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When Soundwave moves T2 mfg out of high sec....

Author
Vince Snetterton
#21 - 2012-05-11 13:39:01 UTC
Derath Ellecon wrote:
Stella SGP wrote:
So first you start of your post with such a strong STATEMENT on a piece of information which you have clearly misinterpreted..... NICE!

Then you go on to claim that you have NO CLUE about what your statement was about, then you went on to IMAGINE how it was going to be done..... NICE!

Let me start a thread on something totally imaginary and just claim that it was a statement from a random Dev..... NICE!

I like the way you think!


+1

Amazing 17 replies already based on some phantom citation from a Dev that the OP has yet to actually produce.


You want the citation?

Post #88 in this thread.
This IS happening.

https://forums.eveonline.com/default.aspx?g=posts&t=101697&p=5
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#22 - 2012-05-11 14:19:21 UTC  |  Edited by: Steve Ronuken
To link to the post itself (the number is a link, for future reference):

https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077

CCP Soundwave wrote:
Mining with guns was bad because it detracted from real mining. This is bad because it detracts from......what exactly?

We want to move T2 production more towards low and zero-sec. This gives us a very cool venue for FW to influence the rest of the universe instead of being a closed-loop system.



Bolding mine.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vince Snetterton
#23 - 2012-05-11 14:24:01 UTC
Steve Ronuken wrote:
To link to the post itself (the number is a link, for future reference):

https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077

CCP Soundwave wrote:
Mining with guns was bad because it detracted from real mining. This is bad because it detracts from......what exactly?

We want to move T2 production more towards low and zero-sec. This gives us a very cool venue for FW to influence the rest of the universe instead of being a closed-loop system.



Bolding mine.


I see, so you are suggesting that this will be another "trivial" nerf?

Sort of like datacore farming, where production is wiped out by more than half?
Or Incursions were "balanced" with a small hit of only 10% on VG's, but oh yeah, you now have to complete the entire site with randomized spawns, resulting in a hit of 45-75% effectiveness?

You have to be pretty naive to believe that Soundwave and the rest of his null sec buddies are not coming after high sec T2 production in it's entirety.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#24 - 2012-05-11 14:26:16 UTC
You mean the datacore nerf that handed it to Faction warfare people, rather than said 'null sec buddies'?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vince Snetterton
#25 - 2012-05-11 14:35:50 UTC
Steve Ronuken wrote:
You mean the datacore nerf that handed it to Faction warfare people, rather than said 'null sec buddies'?


I said the campaign is against high sec. The null sec zealots don't care as much if the rewards go to low sec.
These sociopaths know that destroying high sec will cause the most pain, and moves the game one step closer to the entire thing becoming null sec.
Haulie Berry
#26 - 2012-05-11 14:38:50 UTC
Vince Snetterton wrote:
Steve Ronuken wrote:
You mean the datacore nerf that handed it to Faction warfare people, rather than said 'null sec buddies'?


I said the campaign is against high sec. The null sec zealots don't care as much if the rewards go to low sec.
These sociopaths know that destroying high sec will cause the most pain, and moves the game one step closer to the entire thing becoming null sec.


Sociopaths, really?

You're obviously possessed of a balanced perspective.
Vince Snetterton
#27 - 2012-05-11 14:44:29 UTC
Haulie Berry wrote:
Vince Snetterton wrote:
Steve Ronuken wrote:
You mean the datacore nerf that handed it to Faction warfare people, rather than said 'null sec buddies'?


I said the campaign is against high sec. The null sec zealots don't care as much if the rewards go to low sec.
These sociopaths know that destroying high sec will cause the most pain, and moves the game one step closer to the entire thing becoming null sec.


Sociopaths, really?

You're obviously possessed of a balanced perspective.


I came into this forum hoping to gather support to fight the destruction of a style of gameplay for many, many players.
Clearly, I was wrong to expect it here.

I will cease to post in this thread.
When this part of the game is wiped out, and the null sec zealots are laughing at all the high sec industrialists, just remember this warning.
Haulie Berry
#28 - 2012-05-11 14:50:27 UTC  |  Edited by: Haulie Berry
Vince Snetterton wrote:
Haulie Berry wrote:
Vince Snetterton wrote:
Steve Ronuken wrote:
You mean the datacore nerf that handed it to Faction warfare people, rather than said 'null sec buddies'?


I said the campaign is against high sec. The null sec zealots don't care as much if the rewards go to low sec.
These sociopaths know that destroying high sec will cause the most pain, and moves the game one step closer to the entire thing becoming null sec.


Sociopaths, really?

You're obviously possessed of a balanced perspective.


I came into this forum hoping to gather support to fight the destruction of a style of gameplay for many, many players.
Clearly, I was wrong to expect it here.


Oh, simmer down, Chicken Little. Things change, it will be fine.

And have you considered the possibility that your obnoxiously dramatic rhetoric may be at least partially to blame for the lack of support you're receiving?

e.g.:

Quote:
When this part of the game is wiped out, and the null sec zealots are laughing at all the high sec industrialists, just remember this warning.


Labeling people "sociopaths" and "zealots" because they enjoy a different playstyle than you do is ridiculous and infantile and isn't going to win you much support. Every significant gameplay change brings a horde of doomsayers predicting the downfall of Eve. It never happens. Why would this be any different?

Let me ask you a question: Assume, for a moment, that T2 production were moved ENTIRELY to <.5 sec. Can you describe, in detail, what impact this would really have on you?
Salo Aldeland
Sebiestor Tribe
Minmatar Republic
#29 - 2012-05-11 15:18:17 UTC
Well, if in fact T2 production becomes impossible or impractical within high-sec is there any chance that regions of null or low would change their politics to accommodate or attract the displaced hi-sec bears? It is certainly within the power of the major coalitions to make life in Null either attractive or repellent to the current high sec citizens. Even if this does play out as a giant drain of small-time industry away from empire space, I don't necessarily see this as forcing everybody to adopt the currently predominant null sec way of life. I guess it depends on how much of a boon it would be to have the refugee inventors under your umbrella, and whether it suits your plans more than just letting them abandon their efforts in that sector and taking advantage of the market ramifications.
Katja Faith
Doomheim
#30 - 2012-05-11 15:31:43 UTC
IF ( and that's a big *IF*) T2 is no longer allowed in high I'm done. Trash everything (including those T2 BPOs, for you losers demanding they be removed), spend isk on a crap-ton of Machs and Nightmares, trash those, and destroy all toon on all four accounts. No rage, just a final step that would end my desire to play this game anymore.

And yes, I'll be FRAPSing the whole thing for those interested. Smile
Reverend Cletis
Synister Mynisters
#31 - 2012-05-11 15:41:23 UTC
Me? I'll adapt.

If the game becomes no fun to play. I'll stop playing.

Pretty much like every other change that has come down the pipe.
Samillian
Angry Mustellid
#32 - 2012-05-11 15:46:08 UTC
Vince Snetterton wrote:
I came into this forum hoping to gather support to fight the destruction of a style of gameplay for many, many players.
Clearly, I was wrong to expect it here.

I will cease to post in this thread.
When this part of the game is wiped out, and the null sec zealots are laughing at all the high sec industrialists, just remember this warning.


Even if I were to subscribe to your alarmist and overheated interpretation of the coming changes (which I don't) your attitude and manner are enough to destroy any support I would have possibly considered giving you.

You forget that many of the HiSec population be they manufacturers, traders and missioners are in fact themselves alts of Null sec and LowSec players and so when you hurl insults at "null sec zealots" and "sociopaths" you are undermining your own support with such bigotry.

I don't doubt this will fall of deaf ears, fanatics never listen.

NBSI shall be the whole of the Law

Salo Aldeland
Sebiestor Tribe
Minmatar Republic
#33 - 2012-05-11 15:55:20 UTC
Katja Faith wrote:
IF ( and that's a big *IF*) T2 is no longer allowed in high I'm done. Trash everything (including those T2 BPOs, for you losers demanding they be removed), spend isk on a crap-ton of Machs and Nightmares, trash those, and destroy all toon on all four accounts. No rage, just a final step that would end my desire to play this game anymore.

And yes, I'll be FRAPSing the whole thing for those interested. Smile


Instead of trashing the hulls, faction fit them and go suicide ganking.
Haulie Berry
#34 - 2012-05-11 16:01:51 UTC  |  Edited by: Haulie Berry
Katja Faith wrote:
IF ( and that's a big *IF*) T2 is no longer allowed in high I'm done. Trash everything (including those T2 BPOs, for you losers demanding they be removed), spend isk on a crap-ton of Machs and Nightmares, trash those, and destroy all toon on all four accounts. No rage, just a final step that would end my desire to play this game anymore.

And yes, I'll be FRAPSing the whole thing for those interested. Smile


Okay, but... why?

I mean really, have you really considered just how this would affect you?

Hell, if you're building from BPOs? Bonus. Find a station in a nice quiet system off any major thoroughfare, move your BPOs there, contract your hauling out to Black Frog Freight and enjoy.

Sounds like a minor inconvenience at worst, and if the bears abandon industry in droves (as they keep promising) you get to enjoy greater margins that would almost certainly offset the tiny hassle.

Sounds like a net benefit, not sure why it would end your desire to play.
Katja Faith
Doomheim
#35 - 2012-05-11 16:38:03 UTC
If it does happen (and again, that's a big *IF*), I think it opens up the possibility for a fantastic new Alliance/Coalition to form whose main purpose would be Industry & Market driven, rather than the usual PVP-driven alliances. Obviously there would need to be member corps of pvp'ers for the dedicated pew, but the opportunity to train industry people (ie, carebears) for pvp in a learning environment would be fantastic. Setting aside the tools like the disgraced lawyer, the potential for a new power block in Eve that isn't all about scamming players and whoring KMs I think could make for a better game for everyone involved, but that's just my opinion.

Flaming welcome.
Andy DelGardo
#36 - 2012-05-11 17:31:35 UTC  |  Edited by: Andy DelGardo
In my opinion the effect will simply be that T2 gets a lot more expansive, since i personally would just join a bigger indy corp and rent a 0.0 system from a alliance. Than u simply factor in the JF cost for logistic + system rental fee's and add those to the final sell price. I don't really care this much either way since actually i'm a producer and just hand the added cost to the consumer :)
This actually means that any T2 item on the market will get a flat base price added, that reflects those static 0.0 production costs. So the cost of a T2 ship might not change much, but i guess some cheap T2 modules, ammo will become quite expansive, compared to now, since atm there is no meaningfully static cost associated, so only material prices matter.


Since the existing 0.0 corps also have to JF there stuff, we end up having just to divide the monthly 0.0 system rental fees, by the number of producers aka used moons in a corp. I mainly suspect that close to highsec and very quite, safe systems will be more expansive to rent than boarder systems or systems that frequently change ownership.

I also predict much higher price fluctuations, since the entry barrier and logistic's are more complex and supply, demand cant perfectly balance itself this way. Since as example it might only be "economical" to JF once or twice a week, so u cant react this fast on supply, demand and also if u do an logistic error u cant simply correct it the next day.

So i see this more a problem for all those pew, pew guys than "serious" producers, since there is no cheap alternative and i doubt that moon rental fees will skyrocket, since there are so much "unattractive" 0.0 moon's. The 0.0 dudes could also just charge per moon, since u don't actually want the 0.0 space for complexing, ratting or expansive moon materials. The only problem here is that it's more economical for a 0.0 alliance, corp to rent at a higher price a full system, rather than selling every single moon, since its logistic nightmare. This still don't stop a "0.0 rental" corp to buy the system and re-rent the moons to smaller indy corps or individuals and also provide JF service for those "inhabitants" :p

bye Andy


PS: I actually somehow like the basic idea, since all those alt, wannabe producers will either be forced out of T2 or they need to really commit to it. I'm only scared of the logistic and "political" nightmare in 0.0.
sg1jack
The Omega Particle
#37 - 2012-05-11 18:29:35 UTC
Ersteen Hofs wrote:
Quote:
I have built T2 in high sec for some time and I can't see what mechanisim could be used to move it out of high sec.


well it's easily done actually.

1. remove all t2 capabilities from current POS equipment and NPC stations. this includes the ability to install t2 BP for manufacturing and invention slots.

2. add new anchorable POS structures that have invention slots and t2 manufacturing slots. make these modules only anchorable in low sec or lower, like reactor arrays right now.

what's so hard about it?



My bad what I meant was what reason could they use in game that would make sense in a lore kinda way.
Katja Faith
Doomheim
#38 - 2012-05-11 18:49:16 UTC
sg1jack wrote:
Ersteen Hofs wrote:
Quote:
I have built T2 in high sec for some time and I can't see what mechanisim could be used to move it out of high sec.


well it's easily done actually.

1. remove all t2 capabilities from current POS equipment and NPC stations. this includes the ability to install t2 BP for manufacturing and invention slots.

2. add new anchorable POS structures that have invention slots and t2 manufacturing slots. make these modules only anchorable in low sec or lower, like reactor arrays right now.

what's so hard about it?



My bad what I meant was what reason could they use in game that would make sense in a lore kinda way.


CCP Games makes the game, they make the rules. If they want to change the rules, they can do so without explaining it to anyone. And let's face it, the "lore" background for this game is anecdotal, certainly not something that can be relied upon for and firm foundation.
Derglas Servekti
Aliastra
Gallente Federation
#39 - 2012-05-11 18:49:21 UTC
Vince Snetterton wrote:
You have to be pretty naive to believe that Soundwave and the rest of his null sec buddies are not coming after high sec T2 production in it's entirety.


...and you have to be pretty paranoid to take Soundwave's statements and conclude from it that all of CCP is on a mission to gut highsec in favor of nullsec.
Katja Faith
Doomheim
#40 - 2012-05-11 18:53:20 UTC
Derglas Servekti wrote:
Vince Snetterton wrote:
You have to be pretty naive to believe that Soundwave and the rest of his null sec buddies are not coming after high sec T2 production in it's entirety.


...and you have to be pretty paranoid to take Soundwave's statements and conclude from it that all of CCP is on a mission to gut highsec in favor of nullsec.


Events (and CCP statements) have clearly demonstrated that they want people OUT of high sec and into null. I've said this before: if they want to castrate high sec, they need to just end it. Period. No more screwing around, no more inane taxes, no more pro-Alliance (ie, pro-null) rules, just kill it. Wake up tomorrow, you're in -.3 system. Sansha won, it's now a lawless universe, the lunatics run the asylum.