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T2 battlecruisers (comand ships) improvement

Author
PavlikX
Scan Stakan
HOLD MY PROBS
#1 - 2012-05-12 16:15:47 UTC
Hi there!.
I guess that t2 battlecruisers, comand ships, demands a buff. I sugest simple decision - to increase number of available weapon hardpoints for all 8 ships of this class.
For example Absolution have 7 high power slots, 6 turret hardpoints, 1 misile hardpoint. Let it be 7 high power slots, 7 turret hardpoints, 1 missile hardpoint.
Or Damnation (coolest loking ship in game imo) have 7 high power slots, 4 turret hardpoints, 5 missile hardpoints. Let it be 7 high power slots, 4 turret hardpoints, 7 missile hardpoint.
Other bonuses, roles, characteristics and so on remains the same.
Situation is weird. Comand ships have looooong skills, but gives no expected profit as battlecruiser. How often you met them in the game? What, everyone should be Caldarians and use Drake and Tengu for PvE and PvP? I guess that there must be another options and oportunities.
What for all this changes? It will bring this ships back to game. Amarians will get strong and powerfull enough missile ship for solo PvE and good oportunities in PvP. Their roles as comand ships will not harm. Need a fleet comand ship? Fit 3 links. Need t2 battlecruiser? fit weapons on maximum

I know that CCP declared ship rebalancing. I really hope on this. But in my opinion this change to comand ships can be implemented right now. This changes will not ruin balance in entire game, because entire class of comands is highly unpopular. How many comands flyes in the game? 5, 10 or 20 per hour? How many chars have skills to operate it (i mean real operation - skill 4th level at least)? And how it can be operated? As comand ship with bonuses to the armor warfare links in the Drake gang?

PS Sorry for bad English
mxzf
Shovel Bros
#2 - 2012-05-12 16:36:30 UTC
:\ I'm not really sure you understand CSes at all. They are already in demand in PvP fleets for the bonuses that they provide, but they aren't designed to be regular line ships, they have a specific role which they excel at (hint: their role isn't DPS).
Jerick Ludhowe
Internet Tuff Guys
#3 - 2012-05-12 17:03:42 UTC  |  Edited by: Jerick Ludhowe
mxzf wrote:
:\ I'm not really sure you understand CSes at all. They are already in demand in PvP fleets for the bonuses that they provide, but they aren't designed to be regular line ships, they have a specific role which they excel at (hint: their role isn't DPS).


Field Commands are essentially t2 variants of the tier 1 bcs. They are geared towards combat and carry over the combat style of their "little brothers" while adding an additional two bonuses and half assed t2 resists to each hull. Fleet Commands on the other had are what you're trying to talk about. They are geared towards proving improvements to racial links while sporting some of the hardest tanks to break in the game due to having full t2 resists unlike their field command brothers.


Now back to the op...

Commands of all types need buffs however I'm going to avoid dashing into the rehashed topic of the fleets just because it has beaten to death so many times.

The issue with Field commands is mainly based around when they were introduced and many of the ships that have been seeded since their implementation. Field Commands are based off of tier 1 BCs and each have +1 slot, -1 rig, +2 bonuses, and generally increased fittings allowing for more liberal fits. This all seems great on paper however there are some more specific issues that lead these ships to be underwhelmers compared to tech 3 cruisers, and even tier 2 bcs.

1. First major area of concern is going to be the total number of slots available to these ships. All field commands essentially have the same total number of slots as the tier 1 bcs through the addition of 1 slot and the removal of a rig slot. Compared to tier 2 BCs they all have 2 fewer slots, 1 less normal slot, and 1 less rig slot. In the case of the sleipnir and astarte this is not entirley true though. Sleipnir has 1 more slot than any of the other field commands so it has 1 less total slots compared to the cane, the myrmidon also has 1 less slot than other tier 2 bcs (because of large drone bay) meaning that the astarte has 1 less total slot compared to it.

Conclusion: +1 slot to Astarte, Absolution, and Nighthawk.

2. My second major area of concern has to do with base line hp values present on Field Command ships. As i'm sure i'm not the only person to notice this... Field Commands have lower base hp values than the tier 1 bcs they are based off of. Tier 1 bcs have less base hp than tier 2s meaning that Field Commands have a significant disadvantage in raw hp values when comparing them to tier 2 bcs. Some of you like myself may have asked yourself "why"... I have an answer for you. It has to do with the implementation of Field Commands many many years ago prior to an HP buff than many of you have probably never heard of.

After the implementation of Field Commands, BC hp values were increased to minimize the power gap between them and BS. This is not the universal hp buff the game received that was applied to all hulls, This was a different bc specific hp buff. Problem with this hp buff is that for some silly reason ccp did not apply it to the field commands that were based off these tier 1 bcs. Result was that field commands that had higher base hp values than tier 1 bcs before the buff ended up having lower base hp values than the t1 bcs they were based off of after the buff.

Conclusion: Rectify this 6+ year old mistake and increase hp values on field commands to be greater than their tech 1 counterparts. Almost all other combat related t2 ships in the game have a significant base hp advantage compared to their tech 1 parents. I fail to see why Field Commands should be any different.
Boomhaur
#4 - 2012-05-12 23:19:32 UTC
I fly a nighthawk it doesn't need to be buffed I do just fine. But hay if you want to convince people it sucks please do so I wouldn't mind a buff, especially if they add another +1 launcher and another high slot.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Hawklandier Taranogas
Old American Syndicate
Optimistic Wasteland
#5 - 2012-05-12 23:49:02 UTC
It depends if you are talking about fleet command or field command. As mentioned previously, fleet command ships are not exactly used for DPS but rather for their fleet bonus's. However, i do agree that they need a buff, not in the DPS role, but in the role of the bonus they provide. Sure they can run 3 links, but T3's give a 5% boost while CS's only give 3%? Where is the logic in that? o.O

Also, i personally dont feel that field command ships need a buff as they are powerful enough as they are, dont change something that is not broken right? :)

I have likes? How the hell did that happen? :D

Jerick Ludhowe
Internet Tuff Guys
#6 - 2012-05-12 23:54:52 UTC
Boomhaur wrote:
I fly a nighthawk it doesn't need to be buffed I do just fine. But hay if you want to convince people it sucks please do so I wouldn't mind a buff, especially if they add another +1 launcher and another high slot.


Does not take any convincing. Ship sucks... Just because you "do just fine" does not mean the ship you're "doing just fine" in is any good. Hell I can "do just fine" in a ratting eos, does not mean it's any good.

Nighthawk is bar none the worst of the field commands. Has low dps, only 5 mids and is like 200 grid shy of any kind of reasonable pvp fit. The Nighthawk is and has been a running joke for like 5+ years.
Kaikka Carel
Ziea
#7 - 2012-05-13 02:58:38 UTC
Regarding the Nighthawk it seems a bit odd that they converted Drake's 6th med into a low slot specifically for people to put a reactor control unit to make the ship work. Looks like a ******** logic. It's like: "Our car is the best in the world you just need to add some wheels!".
PavlikX
Scan Stakan
HOLD MY PROBS
#8 - 2012-05-13 04:13:05 UTC  |  Edited by: PavlikX
I see your positions and i've mean not exactly what you talking about.
I do not sugest to break their roles. Let they remains field and fleet CS's if player want so. They also have DPS bonuses. If they are specialist in warfare links, than what for that DPS bonuses needed?
Damnation, fleet comand ship, have hm and ham bonuses, but it's limited in their use by 5 missile hardpoints only. I could understand that, but why 5? Especialy there are 3 slots to the warfare links. Not 4 missile launchers and 3 links, or 5 launchers and 2 links. So the player must make a choise between bonuses of Damnation. I do not sugest to change the situation, my opinion that all bonuses must be really used. As i said before, if player wants fleet CS, fit 3 links, probably remote repairs systems in high power slots, if players need t2 BC with good DPS (they have DPS bonuses allready!) let him fit 7 launchers or turrets, as original BCes do.

More ships to fly - more interest to the game. I don't want to re-teach my character to the allmighty Drake and Tengu, but i need good dps BC size Amarr vessels. They are allready here exists, just give them slight improovement, nothing more.
Daniel Plain
Doomheim
#9 - 2012-05-13 05:00:57 UTC
do we all agree that the only important thing is that we get a command ship with a hurricane hull?

I should buy an Ishtar.

Wilddragon25
B.A.S.E.D
The Initiative.
#10 - 2012-05-13 05:11:19 UTC
Really? Nighthawk is just fine? Running pve fits for both a drake and a nighthawk I can get a better tank out of a drake or fit a fairly decent tank and run a prop mod. Nighthawk needs another launcher hard point along with another mid. And possibly a bit more powergrid. Pvp fit I can get a better buffer out of a drake and nearly out dps the nighthawk. I know the drake is getting a tanking abilitie nerf but the it's still gonna out dps the nighthawk even worse.
Merin Ryskin
Peregrine Industries
#11 - 2012-05-13 05:25:29 UTC  |  Edited by: Merin Ryskin
Wilddragon25 wrote:
And possibly a bit more powergrid


Only possibly?

The Nighthawk is, by far, the worst offender of CCP's "Caldari don't need MWDs" balancing. The fitting on it is just laughably bad, to the point that CCP's failure to deal with such an obvious problem for YEARS raises serious doubts about their professional abilities as game designers.


(And yes, the Drake does everything the Nighthawk does and does it better, since you can actually use all of your slots on something besides RCUs.)
Boomhaur
#12 - 2012-05-13 06:46:40 UTC  |  Edited by: Boomhaur
Kaikka Carel wrote:
Regarding the Nighthawk it seems a bit odd that they converted Drake's 6th med into a low slot specifically for people to put a reactor control unit to make the ship work.


Nighthawk came first, than the Drake. So try the other way around.

Wilddragon25 wrote:
Really? Nighthawk is just fine? Running pve fits for both a drake and a nighthawk I can get a better tank out of a drake or fit a fairly decent tank and run a prop mod. Nighthawk needs another launcher hard point along with another mid. And possibly a bit more powergrid. Pvp fit I can get a better buffer out of a drake and nearly out dps the nighthawk. I know the drake is getting a tanking abilitie nerf but the it's still gonna out dps the nighthawk even worse.


What kind of fits are you using on both the Nighthawk and Drake if the Drake is superior to the Nighthawk in PVE? And I can tell you in PVE I am running lv4's with a cheap T2 setup and a AB I am doing well doing over 100 more DPS, and still having more than enough tank, with my Nighthawk in comparison to my Drake.

In PVE is where this ship shines, in PVP not so much I will own up to that. But no other command ship can even come close to touching this ship in PVE capabilities.

In terms of which be better in PVP Nighthawk vs Drake, won't bother arguing anything there I wouldn't fly a Nighthawk into battle if it was on my own dime since it's so freaking expensive in comparison to the Drake. So I never bothered to try looking at a fit for it, I'd rather take the drake and insure it and if it gets blown up ohh well no big loss.

Merin Ryskin wrote:


(And yes, the Drake does everything the Nighthawk does and does it better, since you can actually use all of your slots on something besides RCUs.)


Very far from the truth.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Merin Ryskin
Peregrine Industries
#13 - 2012-05-13 06:56:41 UTC
Boomhaur wrote:
Merin Ryskin wrote:


(And yes, the Drake does everything the Nighthawk does and does it better, since you can actually use all of your slots on something besides RCUs.)


Very far from the truth.


So what exactly does the Nighthawk do better then?

More tank? No.

More dps? No.

More speed? No.

Able to fit a gang mod? No.

More ewar/tackle/etc? No.


PS: who cares about PvE, either you fly a Drake as a cheap ship for a newbie, or you fly a Tengu or Golem if you have the skills to even undock in a Nighthawk.
Jack Miton
School of Applied Knowledge
Caldari State
#14 - 2012-05-13 07:04:58 UTC
the only command ships that need lokign at are the gallente ones.
and even then, only the EOS really.

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Parsee789
Immaterial and Missing Power
#15 - 2012-05-13 07:36:47 UTC
Tier 2 Battlecruisers make T2 field command ships look fairly weak.

T2 field command ships have less slots, less hitpoints than Tier 2 Battlecruisers.

The skill requirements to fly command ships are very high and the costs of flying one isn't cheap either.
Wilddragon25
B.A.S.E.D
The Initiative.
#16 - 2012-05-13 08:41:09 UTC
Currently setting up both the nighthawk and the drake relitively similar, no bcu's on either just dos from skills and ship bonuses, the nighthawk beets out the drake by 40dps, and I'm pretty sure that's only because I have command ships V. I'll agree the nighthawk can take on any lvl 4 with no difficulty, but so can a drake... I mean with almost 150 million isk price difference you would think the nighthawk would have some sort of advantage here....but plain and simple the drake does everything the nighthawk does only better. Same goes for comparing the harby and absolution, and the myrm and Astartde. Not sure on the mini ones, don't fly those ships. All I'm saying is after all the training it takes to get into a command ship it's pretty embarrassing that tier 2 bc's are better in almost every way.
Kaikka Carel
Ziea
#17 - 2012-05-13 09:56:05 UTC
Boomhaur wrote:
Nighthawk came first, than the Drake. So try the other way around.


Than it means that CCP learns to make better ships with time! :D

But with the comming of Drake's changes you have to admit that it will close the little bits of gap in perfomance. Drake won't have the 5% ressists bonus but it still will have more base HP, 1 more med slot, 1more rig slot, 1 more launcher, better fittings, same electronics and speed.

The only superior stats of Nighthawk would be 5% kinetic damage bonus which is tied to the Command Ships skill and twice the cargo.

Rather dissapointing for the amount of training involved?



And for the Fleet Command Ships: the support role of links is not a reason to gimp ship's dps so severly if it has no other options to contribute to the battle. Especially if someday someone makes links work only on grid.
Prez21
D-sync
D-sync.
#18 - 2012-05-13 10:49:11 UTC
I used to love flying the astarte, and flew the sleipnir for a good time and really enjoyed both ships. But as time has gone by, ive found the astarte especially to have been left behind. I now fly a protues and it completely outclasses the astarte in everyway, i love the brutix hull but i just cant see a reason to use the astarte or the eos currently.

The claymore and damnation are still very good at what they do, i dont have much expierence with the caldari command ships but from hearing what people have said and looking at the fittings and dps the nighthawk on paper looks very average, the vulture still has a role and the absolution isnt too bad, decent tank ok dps and range.

I would like to see a boost to the field command ships as i think they are very subpar currently, there ok but for the price they leave you a little dissappointed.
Heun zero
MAYHEM BOYZ
#19 - 2012-05-13 11:37:56 UTC
Boomhaur wrote:

In PVE is where this ship shines, in PVP not so much I will own up to that. But no other command ship can even come close to touching this ship in PVE capabilities.




Not true a sleipner can do pretty well in PvE for sure.

The Nighthawk needs a PG buff. It should be able to fit 1 ganglink without gimping the rest of the fit. Also one thing that people forget in all these nighthawk vs/drake discussions is that the nighthawk gets a bonus to missile precision. Granted this bonus is only marginally usefull, it is an advantage over the drake. It just doesnt show up in EFT. That being said though the difference between the 2 ships is too small compared to the training time and the cost. imo this is partly due to the drake (and maybe bc's in general) are a bit OP
Captain Campion
Campion Corp.
#20 - 2012-05-13 12:32:19 UTC
I think there just needs to not be a cost of fitting a warfare link.

At the moment it's usually not what you want to use the slot for.

e.g.

Absolution
- remove the missile hardpoint

Damnation
- remove the turret hardpoints