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Unified Winferno is now live - and it sucks as much it did on test server

First post
Author
Grimpak
Aliastra
Gallente Federation
#61 - 2012-05-11 19:10:36 UTC
Vertisce Soritenshi wrote:
Grimpak wrote:
Vertisce Soritenshi wrote:
There are always idiots that will complain about a broken feature on the TEST server. A whole week and a half before the launch of the expansion no less. Constructive feedback on an issue is one thing...bitching like a little priss about it is another.



you must be new here. EVE is the only game that I can think of where bugs went unfixed for so long that they became features.

Me new huh? I guess so...I have been playing since beta. While this is my main it is not my only or my first account by any means. But no...I am not new. I just think for myself and don't ride the bandwagon on every little thing. I also recognize that despite what the ignorant wannabe programmers say about CCP, the devs at CCP are very good at what they do. But hey...if you can find another game like EVE that is coded better and does everything EVE does I will gladly join you in playing it.



well... yeah! but...

well, you should've known better!

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Grath Telkin
Amok.
Goonswarm Federation
#62 - 2012-05-13 02:24:59 UTC
Tippia wrote:

In fact, good thing that the issue I'm talking about requires you to open multiple windows.


What, no it doesn't.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Tippia
Sunshine and Lollipops
#63 - 2012-05-13 04:29:07 UTC
Grath Telkin wrote:
Tippia wrote:
In fact, good thing that the issue I'm talking about requires you to open multiple windows.
What, no it doesn't.
Yes it does. Read it again, carefully:

You have your cargo hold open to keep an eye on your ammo. Now you want to loot a wreck you just created. How do the windows (plural) function when you click “open“ on that wreck? (ok, so I had a number error in the original — fixed now).
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#64 - 2012-05-13 12:36:45 UTC
Here is one nice video which Tippia has created. Should open some eyes if someone still feels sleepy :)

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Malice Redeemer
Kenshin.
Fraternity.
#65 - 2012-05-14 19:42:54 UTC
Grey Stormshadow wrote:
Here is one nice video which Tippia has created. Should open some eyes if someone still feels sleepy :)

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#66 - 2012-05-15 11:26:08 UTC  |  Edited by: Grey Stormshadow
Looks like people are finally starting to wake up and actually understand why the "window" is going to be next "door".

edit: ...and oh yea - Tippia was kind enough to write some more stuff. Would recommend reading through.

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CCP Arrow
C C P
C C P Alliance
#67 - 2012-05-15 11:36:06 UTC
Hey folks.

I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.

Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.

Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.

I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.

Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Smoking Blunts
ZC Omega
#68 - 2012-05-15 11:58:14 UTC  |  Edited by: Smoking Blunts
CCP Arrow wrote:
Hey folks.

I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.

Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.

Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.

I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.

Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.



the feedback has mostly been make this inventory the new asset manager but leave us with the many inventorys we have currently( ships, items, corp hangers etc etc). but your blindly going ahead with this one window for all business dispite all of the feedback. we need multiple windows and locations, not shift clicking stuff.

edit.
just been on sisi, and wow you got the windows to remember what size there were set to. now how about getting them to remember that they are ment to be open when you redock and getting the asset window to stay where you set it on undocking. and putting the active ship back in the main ship hanger as well as unpackaged ships back there also.
also you cant set multiple location for shift clicked windows. ie corp hangers and items/ships being in different places. so everytime you open a new window it returns to where the last window you closed was set up. rather than the default location for that type of location window.

OMG when can i get a pic here

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#69 - 2012-05-16 20:18:12 UTC  |  Edited by: Grey Stormshadow
CCP Arrow wrote:
Hey folks.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.

It is very nice to hear from you and I believe now that you want to listen to us.

However I find it still bit unclear do you understand the importance of true multi window support (as in allowing us to open any amount of "extra" windows which will remember their size/position between sessions), are we going to get that functionality back and when does that happen.

I do understand that you don't want to answer this question if the answer is "never going to happen", but still - if that is the case you have to cough it out eventually... and if you will - player base will never accept the answer and you will be committing action which results to door version 2.0 (or in this case window 1.0). So this can not be what you're planning?

I really hope that I'm wrong while trying to figure out what is going on behind the curtain here.

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Malice Redeemer
Kenshin.
Fraternity.
#70 - 2012-05-16 21:17:50 UTC
"because we don't believe you when you say there is a problem"

Nice
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#71 - 2012-05-16 21:24:55 UTC  |  Edited by: Grey Stormshadow
Malice Redeemer wrote:
"because we don't believe you when you say there is a problem"

Nice

Arrow never said that...

Arrow said "We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found."

It means that they don't do user tests because not believing us, but because they want to see the problems with their own eyes to solve the problems with the solutions they see the best.

There is no need to twist Arrows words, even the unclear issues with unified inventory are important and need to be addressed fully.

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Maraner
The Executioners
#72 - 2012-05-16 21:27:15 UTC
Yet again a dev response that pays lip service to 'player feedback' but is still clearly aimed at letting us know that this is getting implemented regardless of what we want. Joypad user interface for us guys, thats what this is about.

we are losing functionality for some sort of half assed "user design'" bs - what does that even mean? Its like some mantra that we keep hearing Tippia says, look guys this doesnt work CCP says User centred design, we say - umm not sure we want this, like the way my inventory works now thanks CCP says "user centred design".


SERIOUSLY LISTEN, but listen in a way that actually gives us some hope that this can be stopped or made optional, all we are hearing is thanks for your input, your getting it anyway.
Ranger 1
Ranger Corp
Vae. Victis.
#73 - 2012-05-16 22:11:27 UTC
Grey Stormshadow wrote:
Here is one nice video which Tippia has created. Should open some eyes if someone still feels sleepy :)


That video was probably one of the very best ways to get across the issues clearly on a rather difficult to describe issue.

I will say that the setup that Tippia uses is a bit eccentric compared to what many EVE players do on a daily basis (absolutely no offense intended, it does what you want it to do), however a setup like this should be possible.

So basically the main issues are settings/locations changing every time there is a session change, an update bug, and the behavior of windows you open for objects outside of your immediate ownership (wrecks/cans/etc.) could be made easier to deal with.

Sounds like these issues should be manageable, or an equitable alternative method created.

I have no idea what constraints CCP is under to roll this system out this release, it sounds like it would be very difficult for them NOT to roll it out at this point. Considering the amount of work, detail, questions, and effort they have expended on getting our feedback and begin addressing them, I don't have much doubt that if there are still issues come release day they will be ironed out shortly thereafter.

People still insisting that they are ignoring the issue are leaving the realm of well founded criticism behind and venturing deep into the territory of bullheaded stubborness. It's not going to kill anyone if we have to wait for some tweaks to be released to get things perfect for you again... provided we don't have to wait too long.

For those that have done such a good job of providing true constructive, detailed feedback, I say bravo gentlemen.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#74 - 2012-05-16 22:18:41 UTC
Ranger 1 wrote:

So basically the main issues are settings/locations changing every time there is a session change, an update bug, and the behavior of windows you open for objects outside of your immediate ownership (wrecks/cans/etc.) could be made easier to deal with.

Pretty much - everything else is trivial compared to these.

Ranger 1 wrote:

Sounds like these issues should be manageable, or an equitable alternative method created.

I have no idea what constraints CCP is under to roll this system out this release, it sounds like it would be very difficult for them NOT to roll it out at this point. Considering the amount of work, detail, questions, and effort they have expended on getting our feedback and begin addressing them, I don't have much doubt that if there are still issues come release day they will be ironed out shortly thereafter.

People still insisting that they are ignoring the issue are leaving the realm of well founded criticism behind and venturing deep into the territory of bullheaded stubborness. It's not going to kill anyone if we have to wait for some tweaks to be released to get things perfect for you again... provided we don't have to wait too long.

Yea... the actual problem isn't in the waiting. There just has not been clear answer what they are going (or not going) to do (read: fix).

All I'm asking is clear statement that they are actually bringing the proper multi window support back. That is an issue which has not been answered yet even it has been the primary problem from day 1.

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Blue Harrier
#75 - 2012-05-16 22:32:51 UTC
The daft part is when you think about it, the very few things it would make easier are the things left off the inventory.

I would have loved it if the Assets, Wallet and Market had been on it and they just left all the other right click items such as the cargo hold, cargo container, ore hold, maintenance bay, activate ship etc left as they are now on TQ.

But if anyone did click on the message on the D3 splash screen at login and actually went to the Inferno site you will find the UI is already displayed, integrated, done and dusted. Sorry guys, What You See Is What You Get Cry. Unless they pull something really special out of the hat between now and Monday (3 programming days and counting Shocked).

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Maul555
Xen Investments
#76 - 2012-05-16 23:00:53 UTC
I think this problem partly stems from the way CCP is giving out information. Behind the scenes a great master plan has been created, however, The dev blogs only give us glimpses of what is to come. I have a feeling that this new UI is part of some master plan, and is intertwined into it in a way that it must be pushed out with the rest of it.

That is a problem.


CCP should be including us on the design of the master plan, not just the new individual cogs and gears they are planning.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#77 - 2012-05-16 23:28:40 UTC  |  Edited by: Grey Stormshadow
Maul555 wrote:

CCP should be including us on the design of the master plan, not just the new individual cogs and gears they are planning.

Well not really... but they shouldn't be using the master plan as excuse if some sub part of it doesn't work right. If this has something to do with dust - fine. If eve client has to be worse because of that - it's not fine.

And no - I couldn't know if you have brought the original unified inventory code from dust. All I know is that it has been extremely difficult to get actual answer to proper multi window issue. Will there be support for such or no? It is not difficult question.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Grath Telkin
Amok.
Goonswarm Federation
#78 - 2012-05-17 01:57:04 UTC
Holy christ that video from Tippia is infuriating, why does he keep closing the tree, do you not get that the tree is what makes the ease of navigation, that simply clicking on a particular tree marker erases the need to clutter your screen with windows, you don't NEED to have that **** open all over the place like that, its all neatly bundled into one package.

The filters allow you to go one farther and only see the parts you need most at any one time like, its baffling watching him do that over and over when its just like, leave the tree open and stop screwing around.

I can sympathize in most instances where players have called something wrong or bad but in this instance it just looks like players begging for a new UI and then complaining when that new UI comes with an altered (more functional less cluttered) functionality that they need to adjust to.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Maul555
Xen Investments
#79 - 2012-05-17 02:02:39 UTC  |  Edited by: Maul555
Grath Telkin wrote:
Holy christ that video from Tippia is infuriating, why does he keep closing the tree, do you not get that the tree is what makes the ease of navigation, that simply clicking on a particular tree marker erases the need to clutter your screen with windows, you don't NEED to have that **** open all over the place like that, its all neatly bundled into one package.

The filters allow you to go one farther and only see the parts you need most at any one time like, its baffling watching him do that over and over when its just like, leave the tree open and stop screwing around.

I can sympathize in most instances where players have called something wrong or bad but in this instance it just looks like players begging for a new UI and then complaining when that new UI comes with an altered (more functional less cluttered) functionality that they need to adjust to.



So which Dev alt are you?


and btw... I DON'T WANT TO USE A FRACKING TREE!

Eve is not a file system. Eve is not an operating system. My cargo hold is not a folder. My ship is not a folder. This entire UI FARKS with the visual representation of things in their physical location, which is how my brain farking works with things that are in different locations. I am the guy that never uses the windows search function to find files, because I know where they are.


That tree really throws me for a loop... its so disorientating every time a new window is opened. And scrolling down it, It just doesn't make logical sense to my brain... I have to stop, and decipher things that used to be familiar to me, as though I just woke up with amnesia. This is wrong.
Grath Telkin
Amok.
Goonswarm Federation
#80 - 2012-05-17 03:47:06 UTC
Maul555 wrote:
This is wrong.


You just made a gigantic post about how your brain is wired wrong and can't perform basic human multi tasking and then claim that the new system is somehow wrong....


Malcanis - Without drone assign, the slowcat doctrine will wither and die.