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Missile effects performance hit

First post
Author
Sellendis
The Ares project
#1 - 2012-05-03 15:37:26 UTC
Usually everything on max settings (AA off) and had a solid 60fps (locked). With new effects the fps went down by 1/3. In a mission like "The assault" i topped up around 40 fps. Disabled missile effects, back to 60fps.

Also noticed more cpu/gpu usage with new effects. Also confirmed by ear, since the VGA fan starts spinning like insane.
Missile effects on - cpu 80% - gpu 90+%.
Missile effects off - cpu 50% - gpu 40%

Could we have a selection like:
no effects
old "glowing orb in space" style effects
new missile effects.

Rig:
E6500
4gb ram
5770 1gb

Can someone else confirm the performance hit also on their rigs?
Roll Sizzle Beef
Space Mutiny
#2 - 2012-05-03 17:53:20 UTC
Yes they are a bigger strain then the old. Yet my rig is overkill so I don't see a differance unless tripple boxing. But I would lower graphics at that point anyway.
a off, mid, and high missile effect would be nice. But keeping the old math around for the old grphics may just be too much of a burden when the host is trying to tell your client how to render things.
Crydeus
Brutor Tribe
Minmatar Republic
#3 - 2012-05-03 18:32:37 UTC
Seeing no drop in fps with all settings maxed, think it is very rig dependent (i7 920 at 4gig 6gig ram and a 5850)
Sellendis
The Ares project
#4 - 2012-05-03 19:27:25 UTC
Strange thing is that last Sisi build is using more cpu/gpu than TQ build. Still, performance hit like this means something on Sisi is using more HP i guess.
DuGalle Khardula
Viziam
Amarr Empire
#5 - 2012-05-09 14:13:46 UTC
my missile impacts are showing, launch puff is showing. whne looking VERY carefully against the sun i can see little missile needles flying, however can't see the cool exhaust trail. while i run a crappy dell laptop integrated graphics, I can run eve on High LOD and high textures and medium shader, doesn anybody know the problem?
C4rnag3
Perkone
Caldari State
#6 - 2012-05-09 15:48:01 UTC  |  Edited by: C4rnag3
i would prefer the option: x disable smoke
think this is the performance killer.
TheButcherPete
KarmaFleet
Goonswarm Federation
#7 - 2012-05-09 16:41:26 UTC
A missle by itself is alright, but 120 missiles will nuke my FPS for a second or two

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Lyron-Baktos
The Scope
Gallente Federation
#8 - 2012-05-09 16:50:00 UTC
C4rnag3 wrote:
i would prefer the option: x disable smoke
think this is the performance killer.


correct. smoke/fog/clouds are big hits on performance. This has caused issues on tons of FPS games but most of them do not give you the option to turn them off completely as that would give the player an advantage. Smoke has never been an issued before in EVE because they did not have any so I doubt CCP will include a graphics setting to where you can turn it off or lower the quality.

CCP devs should know smoke can be a performance killer as it's common knowledge so hopefully, they tested it with and without smoke to check how it performs.
Galphii
Caldari Provisions
Caldari State
#9 - 2012-05-10 02:17:42 UTC
drakeblobs are really going to feel this, but big fleets tend to turn off effects anyway. As for missions, this will be less of an issue when CCP eventually get around to redoing them with fewer, stronger npc's.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Sellendis
The Ares project
#10 - 2012-05-10 09:10:51 UTC
It affects a single mission runner noticeably, FPS drop, and increased GPU usage, fans spin like crazy.
Now imagine a fleet battle, where the only choice is to turn off all effects.

A performance hit like this makes all work pointless, bcouse i would rather turn effects off then look at stuttering FPS and GPU hovering around 90% (barely 50% before) with GPU fan sounding like a hairdryer.
Antisocial Malkavian
Antisocial Malkavians
#11 - 2012-05-10 17:00:36 UTC  |  Edited by: Antisocial Malkavian
Lyron-Baktos wrote:
Smoke has never been an issued before in EVE because they did not have any so I doubt CCP will include a graphics setting to where you can turn it off or lower the quality.


The nebula clouds in mission
They kill my FPS too

Sellendis wrote:
It affects a single mission runner noticeably, FPS drop, and increased GPU usage, fans spin like crazy.
Now imagine a fleet battle, where the only choice is to turn off all effects.

A performance hit like this makes all work pointless, bcouse i would rather turn effects off then look at stuttering FPS and GPU hovering around 90% (barely 50% before) with GPU fan sounding like a hairdryer.


Id be willing to bet this is why they never did this before

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Jayrendo Karr
Caldari Provisions
Caldari State
#12 - 2012-05-10 17:11:18 UTC  |  Edited by: Jayrendo Karr
I LOVE the new launchers but i like the old missile effects more than the revamped ones, also theres less performance hit. Keep the new launchers but old effects. Make the massive smoke trails optional please. I'm running dual 6970's with 8 gigs ram and still get signifcantly lower FPS with the new effects.
Sigurd Sig Hansen
Doomheim
#13 - 2012-05-10 17:27:44 UTC  |  Edited by: Sigurd Sig Hansen
Jayrendo Karr wrote:
I LOVE the new launchers but i like the old missile effects more than the revamped ones, also theres less performance hit. Keep the new launchers but old effects. Make the massive smoke trails optional please. I'm running dual 6970's with 8 gigs ram and still get signifcantly lower FPS with the new effects.


ooo I think Ill be boned then

ATI Radeon 4650
4 GB RAM
2.7 ghz Dual core

Mining is the "Deadliest Catch" in this game

Qui Shon
Lone Wolf Freelancers
#14 - 2012-05-10 22:27:32 UTC  |  Edited by: Qui Shon
So for multiboxers the new missile effects have an interesting "feature".

I often run side clients in system map view to avoid crashes and get better performance.

Well, what happens now is that when you exit map view, you get all missile effects of the last x minutes/hours "displayed" at once, which in practice means a

solid several minute freeze of that client.


At least if you did a pve site to watch the pretty missiles on your main client window in peace, meaning there were a lot of missiles flying during maybe 20-30 minutes.

Possibly it's turret effects too, impossible to tell.


This is with every graphics setting minimized or disabled.


What's even more interesting is that this happens even after warping off grid, in which case no missile effects are displayed, but client locks up regardless.
Eli Green
The Arrow Project
#15 - 2012-05-10 23:33:06 UTC
C4rnag3 wrote:
i would prefer the option: x disable smoke
think this is the performance killer.

+1

wumbo

CCP Goliath
C C P
C C P Alliance
#16 - 2012-05-10 23:38:07 UTC
Qui Shon wrote:
So for multiboxers the new missile effects have an interesting "feature".

I often run side clients in system map view to avoid crashes and get better performance.

Well, what happens now is that when you exit map view, you get all missile effects of the last x minutes/hours "displayed" at once, which in practice means a

solid several minute freeze of that client.


At least if you did a pve site to watch the pretty missiles on your main client window in peace, meaning there were a lot of missiles flying during maybe 20-30 minutes.

Possibly it's turret effects too, impossible to tell.


This is with every graphics setting minimized or disabled.


What's even more interesting is that this happens even after warping off grid, in which case no missile effects are displayed, but client locks up regardless.


Please submit a bug report on this with a video if you can.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Hanathor
El Gremio Segundo
#17 - 2012-05-11 01:20:41 UTC
Posting confirming that new missile effects are very "performance intensive", expecially when the missile hits the target
Sigurd Sig Hansen
Doomheim
#18 - 2012-05-11 02:01:35 UTC  |  Edited by: Sigurd Sig Hansen
Hanathor wrote:
Posting confirming that new missile effects are very "performance intensive", expecially when the missile hits the target



ugh is my system gonna be able to handle it?

Id kinda like to at least be able to see it but it wont let me get on. says I have the wrong pwd when Ive tried every combination I use

Mining is the "Deadliest Catch" in this game

Hannott Thanos
Squadron 15
#19 - 2012-05-11 07:07:48 UTC
CCP Goliath wrote:
Qui Shon wrote:
So for multiboxers the new missile effects have an interesting "feature".

I often run side clients in system map view to avoid crashes and get better performance.

Well, what happens now is that when you exit map view, you get all missile effects of the last x minutes/hours "displayed" at once, which in practice means a

solid several minute freeze of that client.


At least if you did a pve site to watch the pretty missiles on your main client window in peace, meaning there were a lot of missiles flying during maybe 20-30 minutes.

Possibly it's turret effects too, impossible to tell.


This is with every graphics setting minimized or disabled.


What's even more interesting is that this happens even after warping off grid, in which case no missile effects are displayed, but client locks up regardless.


Please submit a bug report on this with a video if you can.

I can confirm this is a bug. Happened to me too, only I was testing with a few rockets, and when I quit map-view I just got a few rounds of small explosions on my ship. Not a big deal for me, but it looked wonky, and I can see how this becomes a problem if you fire hundreds of missiles when in map-view

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Sellendis
The Ares project
#20 - 2012-05-11 08:32:16 UTC
Sigurd Sig Hansen wrote:
Hanathor wrote:
Posting confirming that new missile effects are very "performance intensive", expecially when the missile hits the target



ugh is my system gonna be able to handle it?

Id kinda like to at least be able to see it but it wont let me get on. says I have the wrong pwd when Ive tried every combination I use


Its hitting performance ingame, its confirmed, and its noticeable. Maybe its smoke, maybe its the hit effects....dunno. All i know is that SiSi build goes down to TQ cpu/gpu usage once i turn missile effects off. And that's a lot.

I didnt wanna use CQ since 90% Cpu/Gpu was pointless for no gain in productivity (only eye candy), i like new missile effects, even put cruises on training just to have some fun with them. But with this performance, i am looking to buy a new GPU or save money and kill the missile effects. And i am not swimming in cash right now.. :(

@Sigurd
For me on:
E6500 @2.93ghz
HD5770 1gb
4gb ram
Win 7 x64

its a noticeable hit, at least 1/3 of FPS drop. And 5770 is around 4850 range, so you with weaker card are gonna have even more issues...and that is sad. I loved eve when i could run a client or 2 and barely notice cpu/gpu usage, now i have a reactor meltdown :(

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