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Unified Winferno is now live - and it sucks as much it did on test server

First post
Author
Flamewave
Crimson Moon Society
#41 - 2012-05-10 20:22:03 UTC
Vertisce Soritenshi wrote:
There are always idiots that will complain about a broken feature on the TEST server.

I agree. We should wait until it's a broken feature on TQ before saying anything at all.

Lol


There's some use cases that could be improved with this system and I hope these issues are addressed before this thing goes live. I don't want to trash it too bad - the things it does right it does really right - but there's still room for improvement.

Some things ISK can't buy. For everything else, there's Jita.

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Vertisce Soritenshi
The Scope
Gallente Federation
#42 - 2012-05-10 20:22:36 UTC
Grimpak wrote:
Vertisce Soritenshi wrote:
There are always idiots that will complain about a broken feature on the TEST server. A whole week and a half before the launch of the expansion no less. Constructive feedback on an issue is one thing...bitching like a little priss about it is another.



you must be new here. EVE is the only game that I can think of where bugs went unfixed for so long that they became features.

Me new huh? I guess so...I have been playing since beta. While this is my main it is not my only or my first account by any means. But no...I am not new. I just think for myself and don't ride the bandwagon on every little thing. I also recognize that despite what the ignorant wannabe programmers say about CCP, the devs at CCP are very good at what they do. But hey...if you can find another game like EVE that is coded better and does everything EVE does I will gladly join you in playing it.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Ranger 1
Ranger Corp
Vae. Victis.
#43 - 2012-05-10 20:28:30 UTC
Flamewave wrote:
Vertisce Soritenshi wrote:
There are always idiots that will complain about a broken feature on the TEST server.

I agree. We should wait until it's a broken feature on TQ before saying anything at all.

Lol


There's some use cases that could be improved with this system and I hope these issues are addressed before this thing goes live. I don't want to trash it too bad - the things it does right it does really right - but there's still room for improvement.


Constructive feedback = good. Very, very good.

I think his post was more directed at those making vocal, vague, obscure complaints... accusing the developers of stupidity... or simply offering opinion on something they obviously didn't actually work with (or at least work with long enough to fully understand).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#44 - 2012-05-10 20:32:58 UTC
Ranger 1 wrote:


Constructive feedback = good. Very, very good.

I think his post was more directed at those making vocal, vague, obscure complaints... accusing the developers of stupidity... or simply offering opinion on something they obviously didn't actually work with (or at least work with long enough to fully understand).


Yea - thankfully they are not stupid http://i45.tinypic.com/2yunfb6.jpg

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Vertisce Soritenshi
The Scope
Gallente Federation
#45 - 2012-05-10 20:40:38 UTC
Ranger 1 wrote:
Flamewave wrote:
Vertisce Soritenshi wrote:
There are always idiots that will complain about a broken feature on the TEST server.

I agree. We should wait until it's a broken feature on TQ before saying anything at all.

Lol


There's some use cases that could be improved with this system and I hope these issues are addressed before this thing goes live. I don't want to trash it too bad - the things it does right it does really right - but there's still room for improvement.


Constructive feedback = good. Very, very good.

I think his post was more directed at those making vocal, vague, obscure complaints... accusing the developers of stupidity... or simply offering opinion on something they obviously didn't actually work with (or at least work with long enough to fully understand).

Yes...constructive feedback is good. Complaining and insulting the devs is not.

Ranger 1 wrote:
Grath Telkin wrote:
The window works fine, if all of you learned how it works you wouldn't be whining and complaining.


I've been testing things as they release the, spending hours a day on the test server trying to see how the new things will fit together for the new mods.

To facilitate this I've been putting together dozens of ships at a time, my hangar is FILLED with ****, cans, cap ships, ships, items, drugs, drones, what have you, i just tossed it all in there, not a care or separation in the world.


I have had absolutely 0 problems once I learned the HOW of the windows functions. Some people have complained that it removed the ability to have multiple windows open, and no, you're wrong, it removed the NEED not the ability.


If you play around with it, you will find that window simplified just about everything, and for ever job that got one click longer, a right click menu vanish.


If you don't think less right click menus in eve is a good thing then theres honestly no way to make sense to you.

EDIT: Holy christ not to mention corp hangars, **** me those are 10000x easier to deal with now.



From my experiences so far on the test server, this is spot on.

I'll dig into a few specific cases discussed here tonight, and I'm sure there are some valid tweaks that should be made. .. but many of these posts seem to come from people that either haven't actually tried it, or don't understand how to use a simple tree menu properly.




Yup...this has been my experience as well.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Junko Sideswipe
Love Squad
#46 - 2012-05-10 20:56:30 UTC
New inventory system is sweet, you can make it look like the old one too, just shift click to open stuff in their own windows. Dunno what Grey's problem is. CoolCoolCool

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Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#47 - 2012-05-10 21:02:35 UTC
Junko Sideswipe wrote:
New inventory system is sweet, you can make it look like the old one too, just shift click to open stuff in their own windows. Dunno what Grey's problem is. CoolCoolCool

So would you think :)

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Tarsus Zateki
Viziam
Amarr Empire
#48 - 2012-05-10 21:13:05 UTC  |  Edited by: Tarsus Zateki
This is a fantastic change and I can't wait to start using it. Even more I can't wait to troll the threads filled with mindless pubbie-drivel complaining about this because they're afraid of change. CCP, please never stop giving pubbie filth things to whine about.

Here's a freebie, drag your Direct3D 9 rendering engine out into the street and shoot it. Force everyone to start using a hot new Direct3D 10/11 renderer and tell everyone using Windows XP to get with the times grandpa!

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Gevlin
Pator Tech School
Minmatar Republic
#49 - 2012-05-11 05:00:07 UTC
I am adapting to the new window thing. It is really different, but follows the modern use of windows. I will just have to get over it

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Maul555
Xen Investments
#50 - 2012-05-11 05:51:11 UTC
you have got to be kidding me...
Tippia
Sunshine and Lollipops
#51 - 2012-05-11 06:10:36 UTC  |  Edited by: Tippia
Grath Telkin wrote:
The window works fine, if all of you learned how it works you wouldn't be whining and complaining.
I've learned how it works, that's why I know it's not working fine and it's why I'm whining and complaining.

Quote:
I have had absolutely 0 problems once I learned the HOW of the windows functions.
Ok, here's a trivial use-case that for you that happens several thousand times a day: you are running a mission. You have your cargo hold open to keep an eye on your ammo. Now you want to loot a wreck you just created. How does the windows (plural) function when you click “open“ on that wreck?

Quote:
Some people have complained that it removed the ability to have multiple windows open, and no, you're wrong, it removed the NEED not the ability.
No, people have been complaining that it removes the efficiency of having multiple windows, and yes, you still need that ability because a single window is never as efficient.

You still need to have two windows open to see two item locations at once. You still need to have both open at once to have a good overview of what sits where — clicking back and forth is a hell of a lot less efficient. The problem is that, since multi-window awareness is gone, trying to use multiple windows doesn't work since opening up new containers reset all windows. Moreover, you cannot preset what inventories open where so you cannot set up a consistent workspace (be it single or multiple-window, and again, the latter is more efficient).

The new inventory system is like the decade-old Windows Explorer. The decade-old Windows Explorer is… well… decade-old — aka outdated and not particularly modern. A modern file manager uses multiple panes due to the vast increases in efficiency that come with having that kind of setup. Yes, it's more modern than the old inventory system (which was more like Windows 3.1 or System 7), but that doesn't mean it's always better — it's inability to properly handle multiple locations is a huge problem.
Aggressive Nutmeg
#52 - 2012-05-11 06:40:44 UTC  |  Edited by: Aggressive Nutmeg
Losing the ability to have multiple windows worries me.

I'm still annoyed at the introduction of the 'Loot all' button. It might appeal to the point-and-click generation but it is a lot slower than CTRL-A, Drag when you're crazily clearing dozens of wrecks. Evil

And then there's the removal of text descriptions in the neocom... Evil

I start to see why Eve feels a bit beta despite being in development for 9 years. Changes made for changes sake?

Never make eye contact with someone while eating a banana.

Mara Rinn
Cosmic Goo Convertor
#53 - 2012-05-11 07:37:57 UTC
Aggressive Nutmeg wrote:
Losing the ability to have multiple windows worries me.

I'm still annoyed at the introduction of the 'Loot all' button. It might appeal to the point-and-click generation but it is a lot slower than CTRL-A, Drag when you're crazily clearing dozens of wrecks. Evil


Just to stir discussion a little, I find clicking "loot all" is much faster than CTRL+A & Drag. The longest wait while looting is the time that it takes the now empty container window to close. Of course having two windows open means looting can happen much faster than the case of one window with a tree. People designing these interfaces need to understand Fitz's Law.
Grath Telkin
Amok.
Goonswarm Federation
#54 - 2012-05-11 07:48:16 UTC  |  Edited by: Grath Telkin
Tippia wrote:
I've learned how it works.........

....Ok, here's a trivial use-case that for you that happens several thousand times a day: you are running a mission. You have your cargo hold open to keep an eye on your ammo. Now you want to loot a wreck you just created. How does the windows (plural) function when you click “open“ on that wreck?


See at first i was like Yea Tippia knows whats up look he says so....oh...and the very next thing says he does in fact not understand how the new window interface works, as what you're describing is literally **** simple to figure out.

I mean, bitching that its changing is one thing but you're literally all crying about things that are actually super intuitive and easy to figure out if you just take the time to tinker with the window.

EDIT: Also please stop saying you can't open multiple windows, you can, its easy, its like, really easy, christ do you people even try or did you all just go OH GOD IT CHANGED

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Aggressive Nutmeg
#55 - 2012-05-11 07:50:41 UTC
Mara Rinn wrote:
Aggressive Nutmeg wrote:
Losing the ability to have multiple windows worries me.

I'm still annoyed at the introduction of the 'Loot all' button. It might appeal to the point-and-click generation but it is a lot slower than CTRL-A, Drag when you're crazily clearing dozens of wrecks. Evil


Just to stir discussion a little, I find clicking "loot all" is much faster than CTRL+A & Drag. The longest wait while looting is the time that it takes the now empty container window to close. Of course having two windows open means looting can happen much faster than the case of one window with a tree. People designing these interfaces need to understand Fitz's Law.

It's interesting you say that because from my experience there is a definite lag in both the looting action and especially the closing of the container window. The old drag-and-drop method saw the loot transferred and the empty container window closed instantaneously.

Never make eye contact with someone while eating a banana.

Tippia
Sunshine and Lollipops
#56 - 2012-05-11 08:06:27 UTC  |  Edited by: Tippia
Grath Telkin wrote:
See at first i was like Yea Tippia knows whats up look he says so....oh...and the very next thing says he does in fact not understand how the new window interface works, as what you're describing is literally **** simple to figure out.
…so then you can answer the question: how do the windows handle this use case?

It's not a question of “figure out" — I know what it does. Do you?
Quote:
Also please stop saying you can't open multiple windows.
Good thing that I didn't do that, then. Roll
In fact, good thing that the issue I'm talking about requires you to open multiple windows.
Aron Croup
Incompatible Protocol
#57 - 2012-05-11 08:20:08 UTC
"Nothing to see here? Move along?"

Seriously, it's a new UI. There are as many ways to use a UI as there are people using it - and it will be impossible to accommodate everyone's particular wishes in the first run. Does that mean CCP should stop developing new technology or no longer attempt to improve on the old UI?

Certainly not. It just means you have to be patient and politely point out that you think there's a problem with the new system so it can be fixed in the iterative process.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#58 - 2012-05-11 09:54:43 UTC
Grath Telkin wrote:

EDIT: Also please stop saying you can't open multiple windows, you can, its easy, its like, really easy, christ do you people even try or did you all just go OH GOD IT CHANGED


Thankfully brightest devs got also brightest friends. Where would this world go without them.

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Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#59 - 2012-05-11 10:49:37 UTC  |  Edited by: Grey Stormshadow
Aron Croup wrote:
"Nothing to see here? Move along?"

Seriously, it's a new UI. There are as many ways to use a UI as there are people using it - and it will be impossible to accommodate everyone's particular wishes in the first run. Does that mean CCP should stop developing new technology or no longer attempt to improve on the old UI?

Certainly not. It just means you have to be patient and politely point out that you think there's a problem with the new system so it can be fixed in the iterative process.


Read and understand what you're reading then come back here explaining how to be patient and how system can be fixed in the iterative process.

Fact is that from recent UI related things only the ones made by CCP Puncturis and friends have been properly finished and ironed out. They did listen the feedback, address it - and fix it. They also went extra mile by adding/fixing stuff what wasn't in the original plan but helped to archive the goal to deliver properly functioning user experience. Why do you think that the team has made so many new friends lately and the interaction in their threads is so much calmer and nicer?

The problem is not in the people who whine about valid issues. The problem is that constant whining is needed to make things happen in 1st place. Personally I'm willing to talk nicely few days but when the issues are overlooked and it becomes clear that the nail isn't quite sinking in, my patience gets lost very rapidly. I don't want to see more unfinished junk in tranq. Fixing bugs is one thing, but tranq is not test server. Without proper multi window support unified inventory is not ready for game play.

If people have to spend week in forum convincing small group of devs that there is a problem, then there is a problem. All the issues and flaws have been written to at least 3 different threads and they have been explained in great detail. The information is there. Tippia has been very kind and written more than enough replies to enlighten any lost soul and most people who have studied the case will stand firmly behind all of those (and I'm not saying that Tippia's posts are the only one worth reading there - they are just easiest to understand).

This is not how things should be progressing - this particular dev team is efficiently ruining the work of others who are doing excellent work for excellent expansion. Some serious internal discussions should be on going at CCP as we speak. Get the priorities straight to these guys. They are not the end users and their vision should adapt to theirs who are.

Get classic forum style - custom videos to captains quarters screen

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Maul555
Xen Investments
#60 - 2012-05-11 15:52:42 UTC  |  Edited by: Maul555
CCP: This is happening, just accept it.


sounds like what most people hear right before getting raped, and I don't want to be raped. Unless its by Zooey Deschanel, then its good r@pe. BUT THIS IS NOT GOOD R@PE!