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Best skills for a hauler?

Author
Melo Jensons Rova
Hedion University
Amarr Empire
#1 - 2012-04-24 16:46:10 UTC
I just created a new character that is going to be a hauler.

What are the best skills for him to have?
stoicfaux
#2 - 2012-04-24 16:46:46 UTC
AFK or WTZ hauling?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Melo Jensons Rova
Hedion University
Amarr Empire
#3 - 2012-04-24 16:53:23 UTC
what is WTZ?
Emma Royd
Maddled Gommerils
#4 - 2012-04-24 17:12:59 UTC
Warp To Zero

Skillsets depend on the eventual outcome you want from your hauler, Caldari have the largest freighter but small T1 industrials (Badger II) , Gallente have Largest T1 Industrial (Iteron mk V) and a reasonable freighter with the Obelisk.

Skills wise, Navigation and Evasive Manoeuvring will increase your sub-warp speed and ship agility
Some tanking skills even if it's just extra shield and armor without hardeners are handy
Also don't forget the rigging skills for cargohold optimization rigs

Then the racial industrial for whichever type you want to fly, and progress from there.
Pinstar Colton
Sweet Asteroid Acres
#5 - 2012-04-24 17:31:30 UTC
I'm partial on the Mammoth. If I remember correctly, it is the biggest hauler you can get if you don't want to train up your racial hauling skill to level V. (It only requires Minmatar Industrial IV). With Medium Cargo Expander I rigs and a full set of T2 Cargo modules in the low slots, you can haul about 27K m3, or 35K m3 when filled with GSCs and still fit a decent shield tank in the mids.

As for other skills, the good ones have already been mentioned, but ask yourself "Why am I hauling this?"

Are you region trading? Accounting and Broker Relations are handy at improving your margins.
Need to stick your neck into low sec? Get Cloaking IV and High Speed Acceleration and practice the cloak trick.
Grinding up NPC corp standings? Social IV, Negotiations III and Distribution connections IV are real handy.
You can fly Level 4 distribution missions MUCH earlier than you could ever hope to do level 4 security missions, and rack up some sweet LPs during the process.

Heck, skilling up PI can generate goods for you that need hauling to a trade hub for a profit.


In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2012-04-24 17:41:49 UTC
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#7 - 2012-04-24 19:35:35 UTC
train minmatar indy all the way to five for the best speed and largest cargo capacity, train navagation skills for agility and speed. train mechanics skills for armor and compensations to get a better tank... or engineering skills for shield and shield compensations to help you shield tank if that is the way you go. train astronautic rigging for less drawback on your rigs.

..and think about getting into an orca.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Bugsy VanHalen
Society of lost Souls
#8 - 2012-04-24 20:13:39 UTC
One point I thought needed mentioned is with regard to GSC's. GSC's can be used to expand how much you can haul but makes you a prime gank target.

With the use of passive targeters pirates can lock and scan you without you getting notified they have locked you

most ships going in and out of trade hubs do get scaned. If you get popped there is a chance anything you have in you hold will drop. Pirates scan you and if there is a good chance the drop will be worth more than the ship needed to gank you they attack. Any cargo containers you have in your hold have a 100% chance to drop, so if you use GSC's to increase your capacity of a T1 hauler you have a much higher chance of getting targeted by Pirates

With regard to needed skills, as others have said, it depends on what you plan on doing. train for max safety, max speed, max cargo, it all depends on what your specific goals are. Even a full T2 tank on any T1 indy hauler can be easily ganked by the new teir 3 BC's. might as well fit them max cargo as even the best tank possible does not give you much safety. Most T2 DST can be fit for equal cargo to a T1 hauler but have a BS level tank as well. if you are training for freighters than that agian requires different skills depending on the application. As someone already said caldari frieghter is the biggest, Minmatar freighters are the fastest, Gallentine are easier to get into if you already trained for an itty 5 the biggest T1 hauler. Amarr I believe have the best tank of all the freighters.
Montevius Williams
The Scope
Gallente Federation
#9 - 2012-04-25 01:37:44 UTC  |  Edited by: Montevius Williams
Melo Jensons Rova wrote:
I just created a new character that is going to be a hauler.

What are the best skills for him to have?



The EVE Uni website has great info. Some stuff I pulled from the website:

Warp Drive Operation: Helps with long warps. Each skill level reduces the capacitor need of initiating warp by 10%.
Spaceship Command: Reduces align time. 2% improved ship agility for all ships per skill level.
Advanced Spaceship Command: May reduce align time. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command
Evasive Manoeuvring: Increases ship agility and acceleration. 5% improved ship agility for all ships per skill level.


Check it out:

Hauling Stuff

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Montevius Williams
The Scope
Gallente Federation
#10 - 2012-04-25 01:39:48 UTC
Melo Jensons Rova wrote:
I just created a new character that is going to be a hauler.

What are the best skills for him to have?



Damn Forums!


The EVE Uni website has great info. Some stuff I pulled from the website:

Warp Drive Operation: Helps with long warps. Each skill level reduces the capacitor need of initiating warp by 10%.
Spaceship Command: Reduces align time. 2% improved ship agility for all ships per skill level.
Advanced Spaceship Command: May reduce align time. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command
Evasive Manoeuvring: Increases ship agility and acceleration. 5% improved ship agility for all ships per skill level.


Check it out:

Hauling Stuff

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

I Accidentally YourShip
Republic University
Minmatar Republic
#11 - 2012-04-25 04:44:27 UTC
Pinstar Colton wrote:
I'm partial on the Mammoth. If I remember correctly, it is the biggest hauler you can get if you don't want to train up your racial hauling skill to level V. (It only requires Minmatar Industrial IV). With Medium Cargo Expander I rigs and a full set of T2 Cargo modules in the low slots, you can haul about 27K m3, or 35K m3 when filled with GSCs and still fit a decent shield tank in the mids.

As for other skills, the good ones have already been mentioned, but ask yourself "Why am I hauling this?"

Are you region trading? Accounting and Broker Relations are handy at improving your margins.
Need to stick your neck into low sec? Get Cloaking IV and High Speed Acceleration and practice the cloak trick.
Grinding up NPC corp standings? Social IV, Negotiations III and Distribution connections IV are real handy.
You can fly Level 4 distribution missions MUCH earlier than you could ever hope to do level 4 security missions, and rack up some sweet LPs during the process.

Heck, skilling up PI can generate goods for you that need hauling to a trade hub for a profit.





The best option if not flying a freighter is an orca fit with a 100MN MWD. 10 seconds to warp, with 72km3 of cargo, plus 40km3 of corp hangar which as an added benefit is unscannable and drops no loot if destroyed so you put your expensive stuff in there, plus a 50km3 ore bay for additional space if moving ore and a 400km3 ship hangar for assembled ships, so you can move rigged ships up to and including battlecruiser size.
Boomhaur
#12 - 2012-04-25 14:50:36 UTC
If you want to fly a freighter I would recomend looking at the minmatar freighhters if you ever do plan on going down that path. Fastest to warp freighter, though lower cargo capacity of them all. Sounds like a big downside but unless you always fill you cargohold full with minerals or something it probably be the better ship. Do a google search and you see people run it down to how much time yous save if you end up using autopilot, which to be honest if I were a freighter pilot I would with cheap cargo as those things are SLOW.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Marsan
#13 - 2012-04-25 16:21:00 UTC
Short term train Gallente Industrial to be able to use an iteron mk4. The iteron line is the best hauler for low skiled characters, and training to 4 is not that hard. (Personally I'd train all races to 3 as sooner or later you'll only be able to find that race's hauler.) Once you've done that you should consider what you want to go for. Freighters, and T2 haulers are going to need the racial Indy skill at 5. Orcas are great ship with a decent tank, and the corporate hanger is unscannable+unlootable. The downside with the Orca is the number of mining and leadership skills you need to fly it.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Zaxix
State War Academy
Caldari State
#14 - 2012-04-25 18:50:57 UTC
Marsan wrote:
Short term train Gallente Industrial to be able to use an iteron mk4. The iteron line is the best hauler for low skiled characters, and training to 4 is not that hard. (Personally I'd train all races to 3 as sooner or later you'll only be able to find that race's hauler.) Once you've done that you should consider what you want to go for. Freighters, and T2 haulers are going to need the racial Indy skill at 5. Orcas are great ship with a decent tank, and the corporate hanger is unscannable+unlootable. The downside with the Orca is the number of mining and leadership skills you need to fly it.

The best industrial for low skilled, non level 5 trained skills is the Mammoth, not the Iteron. Personally, I skilled up Caldari haulers first to get to the Charon. However, after flying with Red Frog for awhile, it became clear that the Fenrir was the better ship for professional courier work (best AFK travel times). For ATK work, they're all the same rough travel time, so associated costs and intended use become the key factors.

My skill set for hauler alts is always the following (substitute racial ships as needed):
Spc Cmd 5
Navigation 5
Evasive 5
Adv Spc Cmd 4 (5 once you've got everything else done)
Racial Freighter 4 (5 once you've got everything else done)
Racial Industrial 5
Cybernetics 4
Mechanics 5
Hull Upgrades 5
Shield Management 5
*Warp Drive Operation 4 (5 once you've got everything else done)
*Shield Operation 5
*Energy Management 5
*Energy Systems Operation 5
(* Less Important, but I train anyway)

If you're going to trade and haul, obviously you should train the trade skills to 4s. Refining skills are a good mix for those interested in minerals trading. Most of my haulers also went on to become datacore farmers and then inventor/producers.


Bokononist

 

Styth spiting
Brutor Tribe
Minmatar Republic
#15 - 2012-04-25 23:46:01 UTC  |  Edited by: Styth spiting
General Hauler
1. Minmatar mammoth is the way to go for a cheap, good enough solution for basic hauling (minerals) with a fast train time (Evemon shows it at under 4 days with +3 implants, non-remapped stats). It can haul just under a full jet can with expanded cargohold II's and cargohold optimization's rigs. It is as strong as a plastic bag though, so don't haul anything of value.

Orca
The next hauler would be the Orca, which is IMO the best of the best. But there are some very important skills you need to remember with the orca, all of which do not involve cargo space. To get into an Orca will take roughly 43 days to train (39 with remap, 36 days with remap and +5 implants).

Very important skills to remember with the Orca.


  1. Mechanics V. The orca is all stricture when it comes to tank. The extra 5% - 10% training to level V is important for surviving ganks (you want to waste 4.5 days training, or 700m + isk?).

  2. Large shield extender II, Adaptive invulnerability field II, Damage control II, and Reinforced bulkhead II are all modules you will be using (damage control II and reinforced bulkhead II when not fitted for yield).

  3. Navigation V, Evasive Maneuvering IV, Acceleration Control IV, Warp drive operation IV. The Orca is slow. So very slow. Training skills relating to align/warp will save you so much time, and help with ganking issues.

  4. Astronautics V. With 3 large cargohold optimization's I's your armor is going to take a large hit. Training Astronautics to at least level IV should happen early on.


The key thing to note with all these skills are they are some of the more basic skills that will directly affect nearly all other ships you will be using and not Orca specific at all and is only about roughly 20 extra days of training.

As someone else has all ready mentioned you can fit your orca with a cloak + MWD to get the 10 second align time. Which is very useful for those 30+ jump round trips (shaves off about 10 - 12 minutes). But IIRC you need to high your navigation skills trained up (as you should).

Blockade runner / transport

And finally (and my new favorite) the transport ship / Blockade runner. Really the most versatile of the haulers. It can be fitted for descent cargo space, speed, cloak, etc. If you train for a blockade runner for the same race you choose for your first basic hauler your training time will be about 16 days (13 days with remap, 12 with +5 implants) for the race specific Industrial V skill. This will also increase your basic haulers cargohold (if using a mammoth) to 28,260 m3 (5% more from the level V skill).

Fitted for max hauling you can get around 10,279m3 out of it, while still having a max speed of 206 m/s (compared to the mammoth with 28260m3 and 129 m/s).

Fitted for speed, bubbles, gate running, etc (polycarbon engine housing II x2 , inertia stablizers II x 2, nanofiber internal structure II) you can have 3750m3 of cargohold space while having a top speed of 391 m/s, 3.5 second align time, and 2170 m/s using your MWD.

And of course it can fit a covert ops cloaking device II.
Valkyrium Larr
Jita Development Group
#16 - 2012-05-11 03:09:07 UTC
Styth spiting wrote:
General Hauler

Fitted for speed, bubbles, gate running, etc (polycarbon engine housing II x2 , inertia stablizers II x 2, nanofiber internal structure II) you can have 3750m3 of cargohold space while having a top speed of 391 m/s, 3.5 second align time, and 2170 m/s using your MWD.

And of course it can fit a covert ops cloaking device II.


Nice post Styth. Good info. A few questions though...

1. What ship are you refering to with these stats, specifically?

2. Wont' the inertia stabs significantly increase your signature radius, making you a bigger target for a faster lock? Shocked How can this be countered, or is the risk considered negligible?

3. Can all the transport/blockade runners fit the Covert Ops Cloaking Device?

Thanks in advance. Big smile

=Valk=
Aeril Malkyre
Knights of the Ouroboros
#17 - 2012-05-11 14:53:32 UTC  |  Edited by: Aeril Malkyre
Valkyrium Larr wrote:
Styth spiting wrote:
General Hauler

Fitted for speed, bubbles, gate running, etc (polycarbon engine housing II x2 , inertia stablizers II x 2, nanofiber internal structure II) you can have 3750m3 of cargohold space while having a top speed of 391 m/s, 3.5 second align time, and 2170 m/s using your MWD.

And of course it can fit a covert ops cloaking device II.


Nice post Styth. Good info. A few questions though...

1. What ship are you refering to with these stats, specifically?
If you stick with the Mammoth path he suggests, he's talking about the Prowler and the Mastodon. Prowler being the one that can cloak.