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Why 95% of EVE solo and small gang PVP is dead.

Author
Ava Starfire
Khushakor Clan
#121 - 2012-05-10 14:50:22 UTC  |  Edited by: Ava Starfire
Robert Caldera wrote:
1) solo pvp isnt dead, there are still a lot of ppl flying around solo for whatever reasons, you just have to pin them down or isolate them from their blob

2) solo pvp is difficult, because its MMO and people learned their chances are better when grouping together

3) people dont enjoy loosing much

thats all
there is no rocket science behind this neither are certain buffs or nerfs responsible for "dead solo pvp", its human nature.


Forums munched my post.

Basically this.

Give people pre nanonerf ships, and they will still realize "Hey, 20 nanowhatevers are better than 1"

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Borealis Firestorm
Doomheim
#122 - 2012-05-10 15:00:09 UTC
DHB WildCat wrote:

1) Nano nerf, used to be that a smart pilot could engage a larger force and have a chance to escape if he needed to. Now unless you fly minmatar exclusively or angel ships (which are the FOTM, no coincidence there) you are unable to control your fights.

2) Resulting Web nerf that came with nano nerf, Also with this is the oversized afterburner means that you need about 6 nerfed webs to even hope to slow down these ships. Also solo with 60% webs means that close range ships will have a very hard time holding anything still long enough to hit them properly.

Oh why CCP? Why did you go with the crybabies that couldn´t recruit Huginn pilots?

Nanoage was golden age of EVE. Cinematicly fast flying ships, lot´s of small gang fun. Small ships should be FAST!
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#123 - 2012-05-10 15:12:19 UTC
Robert Caldera wrote:
1) solo pvp isnt dead, there are still a lot of ppl flying around solo for whatever reasons, you just have to pin them down or isolate them from their blob




If they're solo they're not part of a blob; if they're in a blob, they're not solo.
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#124 - 2012-05-10 15:30:36 UTC
I like the people that believe solo pvp isn't dead, keep this in your head and go make some sweet videos!

It is very difficult, CCP hasnt been kind on Solo PvPers, hence why i decided to create my own corporation/alliances. I feel now it's stupidly difficult if you don't have the isk, the kit and the time to field it. I used to fly round geminate unscouted in a hyperion with no links and get good fights, Now i'd just get hotdropped or blobbed by ECM drones. It's a real shame that this game can't be fun for everyone, like it was before.
-Buhhd
Robert Caldera
Caldera Trading and Investment
#125 - 2012-05-10 15:42:21 UTC  |  Edited by: Robert Caldera
dude you are playing an MMO, people learn and they also learned best way to frag a hyperion is to come with 9 other people on it.

If you want solo pvp, you just need to ensure they are solo first, or make them being solo for a moment. Thats the trick.

Hotdrop is of course not possible to foresee but wtf are you roaming solo unscouted with a hyp?? This is literally asking for a gank.
Noisrevbus
#126 - 2012-05-10 16:40:53 UTC  |  Edited by: Noisrevbus
FT Diomedes wrote:

I don't actually disagree with you about the problems of scale /.../ When I played FPS games, I was all about developing good strategies to dominate maps. Sure, we had individual skill, but everyone in my old FPS clan knew their role on each map. That's what being part of a good fleet in Eve is like.


I would by no means mock your idea of strategy and teamwork. Don't make the mistake of assuming that i am a solo-minded player because i take their side or aknowledge their existance. It's as with RP, i consider it quite ridiculous myself but i also aknowledge that there are people who consider that fun and that they bring life and depth to the sandbox. I enjoy the fact that they exist, as with any scale or orientation. If anything, my concern is the game being streamlined - but let's look at the rest...

Quote:
The problem is that there is nothing in Eve that you can destroy by surprise that constitutes an existential threat to a 0.0 alliance /.../ Hell, you can't even dent the production of one Tech moon without the full resources of a coalition. That's a problem, but hell if I know how to solve it.


You solve it by introducing mechanics that do not rest upon volume, since volume implies more numbers or larger resources. The Deathstar-grind of pre-Dominion sovfare was beginning to outline these problems, they were aknowledged by most everyone, and yet the Dominion mechanics made that worse. It retained a hitpoint grind while introducing more form-ups.

A TCU may not have the hitpoints of a Deathstar but it is still rampantly more effective to apply more numbers or resources on it. Not on the player-interaction, but on the mechanical interaction. That is the problem.

Quote:
The other problem is that nothing stops us from fighting in the same style. If CCP added objectives that small groups could accomplish, a good 0.0 alliance would still have more people who could be organized to accomplish those objectives more effectively. Let's say you got rid of POS timers - you'd just encourage global coalitions and even less political diversity. How would you propose to solve this?


It's not a bad thing, most of us would like you to fight that way as it would enable interaction between us. Numbers should, and will always, be a factor to determine power. The problem with the current mechanics is that other factors are not in balance, to the point where they hardly help determine power at all.

I disagree with the notion that it would encourage global coalitions and less political diversity though. First of all, global coalitions already exist. We are down to 3-4 actors in sovspace proper. We have been as such for many years. The problem is that you have alot of entities sidelined or displaced out of reach, that could re-enter the scene. On a more direct note, i'd like to think the ability of more (smaller-) groups to interact with the mechanics of sov and infrastructure would result in a necessity to deal with domestic threats.

The idea is to force you to spread wide and thin to create more action, not to kill off a large alliance out of spite.

Attrition today is all about fielding numbers to timers, think about what would happen if it was about responding to a variety of more or less severe threats - while each represent some threat. Think about sov close to roaming hotspots (NPC null), how individual groups there would interact with frequency, without the need to cooperate and form coalitions of their own to amass more numbers.

There is a natural balance between the size of an alliance, the size of the space it needs and it's ability to cover all that space. That's what we need back into the game.

Quote:
After five years of Eve, I have multiple accounts that can fly any subcapital ship with near perfect skills (and two who can fly supercaps). I'm not saying this to brag - but to point out that even I, a lowly rice-patty peasant, have enough Eve skill and RL skill to be as good as the best players I ever saw in 2008. In any ship. How would you propose to solve this?


I think you overestimate the value of skillpoints and organisational growth. Both of us aknowledge that the lower average have improved alot, but don't make the mistake of thinking the majority of groups are on an equal tactical standing. Since none of us belive small-gang PvP is completely dead, we also know the amount of groups that exist that can interact with you in PvP and win battles even punching above weight, but never wars of currently defined attrition. That attrition is the poison.


Quote:
small gang PvP is not dead. It's just harder to find fights you can win. And that is a fine thing by me.


This is the main crunch-point between us. I tend to stay away from fatalistic words, but anyone can see that such PvP is growing more scarce, which also mean PvP on a whole is growing more scarce (looking at the number of separate engagements). That can't be a fine thing for anyone, even if they don't necessarily favour the same gameplay.

It's not people adapting at fault for current trends, it's the ongoing design choices.

Let me give you an example:
I'm delighted it was decided to give lowsec some attention and introduce things like POCOs.

Yet, what is a POCO? It's a hitpoint-based objective with multi-day timers. The effects that followed around them, even at such menial income, resulted in somewhat sizable engagements. We're looking at gangs of 100 and numbers or resources more fit for sovereign conquest, with "lowsec coalitions" forming in light of it. It's a very good example of how design-trend affect the sandbox.

POCOs are not for sporadic interaction. They do not encourage emergence. Compare to the TCU, less HP or not. Still HP, same issues. It still encourages numbers and resources beyond what you would choose for finding some spaceships to shoot. It's not saving that miner and meeting up with his patrol...
Onictus
Federal Navy Academy
Gallente Federation
#127 - 2012-05-10 17:42:49 UTC
Ironically there is a guy with 33 solo kills this week in my alliance.

No alts, no boosters, just him and a Sabre and a gate.

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#128 - 2012-05-10 20:35:35 UTC
Wildcat I think you should uninstall because I think you will set the world record in tears shed over a videogame if you make (yet another) terrible thread soaked with your tears.

Lets be honest. You are just buttmad you can't do what you could do in the past and you are COMPLETELY unable to adapt to the times ahead. There are still hilariously broken/overpowered strategies you could use to win fights (I'll help you out, it involves a T3 being in a system), but I don't think you are physically capable of imaging life without your +10km/s nano ships and your 200km falcon.

I await for your next tearful outbreak.
Tanya Powers
Doomheim
#129 - 2012-05-10 20:42:33 UTC
Onictus wrote:
Ironically there is a guy with 33 solo kills this week in my alliance.

No alts, no boosters, just him and a Sabre and a gate.



Stressed important stuff about elite pvp Lol
Joe Censored
Wok The Dog
Naga Please.
#130 - 2012-05-10 22:05:39 UTC
Small gang PVP is still working just fine. If you haven't figured out how to adjust your tactics when the game rules change, then that's your own deal.
DHB WildCat
Out of Focus
Odin's Call
#131 - 2012-05-11 02:04:49 UTC
Patient 2428190 wrote:
Wildcat I think you should uninstall because I think you will set the world record in tears shed over a videogame if you make (yet another) terrible thread soaked with your tears.

Lets be honest. You are just buttmad you can't do what you could do in the past and you are COMPLETELY unable to adapt to the times ahead. There are still hilariously broken/overpowered strategies you could use to win fights (I'll help you out, it involves a T3 being in a system), but I don't think you are physically capable of imaging life without your +10km/s nano ships and your 200km falcon.

I await for your next tearful outbreak.




Wow you havent seen the video I just released have you?

I can and always will adapt to the game, you sir must have been someone I have killed in the past because your hatred is unhealthy.

WildCat
Borealis Firestorm
Doomheim
#132 - 2012-05-11 07:50:24 UTC
I want my 14079 ms Sabre back CCP! Twisted
Onictus
Federal Navy Academy
Gallente Federation
#133 - 2012-05-11 09:37:13 UTC  |  Edited by: Onictus
Tanya Powers wrote:
Onictus wrote:
Ironically there is a guy with 33 solo kills this week in my alliance.

No alts, no boosters, just him and a Sabre and a gate.



Stressed important stuff about elite pvp Lol



Who said anything about elite.

Thread title was solo is dead, and this guy is solo and killing his ass off. I'm sorry someone got pewed by a 100mn Tengu again...but that really isn't my issue or concern.

Not to mention -A- is **** remember.
Robert Caldera
Caldera Trading and Investment
#134 - 2012-05-11 10:58:40 UTC
I do a lot of solo sabre pvp too,

however this form of pvp shooting T2 transports, bombers and other cloaky **** isnt considered as "pvp" by many parties as ganking a raven with a vagabond.

Another thing is how do people define solo-pvp.
Its without scouts, without boosters?? Purely 1 char or just 1 on the KM?
Recently a dude from my alliance said in comms like me is not doing really solo pvp, because of my scout alts placed around the system.
Drakarin
The Scope
Gallente Federation
#135 - 2012-05-12 09:16:46 UTC  |  Edited by: Drakarin
Bl4ck Ph03n1x wrote:
I wonder if CCP is aware of the problem... Anyone has a source of a dev saying "yes, we know it's Blob Online on are working on it" or "working as intended"?

Maybe, inferno being related to war... and with dust coming...


Based on their actions in the recent past as well as their general view of the future of EvE, they encourage large fights because it's what appeals to the most players (CCP is a business remember). 1,000 vs 1,000 looks much cooler than 1v1 or 5v5.

It has nothing to do with making a good game, because "good" to an intelligent man is not the same "good" that the common denominator thinks of. Businesses have to appeal to the common denominator, in some way, to survive. Yes, EvE broke the mold a bit, thankfully, but it can't go all the way.

I really wish it could, but I fear we'll never have a hardcore FFA space MMO that's focused on the individual level, not unless a rich billionaire decides to make it just because he can.

As for the poster above me, using alts is not going solo. It doesn't matter if the same human mind is controlling two characters, since one human brain is more than sufficient to adequately control two pilots in this virtual world the benefit is massive.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#136 - 2012-05-12 09:35:34 UTC
Drakarin wrote:
As for the poster above me, using alts is not going solo. It doesn't matter if the same human mind is controlling two characters, since one human brain is more than sufficient to adequately control two pilots in this virtual world the benefit is massive.


Do you include scout alts in that equation? Because I'd like to know where this groundswell of "it ain't solo if you're scouted" came from. Near as I can figure it's popularity is a new thing.
Drakarin
The Scope
Gallente Federation
#137 - 2012-05-12 09:53:39 UTC  |  Edited by: Drakarin
Kahega Amielden wrote:
They are not doing full damage. Scorch does notably less damage than faction MF. They also are giving up damage mods for range mods, and using low-tracking pulse lasers. In fact, the tracking is especially notable because these same ships will NOT be doing full damage by close range unless the target stands still.

stoicfaux wrote:
Why is solo and small gang PvP important? Empire building is about numbers and fleets and resources and strategy. Small time thugs mugging each other isn't important in the big picture.



Well, I like empire building in my RTS games. I don't like it in an MMO. Who the hell wants to feel like just another number or cog in the corporate machine, in a game?

It baffles me how people find it fun at all to be part of large corporation.

Mfume Apocal wrote:
[quote=Drakarin]As for the poster above me, using alts is not going solo. It doesn't matter if the same human mind is controlling two characters, since one human brain is more than sufficient to adequately control two pilots in this virtual world the benefit is massive.


Do you include scout alts in that equation? Because I'd like to know where this groundswell of "it ain't solo if you're scouted" came from. Near as I can figure it's popularity is a new thing.


Well, "not really" is the answer. Or, I'm not sure.

It doesn't give you a direct combat advantage as long as you aren't getting boosts from it,, but it does let you avoid fights you otherwise couldn't. I guess I would sort of consider it soloing anyways, although I personally will never use an alt, in any fashion. I believe using two characters or more simultaneously is nothing short of outright cheating and the fact it's not only allowed but encouraged by CCP is beyond comprehension.
FT Diomedes
The Graduates
#138 - 2012-05-12 11:33:34 UTC
I consider soloing to be just that, one character, no scouts, no boosters. Not that I have any problem with using multiple accounts, but it isn't solo.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Fon Revedhort
Monks of War
#139 - 2012-05-12 13:23:08 UTC
Drakarin wrote:
I believe using two characters or more simultaneously is nothing short of outright cheating and the fact it's not only allowed but encouraged by CCP is beyond comprehension.

How's it different from inviting someone else and thus forming a blob? If anything, fleets should be prohibited alltogether.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Tub Chil
Deep Core Mining Inc.
Caldari State
#140 - 2012-05-12 14:51:10 UTC
Solo and small gang is not dead but is sure rare, even in lowsec
Reason for this is obvious, people don't like to lose. more people you have more chances of winning right?

the only thing that can fox that is creating game mechanics that encourages small groups, by giving them more reward.
perfect place for that is lowsec, CCP has perfect chance now, when fixing FW.

As rewards are given for plex capturing and killing of enemy milita, those rewards can scale according to gang size (just like incursions). capturing plex "costs" N LP, 10 people capturing a plex is N/10, or some other formula, I haven't thought about it really.

same could apply to theoretical pirate/anty-pirate warfare that was mentioned several times in assembly hall and can be quite good feature if done properly.