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UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#201 - 2012-05-12 15:27:54 UTC
Assigning some commands more commands to ctrl key would be bad idea because is the famous default target something key, besides "shift + double click" is the default action to open something to new window.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Blue Harrier
#202 - 2012-05-12 15:29:25 UTC
Quote:
What do all EVE players have in common? They need to use Inventory windows. A lot of them...

After weeks of research and multiple rejected hypotheses we came up with what we are certain is the correct answer: a single window (please tell us it’s the right one).


OK so CCP you found a problem, or you think you have, why didn’t you do some of the following;

Ask the users why they needed so many open windows?
How do they use all those open windows?
Is there a reason they have them open in a particular way?
Could they take a picture of their window layout and describe their workflow pattern.
Can they think of any problems with using so many windows?
Can they show us (with a picture if possible) the way they use windows both docked and undocked, also during PVE and PVP.
How would you as a user simplify things if given the option of using a single window with a tree view like the Windows file manager?

Then when you have sufficient input make a draft resolution outlining the way you would like to change things, put this to the CSM (by the way where are they in this discussion?) and let them forward it to the players for analysis.

Only then should you go ahead with a major change like this.

Also over the course of the many threads I have seen people ask for a ‘Split Window’ display to show one item (corp hanger) side by side with say (cargo container).

Well you already have the code for doing just that, the Customs Office display.

Don’t you ever re-use any of your code or do you write a new block every time you do anything. This display should, if coded properly, just be a ‘black box’ to which you pass parameters you need displayed, and you should be able to use it as the Inventory display with just a few adjustments.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Monsieur Leon
Doomheim
#203 - 2012-05-12 15:48:03 UTC
Greetings it so difficult to stay positive when CCP is changing things that aren't broken.

I have used the new UI on the test server and I'm not a big fan at the moment. I like having multiple windows, it makes it much easier to seperate my loot and fits for different ships. Having everything in one window is a detractor from current usability.

When I move things around I can't see if its in the correct container or cargo bay of the correct ship without clicking on the tree. That means more time spent in station and not doing fun stuff.

WTF? What was the thinking behind that?

Again why is CCP not bringing this to the forums while changes are in mock up phase? Designers, coders and testers are wasting productivity. There is a change done in the vacuum, you throw it live and **** everybody (or a large portion of players) off, starting a rant fest.

New ships, new modules, weapons - no problems. But changes to current mechanics and UI is something that is sensitive to every player and can dramatically effect the bottom line. This needs to be handled better.

How many times do we have to do this before CCP realizes it needs to communicate perspective changes BEFORE implementation so we can all be happy and go about mining and blowing s&*t up.
Maul555
Xen Investments
#204 - 2012-05-12 16:25:37 UTC
Grey Stormshadow wrote:
I'm not very big fan of split windows if the alternative is to have separate windows.



This!
Maul555
Xen Investments
#205 - 2012-05-12 16:28:44 UTC
Monsieur Leon wrote:
Greetings it so difficult to stay positive when CCP is changing things that aren't broken.

I have used the new UI on the test server and I'm not a big fan at the moment. I like having multiple windows, it makes it much easier to seperate my loot and fits for different ships. Having everything in one window is a detractor from current usability.

When I move things around I can't see if its in the correct container or cargo bay of the correct ship without clicking on the tree. That means more time spent in station and not doing fun stuff.

WTF? What was the thinking behind that?

Again why is CCP not bringing this to the forums while changes are in mock up phase? Designers, coders and testers are wasting productivity. There is a change done in the vacuum, you throw it live and **** everybody (or a large portion of players) off, starting a rant fest.

New ships, new modules, weapons - no problems. But changes to current mechanics and UI is something that is sensitive to every player and can dramatically effect the bottom line. This needs to be handled better.

How many times do we have to do this before CCP realizes it needs to communicate perspective changes BEFORE implementation so we can all be happy and go about mining and blowing s&*t up.



100% correct, and repeated for awesomesauce...
Arien Omnicron
The Scope
Gallente Federation
#206 - 2012-05-12 16:48:36 UTC
i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul.
All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay.
Maul555
Xen Investments
#207 - 2012-05-12 16:57:08 UTC  |  Edited by: Maul555
Arien Omnicron wrote:
i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul.
All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay.



CCP: Are you aware that many posts like this one are trolls, and you should not be listening to them? Mainly that they are trolling critics with positive feedback on this mess of yours... Please dont take all of these to mean what they say.
Solhild
Doomheim
#208 - 2012-05-12 17:27:34 UTC
Kazulty wrote:
Zagdul wrote:
Oh wow, this thread... Shocked I was hoping you guys wouldn't respond to this thread... Just read it Roll


CCP Goliath wrote:
Everyone talking about multiple windows - you know that shift clicking opens up a new window right?

Yes, but it's not intuitive.

A simple dual pane would solve this.

Split the inventory window so you have two containers open at the same time. For example, my inventory of my ship hangar and a drone bay. A loot can in space and my cargo bay.

Some people need the old option there, but enhance/improve and make it better.

Please, click this image to see what I'm trying to convey in words.

http://i.imgur.com/j8Jyn.jpg


EDIT: ctrl+click = whole new window.



^^^^^^^^ This!!!!!

BTW the Fitting tool should be the same way... a split window:

On the left the standard fitting window with all the slots/ship picture/etc and on the right a window showing all the mods and stuff that you have in that station that COULD FIT on that ship in the fitting window.

This right window would NOT show corpses/minerals/skill books/ mods that are too big for that ship etc....

Plus it could have a few tick boxes as filters:

-- Have CPU (only slows mods that will fit with the CPU the ship has left)
-- Have power ( only slows mods that will fit with the power the ship has left)
-- Mid/high/low/rig (one box for each)
-- AMMO/Scripts (only shows ammo/scripts that would fit in the weapons CURRENTLY installed on that ship)
-- Have Skills (if you do not have the skill to fit it you do not see it)
-- Fitting (you browse and pick a fitting at it shows only items from that fitting in the right window)
-- Defensive (shield/armor/hull-- only shows stuff that is defensive)
-- Offensive (only shows weapons, jammers, disruptors, etc ...)
-- Passive (only shows PASSIVE MODS)
-- Active (Only shows ACTIVE mods)
-- Non-combat (only shows non combat mods -> cargo expanders / power diagnostic / tractor beams / etc...)
-- Cap Stable (only shows mods which, if fit to the current set up, would keep the ship Capacitor Stable)
-- Station (if picked only shows stuff in the CURRENT Station... if unselected shows all your stuff no matter where it is... but it would be greyed out if not in the current station)

So if I open fitting and tick midslot+active+defensive+have cpu+have power+have skills -> I'll see all the active shield mods that could fit in my ship's mid slots given my current skills.

Now I do not need to remember passive/active mod names or pictures ... I just see what i am looking for.

-- Kazulty


I'm loving this idea. This would be a massive improvement in productivity and also an entertaining time waster; I could happily waste hours messing around with fits, especially if I could use hypothetical fits with greyed out modules from other stations, or greyed out modules I don't own - EFT style Big smile
Zagdul
Federal Navy Academy
Gallente Federation
#209 - 2012-05-12 19:37:44 UTC
Maul555 wrote:
Arien Omnicron wrote:
i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul.
All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay.



CCP: Are you aware that many posts like this one are trolls, and you should not be listening to them? Mainly that they are trolling critics with positive feedback on this mess of yours... Please dont take all of these to mean what they say.


No they're not.

I feel the same way as my fellow FA pilot. He's right and it's not a troll. No, the new system isn't optimal and no, it's not efficient. But, it's a step in the right direction.

The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable.

Dual Pane idea: Click!

CCP Please Implement

Arien Omnicron
The Scope
Gallente Federation
#210 - 2012-05-12 19:50:12 UTC
Maul555 wrote:
Arien Omnicron wrote:
i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul.
All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay.



CCP: Are you aware that many posts like this one are trolls, and you should not be listening to them? Mainly that they are trolling critics with positive feedback on this mess of yours... Please dont take all of these to mean what they say.



lol who's trolling, I am laughing at the people who get so overworked on this thing, complain that "oh no woe is me too many clicks" and don't keep an open mind. I love this interface, except i am one of those people who would like a separate interface for my items and ships.
I genuinely feel bad for CCP, because they have to deal with the faggots who complain about everything, when CCP tries to introduce something new into the game.
Tiger's Spirit
Templars of the Shadows
#211 - 2012-05-12 19:57:27 UTC
Zagdul wrote:
Maul555 wrote:
Arien Omnicron wrote:
i am lol'ing at all of you. Thanks for bringing this to my attention Zagdul.
All i have to say is that it took me all about five minuets to get acclimated to the new inventory system. i love it all i have to say is again multiple windows for items and ships. To the people who complain about a few extra clicks of the mouse, i laugh at you. if your carpel tunnel fingers can't handle it get some bengay.



CCP: Are you aware that many posts like this one are trolls, and you should not be listening to them? Mainly that they are trolling critics with positive feedback on this mess of yours... Please dont take all of these to mean what they say.


No they're not.

I feel the same way as my fellow FA pilot. He's right and it's not a troll. No, the new system isn't optimal and no, it's not efficient. But, it's a step in the right direction.

The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable.


My CEO told the truth.
The new Unified Inventory this moment a mistake.Hard to handling , mess everything.
I told many times, this changes same, when a Total Commander (multipanel filemanager) change back to bad functionality Windows Explorer.

https://forums.eveonline.com/default.aspx?g=posts&m=1253828#post1253828

Merging the shiphangars to Inventory is another mistake too.
Acthiliak
Center for Advanced Studies
Gallente Federation
#212 - 2012-05-12 20:11:50 UTC
I've gotten past the initial pain of change and have come to love the new inventory system, both in station and in space. But when I am at a starbase with multiple corporate hangars that I cannot rename, it can become cumbersome. I can remember where I put things based on how I arrange them in space but in the inventory i have to click through each one to find something.

Being able to rename corp hangars at a POS, while not necessarily based in the inventory system code, would make my only qualm with this system disappear.

http://i.imgur.com/5SVPw.gif
Zagdul
Federal Navy Academy
Gallente Federation
#213 - 2012-05-12 20:20:47 UTC
Acthiliak wrote:
I've gotten past the initial pain of change and have come to love the new inventory system, both in station and in space. But when I am at a starbase with multiple corporate hangars that I cannot rename, it can become cumbersome. I can remember where I put things based on how I arrange them in space but in the inventory i have to click through each one to find something.

Being able to rename corp hangars at a POS, while not necessarily based in the inventory system code, would make my only qualm with this system disappear.

http://i.imgur.com/5SVPw.gif



Putting this in the OP.

that's painful.

Dual Pane idea: Click!

CCP Please Implement

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#214 - 2012-05-12 21:45:23 UTC
Here is some feedback from me. In general I like some of the new ideas, but the implementation as it is on Sisi right now sucks in a major way.

First, let me say that I am a corporation CEO, an alliance logistics and sovereignty director. I deal with towers, hangars, corp hangars, and many other inventories a lot. I can see how the new UI might look shiny to someone who only needs to loot wrecks and dump loot in a station, but for practical heavy use it is very clunky.

Arrow I have been using the shift-click function, and opening multiple windows. To manage multiple inventories I simply need to see what's in each of them, without having to tab between them all the time. I don't know who at CCP got the idea that "multiple windows are always bad". If I need to manage multiple hangars, I want multiple windows.

Multiple windows don't add complexity to the game - completely the opposite. Having multiple windows means the complexity is distributed and each window allows me to manage one tiny part of my work separately. Merging everything under the sky into one mother of all windows doesn't make things easier. It makes them way more complex.

Arrow My first and biggest problem is individual windows not remembering their attributes (size, position, icon size...). All inventories were not created equal, as the blog might suggest. My hangar will have myriads of different items, I want it nice, large and in the middle of my screen as I use it a lot. My fuel bay will only ever have one stack of fuel in it. I want it tucked away in the corner somewhere, just big enough so that I can take a glance and it and see that yes I will not run out in the middle of my route. My ships window has a couple of different ships in it, I want quick access to it so I can see which ships I have at this station and be able to hop in one of them easily.

Currently, only the attributes of the last window are remembered. Any new window I open inherits these attributes. So I open my hangar, and expand it to see items I need to move. I open my cargohold, which opens right in front of the hangar. I need to manually move them apart so I can move stuff between them. Then I open my fuel bay to see if I'm good to go. The fuel bay opens taking up half of the screen in order to display one item. I move it out of my sight in the corner. However next time I open my hangar, it gets stuck down there too and I have to move and expand it again and again.

Arrow Related to the first issue, undocking completely messes up the windows. I am used to the old functionality: when you undock, any station-related windows close. When you dock, they open again. In the current build, when I undock, all the open station-related windows stay on my screen, and turn into my cargo bay. Yes, game, thanks for telling me I forgot to pick up a courier package. Thanks for telling me on eight different places on the screen at once, too. So I dock, intending to just grab the package and leave - however my hangar and my containers are nowhere to be seen. Only the eight "my ship's cargo bay" windows.

I would say that 99 percent of time, when I dock, I want my hangar and my ship list visible, and both in the familiar positions. I want to be able to dock, pull put a new ship, grab ammunition, and undock without having to dig through fifteen menus just to open the individual inventories. Please make the station windows close when I undock, and remember their positions and state for the next time I dock.

Arrow The inventory UI itself is very slow and clunky. I hope this is a beta issue and will be fixed for release. However, one thing I absolutely can't stand are the animations. Just open anything with a page's worth of items in it and move your mouse across the list. The animation is anything but smooth, and definitely annoying as hell. I don't see what's wrong with "highlight whatever has the cursor over it". Similarly with opening inventories and folders in the index. I don't want your fancy animation. I want to see my stuff. Preferrably without having to wait 2-3 seconds every time I need to see another inventory.

I would love an option to simply turn off all UI animations in the ESC menu. UI animations weren't a good thing when Windows came up with them, they are not a good thing now, and you will not turn them into a good thing either. All they will ever be is nice and flashy and "awesome" for the casual players, and a major slowdown, distraction and a pain in the arse for people who actually need to use the UI to do stuff.

Arrow On a positive note, I love the fact that I can see all the inventories in a station in a single screen. Dropping off POS fuel into a labeled can inside a corp hangar is now as easy as a drag-and-drop, and no longer requires me to open three hangars that I don't need or want to look at.

As I said above, I mostly use the index to shift-click the labels to open the individual windows. I rarely ever use the window that's next to the index at all. In fact, with the way my EVE screen is set up, I would prefer to have the index on my right hand side. Could there be an option to *only* show the index, and to open individual inventory windows on double-click?

Arrow Keyboard shortcuts. The only thing that keeps me sane since I don't need to dig through a thousand menus. Right now my usual procedure to pick up stuff after docking is alt+C, alt+H, alt+G (cargo bay, hangar, corp hangar). This opens the three windows side by side (as the UI remembers them), and I can start moving items. In the new implementation, this is not possible without having to dig through the index menu. Please add keyboard shortcut to "open cargo hold in a new window" and similar.

Also please add a shortcut to "open fuel bay of active ship".


(Continued in the next post. Character limit reached.)
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#215 - 2012-05-12 21:45:34 UTC
Arrow Corporation hangars. I am sure this is just an oversight, but I haven't seen it mentioned anywhere yet. Right now on Sisi the index just lists "Division 1", "Division 2", etc. How am I supposed to know which division is "POS fuel" and which is "Free Rifters"? (Yes I know, who would confuse rifters with POS fuel. How am I supposed to know which hangar is "POS reaction inputs" and which one is "POS reaction products"?)

I also miss the "open corporation hangar" button in the station window.

Arrow Ships window. Two issues here. First time I looked into my ships window, I nearly freaked out, thinking someone stole my jump freigher. Then I realized I'm sitting in it. Why does the ship window not show the active ship is really beyond me. I want to see at a glance at one window which ships I have available in the current station. (Yes I can look at the model in the centre of the screen. That would first require me to close whatever other windows I have that are covering it. Yes, I am working on important things in those windows.)

Second issue, and this is really just a small request, I would like to be able to drag the ship name from the index to the main view to activate a ship. I have subconsciously tried to do that several times and obviously failed.

Arrow I would like to see ship fittings as a submenu in the index. It is still possible to right-click > show contents, but if we're merging all windows, let's really merge all of them. I am a visual type, seeing the modules fitted to another ship as icons would be better than just the plain list. If it had drag-and-drop functionality for fitting, I would probably even like it.

Arrow Another minor issue, undocking makes the window forget which folders I had open. I imagine that I would usually have three or four corp hangars with a one or two cans in each open. But opening all the submenus every time I dock (and suffering the animations every time) will get annoying really fast.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#216 - 2012-05-12 22:05:35 UTC  |  Edited by: Grey Stormshadow
I admit that I'm pretty drunk at the moment when writing this but I but I have to give plenty of respect to the guy/chick behind the previous post. I particularly liked the lines

"As I said above, I mostly use the index to shift-click the labels to open the individual windows. I rarely ever use the window that's next to the index at all. In fact, with the way my EVE screen is set up, I would prefer to have the index on my right hand side. Could there be an option to *only* show the index, and to open individual inventory windows on double-click?"

which pretty much follows what I think about Unified inventory in general;

It should be starting point or feature in single window, which gives plenty of new wonderful options to open windows. It has been been said many times that multible windows are sometimes necessaries. Some tasks you can perform with one window but not all of them. This new menu of yours gives excellent source to access them, but it is not necessarily the optimal way to interact with them.

Think about that - I can't do much of that because I'm so wasted at the moment.

edit:: ...and no - I didn't quite pass out yet.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Tippia
Sunshine and Lollipops
#217 - 2012-05-12 23:21:55 UTC
Zagdul wrote:
The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable.
Not really. Let's see…

  1. It solves having to set up tabbed lists of windows.
  2. It solves separating stuff when it's all in a large pile.
  3. It improves having to dig through cargo cans.
  4. It improves the feedback on moving stuff around.

…and that's about it. These are very nice solutions and improvements, but they are far from immeasurable, and the number of problems it causes is just as long, if not longer. It's a good framework — now they just need to build a usable inventory management system on top of it.
Highauger's animated corpse
Jove Observation And Neutrality Negotiations Act
#218 - 2012-05-12 23:33:04 UTC
Man I had to put 20 separate items into the hangars of 200 ships. It took me so long I am now
20 times older than the rest of the universe, and this new system stripped the enamel from my teeth.

For the love of god, this new system?; give it some more love.

While I'm at it, consider installing a 'divide stack into sets of x number' option, none of us are getting
any younger, and I'd love to complete said task and undock again before the stars burn out.

Beyond that, fundimentally awesome game.
Nalha Saldana
Aliastra
Gallente Federation
#219 - 2012-05-13 00:15:15 UTC
Does shift clicking to open new window work on other buttons as well, like hangars or assembly arrays in POSes?
Zagdul
Federal Navy Academy
Gallente Federation
#220 - 2012-05-13 00:57:19 UTC
Tippia wrote:
Zagdul wrote:
The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable.
Not really. Let's see…

  1. It solves having to set up tabbed lists of windows.
  2. It solves separating stuff when it's all in a large pile.
  3. It improves having to dig through cargo cans.
  4. It improves the feedback on moving stuff around.

…and that's about it. These are very nice solutions and improvements, but they are far from immeasurable, and the number of problems it causes is just as long, if not longer. It's a good framework — now they just need to build a usable inventory management system on top of it.


Fair enough, maybe I exaggerated a little :)

Dual Pane idea: Click!

CCP Please Implement