. I am still comparing it to no lag at all. You want to compare it to before TiDi? Do it, but it is irrelevant for how TiDi works. I am not deny its usefulness. I said I see it as a work-around. You might want to reread the thread before you start spitting your hate over it.


Why compare it to no lag at all? That was never an option. Taking TiDi away doesn't take lag away.


Actually, taking TiDi away creates lag (in high traffic situations).

Remove TiDi and requests lag behind and don't get through.

Dual Pane idea: Click!

CCP Please Implement

Jorma Morkkis
State War Academy
Caldari State
#118 - 2012-05-13 09:30:36 UTC  |  Edited by: Jorma Morkkis
Ranger 1 wrote:
But you have to remember, if TiDi wasn't kicking in you would likely not have loaded system. You would have black screened upon jump, and you'd be sitting in your chair wondering if you had crashed or not. You would likely not have been able to log back in, sometimes for hours.


That's not lag.

Gypsio III wrote:
But I'm sure that dozens of people have tried explaining this to you but you seem incapable of understandign that things could be worse than taking three minutes to warp from gate to gate. Roll


Warping wasn't problem and it didn't take more time than usually. Problem was it took 5 minutes to undock and 2+ minutes to jump to another system.

For example now my ship has been waiting 5+ minutes to undock. Could I at least get that slow motion video you guys are talking about. Would be great.
Francisco Bizzaro
#119 - 2012-05-13 09:31:38 UTC  |  Edited by: Francisco Bizzaro
TWHC Assistant wrote:
There is not much different if TiDi slows down time or if I go blank for 5 minutes. You will simply not get much done during that time.

In the blank screen case, you have no idea what got done because you mash the keys and don't see a result. When the server finally decides to talk to you again (hopefully it hasn't crashed in the meantime) you will be in an undetermined state.

In the TiDi case, the load is managed more-or-less gracefully and things continue deterministically according to the commands you were slowly able to enter. This is better.
Lord Zim
Gallente Federation
#120 - 2012-05-13 09:32:30 UTC
TWHC Assistant wrote:
This is what a warning system does. Something happens and you get a warning.

Not much of an early warning system.

TWHC Assistant wrote:
Tippia wrote:
It just slows the client (and server) simulations down.

An artificially created lag. The responses of your client become slower and slower as TiDi increases.

Nope. That's not lag.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat