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Player Features and Ideas Discussion

 
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Light Carriers

Author
XXSketchxx
Sniggerdly
Pandemic Legion
#141 - 2012-05-12 20:39:39 UTC
Eh...the problem is that you're starting to step on the toes of command ships (I know there's no link for drones, but the principle is the same).

I'd almost be in favor of a cpu reduction for warfare links but bonus to them is probably a bad idea.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#142 - 2012-05-12 20:43:59 UTC  |  Edited by: Loius Woo
What if they had a bonus to drone damage and HP while assigned to the ship? So if everyone in the fleet assigned drones, then all the drones get the bonus.

These ships could also have a low scan resolution so that they can target quickly and a high sensor strength so that they are somewhat hard to jam.

EDIT: Also, what is it about fighters that makes them a "capital thing"? I just wonder if fighters continue to be relegated to low/null sec, and an Escort Carrier has many fewer than a carrier, I don't see how it would be unbalanced. But as I have said, I am not a carrier pilot so perhaps I am missing something.
XXSketchxx
Sniggerdly
Pandemic Legion
#143 - 2012-05-12 20:50:06 UTC
As far as drones go, the most I'd be okay with is a +1 drone per level.

Definitely high sensor strength akin to carriers. Scan resolution...I don't know.

Is this going to be a racial ship? What's the tank like?
XXSketchxx
Sniggerdly
Pandemic Legion
#144 - 2012-05-12 20:55:02 UTC
The problem with giving them fighters is the amount of damage fighters can dish out. This would make the ship provide more DPS than it should and it would cease to be simply a "subcap support ship." It would be a subcap support ship with considerable damage as well.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#145 - 2012-05-12 20:55:24 UTC
XXSketchxx wrote:
As far as drones go, the most I'd be okay with is a +1 drone per level.

Definitely high sensor strength akin to carriers. Scan resolution...I don't know.

Is this going to be a racial ship? What's the tank like?



One per race, with tanks that are similar to a decently tanked BS. Better than some, worse than the best. Buffer/passive tanks preferably but since there are no guns on it it could probably be active tanked.

bottom line the tank would need to be good enough to not be a sitting duck in a BS fight but not so good that they become the ship no one primaries cause it takes too long to kill.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#146 - 2012-05-12 21:06:43 UTC
XXSketchxx wrote:
The problem with giving them fighters is the amount of damage fighters can dish out. This would make the ship provide more DPS than it should and it would cease to be simply a "subcap support ship." It would be a subcap support ship with considerable damage as well.



Well a Dragonfly has the following in damage:

50 Kinetic, 25 Thermal. It has a damage modifier of 4.25. and a rate of fire of 6.38 sec.

With drone interfacing 5, the damage modifier is doubled to 8.5x

Each level of fighters increases the damage modifier by 20% as well so with fighters 5 you would have a damage modifier of 12.75.

So each fighter would do 75*12.75=956 damage.

That divided by 6.38 would give 149.8 DPS. Call it 150DPS per fighter.

So a single flight of five would give you 750 DPS before resists.

That is worse than many BS. Even a full carrier load of fighters doesn't do that much damage. Unless I am goofing up the math.

I guess I must be missing something since this doesn't seem to be great damage even for a carrier.
XXSketchxx
Sniggerdly
Pandemic Legion
#147 - 2012-05-12 21:11:31 UTC
To be fair:

fighters don't take bonuses from any of the skills.

Really though, there's no advantage to having fighters beyond being able to assign/have them warp around. And I don't think this ship should be capable of doing this.
Joe Risalo
State War Academy
Caldari State
#148 - 2012-05-12 21:21:08 UTC  |  Edited by: Joe Risalo
XXSketchxx wrote:
To be fair:

fighters don't take bonuses from any of the skills.

Really though, there's no advantage to having fighters beyond being able to assign/have them warp around. And I don't think this ship should be capable of doing this.


I didn't want it to be a fighter boat at all since they're so large, and this ship being a bs class ship shouldn't have the capacity to be able to hold them.

My suggestion was 5 high slots, and able to fit 1 drone control unit per level.

With a full fleet of 10 heavy drones it would have 750-1k dps.
With the possible option of logistics and/or command modules.

The reason why I suggest it to be this way is so that it doesn't get relatively high drone dps while still having access to high slots for utility.
Giving it only 5 high slots means that it has to choose between more drones, utility, or command. While it would be able to mix and match, it wouldn't be a HIGHLY effective mix and match.

I would also give it enough drone capacity to fit a good amount of drones.

To keep these ships relatively limited, I would only give them damage bonuses for racial drones, and only bonuses towards racial ewar drones such as gallente with damp drones, caldari with jam drones, amarr with cap drones, and minmatar with whatever the hell they use.

Perhaps also give them some bonuses towards logistics drones, but only shield OR armor, and not both.
XXSketchxx
Sniggerdly
Pandemic Legion
#149 - 2012-05-12 21:33:18 UTC
It should be limited to 5 heavy drones really.

And protip Joe: nobody who is competent uses drone control units in combat as you implied.

Sorry but this ship just shouldn't be a damage dealer. As OP said, its a support ship and thus its damage potential should be limited. A large drone bay would be okay though.

Ship bonuses, I could see including:


  • remote rep amount based on race (shield for minmatar/caldari; armor for gallente/amarr
  • a resist bonus for tanking
  • cpu reduction for warfare link modules
  • drone control range bonus (10km per level)


Loius Woo
Sebiestor Tribe
Minmatar Republic
#150 - 2012-05-12 21:47:38 UTC
XXSketchxx wrote:
It should be limited to 5 heavy drones really.

And protip Joe: nobody who is competent uses drone control units in combat as you implied.

Sorry but this ship just shouldn't be a damage dealer. As OP said, its a support ship and thus its damage potential should be limited. A large drone bay would be okay though.

Ship bonuses, I could see including:


  • remote rep amount based on race (shield for minmatar/caldari; armor for gallente/amarr
  • a resist bonus for tanking
  • cpu reduction for warfare link modules
  • drone control range bonus (10km per level)




  • 10% Bonus to drone damage while assigned, per level
  • 10% Bonus to Drone HP while assigned, per level.


And I say allow +1 drone per level.

As for fighters, they are NOT that large (a Einherji is 23m long) they just take lots of drone bay space. Also, if fighters are restricted in which security systems they can be used then there is no worry about them being used in high sec. I could still support being able to have 5 fighters usable in null sec in the same way carriers are able to use them, only limited to 5 instead of 10+.
XXSketchxx
Sniggerdly
Pandemic Legion
#151 - 2012-05-12 21:55:16 UTC  |  Edited by: XXSketchxx
Loius Woo wrote:



  • 10% Bonus to drone damage while assigned, per level
  • 10% Bonus to Drone HP while assigned, per level.


And I say allow +1 drone per level.

As for fighters, they are NOT that large (a Einherji is 23m long) they just take lots of drone bay space. Also, if fighters are restricted in which security systems they can be used then there is no worry about them being used in high sec. I could still support being able to have 5 fighters usable in null sec in the same way carriers are able to use them, only limited to 5 instead of 10+.


Drone HP yes, Drone damage no. Drone HP and range control should be enough for a "support role."

+1 drone per level, but limited to 125 bandwidth. (thus only 5 heavies).

And you're missing my point on fighters. I don't like them being added to this because of the potential for assigning them. One could then sit safely somewhere and provide damage. I don't like this potential at all.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#152 - 2012-05-12 21:58:52 UTC  |  Edited by: Loius Woo
XXSketchxx wrote:
Loius Woo wrote:


  • 10% Bonus to drone damage while assigned, per level
  • 10% Bonus to Drone HP while assigned, per level.


And I say allow +1 drone per level.

As for fighters, they are NOT that large (a Einherji is 23m long) they just take lots of drone bay space. Also, if fighters are restricted in which security systems they can be used then there is no worry about them being used in high sec. I could still support being able to have 5 fighters usable in null sec in the same way carriers are able to use them, only limited to 5 instead of 10+.




Drone HP yes, Drone damage no. Drone HP and range control should be enough for a "support role."

+1 drone per level, but limited to 125 bandwidth. (thus only 5 heavies).

And you're missing my point on fighters. I don't like them being added to this because of the potential for assigning them. One could then sit safely somewhere and provide damage. I don't like this potential at all.


IS that something intrinsic to fighters or to carriers?

Perhaps the Escort Carrier could have in the description that it lacks the ability to link to fighters in warp and therefore fighters cannot leave the control range of the carrier. So it would only provide the fighters on grid.

EDIT: Also, why is that such a big deal? If you are separating your forces and you are in a ship that is easy to scan down, you are asking to get your ass kicked. I guess if they had the escort carrier cloaked it would make a difference, but maybe that is an issue with capital mechanics too....
XXSketchxx
Sniggerdly
Pandemic Legion
#153 - 2012-05-12 22:00:52 UTC
I'm not sure but I'm sure the limitation could be made regardless.

The question is, why do you want fighters anyway? Those things are also extremely expensive and without the ability to assign/follow in warp, you are pretty much better off using heavies/sentries anyway and not having the isk liability that comes with fighters.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#154 - 2012-05-12 22:07:35 UTC
XXSketchxx wrote:
I'm not sure but I'm sure the limitation could be made regardless.

The question is, why do you want fighters anyway? Those things are also extremely expensive and without the ability to assign/follow in warp, you are pretty much better off using heavies/sentries anyway and not having the isk liability that comes with fighters.


I guess that is true. The idea was to have something that can play in all game plays of eve. So if it can use drones in high sec it can be used there as a BS sized drone boat. In FW it could provide drone buffing and logistics support with some DPS on the side. In Low sec it could be used as a BS sized support with some DPS. In null it is truly a light carrier, less expensive, more forgiving, less impact, more mobile and able to field fighters so that when you are in a big fleet fight, they are available to add their fighters to the fight without being the actual carriers that jump in and are committed due to their size and immobility.

I can't see this ship being useful in all of those gameplay styles without allowing for marginal use of fighters.

Lin Gerie
Aliastra
Gallente Federation
#155 - 2012-05-12 22:20:10 UTC
To everyone saying escort carriers have no role. Small gang combat and wormholes.

We would now have a ship that is perfect for small gang fights. It has strong drone bonuses to protect itself while it's high slots are used for logistics to either keep its drones alive or keep it allies alive. Furthermore we have a carrier like ship that is useable in C1-4 WH as capitals cant fit. (not so much for C4s but it would still be useful there)
Loius Woo
Sebiestor Tribe
Minmatar Republic
#156 - 2012-05-12 22:22:10 UTC
Lin Gerie wrote:
To everyone saying escort carriers have no role. Small gang combat and wormholes.

We would now have a ship that is perfect for small gang fights. It has strong drone bonuses to protect itself while it's high slots are used for logistics to either keep its drones alive or keep it allies alive. Furthermore we have a carrier like ship that is useable in C1-4 WH as capitals cant fit. (not so much for C4s but it would still be useful there)



Thank you, since you seem to be into WH stuff, what size corp hanger would be enough to fit that role but not so much that it is OP?
XXSketchxx
Sniggerdly
Pandemic Legion
#157 - 2012-05-12 22:25:00 UTC
25% the size of a carrier for both corp hangar and ship bay.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#158 - 2012-05-12 22:27:56 UTC
XXSketchxx wrote:
25% the size of a carrier for both corp hangar and ship bay.


Sounds good.
El Geo
Warcrows
THE OLD SCHOOL
#159 - 2012-05-13 00:13:27 UTC

Lin Gerie wrote:
To everyone saying escort carriers have no role. Small gang combat and wormholes.

We would now have a ship that is perfect for small gang fights. It has strong drone bonuses to protect itself while it's high slots are used for logistics to either keep its drones alive or keep it allies alive. Furthermore we have a carrier like ship that is useable in C1-4 WH as capitals cant fit. (not so much for C4s but it would still be useful there)


TY (although most c1's are only 20m max jump mass Ugh )
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#160 - 2012-05-13 02:19:28 UTC
I am a simple gamer.

Just make it look cool and big and a suitable choice for overcompensation with lots of pretty blinkies and details and spinny bits.

I'll be happy.

Katrina Oniseki