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EVE New Citizens Q&A

 
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Clone Skills

Author
Sidius Ostus
No Bull Ships
#1 - 2012-05-09 20:12:38 UTC  |  Edited by: Sidius Ostus
So I recently bought my first jump clone and not too long afterwards needed to upgrade my regular clone to store more skill points. Will my jump clone be updated as well or do I have to upgrade each jump clone I get? My understanding is that my skills will transfer without an additional upgrade.

Also, according to EVElopedia: "Please note: If you clone jump to another jump clone while located in a station with no medical facilities, you will leave a jump clone there. However, you are not able to create a new jump clone out of thin air if there are no medical facilities available."

I'm not quite sure what the intended message to be conveyed is. What happens to my clone if I leave it in a station with no medical facility? Is it useless now, and so will need to be destroyed? Or is saying that I can jump to and from stations w no medical facility, but cannot create a new one unless it has medical?

Oh and one last thing. If I buy a jump clone at a facility and move it, can I just go back to said facility and get another one?

Thanks,
Sid
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-05-09 20:15:24 UTC  |  Edited by: Tau Cabalander
Your medical clone is separate from your current clone ("body") and jumpclones ("extra bodies").

You always go to your medical clone when pod death occurs (your "respawn point"). The location of which is on your character sheet as your home (mouse-over for more details).

The medical clone is the only clone that can be upgraded, i.e. regardless of what clone you are currently in when upgrading, you will always upgrade your medical clone.

You cannot have two jumpclones in the same clone vat. Medical clones are kept in a separate vat now, so you can have both a medical clone and a jumpclone at the same station. Leaving a jumpclone at a station that already has a jumpclone in a vat, means the jumpclone already in the vat will be destroyed (along with any implants it has) to make room.

If you move your medical clone to a station without medical facilities, you cannot upgrade it before undocking. This is extremely risky, as you could be podded before you move to a station with medical facilities and can upgrade.

Clones retain the appearance of what you looked like at the time they were created.

Trivia: You are already dead (all pod pilots are clones).
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2012-05-09 21:55:36 UTC
Tau Cabalander wrote:


Trivia: You are already dead (all pod pilots are clones).


Yet we all can walk around in our captain's quarters. We are stuck in a pod filled with bio fluids and come out dry when we dock in station.

CCP has some weird ideas from time to time.

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Help channel: Help chat - Reloaded

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Ilnaurk Sithdogron
Blackwater International
#4 - 2012-05-09 22:40:37 UTC
Does your medical clone automatically update, or do you have to fly back to its station and manually update it? Is there a way to move your medical clone to a different station?

Thanks. I haven't played this game in a while, so this is probably a very stupid question.

http://eve-sojourn.blogspot.com/

J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-05-09 23:11:51 UTC
Ilnaurk Sithdogron wrote:
Does your medical clone automatically update, or do you have to fly back to its station and manually update it? Is there a way to move your medical clone to a different station?

Thanks. I haven't played this game in a while, so this is probably a very stupid question.


1.) No, it doesn't automatically update, you have to do it manually.
2.) No, you don't have to fly back to the medical clone station. You can update your clone from any station that has a medical bay in it.
3.) Yes, you can move your medical clone around. Go dock at a station with a Med. bay and it should have called a button move clone. Next pop up gives you a list of possible stations (IIRC the rookie stations + stations where your corp has office in, in case you are in a player corp).

TIP: Never move your clone to a station without a med bay, once you are podded and wake up in your medical clone your new clone is a 900.000 SP clone. This means you have to update your clone, for that you need a medical bay.
If your station doesn't have one you need to move to one that has, during this move you can be podded again and thus will loose skillpoints.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2012-05-10 02:26:29 UTC
On moving medical clones, the UI for moving medical clones shows you:

* Stations belonging to your starting NPC corp (always have medical facilities).
* The station or outpost you are currently docked in.
* The station where your corporate headquarters is located.

You can look at the station info to see what services it offers.
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#7 - 2012-05-10 15:11:39 UTC
J'Poll wrote:
Tau Cabalander wrote:


Trivia: You are already dead (all pod pilots are clones).


Yet we all can walk around in our captain's quarters. We are stuck in a pod filled with bio fluids and come out dry when we dock in station.

CCP has some weird ideas from time to time.


Unrelated but CCP had a much more detailed build for this in the old build for WIS and Captains quarters in before carbon.

http://www.youtube.com/watch?v=CeanIPs0yws

http://www.youtube.com/watch?v=-oeghrHk7so&feature=related

When incarna came out we thought we were getting this^

Sadly that was based off of pre carbon stuff and was completely scrapped.

Shame really.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Sin Pew
Ministry of War
Amarr Empire
#8 - 2012-05-10 15:43:52 UTC
J'Poll wrote:
Tau Cabalander wrote:


Trivia: You are already dead (all pod pilots are clones).


Yet we all can walk around in our captain's quarters. We are stuck in a pod filled with bio fluids and come out dry when we dock in station.

CCP has some weird ideas from time to time.

The way I understood it, the pilot is placed in a pod in emergency when the ship is about to blow, no?

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2012-05-10 19:06:02 UTC
Sin Pew wrote:
The way I understood it, the pilot is placed in a pod in emergency when the ship is about to blow, no?

There is a reason for calling them "pod pilots". They stay in the pod (except now when WiS).
Lost Greybeard
Drunken Yordles
#10 - 2012-05-11 23:02:02 UTC
Tau Cabalander wrote:

Trivia: You are already dead (all pod pilots are clones).


Generally speaking "you" are a set of engrams encoded in whatever the Eve word for the Ansible (FTL communications) network is. The body you're using at any given moment is just the hardware the running of said engrams is localized on at the moment, tied back into the network in case of hardware failure.

Iirc according to the lore there have been attempts to "copy" pilots like regular information rather than jumping them entirely to a new platform but the dynamic nature of the information involved have caused them to fail. So there's only one "you", you're just the ghost in the machine that happens to have a few extra machines.