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CCP - New Cyno Effect

Author
mkint
#21 - 2011-10-02 05:08:01 UTC
Mocam wrote:
Brooks Puuntai wrote:
My guess is that the old one was incompatible with the current engine, and they had to redesign it. Since CCP seems to have a revolving door when it comes employees the Dev who made it is no longer there, and they can't recreate the exact same effect.

At least thats my guess on it.


My guess is different.

The engine differences are in it but a bit more extreme. The old one had a long play window for an effect, the graphics rendering for it - via the newer engine, would put a huge strain on the clients.

1-5 ships coming in? Not bad. 50+ ships and even a high-end multi-card rig could be brought to it's knees, potentially for an extended period due to the length of the effect as more and more ships are cyno'd in.

As such, to help reduce lag - that effect isn't used. "but it looks cool!" - so does CQ at first glance but the load... then multiple clients... Many have complaints about CQ.

As such, its easier to deal with a few "more shiny!" than huge outrage when a fleet jumps in and people lose ships due to extended lag on the client side.

What evidence makes you think that CCP cares even a little bit about client-side performance?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#22 - 2011-10-02 05:10:58 UTC
I like the new effect. It's not as impressive as the old one, but keep in mind that the scale of fights has changed very much since then. When jumping in 50 ships the old effects would completely cover the screen to the point of becoming a jumbled mess of white. The new effect sends a very clear message that stuff is about to go down (unlike the current one, which is very easy to miss), yet the flash of each individual ship is still distinct.

I absolutely love the idea of coloring the effect according to the racial propulsion system used. If there is any possibility at all of this ever getting into the game, that would probably be my favorite visual change ever. Also, jump in 20 random ships, fireworks!

What I do not like about the new effect is that it goes: ship appears, fireworks happen. I would prefer (and it would make more logical sense) to see the fireworks first, and the ship to emerge from the flash a second later.
DarkAegix
Center for Advanced Studies
Gallente Federation
#23 - 2011-10-02 07:31:26 UTC
Grath Telkin wrote:
DarkAegix wrote:
The old effect looks terrible.
Straight

This is where we knew you had no taste.

This is where you're blinded by nostalgia.
The old one was spammy, had no structure, and looked as if ships should be flying through it, but didn't.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#24 - 2011-10-02 07:50:34 UTC
KFenn wrote:
Agreed... the flash of light and whatnot does add back some of the 'drama' that a cap drop needs, but it's still outclassed by the original.

For those who are unfamiliar with the original jump effects (I strongly recommend the mute button):
http://www.youtube.com/watch?v=Lt4Au7vkM90


Hah! Thanks for that. I was always wondering where Haffa from Clear Skies go his effect from, and now I know.
Reeno Coleman
#25 - 2011-10-02 08:01:02 UTC
my only trouble with the current cyno effects (both on tq and sisi atm) is, that despite a cool effect in the background, ships just simply appear or vanish. I would expect to see some fading or warping of the ship model or an effect that is tied to the ship model instead of just being a blob.
Mocam
Aliastra
Gallente Federation
#26 - 2011-10-02 08:14:35 UTC
mkint wrote:
Mocam wrote:
Brooks Puuntai wrote:
My guess is that the old one was incompatible with the current engine, and they had to redesign it. Since CCP seems to have a revolving door when it comes employees the Dev who made it is no longer there, and they can't recreate the exact same effect.

At least thats my guess on it.


My guess is different.

The engine differences are in it but a bit more extreme. The old one had a long play window for an effect, the graphics rendering for it - via the newer engine, would put a huge strain on the clients.

1-5 ships coming in? Not bad. 50+ ships and even a high-end multi-card rig could be brought to it's knees, potentially for an extended period due to the length of the effect as more and more ships are cyno'd in.

As such, to help reduce lag - that effect isn't used. "but it looks cool!" - so does CQ at first glance but the load... then multiple clients... Many have complaints about CQ.

As such, its easier to deal with a few "more shiny!" than huge outrage when a fleet jumps in and people lose ships due to extended lag on the client side.

What evidence makes you think that CCP cares even a little bit about client-side performance?


What evidence makes you think they don't? CQ? Check the option not to load it. That doesn't work well for individual effects.

Every time we see a ton of complaints about graphic performance, they do something to adjust it and CQ's being new - it's taking time but they've already been heavily working on it to tun it up.

As such, adding 1 effect that would increase "lag" style issues in fleet ops would be frowned upon, server or client side, without an option to turn it off.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#27 - 2011-10-02 08:30:38 UTC
I agree with DarkAegix and Mac Tir, the old effect looked terrible and was scaled too big for the ships using it.

It also looked like something was going to zoom out of the cone of lightning but nothing ever did and a ship just appeared.

*braces for bittervet rage*

Now, more than ever, we need a dislike button.

Cpt Fina
Perkone
Caldari State
#28 - 2011-10-02 10:16:05 UTC
The old one is much more majestic.

New one reminds me of a ship exlosion What?
Ciar Meara
PIE Inc.
Khimi Harar
#29 - 2011-10-02 10:18:37 UTC
I like the new cyno, so there.

Its not the same as before, but thats change for you!

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Spurty
#30 - 2011-10-02 12:16:34 UTC
Their appearance after cyno'ing in doesn't make you feel like they achieved a really stonking fast approach across many light years of space.

It's more like teleportation than travel. There should be a gate the other side to catch or a 15km slow down animation to help suspend disbelief

Would force people to learn new cyno habits and cause more funny deaths than ever as people bounce off of stations (akin to popping cynos at pos shields )

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#31 - 2011-10-02 12:25:53 UTC
Defenitely an improvement, but I am curious as to why the last couldn't just be returned. Incompatability?
Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#32 - 2011-10-02 13:08:45 UTC
Agreed that the ships need to fade in and fade out more. They just pop into existance too quickly, and at the wrong point in the animation. Mostly on jump in, jump out looks much better.
HakerElite
Ganja Labs
Exodus.
#33 - 2011-10-04 10:45:01 UTC
Seriously where is the quality control, this is horrible. A lazy attempt.

It is evident that you can do much better even with the current tools/engine.

Inspiration:

http://www.youtube.com/watch?v=IDr182CXeL0&t=2m40s

http://www.youtube.com/watch?v=QKcF5je7K2E

It should be strong, prominent, clean and most importantly abrupt, both the effect and the sound.

Red is a bad choice of color, stick with blue and if possible have a blue effect and mildly blends to orange or green.

BOOM>Lightshow

The ship shooting off into space is bad. The old cyno effect was as if a wormhole was dropping the ship off into space.

As for the cyno itself it is alright, but it could be much cooler. It should be more like a tear that moves and wiggles. Imagine tearing a piece of paper in the middle.

Think about it, it is like the ships are ripping through space. Cater to that because that is what is cool.

Don't overdo it, and don't underdo it. It should still have a clean yet powerful feel to it.
Alpheias
Tactical Farmers.
Pandemic Horde
#34 - 2011-10-04 11:30:47 UTC
HakerElite wrote:

text



I like the idea of ripping through space and as I wrote in a different thread touching on the subject, I think if you are about to make a jump after the cyno has been activated, you should also be able to vaguely see into the system you are jumping to, like the wormhole effect.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Grimpak
Aliastra
Gallente Federation
#35 - 2011-10-04 11:39:46 UTC
Alpheias wrote:
HakerElite wrote:

text



I like the idea of ripping through space and as I wrote in a different thread touching on the subject, I think if you are about to make a jump after the cyno has been activated, you should also be able to vaguely see into the system you are jumping to, like the wormhole effect.



tbh jumpdrives should make the same effect as having a knife stab on the time-space continuum.

this is a veritable piece of equipment that does rip the reality fabric after all, so the effect should be equivalent to a big rip.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Grarr Dexx
Now Look What You've Made Me Do
#36 - 2011-10-04 11:48:39 UTC
Everyone's been showing individual jumpins, but that's no fun. Where's the hotdrops and big fleet jumps?
Cunane Jeran
#37 - 2011-10-04 11:49:51 UTC
I hate to say it but I prefer the new over the old effect
Master Ventris
Rogue Pioneers
#38 - 2011-10-04 12:35:24 UTC  |  Edited by: Master Ventris
The jumping effect is sort of ruined when you see the ball of light fly off into the distance, but the ship is obviously cloaked in the same position.

I think jump drives should be the same as the first few seconds of this http://www.youtube.com/watch?v=oiSx5OURmWI

Also, invert the colours on the covert cyno so its a black ball with orangeish lightning.
Kumq uat
Aliastra
Gallente Federation
#39 - 2011-10-04 13:13:45 UTC
The ship should not show up on grid until the bright flash. Hole appears, bright flash, OMG TITAN!
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