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Player Features and Ideas Discussion

 
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How to fix AFK Cloaking without nerfing anything

Author
HoWaa
Center for Advanced Studies
Gallente Federation
#41 - 2012-03-26 04:13:34 UTC
ohh no a stealth bomber in system... what should i do in my dominix... ohh my god i cant rat please fix cloak im sure i will die..
ohh no a cloaky t3 in system, my ratting machariel cant fit a neut because a salvager II is so much more important.
ohh no a big fleet in local... hmm they not on d-scan yet i will just keep ratting, OHH MY GOD I CANT WARP!!! STUPID CORP WHY DIDNT YOU SAY ANYTHING, DO I REALLY HAVE TO PAY ATTENTION TO INTEL CHANNEL!!

please ruin the only threat in 0.0 space and add this feature.
Nicolo da'Vicenza
Viziam
Amarr Empire
#42 - 2012-03-26 04:20:32 UTC
HoWaa wrote:
please ruin the only threat in 0.0 space and add this feature.

man there are no threats in 0.0 when you fit a cloak
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#43 - 2012-03-26 05:15:10 UTC
cloaking is fine. its local that is the problem.. how about when your cloaked you don't appear in local... that would be awsome.

anyways the only thing i would support is something that has nothing to do with afk cloakers.
i wouldsay if you afk and do nothing for 1-2 hours you get disconnected. but that is all. cloaks are fine. its just nullbears who are scared the afk guy will attack them
Zombo Brian
Doomheim
#44 - 2012-03-26 07:35:28 UTC
its not all about being "scared", there are certain rules in some alliances that you do get problems when you dont dock or get the **** out of the belt when a red is in system

the problem is that you just cant tell if its a afk cloaker sitting there the whole day or if it is a pvp guy waiting for an opportunity

and intel does not help, single cloaking people aggressing will most likely hotdrop with a cyno

you just cant do anything about it and are forced to be docked because else you will get the phrase "It's your own fault for ratting with a red in local"
Mark Hadden
Imperial Academy
Amarr Empire
#45 - 2012-03-26 08:42:14 UTC
Nicolo da'Vicenza wrote:
HoWaa wrote:
please ruin the only threat in 0.0 space and add this feature.

man there are no threats in 0.0 when you fit a cloak


yep, this is the reason why cloakers are a threat to huge spaceholding blobs.

Better safety for cloaked people than for ISK generating carebears.
Nicolo da'Vicenza
Viziam
Amarr Empire
#46 - 2012-03-26 08:44:16 UTC
Mark Hadden wrote:

yep, this is the reason why cloakers are a threat to huge spaceholding blobs.

lmao
Nikk Narrel
Moonlit Bonsai
#47 - 2012-03-26 14:24:26 UTC
Cloaks are not the problem.

People able to react to them, despite having no legitimate mechanic to know they are present, is the problem.

Both sides, local and cloaking, have an imbalance that effectively counters the other.

Pretending only one side needs attention indicates a lack of preparation and research.
Dominion Marquis
Imperial Shipment
Amarr Empire
#48 - 2012-05-12 20:20:16 UTC
Ok heres some perspective. You buy a brand new Lamborghini Aventador it has 700hp V12 and the highest power to weight ratio of any car in its class. It took you a long time and a lot of money to buy this awesome car and alot of time and money to find the land and build your house to store it. Now you start up the Aventador and get all pumped up at the roar of the engine after years of hard work earning it. You open up your garage door to take it for a spin for the first time since it was delivered and a hippie is sitting in your driveway. The hippie has nothing better to do with his time and his cheap crappy car so he sits there day and night. Now you can drive around the hippie sure but then he may call in more hippies with their cheap cars to block your expensive car put it up on blocks and steal everything off of it. Now out on the open road is one thing but they are in your own drive way and you cant legally do a thing about it from the start.

I don't see a problem at all in being able to cloak and move around as it is very important logisticly. WH space is all about random chaos and should remain that way, probes would ruin that. 00 is suppose to be about taking space building empires or having something to do with it in some way. The entire patch named after me (Dominion) is pointless effort if the hippies sit in your driveway all the time. Sure theres a cyno blocker which blocks your own efforts and enemies but this still means the hippies can sit there all they want. Id like to see a system wide decloak once you hold sov and pay for the upgrade of coarse. Perhaps even have it run on fuel so its not enitrely locking movement completely. Maybe its not the solution but saying its cool for hippies to sit in your drive way blocking your car in your own driveway is just not cool and defeats the whole point in all the work building the system up.
Mag's
Azn Empire
#49 - 2012-05-12 20:25:26 UTC
Dominion Marquis, stop smoking the drugs, necroing threads and then posting really stupid RL analogies. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Trollin
Perkone
Caldari State
#50 - 2012-05-12 20:35:04 UTC  |  Edited by: Trollin
i am fine with this stupid idea as long as the scan time for the probes is long enough that you would be unable to find them before they had moved significantly via any directional slowboating

so like 20+ minute scan time or greater


basically you would need to repeatedly scan them over a long period of time to discover 2 points they had been at, then you would need a fleet with drones out to move from the 2nd scanned point in the direction that the 2nd point is in from the 1st, for a long ass time, before you would possibly uncloak them if they were truly afk.


so if you want to put a few hours in on finding them, with lots of friends, you could.
otherwise no.

would also recommend that people be given ability to perform and record combat manuvers, and to be able to queue them on a timeline, so the cloaked ships randomly change direcion based more or less on botting.

We are our own worst enemy.

Buzzy Warstl
Quantum Flux Foundry
#51 - 2012-05-12 21:25:13 UTC
Let's hear it for d%$m hippies :)

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Xorv
Questionable Acquisitions
#52 - 2012-05-12 21:31:21 UTC

A better solution that addresses the real issues: https://forums.eveonline.com/default.aspx?g=posts&t=105499&find=unread
ugh zug
Aliastra
Gallente Federation
#53 - 2012-05-12 23:06:30 UTC
remove local chat problem solved.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#54 - 2012-05-13 00:20:26 UTC
Really? another thread?

Anshio Tamark wrote:
I don't know how many times we've seen the same boring, overused threads about who "CCP should nerf Cloaking", but let's face it. Cloaking works the way it needs to, there just also needs to be a way to counter it

The current problems with AFK Cloaking seem to be that

1: AFK Cloakers can (apparently) lock down entire Alliance-scale Mining/Ratting Operations
2: People keep asking for a nerf to Cloaking, such as making it fuel-based, or cap-intensive

.


1 no, they can't...
2 some people are not thinking straight.

AFK anything can't hurt you. I don't care if they have impossible super guns mounted.. they can't use them cloaked or while thye are afk. The easy solution to the real problem which is these threads.. is to remove all cloaked folk from local... that way no one ever knows about the stuborn spy/blockaide runner/solo mission guy/explorer who has fallen asleep at the wheel which cloaked.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#55 - 2012-05-13 00:25:04 UTC
Nicolo da'Vicenza wrote:
HoWaa wrote:
please ruin the only threat in 0.0 space and add this feature.

man there are no threats in 0.0 when you fit a cloak



I hope you're joking... I could tell you stories of cat and mouse cloaking games in null sec that ended badly for the cloaker.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Gerrick Palivorn
Caldari Provisions
Caldari State
#56 - 2012-05-13 03:39:53 UTC
Let this die, it has died once already.

Obligitory: remove local.

MMOs come and go, but Eve remains.  -Garresh-

Belshazzar Babylon
Doomheim
#57 - 2012-05-13 06:35:57 UTC
Probes for scanning down cloakers. What a new and exciting idea that has never graced these threads before. I'm sure CCP will get Devs on this idea. Why did CCP even bother with a search box for the forums?
Foghail
Sons of Chaos and Anarchy
#58 - 2012-05-13 07:01:52 UTC
Gerrick Palivorn wrote:
Let this die, it has died once already.

Obligitory: remove local.


Why 0.0 isn't broke you should move to WH space if you want local gone, personally i like this idea a hell of a lot better then CAP Hungry Cloaks or the Damn Fuel idea.

Whats clear is from most of the negative comments you've never scanned down a ship with combat probes. If your cloaked in a core hostile system you should be looking for targets and moving around thereby making this cloak busting probe useless more or less against you.

If you grief and yes, anyway you slice it, 1 persons experience isn't more important to CCP then the 30-70 other sub paying people that you just detracted from theirs as while cloaked you are immune to them attacking you and returning their system to normal use. Going AFK for 23.5h a day in the same system day after day without getting a fight but keeping the nullbears in their station / alternate system you just broke the combat mechanic cloaks were supposed to allow.

If you want a fight come get it, otherwise keep moving the cloaks were there to get you to move around take out a target and warp away with relative safety post kill hence the "Designed for commando and espionage operations".

Seed these as a 5/10 run BPC from FW etc you find they aren't having the desired effect, stop seeding the bpc. We have nothing to lose by giving this a try, other then some AFK Griefers losing their ships, and AFK ratters cloaking up every time you come in system losing theirs Hello cloaky super carriers - no covert ops cloaks on ratters means in order for you to be safe once your cloak is busted you gotta move around and give us a shot. These things should work with the RSS probes short life maybe say 5 minutes.

But all the way out from 256->.25 and when you get a 100% lock it pops the cloak into a cool down state for 2 minutes and you still need to launch a combat probe to find the ship. This way your there and it goes you just bounce Safe Spots until the cool down is over and throw it back up - they just burned "X" amount of isk trying to find you.

Not perfect but like i said at least a step in the right direction from someone who would use this both offensively on enemies or just unlucky ratters & defensively to get some more pew pew. You want us to not be able to find you, log out and stop using local as a tactical tool for yourself.
Gerrick Palivorn
Caldari Provisions
Caldari State
#59 - 2012-05-13 10:20:25 UTC
Foghail wrote:
Gerrick Palivorn wrote:
Let this die, it has died once already.

Obligitory: remove local.


Why 0.0 isn't broke you should move to WH space if you want local gone, personally i like this idea a hell of a lot better then CAP Hungry Cloaks or the Damn Fuel idea.

Whats clear is from most of the negative comments you've never scanned down a ship with combat probes. If your cloaked in a core hostile system you should be looking for targets and moving around thereby making this cloak busting probe useless more or less against you.

If you grief and yes, anyway you slice it, 1 persons experience isn't more important to CCP then the 30-70 other sub paying people that you just detracted from theirs as while cloaked you are immune to them attacking you and returning their system to normal use. Going AFK for 23.5h a day in the same system day after day without getting a fight but keeping the nullbears in their station / alternate system you just broke the combat mechanic cloaks were supposed to allow.

If you want a fight come get it, otherwise keep moving the cloaks were there to get you to move around take out a target and warp away with relative safety post kill hence the "Designed for commando and espionage operations".

Seed these as a 5/10 run BPC from FW etc you find they aren't having the desired effect, stop seeding the bpc. We have nothing to lose by giving this a try, other then some AFK Griefers losing their ships, and AFK ratters cloaking up every time you come in system losing theirs Hello cloaky super carriers - no covert ops cloaks on ratters means in order for you to be safe once your cloak is busted you gotta move around and give us a shot. These things should work with the RSS probes short life maybe say 5 minutes.

But all the way out from 256->.25 and when you get a 100% lock it pops the cloak into a cool down state for 2 minutes and you still need to launch a combat probe to find the ship. This way your there and it goes you just bounce Safe Spots until the cool down is over and throw it back up - they just burned "X" amount of isk trying to find you.

Not perfect but like i said at least a step in the right direction from someone who would use this both offensively on enemies or just unlucky ratters & defensively to get some more pew pew. You want us to not be able to find you, log out and stop using local as a tactical tool for yourself.


Quoting so you can't delete your stupidity. This makes me just want to AFK cloak you guys again, it was so much fun the first time around.

The truth is that ambush tactics need to be able to be effective in both directions, hence I (as an ambusher) need to be able to hide from the locals, while you (as the victim) want the ability to hunt the ambushers down. Your request is fair and I have actually put forth several different proposals on the matter. The truth is that cloak hunting probes in any form destroys the structure of WH's to the point that they become invulnerable isk-making fortresses. Your suggestion completely ignores the possible consequences of anything but your little space the goons let you have in Deklien. Come up with a good suggestion, and maybe, just maybe I'll consider supporting it.

Xorv has some good idea's you might want to reference those before replying.

MMOs come and go, but Eve remains.  -Garresh-

Foghail
Sons of Chaos and Anarchy
#60 - 2012-05-14 03:46:40 UTC  |  Edited by: Foghail
Gerrick Palivorn wrote:

Quoting so you can't delete your stupidity. This makes me just want to AFK cloak you guys again, it was so much fun the first time around.

The truth is that ambush tactics need to be able to be effective in both directions, hence I (as an ambusher) need to be able to hide from the locals, while you (as the victim) want the ability to hunt the ambushers down. Your request is fair and I have actually put forth several different proposals on the matter. The truth is that cloak hunting probes in any form destroys the structure of WH's to the point that they become invulnerable isk-making fortresses. Your suggestion completely ignores the possible consequences of anything but your little space the goons let you have in Deklien. Come up with a good suggestion, and maybe, just maybe I'll consider supporting it.

Xorv has some good idea's you might want to reference those before replying.


First off who said any of us gave a flying f*** what you think, contribute something constructive or leave last time i checked this was a Features and Idea's thread not your personal flame out spot, for you to come get some vengeance as RL seems to have you down.

Secondly as to considering consequences, before you go off on a rant again about what "we" have and you don't read a little more carefully. Limited seeding is the way to test out easy to implement things they go bust they drop out by the process of attrition.

foghail wrote:

Seed these as a 5/10 run BPC from FW etc you find they aren't having the desired effect, stop seeding the bpc.


You don't like Nullbears being able to counter safe'er in their SOV space they spent ships, ammo. time, effort and isk getting upgrading & maintaining? Get a clue the bulk of this near decade old pass time is about an ever changing game and ever evolving tactics, time to modernize yours.

After reading some of the constructive counter arguments on other posts about W space and de-cloaking probes I would definitely be in agreement that they should not be able to be used there as they would break the Hardcore Mode feel of W space.

You want a fight come on up, don't let your self inflated epene stand in the way of you dying, oh wait you'd actually have to be at your keyboard for a fight and drop that sandbox safety blanket you call a cloak.

If Cloaking as a system isn't broke, there isn't an effective counter to it at this time, though I'm reasonably sure if you put it to a login screen vote majority would agree that it is. That said, i don't for one second believe that i know how to fix it 100%, it was additional suggestions on a valid great counter to it without having to change a ton of other related stuff in the game.

So whats your solution? And leaving it as is, isn't a solution.

Some other Additions to the probe idea
- 20% to scan cycle time reduction with these probes per level of Sovereignty (i.e. Sov 5 System = 100% Reduction )
- Not Able to be used in W Space
- Limited Run BPC's 5/10/25 (LP Purchase)
- Single Use
- Short burn Duration (est 10 Minutes or 8 - 15 scans and adjustments)
- Range from 64/32/16/8/4/2/1/0.5 AU

when Locked @ .5 AU a message will appear to the Cloaked Pilot and Scanning pilot to the effect of "Your cloak has been compromised" / you have successfully "de-cloaked a hidden vessel", meaning you would still have to scan with combat probes to find the pilot giving them a chance to escape if they are there.